It's me or there is a problem with the texture and the name of the stair ?
No, their's not. This is a problem with how TooManyItems detects block sub-types. I also use TooManyItems and have tried to fix the problem, but have been unable to. I believe this is a bug in TooManyItems, however since default minecraft (and no mod I know of other than mine.) Uses block sub-types in this way it's hardly the creators fault.
Technical Explanation
Stair's metadata is used to determine the facing direction and also store the stair sub-type. This means that each stair block can have four sub-types each with one of the four facing directions (north, south, east, west). This makes a total of sixteen combinations (4 sub-types * 4 directions). However TooManyItems counts each direction as a unique sub-type too, so helpfully displays an additional 12.
EDIT: Correction not a bug in TooManyItems, because I just fixed it (if only I knew why).
Awesome mod, thanks for the hard work. I am loving it so far, however, I cannot seem to craft wooden stairs out of Birch or Pine.
[*:2rdmbiui]Make sure the newest version of "BetterBlocks.props" is located in the ".minecraft/mods/" folder not the ".minecraft/", ".minecraft/bin/", or ".minecraft/bin/mods/" folder, and not in the "minecraft.jar". If you place it in the wrong place, or not at all, my mod will auto-generate a default on in the proper location.
[*:2rdmbiui]In the "BetterBlocks.props" the option addNewBlocks must be equal to true. It will be false by default, so that the default install cannot have block ID conflicts.
Quote from Alphanumerai »
Just so people know, this conflicts with Better Grass. BG works, but causes blocks added by BB to become invisible.
Assuming your using BetterER Grass you forgot to include the Compatibility Patch because BetterER Grass does not support ModLoader (which BetterBlocks requres) by default.
Will this be updated for 1.5? My world depends heavily on it, and will crash if I try to play without it.
I wouldn't count on it buddy. Looks like you're starting over, don't see why you would update tho?
Because I don't want to. If I wanted to, it probably wouldn't let me. I hate it. Whenever I start with a 1.4_01 bin it will try to update, fail and crash.
Will this be updated for 1.5? My world depends heavily on it, and will crash if I try to play without it.
I wouldn't count on it buddy. Looks like you're starting over, don't see why you would update tho?
Because I don't want to. If I wanted to, it probably wouldn't let me. I hate it. Whenever I start with a 1.4_01 bin it will try to update, fail and crash.
Thats why you always back up your .jar files.
ALWAYS.
I still have 1.2 ALPHA minecrafts floating around.
I still have 1.2 ALPHA minecrafts floating around.
I have 7 back ups of 1.4 (and 1.4_01), 1.3 and 1.2. When I try to load it with the modded jar it will try to download the 1.5 and freeze.
4 Of them are in this folder:
3 in a different folder.
Will this be updated for 1.5? My world depends heavily on it, and will crash if I try to play without it.
Yes it will be updated, as all my worlds depend on it too. However I use MCP and need to wait for it to be updated first.
Quote from OutlawLovesMinecraft »
Quote from Pixelated »
Thats why you always back up your .jar files.
ALWAYS.
I still have 1.2 ALPHA minecrafts floating around.
I have 7 back ups of 1.4 (and 1.4_01), 1.3 and 1.2. When I try to load it with the modded jar it will try to download the 1.5 and freeze.
4 Of them are in this folder:
3 in a different folder.
Will this be updated for 1.5? My world depends heavily on it, and will crash if I try to play without it.
Yes it will be updated, as all my worlds depend on it too. However I use MCP and need to wait for it to be updated first.
Quote from OutlawLovesMinecraft »
Quote from Pixelated »
Thats why you always back up your .jar files.
ALWAYS.
I still have 1.2 ALPHA minecrafts floating around.
I have 7 back ups of 1.4 (and 1.4_01), 1.3 and 1.2. When I try to load it with the modded jar it will try to download the 1.5 and freeze.
4 Of them are in this folder:
3 in a different folder.
Are you using the new launcher?
1. Well damn. I have already reverted to a backup from before your mod.
2. No, I am using the same launcher as 1.4_01.
3. If you could, make it so that all of the stairs and half blocks use a different version of the ID like the fences do (Not very clear, Example: 85-1, 85-2 were some of the fences)
4. 2000+ Diamond fences protecting my rail system from animals is now normal fence :sad.gif:. I think this reverted because of the 85-1 85-2 thing because it still had the base ID, which is why I want that for the stairs too.
