WOW,dude you are a genius,the NetherCraft mod is so good, ,and btw,is there any way you could make the nether spiders be less rare? i found only two of them,and i'm using this mod for two days.
Else then that 10/10.
WOW,dude you are a genius,the NetherCraft mod is so good, ,and btw,is there any way you could make the nether spiders be less rare? i found only two of them,and i'm using this mod for two days.
Else then that 10/10.
.....you only found TWO of them?
Wow. When I'm in there, I get attacked by piles of them roughly every 5 minutes.
On another note,
I've installed the Randomite mod (without Tungsten, which refused to work with other mods I'd put in), and upon breaking the randomite blocks, nothing actually happens. Doesnt matter which level of pick I use. It doesnt do anything.
No problems other than that. I figured I'd point it out though.... that seems like a pretty neat little mod in it's own right, but it just isnt working for me for whatever reason.
EDIT:
After alot of testing and shouting, it seems like the Randomite mod simply does not want to work if Toolutils is installed.
At least, that's how it's working on my end. If I install exactly these 3 things: Modloader, SettingsAPI, and Randomite, the randomite works fine. The moment I put in the Tool Utils though, the randomite stops working. I can see the block, but mining at it will A: be really slow, and B: produce no items. Its not the only mod that's acting like this.
WOW,dude you are a genius,the NetherCraft mod is so good, ,and btw,is there any way you could make the nether spiders be less rare? i found only two of them,and i'm using this mod for two days.
Else then that 10/10.
.....you only found TWO of them?
Wow. When I'm in there, I get attacked by piles of them roughly every 5 minutes.
WOW.I might have somthing wrong in the mod.
BTW,i have a suggestion for NetherCraft,maybe make a lava fishing pole? It will be a great addition,you could make lava fishes too.
I already thought of a recipe:
[] []
[]
[]
where = Glowood sticks
and = string.
Or maybe:
[] []
[]
[]
where =Neridium
Here is the most EPIC ideas for this (:sleep.gif:)
- Wanderwaffle DG-2 (ohhh i have missed you soo much)
- New Nether Mob 115 Zombies if a zombie spawns near 115 ore it becomes a 115 zombie harder to kill faster and deal more damage.
- Monkey bombs (nuff said)
all idea ARE from nazi zombies since you have 115 ray gun and thunder gun (sonic gun)
That's a probably, because the sound files for those mobs and mod(s) are really difficult to find. But it could be accomplished. Your idea is appreciated. Let's wait for the modder to decide.
Zombie Jesus apocalypse... I can't seem to figure out why this mod won't work. I went through all of my mods to see what was screwing it up, and nothing out of:
Seem to conflict. Could it be that I tried to open minecraft before I downloaded toolutil? Nothing was conflicting before this, but now I'm getting
Apr 17, 2011 8:18:18 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/scokeev/neridiumcartpowered.png,208)
Apr 17, 2011 8:18:18 AM ModLoader addMod
FINE: Failed to load mod from "mod_Nether.class"
Apr 17, 2011 8:18:18 AM ModLoader addMod
FINER: THROW
java.lang.ArrayIndexOutOfBoundsException: -1
at se.updateTools(se.java:50)
at se.addBlocks(se.java:30)
at se.addBlocksMinimum(se.java:35)
at ToolUtils$Shovel.addBlocksMinimum(ToolUtils.java:47)
at mod_Nether.<init>(mod_Nether.java:228)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:162)
at ModLoader.readFromClassPath(ModLoader.java:887)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:83)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Unknown Source)
Apr 17, 2011 8:18:28 AM ModLoader AddAllRenderers
FINE: Initialized
Zombie Jesus apocalypse... I can't seem to figure out why this mod won't work. I went through all of my mods to see what was screwing it up, and nothing out of:
Seem to conflict. Could it be that I tried to open minecraft before I downloaded toolutil? Nothing was conflicting before this, but now I'm getting
Apr 17, 2011 8:18:18 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/scokeev/neridiumcartpowered.png,208)
Apr 17, 2011 8:18:18 AM ModLoader addMod
FINE: Failed to load mod from "mod_Nether.class"
Apr 17, 2011 8:18:18 AM ModLoader addMod
FINER: THROW
java.lang.ArrayIndexOutOfBoundsException: -1
at se.updateTools(se.java:50)
at se.addBlocks(se.java:30)
at se.addBlocksMinimum(se.java:35)
at ToolUtils$Shovel.addBlocksMinimum(ToolUtils.java:47)
at mod_Nether.<init>(mod_Nether.java:228)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:162)
at ModLoader.readFromClassPath(ModLoader.java:887)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:83)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Unknown Source)
Apr 17, 2011 8:18:28 AM ModLoader AddAllRenderers
FINE: Initialized
Anyone got ideas?
