Do you think you could add configurable Sun/Moon/Cloud directions? I found a mod that does this but it's incompatible with Optifine as it alters "l.class" and "lr.class". From what I could tell it doesn't seem like this would be a difficult feature to add.
Anyway the mod is here: http://www.planetmin...-sun-direction/
East is the direction from which the sun rises. It can not rise from the north as it will become the east automatically.
Also, the enemy's base is down.
Thank you so much now I can enjoy minecraft with mods and HD packs with out patcher (witch i couldn't get it to work with mods)
and get extra FPS. AMAZING
YES ! Thanks, I love you !!! <3
Without your mod, I would not play at minecraft !
I play with 10-15 fps on Render Distance : Short with my laptop without Optifine! ^^
With your mod I play with 15-25 fps with Render Distance : Normal
Sorry for my bad English, I use Google Translate, I'm French and I even did a complete topic about Optifine on the forum of a well-known French server!
Look here : http://fr-minecraft.net/forum/topic-6641-124-125-optifine-hda2-le-mod-qui-boostera-vos-fps.html
I am having a slight bug where visuals do not update with the "physical" blocks. For example, doors not appearing to open while being able to be walked through (and thus being open), pistons that turn transparent, and minecart intersections not appearing to change.
Save-quit always fixes it. Why is this happening?
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Ok, I am having a small issue I haven't found a solution for. I am using the Optifine_1.2.5_HD_S_A6 (Smooth version for 1.2.5) and for some reason I can't get rain to switch off entirely. I have Options -> Video Options -> Details : Rain&Snow set to off as do I have Options -> Video Options -> Other : Weather switched to Off yet I still get random rain. Anyone have any ideas? Thanks!
Will Light edition ever support Modloader and Forge? >.< I run with mods and my system is crap, I have a dual core processor yet the MultiCore one makes my system lag worse, and I still get spikes with Smooth and I have it all set to Recommended settings. 8gb of ram, a nVidia 460 v2, all that's not updated is the dual core processor. Looking to get a quad core upgrade eventually. But for now, it's difficult recording Minecraft and would totally use the Lite version (I don't use HD textures.) if it would support Modloader and Forge.
ok, I've never used Optifine before, so please bear with me...
I have modloader, Forge, Optifine and NEI in my .jar for various forge mods, and I am using the Faithful texture pack. But, some of the textures in game are still messed up like if you use a HD txture pack on an unpatched jar using MC patcher. How do I fix this?
I Found a fix for anyone whom is using Better Than Wolves with a newer version of Optifine.
If you copy Reflector.class, and ItemRenderHD.class from the CLASSIC A1 Version, into your minecraft.jar AFTER you copy all of the CLASSIC A9 files into your .jar......
If you would put this into the OP, I'm sure your download count would increase The best, as I love Optifine.
Tested, Works as good as ever, but... Since I don't normally use a texture pack that supports the new Connected, or blinking. I noticed it works, but didn't do any long term testing
Downloaded minecraft loader and Optifine A6 standard last night.
After some basic tinkering with the options I was able to run distance at normal +30 and I am seeing 40ish FPS. Before I would have been at around 16. Sooo much better and I'm sure if I mess with the settings more I can get it even better.
Someone recommended loading minecraft with more RAM allocated. Will this benefit my FPS and how do I do this please!
what graphic card is needed for "fog: fancy"? every other "only available if the graphic card supports this"-option is visible. have an Ati Radeon HD 6950
nVidia cards support it, but ATI ones don't. Interestingly enough, though, the Linux open source ATI drivers do support fancy fog. The cost, of course, is running on those drivers, which are slower than the ones provided by ATI.
Anisotropic Filtering is only active when Mipmaps are enabled. It is an extension of the Mipmaps.
Not all levels of Antialiasing are supported by all graphics cards. Try the lowest ones first (2x, 4x) and see which levels work.
nVidia cards support it, but ATI ones don't. Interestingly enough, though, the Linux open source ATI drivers do support fancy fog. The cost, of course, is running on those drivers, which are slower than the ones provided by ATI.
Radial fog is trivial to be implement as a shader, however ATI does not want to add the feature, probably because the option has an nVidia name (GL_NV_fog_distance). <Insert random rant about "not invented here">.
Please answer, like that we will be set.
The Light edition will be updated.
East is the direction from which the sun rises. It can not rise from the north as it will become the east automatically.
Also, the enemy's base is down.
.
and get extra FPS. AMAZING
I think this is a pretty good idea.
YES ! Thanks, I love you !!! <3
Without your mod, I would not play at minecraft !
I play with 10-15 fps on Render Distance : Short with my laptop without Optifine! ^^
With your mod I play with 15-25 fps with Render Distance : Normal
Sorry for my bad English, I use Google Translate, I'm French and I even did a complete topic about Optifine on the forum of a well-known French server!
Look here : http://fr-minecraft.net/forum/topic-6641-124-125-optifine-hda2-le-mod-qui-boostera-vos-fps.html
It only uses two cores out of how many cores you have available. But, that's still one core more than default/vanilla Minecraft.
It will also work on single-core processors too but you just won't get the extra benefit from that multi-core support.
Save-quit always fixes it. Why is this happening?
Will Light edition ever support Modloader and Forge? >.< I run with mods and my system is crap, I have a dual core processor yet the MultiCore one makes my system lag worse, and I still get spikes with Smooth and I have it all set to Recommended settings. 8gb of ram, a nVidia 460 v2, all that's not updated is the dual core processor. Looking to get a quad core upgrade eventually. But for now, it's difficult recording Minecraft and would totally use the Lite version (I don't use HD textures.) if it would support Modloader and Forge.
I have modloader, Forge, Optifine and NEI in my .jar for various forge mods, and I am using the Faithful texture pack. But, some of the textures in game are still messed up like if you use a HD txture pack on an unpatched jar using MC patcher. How do I fix this?
to be specific, the brick, pumpkin, gold
If you copy Reflector.class, and ItemRenderHD.class from the CLASSIC A1 Version, into your minecraft.jar AFTER you copy all of the CLASSIC A9 files into your .jar......
If you would put this into the OP, I'm sure your download count would increase The best, as I love Optifine.
Thanks!
It doesn't remove any new features
Tested, Works as good as ever, but... Since I don't normally use a texture pack that supports the new Connected, or blinking. I noticed it works, but didn't do any long term testing
Options -> Video Settings -> Quality -> AA / AF
After some basic tinkering with the options I was able to run distance at normal +30 and I am seeing 40ish FPS. Before I would have been at around 16. Sooo much better and I'm sure if I mess with the settings more I can get it even better.
Someone recommended loading minecraft with more RAM allocated. Will this benefit my FPS and how do I do this please!
nVidia cards support it, but ATI ones don't. Interestingly enough, though, the Linux open source ATI drivers do support fancy fog. The cost, of course, is running on those drivers, which are slower than the ones provided by ATI.
Anisotropic Filtering is only active when Mipmaps are enabled. It is an extension of the Mipmaps.
Not all levels of Antialiasing are supported by all graphics cards. Try the lowest ones first (2x, 4x) and see which levels work.
Radial fog is trivial to be implement as a shader, however ATI does not want to add the feature, probably because the option has an nVidia name (GL_NV_fog_distance). <Insert random rant about "not invented here">.