For 1.5 the animations OFF settings are not working. I set the Animations to OFF and they are still running. Please fix this glitch, because I get really low FPS with the animations ON and it's getting extremely annoying. Please fix this glitch!!!!
EDIT: Sorry if I sounded a bit forceful. It's just an annoying thing thats going on. Take your time.
I GIVE UP. mathematicly, this will take forever.
It took a couple hours to get to 80%
It took a full day to get to 90%
Now it took another full day to get to 96%
It's like you're getting slower and slower and slower...
3 days without minecraft, if I had to go to school tommorow I would rage quit and try to make my OWN optifine :\
I will give you credit, mod was really good when it worked.
Prediction: Tommorow, it's 98% and I can't go to my friend's house with minecraft
And I see no changes from 90% to 96%
I think you should be grateful a mod like this even exists.
I hope it will soon get ready, my computer is like the slowest computer in the freakin world, but when i have optifine minecraft is as smooth as a *****!
I hope it will soon get ready, my computer is like the slowest computer in the freakin world, but when i have optifine minecraft is as smooth as a *****!
Yeah all thanks to optifine, maybe Minecraft can FLY!!!!
java.lang.IllegalAccessError: tried to access method net.minecraft.world.World.func_72916_c(II)Z from class net.minecraft.client.renderer.RenderGlobal
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:402)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:309)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2080)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2008)
at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:335)
at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1521)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:830)
at net.minecraft.client.Minecraft.run(Minecraft.java:755)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:402)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:309)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2080)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2008)
at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:335)
at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)
I've seen this mentioned, but after a search I didn't find a solution.
I'm running a John Smith texture pack, with Optifine 1.5, current release. I have Swamp Color set to ON.
My swamps look like this (left side)
It's just the purplish overlay. I checked, and I do have custom "swampfoliagecolor.png" and "swampgrasscolor.png" in the /misc folder, and they look fine. I just tried swapping in the ones from SphaxBDcraft, and there was no change. Any suggestions?
In addition, custom sky is set to on, and the skybox is correct, but the sun is the default square. Same with the moon. But the sky, sunset, and stars are the custom ones. The files look fine. Any help?
UPDATE: I just tried removing the custom swamp color files, to see if I could get it to revert to default. The trees and grass stayed purple. I then tried setting to "Swamp Colors: OFF". Plants are still purple, but the swamp water is blue now. So it's, like, half working.
Optifine by itself works fine, but I think ModLoader isn't playing nice with it.
Magic Launcher sez...
MagicLauncher 1.0.0
java.home: C:\Program Files\Java\jre7
java.runtime.name: Java™ SE Runtime Environment
java.runtime.version: 1.7.0_17-b02
os.name: Windows XP
os.version: 5.1
os.arch: x86
sun.arch.data.model: 32
Class member is not public: private Lbjo; g, class: bfy, mod: ModLoader.zip
Class member is not public: private final Lbil; i, class: bfy, mod: ModLoader.zip
Class member is not public: private final Lbil; j, class: bfy, mod: ModLoader.zip
Class member is not public: private I k, class: bfy, mod: ModLoader.zip
Missing class member: public static Z useMipmaps, class: bfy, mod: ModLoader.zip
Missing class member: public I terrainTextureId, class: bfy, mod: ModLoader.zip
Missing class member: public I guiItemsTextureId, class: bfy, mod: ModLoader.zip
Missing class member: public static Ljava/util/logging/Logger; log, class: bfy, mod: ModLoader.zip
Class member is not public: private (I)V c, class: bfy, mod: ModLoader.zip
Missing class member: public ()Lbjo; getTexturePack, class: bfy, mod: ModLoader.zip
Missing class member: public ()V checkInitialized, class: bfy, mod: ModLoader.zip
Missing class member: public Z aoLightValuesCalculated, class: bfz, mod: ModLoader.zip
Missing class member: public F aoLightValueOpaque, class: bfz, mod: ModLoader.zip