Some files in the mod could be the same, causing your game to conflict and blackscreen. Find and compare which of the class files are the same. If so, wait for the modder to reply and see if your problem is solved. Another answer: The files might have overwrite each other, causing the game to blackscreen as well. Thank you, and have a nice day.
Some files in the mod could be the same, causing your game to conflict and blackscreen. Find and compare which of the class files are the same. If so, wait for the modder to reply and see if your problem is solved. Another answer: The files might have overwrite each other, causing the game to blackscreen as well. Thank you, and have a nice day.
Do i need blockids+?
Weird. I think it was my texture package... I was using the steam punked HD package. I went through and reinstalled every mod, starting with nethercraft, to try to see what broke it. Nothing happened. I haven't tried reinstating the package though...
WOW,dude you are a genius,the NetherCraft mod is so good, ,and btw,is there any way you could make the nether spiders be less rare? i found only two of them,and i'm using this mod for two days.
Else then that 10/10.
they have a tendancy to have a spawn rate of 7-11 in dark places and 2-6 on light surfaces.....
WOW,dude you are a genius,the NetherCraft mod is so good, ,and btw,is there any way you could make the nether spiders be less rare? i found only two of them,and i'm using this mod for two days.
Else then that 10/10.
.....you only found TWO of them?
Wow. When I'm in there, I get attacked by piles of them roughly every 5 minutes.
On another note,
I've installed the Randomite mod (without Tungsten, which refused to work with other mods I'd put in), and upon breaking the randomite blocks, nothing actually happens. Doesnt matter which level of pick I use. It doesnt do anything.
No problems other than that. I figured I'd point it out though.... that seems like a pretty neat little mod in it's own right, but it just isnt working for me for whatever reason.
EDIT:
After alot of testing and shouting, it seems like the Randomite mod simply does not want to work if Toolutils is installed.
At least, that's how it's working on my end. If I install exactly these 3 things: Modloader, SettingsAPI, and Randomite, the randomite works fine. The moment I put in the Tool Utils though, the randomite stops working. I can see the block, but mining at it will A: be really slow, and B: produce no items. Its not the only mod that's acting like this.
Randomite does not work with ToolUtils. I can make this work, by requiring Randomite to use ToolUtils, but I'm not sure if this will be done until Beta 1.5 is released. It all depends on when NetherCraft v0.8 is finished. Sorry for the inconvenience.
WOW,dude you are a genius,the NetherCraft mod is so good, ,and btw,is there any way you could make the nether spiders be less rare? i found only two of them,and i'm using this mod for two days.
Else then that 10/10.
.....you only found TWO of them?
Wow. When I'm in there, I get attacked by piles of them roughly every 5 minutes.
WOW.I might have somthing wrong in the mod.
BTW,i have a suggestion for NetherCraft,maybe make a lava fishing pole? It will be a great addition,you could make lava fishes too.
I already thought of a recipe:
[] []
[]
[]
where = Glowood sticks
and = string.
Or maybe:
[] []
[]
[]
where =Neridium
This has been suggested by my good friend JohnDona, but I couldn't get it to work. I may be able to get it working later on, but not in any release anytime soon.
Here is the most EPIC ideas for this (:sleep.gif:)
- Wanderwaffle DG-2 (ohhh i have missed you soo much)
- New Nether Mob 115 Zombies if a zombie spawns near 115 ore it becomes a 115 zombie harder to kill faster and deal more damage.
- Monkey bombs (nuff said)
all idea ARE from nazi zombies since you have 115 ray gun and thunder gun (sonic gun)
-Advanced
I may be able to do the 115 Zombies, but I won't place them in the Nether, as the RayGun mod does not have Element 115 in the Nether. WanderWaffe is way too complicated for me, sadly.
Some files in the mod could be the same, causing your game to conflict and blackscreen. Find and compare which of the class files are the same. If so, wait for the modder to reply and see if your problem is solved. Another answer: The files might have overwrite each other, causing the game to blackscreen as well. Thank you, and have a nice day.
Do i need blockids+?
Weird. I think it was my texture package... I was using the steam punked HD package. I went through and reinstalled every mod, starting with nethercraft, to try to see what broke it. Nothing happened. I haven't tried reinstating the package though...
