Is anyone else having a problem where when they put in BTW 2.9.6 into the Minecraft.jar with EquivEx, IC2, and Buildcraft, the game just crashes during the "Mojang" Screen, not even showing the error sheet? If so, could you please tell me how to possibly fix the problem? Thanks!
Is anyone else having a problem where when they put in BTW 2.9.6 into the Minecraft.jar with EquivEx, IC2, and Buildcraft, the game just crashes during the "Mojang" Screen, not even showing the error sheet? If so, could you please tell me how to possibly fix the problem? Thanks!
I bet 2 wolves that it is an ID conflict. Try installing ID resolver or go to the link that has been posted 100+ times in this forum in reply to people with similar problems.
I bet 2 wolves that it is an ID conflict. Try installing ID resolver or go to the link that has been posted 100+ times in this forum in reply to people with similar problems.
I'll try to do so, but the last time I had an ID conflict, it showed the error message at the end. I've never had it just freeze instantly.
Risgami's Armor Stand mod apparently is not compatible. I want to make it clear that I am not asking Flowerchild to fix this. I just want to know if anyone has gotten these two mods to work together. Heres the obligitory terminal output:
Setting user: umaxtu, -6599648954927504964
ModLoader Beta 1.8.1 Initializing...
Mod Loaded: mod_Shelf Beta 1.8
Mod Loaded: mod_treecapitator 1.8-DaftPVF
Read config in config.txt. Logging: false/true
Read config in config-custom.txt. Logging: false/true
Overriding /gui/items.png with /gui/ML_denier.png @ 38. 79 left.
Overriding /gui/items.png with /gui/ML_denier_argent.png @ 102. 79 left.
Overriding /gui/items.png with /gui/ML_denier_or.png @ 46. 79 left.
Overriding /gui/items.png with /gui/ML_cider apple.png @ 108. 79 left.
Overriding /gui/items.png with /gui/ML_cider.png @ 118. 79 left.
Overriding /gui/items.png with /gui/ML_calva.png @ 119. 79 left.
Overriding /gui/items.png with /gui/ML_tripes.png @ 120. 79 left.
Overriding /gui/items.png with /gui/ML_boudin_noir.png @ 149. 79 left.
Overriding /gui/items.png with /gui/ML_norman_pickaxe.png @ 123. 79 left.
Overriding /gui/items.png with /gui/ML_norman_axe.png @ 124. 79 left.
Overriding /gui/items.png with /gui/ML_norman_shovel.png @ 125. 79 left.
Overriding /gui/items.png with /gui/ML_norman_hoe.png @ 134. 79 left.
Overriding /gui/items.png with /gui/ML_village_wand.png @ 137. 79 left.
Overriding /gui/items.png with /gui/ML_norman_broadsword.png @ 138. 79 left.
Overriding /gui/items.png with /gui/ML_norman_helmet.png @ 139. 79 left.
Overriding /gui/items.png with /gui/ML_norman_chest.png @ 140. 79 left.
Overriding /gui/items.png with /gui/ML_norman_legs.png @ 141. 79 left.
Overriding /gui/items.png with /gui/ML_norman_boots.png @ 144. 79 left.
Overriding /gui/items.png with /gui/ML_parchment_villagers.png @ 145. 79 left.
Overriding /gui/items.png with /gui/ML_parchment_building.png @ 146. 79 left.
Overriding /gui/items.png with /gui/ML_parchment_items.png @ 147. 79 left.
Overriding /gui/items.png with /gui/ML_parchment_complete.png @ 148. 79 left.
Overriding /gui/items.png with /gui/ML_tapestry.png @ 150. 79 left.
Overriding /gui/items.png with /gui/ML_skoll_hati_amulet.png @ 155. 79 left.
Overriding /gui/items.png with /gui/ML_parchment_villageScroll.png @ 156. 79 left.
Overriding /gui/items.png with /gui/ML_rice.png @ 157. 79 left.
Overriding /gui/items.png with /gui/ML_turmeric.png @ 160. 79 left.
Overriding /gui/items.png with /gui/ML_vegcurry.png @ 161. 79 left.