Missing class member: public static [[F redstoneColors, class: bfz, mod: ModLoader.zip
Missing class member: public ()Lbii; getTexture, class: bif, mod: ModLoader.zip
Missing class member: public ()I getIndexInMap, class: bif, mod: ModLoader.zip
Missing class member: public (I)V setIndexInMap, class: bif, mod: ModLoader.zip
Missing class member: public (Lbik;Lbjn;Ljava/lang/String;Ljava/lang/String;Ljava/awt/image/BufferedImage;Ljava/util/ArrayList;)Z loadTexture, class: bif, mod: ModLoader.zip
Class member is not public: private (Laoc;III)Z a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (Lalm;III)Z a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (Lals;III)Z a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (Lals;IIII)V a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (IIIIDDDD)I a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (Lamq;III)Z a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (Lamq;IIIIZ)Z a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private Lbjo; g, class: bfy, mod: ModLoader.zip
Class member is not public: private final Lbil; i, class: bfy, mod: ModLoader.zip
Class member is not public: private final Lbil; j, class: bfy, mod: ModLoader.zip
Class member is not public: private I k, class: bfy, mod: ModLoader.zip
Missing class member: public static Z useMipmaps, class: bfy, mod: ModLoader.zip
Missing class member: public I terrainTextureId, class: bfy, mod: ModLoader.zip
Missing class member: public I guiItemsTextureId, class: bfy, mod: ModLoader.zip
Missing class member: public static Ljava/util/logging/Logger; log, class: bfy, mod: ModLoader.zip
Class member is not public: private (I)V c, class: bfy, mod: ModLoader.zip
Missing class member: public ()Lbjo; getTexturePack, class: bfy, mod: ModLoader.zip
Missing class member: public ()V checkInitialized, class: bfy, mod: ModLoader.zip
Missing class member: public Z aoLightValuesCalculated, class: bfz, mod: ModLoader.zip
Missing class member: public F aoLightValueOpaque, class: bfz, mod: ModLoader.zip
Missing class member: public static [[F redstoneColors, class: bfz, mod: ModLoader.zip
Missing class member: public ()Lbii; getTexture, class: bif, mod: ModLoader.zip
Missing class member: public ()I getIndexInMap, class: bif, mod: ModLoader.zip
Missing class member: public (I)V setIndexInMap, class: bif, mod: ModLoader.zip
Missing class member: public (Lbik;Lbjn;Ljava/lang/String;Ljava/lang/String;Ljava/awt/image/BufferedImage;Ljava/util/ArrayList;)Z loadTexture, class: bif, mod: ModLoader.zip
Class member is not public: private (Laoc;III)Z a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (Lalm;III)Z a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (Lals;III)Z a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (Lals;IIII)V a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (IIIIDDDD)I a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (Lamq;III)Z a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Class member is not public: private (Lamq;IIIIZ)Z a, class: bfz, mod: OptiFine_1.5.0_HD_U_A4.zip
Simply put; what do? :B
Privatize some class to imposibility put this in other classes. Oh, and the other classes are CTM and something that are not included (I think)
Not compatible with forge? will it be compatible when it's finished? cuz I hate mod loader since there are some mods it can't run and all and all mod loader is just out dated out of days so I hope it is since I can't get my FPS higher then 9 when I'm playing LMS witch is stupid as all hell
ty even for the freaking pre release of 1.5 version of optifine even thou its not complete my fps atleast gone up to almost 200 fps with faithfulcraft.
I've seen this mentioned, but after a search I didn't find a solution.
I'm running a John Smith texture pack, with Optifine 1.5, current release. I have Swamp Color set to ON.
My swamps look like this (left side)
It's just the purplish overlay. I checked, and I do have custom "swampfoliagecolor.png" and "swampgrasscolor.png" in the /misc folder, and they look fine. I just tried swapping in the ones from SphaxBDcraft, and there was no change. Any suggestions?
In addition, custom sky is set to on, and the skybox is correct, but the sun is the default square. Same with the moon. But the sky, sunset, and stars are the custom ones. The files look fine. Any help?
UPDATE: I just tried removing the custom swamp color files, to see if I could get it to revert to default. The trees and grass stayed purple. I then tried setting to "Swamp Colors: OFF". Plants are still purple, but the swamp water is blue now. So it's, like, half working.
Make sure to play with the 'custom colors' setting as well, if you set it to on, you should get grass that is more of a dark green. (I'm using JS technician's mix with A4)
Magic Launcher still says 7 errors when I try to use latest version of Opt-Fine HD U 1.5 A4. I re-downloaded Magic Loader and modloader just in case, no joy. I don't know what the 7 errors are but I thought I'd share the info any ways just in case it might help.
Optifine is CAPPING my fps!! I tried playing on my favorite server without it, and I noticed i was getting up to 30 fps instead of my 7-15 using optifine. Maybe that's the stable fps thing keeping it from spiking up, but I think some HD features may be slowing me down too. I want to use your mod, but keep the best performance i can get, and my mods. I shall try out the new version when it is finished and if you could get a Standard version out as soon as possible that would be great.
Make sure to play with the 'custom colors' setting as well, if you set it to on, you should get grass that is more of a dark green. (I'm using JS technician's mix with A4)
Aha. Custom colors was already set to on, but I toggled it off, then on again and that fixed it. Thanks! No more purple swamps!
EDIT: Sorry if I sounded a bit forceful. It's just an annoying thing thats going on. Take your time.
http://www.youtube.com/watch?v=MdiGHdDKx1M
On the main page it says Modloader Compatability is "TODO" So Modloader probably won't work properly right now.
I think you should be grateful a mod like this even exists.
Yeah all thanks to optifine, maybe Minecraft can FLY!!!!
when can the Compactible WITH FORGE be added???
mods running;
Preview OptiFine A3
Forge 7.7.0 Minecraft 1.5
crash report;
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 15/03/13 7:21 PM
Description: Ticking screen
java.lang.IllegalAccessError: tried to access method net.minecraft.world.World.func_72916_c(II)Z from class net.minecraft.client.renderer.RenderGlobal
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:402)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:309)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2080)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2008)
at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:335)
at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1521)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:830)
at net.minecraft.client.Minecraft.run(Minecraft.java:755)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:402)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:309)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2080)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2008)
at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:335)
at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)
-- Affected screen --
Details:
Screen name: net.minecraft.client.multiplayer.GuiConnecting
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2404)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 329841768 bytes (314 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.42 FML v5.0.24.582 Minecraft Forge 7.7.0.582 Optifine OptiFine_1.5.0_HD_U_A3 3 mods loaded, 3 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2202, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Read the OP.
Incompatible with forge at the moment.
I'm running a John Smith texture pack, with Optifine 1.5, current release. I have Swamp Color set to ON.
My swamps look like this (left side)
It's just the purplish overlay. I checked, and I do have custom "swampfoliagecolor.png" and "swampgrasscolor.png" in the /misc folder, and they look fine. I just tried swapping in the ones from SphaxBDcraft, and there was no change. Any suggestions?
In addition, custom sky is set to on, and the skybox is correct, but the sun is the default square. Same with the moon. But the sky, sunset, and stars are the custom ones. The files look fine. Any help?
UPDATE: I just tried removing the custom swamp color files, to see if I could get it to revert to default. The trees and grass stayed purple. I then tried setting to "Swamp Colors: OFF". Plants are still purple, but the swamp water is blue now. So it's, like, half working.
Privatize some class to imposibility put this in other classes. Oh, and the other classes are CTM and something that are not included (I think)
Woah woah!
Like this?
Yup. I dont use a texture pack, but it does happen like that. It flickers when I look around and has been happening since 1.4.7.
Make sure to play with the 'custom colors' setting as well, if you set it to on, you should get grass that is more of a dark green. (I'm using JS technician's mix with A4)
MC v1.5 - Win 7 SP1 64 bit - Intel I5 6970k - Gigabyte Z97X-UD5H-BK
16 Gigs Corsair Vengeance DDR3 - EVGA GTX 770 - Seagate SSD (240 Gig)
Aha. Custom colors was already set to on, but I toggled it off, then on again and that fixed it. Thanks! No more purple swamps!