It has something to do with ToolUtils, but I'm not sure what. You may have installed ToolUtils incorrectly. I would suggest watching the tutorial by TheCrazyMineCrafter in the OP, it may or may not help.
Else then that 10/10.
.....you only found TWO of them?
Wow. When I'm in there, I get attacked by piles of them roughly every 5 minutes.
On another note,
I've installed the Randomite mod (without Tungsten, which refused to work with other mods I'd put in), and upon breaking the randomite blocks, nothing actually happens. Doesnt matter which level of pick I use. It doesnt do anything.
No problems other than that. I figured I'd point it out though.... that seems like a pretty neat little mod in it's own right, but it just isnt working for me for whatever reason.
EDIT:
After alot of testing and shouting, it seems like the Randomite mod simply does not want to work if Toolutils is installed.
At least, that's how it's working on my end. If I install exactly these 3 things: Modloader, SettingsAPI, and Randomite, the randomite works fine. The moment I put in the Tool Utils though, the randomite stops working. I can see the block, but mining at it will A: be really slow, and B: produce no items. Its not the only mod that's acting like this.
WOW.I might have somthing wrong in the mod.
BTW,i have a suggestion for NetherCraft,maybe make a lava fishing pole? It will be a great addition,you could make lava fishes too.
I already thought of a recipe:
[] []
[]
[]
where = Glowood sticks
and = string.
Or maybe:
[] []
[]
[]
where =Neridium
- Wanderwaffle DG-2 (ohhh i have missed you soo much)
- New Nether Mob 115 Zombies if a zombie spawns near 115 ore it becomes a 115 zombie harder to kill faster and deal more damage.
- Monkey bombs (nuff said)
all idea ARE from nazi zombies since you have 115 ray gun and thunder gun (sonic gun)
-Advanced
I might be iron, but I make your picks to mine diamonds.
Ghast bones can be used to create tools with Pryridium tools and weapon(s).
I might be iron, but I make your picks to mine diamonds.
303Grapplinghook
GuiAPI
Modloader
NetherCraft
FiniteLiquid
SpawnerGUI
AudioMob
PortalGun
Property Reader
or ToolUtil's
FINER: addOverride(/gui/items.png,/scokeev/neridiumcartpowered.png,208)
Apr 17, 2011 8:18:18 AM ModLoader addMod
FINE: Failed to load mod from "mod_Nether.class"
Apr 17, 2011 8:18:18 AM ModLoader addMod
FINER: THROW
java.lang.ArrayIndexOutOfBoundsException: -1
at se.updateTools(se.java:50)
at se.addBlocks(se.java:30)
at se.addBlocksMinimum(se.java:35)
at ToolUtils$Shovel.addBlocksMinimum(ToolUtils.java:47)
at mod_Nether.<init>(mod_Nether.java:228)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:162)
at ModLoader.readFromClassPath(ModLoader.java:887)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:83)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Unknown Source)
Apr 17, 2011 8:18:28 AM ModLoader AddAllRenderers
FINE: Initialized
Anyone got ideas?
Some files in the mod could be the same, causing your game to conflict and blackscreen. Find and compare which of the class files are the same. If so, wait for the modder to reply and see if your problem is solved. Another answer: The files might have overwrite each other, causing the game to blackscreen as well. Thank you, and have a nice day.
Do i need blockids+?Weird. I think it was my texture package... I was using the steam punked HD package. I went through and reinstalled every mod, starting with nethercraft, to try to see what broke it. Nothing happened. I haven't tried reinstating the package though...
they have a tendancy to have a spawn rate of 7-11 in dark places and 2-6 on light surfaces.....
pigzombis drop them!
Randomite does not work with ToolUtils. I can make this work, by requiring Randomite to use ToolUtils, but I'm not sure if this will be done until Beta 1.5 is released. It all depends on when NetherCraft v0.8 is finished. Sorry for the inconvenience.
This has been suggested by my good friend JohnDona, but I couldn't get it to work. I may be able to get it working later on, but not in any release anytime soon.
I may be able to do the 115 Zombies, but I won't place them in the Nether, as the RayGun mod does not have Element 115 in the Nether. WanderWaffe is way too complicated for me, sadly.
It has something to do with ToolUtils, but I'm not sure what. You may have installed ToolUtils incorrectly. I would suggest watching the tutorial by TheCrazyMineCrafter in the OP, it may or may not help.
It should.
There isn't an item used in Pistons. It could just be a weird problem, or an user error.