Updating ScotTools to v8.0. You'll now be able to use this add blocks to the BlockFire can burn thing. ScotTool.AddBlocksBurning(Block block[], int i, int j); or ScotTools.AddBlocksBurning(Block block, int i, int j);
Also you can create new blocks that act like Netherrack as well.
Should work with other mods that modify this class, though most likely if they modify this class, the blocks they want to burn will not burn. They should just use ScotTools though!
Hey Scokeev9 would you consider adding cherry blossoms to Premiumwood. I know its been done but i really hate using mods by nandoalt cause well they have massive issues with other mods in general and he never offers any kind of advice as to how to fix the issues. Thanks in advance.
I'll consider it, but only this and maybe apple trees will be done because they were requested. I might try and find a different tree that has pink leaves so I'm not exactly copying his tree.
hmm. okay. But do you have v6.0 with you? I dont need the other tree (forgot what its called). Thanks
You can just download the latest version and go to the config file (/.minecraft/config/mod_BetterWood.cfg) and open it with notepad. Then just set the spawn rate of purple heart trees to 1000 or higher. I think it should remove all of them, but there's a very very low chance that you'll still see one or two, but they only generate in rainforests.
I just installed a bunch of mods one by one, and found out that the PremiumWood mod clashes with the CJB modpack :sad.gif: I would've loved to have different looking woods in my game...
Could you post the error log in the ModLoader.txt file (@ /.minecraft) directly after minecraft crashes? I might could fix the problem.
ScotTools v8.0 is up. Be sure to declare the burning after you register the block with ModLoader or the textures may glitch. I'll specify this in the OP as well.
I'm still having some problems with this mod.(nethercraft)
however i've been able to get an error report this time.
Here it is:
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Documents and Settings\my name was here>java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft
\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.cli
ent.Minecraft
Exception in thread "main" java.lang.IncompatibleClassChangeError: Implementing
class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at bu.<init>(SourceFile:21)
at ba.<init>(SourceFile:23)
at vm.<init>(SourceFile:27)
at net.minecraft.client.Minecraft.<init>(SourceFile:154)
at km.<init>(SourceFile:1812)
at net.minecraft.client.Minecraft.a(SourceFile:1812)
at net.minecraft.client.Minecraft.a(SourceFile:1790)
at net.minecraft.client.Minecraft.main(SourceFile:1874)
whenever i boot up the game,it blackscreens on me and stays blackscreen.
I have nethercraft, modloader,and scottools,
and have deleted META-INF.
Thanks for telling me where to find the error log XP I've had to post error logs before for BuildCraft, but I didn't know where it was :tongue.gif:
I'll reinstall your mods and see what Minecraft does:
2-jun-2011 22:16:43 ModLoader init
FINE: ModLoader Beta 1.6.6 Initializing...
2-jun-2011 22:16:43 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Purly\AppData\Roaming\.minecraft\mods\cjb
2-jun-2011 22:16:43 ModLoader readFromModFolder
FINER: Directory found.
2-jun-2011 22:16:43 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Purly\AppData\Roaming\.minecraft\mods\CJBModPack.zip
2-jun-2011 22:16:43 ModLoader readFromModFolder
FINER: Zip found.
2-jun-2011 22:16:43 ModLoader addMod
FINE: Mod Loaded: "mod_cjb_moreinfo 4.2.1" from mod_cjb_moreinfo.class
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_cjb_teleport 4.2.1" from mod_cjb_teleport.class
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_cjb_cheats 4.2.1" from mod_cjb_cheats.class
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_cjb_hardcore 4.2.1" from mod_cjb_hardcore.class
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/cjb/item_won.png,38). 130 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/cjb/item_wone.png,46). 129 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/cjb/item_goggles.png,61). 128 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/cjb/item_pwb.png,62). 127 left.
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_cjb_items 4.2.1" from mod_cjb_items.class
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_cjb_itemspawner 4.2.1" from mod_cjb_itemspawner.class
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_cjb_minimap 4.2.1" from mod_cjb_minimap.class
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_cjb_mobfilter 4.2.1" from mod_cjb_mobfilter.class
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_cjb_x_ray 4.2.1" from mod_cjb_x_ray.class
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_cjb_mobspawner 4.2.1" from mod_cjb_mobspawner.class
2-jun-2011 22:16:44 ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Purly\AppData\Roaming\.minecraft\bin\minecraft.jar
2-jun-2011 22:16:44 ModLoader readFromClassPath
FINER: Zip found.
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_Kaevator_Corners 1.6.5" from mod_Kaevator_Corners.class
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_Kaevator_IntCorners 1.6.5" from mod_Kaevator_IntCorners.class
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_Kaevator_Slopes 1.6.5" from mod_Kaevator_Slopes.class
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/kaevator/saw.png,91). 126 left.
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_Kaevator_UpStairs 1.6.5" from mod_Kaevator_UpStairs.class
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/kaevator/hedgeshears.png,93). 125 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/kaevator/hedgepruners.png,101). 124 left.