Overriding /gui/items.png with /gui/ML_chickencurry.png @ 162. 79 left.
Overriding /gui/items.png with /gui/ML_brick_mould.png @ 163. 79 left.
Overriding /gui/items.png with /gui/ML_rasgulla.png @ 164. 79 left.
Overriding /gui/items.png with /gui/ML_IndianStatue.png @ 165. 79 left.
Overriding /terrain.png with /blocks/ML_colombages_plain.png @ 30. 54 left.
Overriding /terrain.png with /blocks/ML_colombages_cross.png @ 76. 54 left.
Overriding /terrain.png with /blocks/ML_mudbrick.png @ 138. 54 left.
Overriding /terrain.png with /blocks/ML_wetbrick.png @ 77. 54 left.
Overriding /terrain.png with /blocks/ML_whitewashedbricks.png @ 78. 54 left.
Overriding /terrain.png with /blocks/ML_Rice0.png @ 153. 54 left.
Overriding /terrain.png with /blocks/ML_Rice1.png @ 154. 54 left.
Overriding /terrain.png with /blocks/ML_Turmeric0.png @ 155. 54 left.
Overriding /terrain.png with /blocks/ML_Turmeric1.png @ 156. 54 left.
Overriding /gui/items.png with /gui/ML_Maize.png @ 168. 79 left.
Overriding /gui/items.png with /gui/ML_MayanStatue.png @ 166. 79 left.
Overriding /gui/items.png with /gui/ML_wah.png @ 169. 79 left.
Overriding /gui/items.png with /gui/ML_masa.png @ 170. 79 left.
Overriding /terrain.png with /blocks/ML_Mayan_Gold.png @ 139. 54 left.
Overriding /terrain.png with /blocks/ML_Maize1.png @ 157. 54 left.
Mod Loaded: mod_Millenaire Millénaire 1.6.9
Overriding /gui/items.png with /claymans/disruptor.png @ 171. 78 left.
Overriding /gui/items.png with /claymans/doll.png @ 172. 77 left.
Overriding /gui/items.png with /claymans/dollHorse.png @ 173. 76 left.
Overriding /gui/items.png with /claymans/dollPegasus.png @ 176. 75 left.
Mod Loaded: mod_ClayMan Beta 1.7.3
Mod Loaded: mod_Armor Beta 1.8
Overriding /terrain.png with /eqex/transtabletop.png @ 158. 53 left.
Overriding /terrain.png with /eqex/transtableside.png @ 159. 52 left.
Overriding /terrain.png with /eqex/interdictiontorch.png @ 166. 51 left.
Overriding /terrain.png with /eqex/novaside.png @ 167. 50 left.
Overriding /terrain.png with /eqex/alchestside.png @ 168. 49 left.
Overriding /terrain.png with /eqex/alchestfront.png @ 169. 48 left.
Overriding /terrain.png with /eqex/alchesttop.png @ 170. 47 left.
Overriding /terrain.png with /eqex/aggregatorfront.png @ 171. 46 left.
Overriding /terrain.png with /eqex/aggregatortop.png @ 172. 45 left.
Overriding /terrain.png with /eqex/locusface.png @ 173. 44 left.
Overriding /terrain.png with /eqex/locustop.png @ 174. 43 left.
Overriding /terrain.png with /eqex/locusside.png @ 175. 42 left.
Overriding /terrain.png with /eqex/obsaggemptyface.png @ 182. 41 left.
Overriding /terrain.png with /eqex/obsaggfullface.png @ 183. 40 left.
Overriding /terrain.png with /eqex/obsaggemptytop.png @ 184. 39 left.
Overriding /terrain.png with /eqex/obsaggfulltop.png @ 185. 38 left.
Overriding /terrain.png with /eqex/obsaggside.png @ 186. 37 left.
Overriding /terrain.png with /eqex/dmblock.png @ 187. 36 left.
Overriding /terrain.png with /eqex/dmfurnaceface.png @ 188. 35 left.
Overriding /terrain.png with /eqex/dmfurnaceside.png @ 189. 34 left.
