The Meaning of Life, the Universe, and Everything.
Join Date:
2/21/2011
Posts:
47
Minecraft:
DarkMists
Member Details
umm does anyone know where to get version 1.20 server since version 1.21 server doesnt work? I keep getting the following error missing mods: mod_train1.20. i have tryed googleing it for the last few days and no luck
I have run into an issue with this mod, which so far looks great and I can't wait to put it to the server. On that note, while getting it ready to go on the server I found a recipe conflict with RedPower Wiring. The electric motor 4x redstone 1x iron ignot is the exact same recipe that the red alloy ignot uses. When a player attempts to create the red alloy ignot they get an electric motor instead. Is there anyway that this recipe can be redesigned to no longer conflict with RedPower?
Half of the pictures disappeared! I searched all over the internet, tried various web replay websites and could not find the recipes. Please fix!!! I really want to play with this mod
Umm half of the pictures disappeared! I searched all over the internet, tried various web replay websites and could not find the recipes. Please fix!!! I really want to play with this mod
Have to confirm this myself, does anyone have a zip file containing the graphics and a recipes file for download, or a link to an archived copy of the recipes somewhere?
Hey all, I tried my hand at making a train model, but honestly lack the ability to give it any proper textures. Anyone care to take a look and take a whack at making a texture map?
//variables init:
public ModelRenderer box;
public ModelRenderer box0;
public ModelRenderer box1;
public ModelRenderer box10;
public ModelRenderer box11;
public ModelRenderer box12;
public ModelRenderer box13;
public ModelRenderer box2;
public ModelRenderer box3;
public ModelRenderer box4;
public ModelRenderer box5;
public ModelRenderer box6;
public ModelRenderer box7;
public ModelRenderer box8;
public ModelRenderer box9;
The Meaning of Life, the Universe, and Everything.
Join Date:
8/8/2011
Posts:
54
Location:
In a Galaxy Far, Far, Away
Minecraft:
Albee12
Xbox:
JetMeltedLava
Member Details
Was playing in my world, started the tracks builder, and was tunneling through a hillside when my game crashed. Whenever I load my world again same happens. Heres error report:
java.lang.NullPointerException
at bb.a(RenderItem.java:56)
at bb.a(RenderItem.java:268)
at th.a(th.java:126)
at th.a(th.java:120)
at n.a(RenderGlobal.java:318)
at ZRG.a(ZRG.java:32)
at px.a(EntityRenderer.java:571)
at px.b(EntityRenderer.java:434)
at ZER.b(ZER.java:10)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 367a8d8 ----------
Do you know what caused this and how I can fix it (if possible)? I would really appreaciate it. thanks!
Suggestion Maybe instead of powered rail propelling a train like usual maybe you could only make the electric trains go if
there is powered rail and not if there is not
But Server... In a workbench this thing appears, but drag in inventory I can not!
Yamanote Line E213 Model: http://en.wikipedia.org/wiki/Yamanote_Line
E233 Keihin-Tōhoku Line: http://en.wikipedia.org/wiki/E233_series
http://upload.wikimedia.org/wikipedia/commons/7/7f/E233-1000_Kanda_20080422.JPG
And maybe some Shinkansen (Fastest trains in the world :tongue.gif:)
http://upload.wikimedia.org/wikipedia/commons/8/85/JR_East_Shinkansen_lineup_at_Niigata_Depot_200910.jpg
There are so much variations and colours that I'd be nice to have something more modern actually :tongue.gif:
Old signature got imageshack'd.
did you delete the metainf?
http://forums.bukkit.org/threads/mech-traincarts-v1-24-link-minecarts-of-different-types-together-to-form-trains-1060.29491/
[SSSS]
Thanks!!