2-jun-2011 22:16:44 ModLoader addMod
FINE: Mod Loaded: "mod_Kaevator_Hedges 1.5_01" from mod_Kaevator_Hedges.class
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/birch-planks.png,30). 87 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/spruce-planks.png,54). 86 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/maple-planks.png,76). 85 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/silverbell-planks.png,77). 84 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-birch-top.png,78). 83 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-birch-bottom.png,85). 82 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-purple-top.png,100). 81 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-purple-bottom.png,101). 80 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-spruce-top.png,106). 79 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-spruce-bottom.png,107). 78 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-magic-top.png,108). 77 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-magic-bottom.png,109). 76 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-maple-top.png,110). 75 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-maple-bottom.png,111). 74 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-bell-top.png,125). 73 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/door-bell-bottom.png,126). 72 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/magic-sapling.png,127). 71 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/maple-sapling.png,136). 70 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/magic-planks.png,137). 69 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/magic-leaves.png,138). 68 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/silverbell-sapling.png,139). 67 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/purple-sapling.png,141). 66 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/terrain.png,/wood/purple-planks.png,142). 65 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/sstick.png,102). 123 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/bstick.png,105). 122 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/silver-stick.png,106). 121 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/purple-stick.png,107). 120 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/magicstick.png,108). 119 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/maplestick.png,109). 118 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/sboat.png,117). 117 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/bboat.png,118). 116 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/mapleboat.png,119). 115 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/purpleboat.png,120). 114 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/silverboat.png,121). 113 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-birch.png,122). 112 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-spruce.png,123). 111 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-magic.png,124). 110 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-maple.png,125). 109 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-silverbell.png,133). 108 left.
2-jun-2011 22:16:44 ModLoader addOverride
FINER: addOverride(/gui/items.png,/wood/door-purple.png,134). 107 left.
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: torchpurpleID set to 158
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: doorpurpleID set to 159
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: stairpurpleID set to 160
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: purpleplanksID set to 161
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: saplingpurpleID set to 162
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: saplingbellID set to 163
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: stairsilverID set to 164
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: doorbellID set to 165
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: torchsilverID set to 166
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: leavesmoreID set to 167
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: saplingmapleID set to 168
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: stairmapleID set to 169
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: torchmapleID set to 170
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: doormapleID set to 171
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: doormagicID set to 172
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: stairmagicID set to 173
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: stairsspruceID set to 174
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: stairsbirchID set to 175
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: torchspruceID set to 176
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: torchbirchID set to 177
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: doorspruceID set to 178
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: doorbirchID set to 179
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: torchmagicID set to 180
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: magictreeSpawnForest set to 80
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: purpleheartSpawnForest set to 40
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: mapletreeSpawnForest set to 8
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: silverbellSpawnForest set to 10
2-jun-2011 22:16:44 ModLoader setupProperties
FINER: magicTreesGenerate set to true
2-jun-2011 22:16:44 ModLoader addMod
FINE: Failed to load mod from "mod_BetterWood.class"
2-jun-2011 22:16:44 ModLoader addMod
FINER: THROW
java.lang.IllegalArgumentException: Slot 179 is already occupied by BlockSlopes_Kaevator@1ad8e902 when adding BlockDoorBirch@16a99013
at un.<init>(Unknown Source)
at la.<init>(SourceFile:17)
at BlockDoorBirch.<init>(Unknown Source)
at mod_BetterWood.<init>(Unknown Source)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:215)
at ModLoader.readFromClassPath(ModLoader.java:1145)
at ModLoader.init(ModLoader.java:823)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source)
2-jun-2011 22:16:54 ModLoader AddAllRenderers
FINE: Initialized
Goodness, long log! XP I don't know what part of this is the error log, so sorry for posting the whole thing...
Btw, CJB Mods and PremiumWood aren't the only mods I'm using, but from what I could see from the quick flash of error log as the game shut down is that CJB and PremiumWood use the same item slots?...
It seems like it's Kaevetor's super slopes. I would check his thread to see if he's posted the block IDs. If so, then go to /.minecraft/config and find "mod_BetterWood.cfg". Right click -> open with -> notepad. At the bottom you'll see a bunch of block IDs. Change any that I use to a free one not used by Kaevetor's super slopes. It should work, if not, post the ModLoader.txt again and I'll see what the problem is.
I think the rarity of the magic wood is a bit ridiculous. The fact that you can't actually reproduce it for a net-gain(because of the low sapling drops and only 33% of them working) makes me hard pressed to even use it.
I think the rarity of the magic wood is a bit ridiculous. The fact that you can't actually reproduce it for a net-gain(because of the low sapling drops and only 33% of them working) makes me hard pressed to even use it.
They're not supposed to yield a net-gain, since they make such powerful tools. You can't grow iron, so at least with these tools you have a slight chance of having almost another free toolset without mining.
Just about all of the ID's 1-96 are the default blocks like dirt and wools and such if I remember correctly, so any open spots after that should be good.