Overriding /gui/items.png with /eqex/darkmatterarmor.png @ 177. 74 left.
Overriding /gui/items.png with /eqex/darkmatterhelmet.png @ 178. 73 left.
Overriding /gui/items.png with /eqex/darkmattergreaves.png @ 179. 72 left.
Overriding /gui/items.png with /eqex/darkmatterboots.png @ 180. 71 left.
Mod Loaded: mod_EE 1.8.1
Failed to load mod from "mod_FCBetterThanWolves.class"
Done.
16843000 is not a valid stat
16843251 is not a valid stat
16908782 is not a valid stat
16842999 is not a valid stat
16842978 is not a valid stat
16842995 is not a valid stat
16842986 is not a valid stat
16843236 is not a valid stat
16908535 is not a valid stat
16843245 is not a valid stat
16843247 is not a valid stat
16843252 is not a valid stat
16843246 is not a valid stat
16908522 is not a valid stat
16843238 is not a valid stat
16842994 is not a valid stat
16908770 is not a valid stat
16843241 is not a valid stat
16908530 is not a valid stat
16908536 is not a valid stat
16908531 is not a valid stat
16842974 is not a valid stat
CHECKSUM MISMATCH
As another poster mentioned, this requires a lot of wood. A minimum of 16 for the darker woods, all the way up to 64 for birch.
Also, make sure you have version 2.96 installed, and not 2.95. This temporary workaround for tanning was only included in the most recent version.
Yes, it's normal wood. Logs. Definately 2.96. Not birch...
Got it! Actually, maybe it was a ratio thing? Had 30 Scoured Leather in there with 64 wood. Took out 29 leather, left the wood. Got the first one done(!), then just put in the rest of the leather and some more wood. Now it's rolling along normally. Maybe it had to be 'primed'?
Anyway, thanks for all of the help on this guys. Really appreciate it.
[thought it would at least do enough of the leather that it had the ratio for (1 or 2) but then just stop. didn't realize it wouldn't even start unless the ratio was met initially. d'oh]
So, I have a windmill on the top of the mountain my home is in, and I have and windmill with axels and gear boxes going down into my house. Then I have and axel going from to the top of the pulley. So I have platforms in a 3x3 square with 2 platforms coming out of the middle with an anchor on the top of it. I have the pulley right above it. I have rope in the pulley aswell. So I also have a lever the brings power up to the closest gearbox to the pulley. So, I think that switching the lever should turn it on and off and it does...but the PULLEY WON'T DOING A THING! RAWR...so everthing works...I see the particles the gear boxes and stuff they make when their active so I have no idea whats happening and I installed BTW after I installed all the mods and I only have the mods required by BTW and BTW itself...
Using TMI? You may have put rope blocks inside the pulley, as opposed to the rope item.
Not the case? Disconnect the pulley from everything, and put the rope inside - it should drop down. Then, connect the other bits back up to it until you find your problem.
you mean break the windmill axel/gearbox line down? Ok. Oh btw I didn't use the rope blocks even tho I am using TMI
Anymore suggestions Battosay or Flowerchild? Screen keeps blackening upon the order you suggested. Can't believe no one else has tried this combo and not had problems, and if not answered me also. O well, 1.9 I will have to do this all over again anyways, lol...Thanks
Sure you're using logs, not planks?
Oh yes. They're logs, not planks. I'd put in 100 if they'd work :/
I bet 2 wolves that it is an ID conflict. Try installing ID resolver or go to the link that has been posted 100+ times in this forum in reply to people with similar problems.
Ah whatever, I'll post it again for you: http://www.sargunster.com/btwforum/viewtopic.php?f=9&t=1296
I'll try to do so, but the last time I had an ID conflict, it showed the error message at the end. I've never had it just freeze instantly.
Does that mean I destroy tall grass with a iron/steel hoe?
That's when you open up the modloader.txt in your .minecraft folder.
You hoe grass blocks with a hoe.
I got the Error Log from Minecraft Error, its in the Spoiler-
Recorded by MinecraftError:
17 achievements
161 recipes
Setting user: Stryker25, 4957036068647887683
ModLoader Beta 1.8.1 Initializing...
Max. 256 audio sources supported, using 236.
MinecraftForge V1.1.1 Initialized
ModLoaderMP Beta 1.7.3 unofficial Initialized
Mod Loaded: mod_IC2 v1.15
Mod Loaded: mod_BuildCraftCore 2.2.1
Mod Loaded: mod_BuildCraftBuilders 2.2.1
Mod Loaded: mod_BuildCraftFactory 2.2.1
Mod Loaded: mod_BuildCraftTransport 2.2.1
Mod Loaded: mod_BuildCraftEnergy 2.2.1
Overriding /terrain.png with /eqex/transtabletop.png @ 30. 64 left.
Overriding /terrain.png with /eqex/transtableside.png @ 76. 63 left.
Overriding /terrain.png with /eqex/interdictiontorch.png @ 77. 62 left.
Overriding /terrain.png with /eqex/novaside.png @ 78. 61 left.
Overriding /terrain.png with /eqex/alchestside.png @ 138. 60 left.
Overriding /terrain.png with /eqex/alchestfront.png @ 139. 59 left.
Overriding /terrain.png with /eqex/alchesttop.png @ 153. 58 left.
Overriding /terrain.png with /eqex/aggregatorfront.png @ 154. 57 left.
Overriding /terrain.png with /eqex/aggregatortop.png @ 155. 56 left.
Overriding /terrain.png with /eqex/locusface.png @ 156. 55 left.
Overriding /terrain.png with /eqex/locustop.png @ 157. 54 left.
Overriding /terrain.png with /eqex/locusside.png @ 158. 53 left.
Overriding /terrain.png with /eqex/obsaggemptyface.png @ 159. 52 left.
Overriding /terrain.png with /eqex/obsaggfullface.png @ 166. 51 left.
Overriding /terrain.png with /eqex/obsaggemptytop.png @ 167. 50 left.
Overriding /terrain.png with /eqex/obsaggfulltop.png @ 168. 49 left.
Overriding /terrain.png with /eqex/obsaggside.png @ 169. 48 left.
Overriding /terrain.png with /eqex/dmblock.png @ 170. 47 left.
Overriding /terrain.png with /eqex/dmfurnaceface.png @ 171. 46 left.
Overriding /terrain.png with /eqex/dmfurnaceside.png @ 172. 45 left.
Overriding /gui/items.png with /eqex/darkmatterarmor.png @ 38. 117 left.
Overriding /gui/items.png with /eqex/darkmatterhelmet.png @ 46. 116 left.
Overriding /gui/items.png with /eqex/darkmattergreaves.png @ 102. 115 left.
Overriding /gui/items.png with /eqex/darkmatterboots.png @ 108. 114 left.
Mod Loaded: mod_EE 1.8.1
Failed to load mod from "mod_FCBetterThanWolves.class"
Done.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Stopping!
O.. Thanks! It was a block conflict apparently.. Sry for the Trouble..
You're using scoured leather in a cauldron? And you're using non-birch logs?
As another poster mentioned, this requires a lot of wood. A minimum of 16 for the darker woods, all the way up to 64 for birch.
Also, make sure you have version 2.96 installed, and not 2.95. This temporary workaround for tanning was only included in the most recent version.
Yes, it's normal wood. Logs. Definately 2.96. Not birch...
Got it! Actually, maybe it was a ratio thing? Had 30 Scoured Leather in there with 64 wood. Took out 29 leather, left the wood. Got the first one done(!), then just put in the rest of the leather and some more wood. Now it's rolling along normally. Maybe it had to be 'primed'?
Anyway, thanks for all of the help on this guys. Really appreciate it.
[thought it would at least do enough of the leather that it had the ratio for (1 or 2) but then just stop. didn't realize it wouldn't even start unless the ratio was met initially. d'oh]
is it just me none of the mod blocks are looking like their icon?
Actually, both dark and regular wood both require 16 in the current version, just letting you know.
you mean break the windmill axel/gearbox line down? Ok. Oh btw I didn't use the rope blocks even tho I am using TMI