HAH! I like this! Pigs are awesome!
And now they are double awesome!
...As for suggestions on the to-do list.. Maybe something where you can feed them cookies? I feel that something cool should happen if you give a pig a cookie.
I love pigs! This mod looks awesome, i'm definitely going to give it a go later on - do saddles pigs stay tamed now? That'd be good. So they don't despawn and all that.
!
At first it didnt work with SPP commands either so i uninstalled SPP and put in pigcraft. After that i put SPP commands back in and it works.
Anyways that wasnt my problem, for some reason the items share the same icons as some of SDK's mod o-o. So when i put the backpack on the pig, it turns white with like 2 letters on the head. Also, the key looks like one of the grenades from SDK. Can anyone tell me why?
I love pigs! This mod looks awesome, i'm definitely going to give it a go later on - do saddles pigs stay tamed now? That'd be good. So they don't despawn and all that.
!
Not yet, the saddle pigs will still despawn as I didn't make the changes to that event yet. But my next patch will make em stick around (Just wanna get em under control first).
Quote from RaikiKongame »
At first it didnt work with SPP commands either so i uninstalled SPP and put in pigcraft. After that i put SPP commands back in and it works.
Anyways that wasnt my problem, for some reason the items share the same icons as some of SDK's mod o-o. So when i put the backpack on the pig, it turns white with like 2 letters on the head. Also, the key looks like one of the grenades from SDK. Can anyone tell me why?
The reason this happens is probably because the item IDs that I assigned to the pigkey are the same as the ones SDK assigned to his grenades. At the moment this mod will conflict with most others, so I recommend not trying to mix them up for now. In later updates I'll fix compatibility issues.
Quote from gresha99 »
The pig just walked away and despawned. :/ he had mah diamond pick...
Could you describe exactly how that went down and if you've tried using the newer version of the mod? I had made a few quick fixes after releasing this so that might help. Either way, get back to me with some extra details and I'll check up on that pig's despawn settings.
Nice mod, i will downlaod in the future. But, i got a question, what happens if you have a tamed pig and bring it into the nethers? At times my invertory if full of soul sand, netherrack and glowstone dust that i have to go back
! If it works in the nether (i don't want to test D:) you deserve a , sorry i mean a x 9001.
Very interesting question here actually, I have yet to attempt taking him to the nether. I imagine it wouldn't be able to follow you there. But I guess I'll need to check!
The pig just walked away and despawned. :/ he had mah diamond pick...
Could you describe exactly how that went down and if you've tried using the newer version of the mod? I had made a few quick fixes after releasing this so that might help. Either way, get back to me with some extra details and I'll check up on that pig's despawn settings.
He just...Walked i was walking backward looking at it then it just lost intrest and just walked 1-4 steps away form me and despawneds.
Hmm.. That's really strange D: I tested that derp over and over and haven't seen him do that. I mean yeah, he usually travels within a certain range of you if you don't move, but he always follows. I'll keep trying, but hopefully that won't happen on the next patch up!
Also, I love the banner! XD Thanks for that! I'll wear it right now and leave the code up for others to wear!
Pig commands: Try taking some of the "r-click=stay" code from the wolf.
Right click with empty hand for it to stay, right click with the KEY to open.
:biggrin.gif:
Now back to work on crafting pig o-o
I'm not sure what you mean by that question.. Could you rephrase it?
He means the textures you used in the screenshots. Like the Gui and stuff.
Downloading.
Oh, I haven't made a separate texture pack yet. But I guess that's another item for the to do list!
And now they are double awesome!
...As for suggestions on the to-do list.. Maybe something where you can feed them cookies? I feel that something cool should happen if you give a pig a cookie.
But anyways, I'm supporting this!
Look at this:http://www.minecraft.net/haspaid.jsp?user=iiPPaa
!
Anyways that wasnt my problem, for some reason the items share the same icons as some of SDK's mod o-o. So when i put the backpack on the pig, it turns white with like 2 letters on the head. Also, the key looks like one of the grenades from SDK. Can anyone tell me why?
Not yet, the saddle pigs will still despawn as I didn't make the changes to that event yet. But my next patch will make em stick around (Just wanna get em under control first).
The reason this happens is probably because the item IDs that I assigned to the pigkey are the same as the ones SDK assigned to his grenades. At the moment this mod will conflict with most others, so I recommend not trying to mix them up for now. In later updates I'll fix compatibility issues.
Could you describe exactly how that went down and if you've tried using the newer version of the mod? I had made a few quick fixes after releasing this so that might help. Either way, get back to me with some extra details and I'll check up on that pig's despawn settings.
*Puts on Sunglasses*
...Swinecraft
Yeaaaaaaaah!
KAB M!
Looks cool!
Very interesting question here actually, I have yet to attempt taking him to the nether. I imagine it wouldn't be able to follow you there. But I guess I'll need to check!
Hmm.. That's really strange D: I tested that derp over and over and haven't seen him do that. I mean yeah, he usually travels within a certain range of you if you don't move, but he always follows. I'll keep trying, but hopefully that won't happen on the next patch up!
Also, I love the banner! XD Thanks for that! I'll wear it right now and leave the code up for others to wear!
Right click with empty hand for it to stay, right click with the KEY to open.
:biggrin.gif:
My youtube