1. Well damn. I have already reverted to a backup from before your mod.
2. No, I am using the same launcher as 1.4_01.
3. If you could, make it so that all of the stairs and half blocks use a different version of the ID like the fences do (Not very clear, Example: 85-1, 85-2 were some of the fences)
4. 2000+ Diamond fences protecting my rail system from animals is now normal fence :sad.gif:. I think this reverted because of the 85-1 85-2 thing because it still had the base ID, which is why I want that for the stairs too.
2) That is the newest launcher. Maybe it doesn't ask if you want to update on Mac?
3) Half-Block's do all use the same ID with different subtypes. I can't do the same thing with stairs as they have to store what way they are facing as well.
4) Thats what fences do without my mod (new Half-Blocks should become invisible, while new stair sub-types become invisible and non-collidable) If you enabled the stairs with different IDs then the will be removed on world load without my mod (i.e. for 1.5), but if you reinstall my mod later the all half-blocks and fences (and stairs without a new block ID) will return to looking as they did before. Just don't remove them before-hand.
No, their's not. This is a problem with how TooManyItems detects block sub-types. I also use TooManyItems and have tried to fix the problem, but have been unable to. I believe this is a bug in TooManyItems, however since default minecraft (and no mod I know of other than mine.) Uses block sub-types in this way it's hardly the creators fault.
Technical Explanation
Stair's metadata is used to determine the facing direction and also store the stair sub-type. This means that each stair block can have four sub-types each with one of the four facing directions (north, south, east, west). This makes a total of sixteen combinations (4 sub-types * 4 directions). However TooManyItems counts each direction as a unique sub-type too, so helpfully displays an additional 12.
EDIT: Correction not a bug in TooManyItems, because I just fixed it (if only I knew why).
[*:2rdmbiui]Make sure the newest version of "BetterBlocks.props" is located in the ".minecraft/mods/" folder not the ".minecraft/", ".minecraft/bin/", or ".minecraft/bin/mods/" folder, and not in the "minecraft.jar". If you place it in the wrong place, or not at all, my mod will auto-generate a default on in the proper location.
[*:2rdmbiui]In the "BetterBlocks.props" the option addNewBlocks must be equal to true. It will be false by default, so that the default install cannot have block ID conflicts.
Assuming your using BetterER Grass you forgot to include the Compatibility Patch because BetterER Grass does not support ModLoader (which BetterBlocks requres) by default.
Working on 2.5: Torches and Doors
Everything works perfectly.
I wouldn't count on it buddy. Looks like you're starting over, don't see why you would update tho?
what is this? i don't even...
Because I don't want to. If I wanted to, it probably wouldn't let me. I hate it. Whenever I start with a 1.4_01 bin it will try to update, fail and crash.
Thats why you always back up your .jar files.
ALWAYS.
I still have 1.2 ALPHA minecrafts floating around.
I have 7 back ups of 1.4 (and 1.4_01), 1.3 and 1.2. When I try to load it with the modded jar it will try to download the 1.5 and freeze.
4 Of them are in this folder:
3 in a different folder.
Yes it will be updated, as all my worlds depend on it too. However I use MCP and need to wait for it to be updated first.
Are you using the new launcher?
1. Well damn. I have already reverted to a backup from before your mod.
2. No, I am using the same launcher as 1.4_01.
3. If you could, make it so that all of the stairs and half blocks use a different version of the ID like the fences do (Not very clear, Example: 85-1, 85-2 were some of the fences)
4. 2000+ Diamond fences protecting my rail system from animals is now normal fence :sad.gif:. I think this reverted because of the 85-1 85-2 thing because it still had the base ID, which is why I want that for the stairs too.
Im no longer any use for you.
If anything, delete the whole BIN folder and download 1.5.
then you can put your 1.4 or 1.3 minecraft over it and still play your older ones.
Tried that already.
and it dosnt add fence/slabs!
This should really be part of minecraft.
x x =
2) That is the newest launcher. Maybe it doesn't ask if you want to update on Mac?
3) Half-Block's do all use the same ID with different subtypes. I can't do the same thing with stairs as they have to store what way they are facing as well.
4) Thats what fences do without my mod (new Half-Blocks should become invisible, while new stair sub-types become invisible and non-collidable) If you enabled the stairs with different IDs then the will be removed on world load without my mod (i.e. for 1.5), but if you reinstall my mod later the all half-blocks and fences (and stairs without a new block ID) will return to looking as they did before. Just don't remove them before-hand.
Photobucket images are screwed up.
Your mod does look interesting though, but viewable pictures are a selling point for me.
I don't read books for the story or plot, just the pretty pictures.
I fixed it just now :wink.gif: