Failed to load mod from "mod_wolfvariations.class"
Done.
Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerErro
r
at net.minecraft.client.Minecraft.a(SourceFile:318)
at kq.a(kq.java:27)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: java.lang.NoClassDefFoundError: Could not
initialize class mod_wolfvariations
at ModLoader.init(ModLoader.java:766)
at ModLoader.AddAllRenderers(ModLoader.java:126)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
... 4 more
Caused by: java.lang.NoClassDefFoundError: Could not initialize class mod_wolfva
riations
at ItemWolfClothing.a(ItemWolfClothing.java:35)
at iz.l(SourceFile:226)
at mod_IDList.getTooltip(mod_IDList.java:138)
at mod_IDList.getTooltip(mod_IDList.java:116)
at mod_IDList.ModsLoaded(mod_IDList.java:49)
at ModLoader.init(ModLoader.java:746)
... 7 more
I've created a bit of clothing that I'd be happy to share, but I want Nandonalt's permission before I do, as it's his mod. Unfortunately though he hasn't responded to either queries here in topic, nor my PM on the matter, despite seemingly checking the forum relatively regularly.
ah damn, well maybe if you sent it to me privately? instead of making it public or something
I'm afraid I don't think I can bro, it'd feel kinda akin to distributing licensed software without a license. Yeah it's not quite the same, but I wouldn't really be comfortable doing it without permission from the mod creator.
ah it's fine, im sure the owner will eventually read your message, it's no big deal
Sep 5, 2011 1:07:59 AM ModLoader init
FINE: ModLoader Beta 1.7.3 Initializing...
Sep 5, 2011 1:07:59 AM ModLoader readFromClassPath
FINER: Adding mods from /Users/barrybrouse/Library/Application Support/minecraft/bin/minecraft.jar
Sep 5, 2011 1:07:59 AM ModLoader readFromClassPath
FINER: Directory found.
Sep 5, 2011 1:07:59 AM ModLoader addMod
FINE: Mod Loaded: "mod_TooManyItems 1.7.2 2011-07-01" from mod_TooManyItems.class
Sep 5, 2011 1:07:59 AM ModLoader addMod
FINE: Failed to load mod from "mod_wolfvariations.class"
Sep 5, 2011 1:07:59 AM ModLoader addMod
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromClassPath(ModLoader.java:1119)
at ModLoader.init(ModLoader.java:812)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.NullPointerException: Null output stream
at java.io.PrintStream.<init>(PrintStream.java:77)
at java.io.PrintStream.<init>(PrintStream.java:124)
at NandoProps.save(NandoProps.java:189)
at NandoProps.<init>(NandoProps.java:23)
at mod_wolfvariations.<clinit>(mod_wolfvariations.java:33)
... 15 more
Sep 5, 2011 1:08:10 AM ModLoader AddAllRenderers
FINE: Initialized
please help idk wats happening. hope this was the right thing to post
ignore this i didnt add the thing to the .minecraft folder, idk why it worked this time but not last time i tried
I love this mod i already fond each of the four wolves once! (took a long time though) they are very Awesome if wolves (and the other wolves red brown small husky) are in a pack (or diffrent colors does'int really matter)attacking one of them the hole pack gangs up on you (which is a nice feature)and giving them clothing to! and quick tip for all other users that have wolfes as their pet when you come in your house wolfes are not really good at going trough doors so i recommend just breaking one block (since they can fit through a hole)they will see the open hole (sometimes not all the time) and go through it!
Hmm, yeah everything seems in order there, and I compared it against my own ML text as well to make sure nothing was missing - it wasn't.
Do you have any other mods that use the ctrl key, which could perhaps be conflicting in the controls setup? Or might the ctrl key on your keboard even be broken (long shot I know, but we have to check lol XD )?
Other than that I'm afraid I'm stumped. Hopefully someone else will have had a similar problem and may be able to shead some more light on it. Sorry I can't be of much assistance.
Ok, so I've been playing and I really want this mod to work for me though it still seems to not be. Mods I have installed (this may help even though my modloader seemed clear):
ModLoader
ShockAhPI
PlayerAPI
AudioMod
TooManyItems
Aether
Singleplayer Commands
World Edit
I don't know if any of those would actually be blocking, but I figure there must be some possibility.
If it were a conflict with another mod it would result in a crash and be listed in the modloader text. The fact that it's still running smoothly is the strangest part of it all. I'm afraid it simply goes beyond my experience (however little that may be in the first place).
Well great news. I've installed it again and the GUI is working with LControl+right click I've named and dressed my wolves, but I was wondering if wolves extended would block the texture pack I have. All the wolves I have now are all the default wolves, but aren't the default wolves of my texture pack.
I have TooManyItems. The last time I installed this mod, (I think it was 1.5) my game crashed. I want to make sure that won't happen again. Is it TMI that's causing it to crash? I want to know so I don't break my game.
I think I remember TMI being mentioned before in this thread, but I'm afraid I can't recall what was said about it. You could read through or search to find it if you want, but that may be time consuming. Alternatively you could back up your save games and jar file and try it, then simply reload from backup if it doesn't work, so you won't lose anything.
oh and since one of my dogs just died from bumping into a few items like chests and then walked into a door and puff he was gone. Can you also have some way for them to check their health and eat from a food pot you can leave buiscuits or pork chops in for them?
wolfs tail is health bar the lower the tail the lower the health the higher the healther
Any suggestions?
Here is all the info concerning Wolves Extended
ah damn, well maybe if you sent it to me privately? instead of making it public or something
ah it's fine, im sure the owner will eventually read your message, it's no big deal
FINE: ModLoader Beta 1.7.3 Initializing...
Sep 5, 2011 1:07:59 AM ModLoader readFromClassPath
FINER: Adding mods from /Users/barrybrouse/Library/Application Support/minecraft/bin/minecraft.jar
Sep 5, 2011 1:07:59 AM ModLoader readFromClassPath
FINER: Directory found.
Sep 5, 2011 1:07:59 AM ModLoader addMod
FINE: Mod Loaded: "mod_TooManyItems 1.7.2 2011-07-01" from mod_TooManyItems.class
Sep 5, 2011 1:07:59 AM ModLoader addMod
FINE: Failed to load mod from "mod_wolfvariations.class"
Sep 5, 2011 1:07:59 AM ModLoader addMod
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromClassPath(ModLoader.java:1119)
at ModLoader.init(ModLoader.java:812)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.NullPointerException: Null output stream
at java.io.PrintStream.<init>(PrintStream.java:77)
at java.io.PrintStream.<init>(PrintStream.java:124)
at NandoProps.save(NandoProps.java:189)
at NandoProps.<init>(NandoProps.java:23)
at mod_wolfvariations.<clinit>(mod_wolfvariations.java:33)
... 15 more
Sep 5, 2011 1:08:10 AM ModLoader AddAllRenderers
FINE: Initialized
please help idk wats happening. hope this was the right thing to post
ignore this i didnt add the thing to the .minecraft folder, idk why it worked this time but not last time i tried
(No JK but still...)
Ok, so I've been playing and I really want this mod to work for me though it still seems to not be. Mods I have installed (this may help even though my modloader seemed clear):
ModLoader
ShockAhPI
PlayerAPI
AudioMod
TooManyItems
Aether
Singleplayer Commands
World Edit
I don't know if any of those would actually be blocking, but I figure there must be some possibility.
Well great news. I've installed it again and the GUI is working with LControl+right click I've named and dressed my wolves, but I was wondering if wolves extended would block the texture pack I have. All the wolves I have now are all the default wolves, but aren't the default wolves of my texture pack.
Thanks, the mod is running smoothly.
the mod worked perfictly!
thats not enough dimonz!
I had something here, but then it stopped being here.