Have to confirm this myself, does anyone have a zip file containing the graphics and a recipes file for download, or a link to an archived copy of the recipes somewhere?
public ModelRenderer box;
public ModelRenderer box0;
public ModelRenderer box1;
public ModelRenderer box10;
public ModelRenderer box11;
public ModelRenderer box12;
public ModelRenderer box13;
public ModelRenderer box2;
public ModelRenderer box3;
public ModelRenderer box4;
public ModelRenderer box5;
public ModelRenderer box6;
public ModelRenderer box7;
public ModelRenderer box8;
public ModelRenderer box9;
//constructor:
box = new ModelRenderer(20, -12);
box.addBox(0F, 0F, 0F, 16, 8, 44);
box.setPosition(-8F, 0F, -22F);
box0 = new ModelRenderer(28, -2);
box0.addBox(0F, 0F, 0F, 16, 32, 2);
box0.setPosition(-8F, 8F, 4F);
box1 = new ModelRenderer(-64, 0);
box1.addBox(0F, 0F, 0F, 10, 10, 32);
box1.setPosition(-5F, 10F, -22F);
box10 = new ModelRenderer(-2, 6);
box10.addBox(0F, 0F, 0F, 4, 6, 4);
box10.setPosition(-2F, 28F, -3F);
box11 = new ModelRenderer(46, -30);
box11.addBox(0F, 0F, 0F, 16, 16, 2);
box11.setPosition(-8F, 8F, 20F);
box12 = new ModelRenderer(96, -2);
box12.addBox(0F, 0F, 0F, 2, 16, 10);
box12.setPosition(-8F, 8F, 6F);
box13 = new ModelRenderer(4, 6);
box13.addBox(0F, 0F, 0F, 2, 16, 10);
box13.setPosition(6F, 8F, 6F);
box2 = new ModelRenderer(2, 40);
box2.addBox(0F, 0F, 0F, 16, 10, 18);
box2.setPosition(-8F, 14F, -14F);
box3 = new ModelRenderer(-72, 18);
box3.addBox(0F, 0F, 0F, 8, 2, 12);
box3.setPosition(-4F, 8F, -4F);
box4 = new ModelRenderer(96, 24);
box4.addBox(0F, 0F, 0F, 8, 2, 6);
box4.setPosition(-4F, 8F, -20F);
box5 = new ModelRenderer(-2, -26);
box5.addBox(0F, 0F, 0F, 4, 12, 4);
box5.setPosition(-2F, 20F, -20F);
box6 = new ModelRenderer(52, 40);
box6.addBox(0F, 0F, 0F, 6, 10, 6);
box6.setPosition(-3F, 32F, -21F);
box7 = new ModelRenderer(-4, -8);
box7.addBox(0F, 0F, 0F, 6, 8, 6);
box7.setPosition(-3F, 24F, -12F);
box8 = new ModelRenderer(-4, -28);
box8.addBox(0F, 0F, 0F, 16, 2, 18);
box8.setPosition(-8F, 40F, 4F);
box9 = new ModelRenderer(20, -2);
box9.addBox(0F, 0F, 0F, 2, 16, 2);
box9.setPosition(-1F, 20F, -2F);
//render:
box.render(f5);
box0.render(f5);
box1.render(f5);
box10.render(f5);
box11.render(f5);
box12.render(f5);
box13.render(f5);
box2.render(f5);
box3.render(f5);
box4.render(f5);
box5.render(f5);
box6.render(f5);
box7.render(f5);
box8.render(f5);
box9.render(f5);
Just copy the code above and paste it into the FMC Modeler.
java.lang.NullPointerException
at bb.a(RenderItem.java:56)
at bb.a(RenderItem.java:268)
at th.a(th.java:126)
at th.a(th.java:120)
at n.a(RenderGlobal.java:318)
at ZRG.a(ZRG.java:32)
at px.a(EntityRenderer.java:571)
at px.b(EntityRenderer.java:434)
at ZER.b(ZER.java:10)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 367a8d8 ----------
Do you know what caused this and how I can fix it (if possible)? I would really appreaciate it. thanks!
When in doubt, try Alt + F4.
If that doesn't work, try deleting System32.
Tech support's for quitters!
there is powered rail and not if there is not
OMIGOD YES! Please integrate this into the mod if you can so we can finally have linked trains!