Also, I was wondering if the new trees in Premium Wood will have a "fast" texture for the leaves instead of only a "fancy" texture sometime soon (This was pointed out in HaZZoR's Premium Wood vid too).
I'll consider it, but only this and maybe apple trees will be done because they were requested. I might try and find a different tree that has pink leaves so I'm not exactly copying his tree.
One question: Is it possible to create leaves that change color according to the time? because if the answer is yes, it is possible to alternate the color tree leaves (eg green leaves that change pink flowers in the case of the sakura tree.)
and since we're talking about exotic trees I suggest making a list of trees that can be added to minecraft, here are my suggestions:
Sakura:
is a tree of eastern origin of a height ranging from 8 to 12 meters, is the main characteristic of producing large clusters of pink flowers hanging from its branches.
Araguaney:
is a tropical tree whose height varies between 8 and 14 meters. blooms once a year covering the ground with yellow flowers.
flamboyant:
This tree is native to India, is also known as flame tree has a height between 6 to 12 meters and its particular feature is that it tends to branch out in a comprehensive but has very little height.
That's odd. Are you sure you're using Premium Wood and not Nandonalt's More Trees mod?
Premium Wood uses a separate terrain file, and changes which terrain file some blocks use (i.e. workbenches only get their textures from premwood.png) to avoid creating another block ID.
I'm quite sure that it's premiumwood I'm using. I only use premiumwood, nethercraft, and single player commands(along with ModLoader and Scottools, naturally), and this jar is for 1.6.6, so it's sans-nethercraft. If you're thinking of the pink leaves in the background, those are actually the (oak?)trees, the original minecraft tree, with a texture pack installed.
you forgot to delete the META-INF folder that is inside minecraft.jar
The thing was, I did. I just thought that I wouldn't have to mention something that seems incredibly obvious. I'm still having problems with the mods and I would really enjoy playing this.
Rollback Post to RevisionRollBack
Quote from TehComs »
REAL MEN DON'T PLAY AS TESTOSTERONE-POISONED SPACE MARINES, REAL MEN PLAY KIRBY.
Also you can create new blocks that act like Netherrack as well.
Should work with other mods that modify this class, though most likely if they modify this class, the blocks they want to burn will not burn. They should just use ScotTools though!
I'm not going to take the time to separate the planks and other blocks from the trees in the mod, since the main purpose is for the new planks.
hmm. okay. But do you have v6.0 with you? I dont need the other tree (forgot what its called). Thanks
I'll consider it, but only this and maybe apple trees will be done because they were requested. I might try and find a different tree that has pink leaves so I'm not exactly copying his tree.
You can just download the latest version and go to the config file (/.minecraft/config/mod_BetterWood.cfg) and open it with notepad. Then just set the spawn rate of purple heart trees to 1000 or higher. I think it should remove all of them, but there's a very very low chance that you'll still see one or two, but they only generate in rainforests.
Could you post the error log in the ModLoader.txt file (@ /.minecraft) directly after minecraft crashes? I might could fix the problem.
It was [1.6.6] Fossils - v1.1_1 Fossil now looks good!
Need some help!
It seems like it's Kaevetor's super slopes. I would check his thread to see if he's posted the block IDs. If so, then go to /.minecraft/config and find "mod_BetterWood.cfg". Right click -> open with -> notepad. At the bottom you'll see a bunch of block IDs. Change any that I use to a free one not used by Kaevetor's super slopes. It should work, if not, post the ModLoader.txt again and I'll see what the problem is.
NetherCraft is not for Beta 1.6.6.
They're not supposed to yield a net-gain, since they make such powerful tools. You can't grow iron, so at least with these tools you have a slight chance of having almost another free toolset without mining.
Just about all of the ID's 1-96 are the default blocks like dirt and wools and such if I remember correctly, so any open spots after that should be good.
One question: Is it possible to create leaves that change color according to the time? because if the answer is yes, it is possible to alternate the color tree leaves (eg green leaves that change pink flowers in the case of the sakura tree.)
and since we're talking about exotic trees I suggest making a list of trees that can be added to minecraft, here are my suggestions:
Sakura:
is a tree of eastern origin of a height ranging from 8 to 12 meters, is the main characteristic of producing large clusters of pink flowers hanging from its branches.
Araguaney:
is a tropical tree whose height varies between 8 and 14 meters. blooms once a year covering the ground with yellow flowers.
flamboyant:
This tree is native to India, is also known as flame tree has a height between 6 to 12 meters and its particular feature is that it tends to branch out in a comprehensive but has very little height.
I'm quite sure that it's premiumwood I'm using. I only use premiumwood, nethercraft, and single player commands(along with ModLoader and Scottools, naturally), and this jar is for 1.6.6, so it's sans-nethercraft. If you're thinking of the pink leaves in the background, those are actually the (oak?)trees, the original minecraft tree, with a texture pack installed.
The thing was, I did. I just thought that I wouldn't have to mention something that seems incredibly obvious. I'm still having problems with the mods and I would really enjoy playing this.