The Meaning of Life, the Universe, and Everything.
Join Date:
10/25/2012
Posts:
57
Member Details
Update on my problem:
I "fixed" the crater issue by just reverting back to an older save I'd backed up. I lost my progress on the Alchemist quest but that's fine, I can start again. I got my Mayans working again and things were going great, up until they got to that SAME Top House upgrade that they stopped working on last time.
Every time they do this particular upgrade, they stop building anything. This is really frustrating, because I can't get any progress done beyond this. I would really love to see this village fully upgraded as I've never been able to accomplish this before, and I've already put A LOT of effort into this village and I don't want to just give up and go to another. Seriously, anyone know what's up?
And no, I haven't updated to the next Millenaire version, because 1) it doesn't say it fixes this problem and 2) the website says a newer version may not be compatible with old villages, and Steve knows I don't want to lose ANY MORE progress with the Mayans >_<
Hey, any one who likes the Japanese and know about their culture, villagers, and buildings?
Would you do me a favor and update their wiki pages. Thanks.
Updated to the newest version of Millenaire and this error occurred when i spawned a Norman Military village. I can no longer take more than 3 steps in my world without repeating this error.
Upgrade Forge. They changed how armours are handled and as a result Millénaire can now only support the most recent versions.
I "fixed" the crater issue by just reverting back to an older save I'd backed up. I lost my progress on the Alchemist quest but that's fine, I can start again. I got my Mayans working again and things were going great, up until they got to that SAME Top House upgrade that they stopped working on last time.
What version are you playing? I remember fixing a bug that looked like that some time back.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Any Mac friends having trouble installing forge on your minecraft_server.jar files? Check out my script that lets you do it easily with one simple click! For more info look here http://www.minecraft...-click-install/
java.lang.NoSuchMethodError: net.minecraftforge.client.ForgeHooksClient.getArmorTexture(Lnet/minecraft/entity/Entity;Lnet/minecraft/item/ItemStack;Ljava/lang/String;II)Ljava/lang/String;
at org.millenaire.client.RenderMillVillager.setArmorModel(RenderMillVillager.java:327)
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
hey can someone help? i download this mod but i also downloaded reis minimap mod as well and they both use the m botton i don't even have a clue on how to fix this.
Upgrade Forge. They changed how armours are handled and as a result Millénaire can now only support the most recent versions.
What version are you playing? I remember fixing a bug that looked like that some time back.
Thank you so much, that acctually fix the problem i can go back to mi world now i have another question, i was playing this mod a time ago and then stop playing and now come back to it, the thing is when i was playing before, the translation from lets say japanese to something you will understand, translate itself to english, now i have it on french :s is there any way to change this?
I would really like some help here. I use Minecraft with 2 mods – this one (Millenaire) and CustomNPC’s. I have used both of these together without an issue up through Minecraft 1.4.7 using Millenaire 4.3.2.1 and CustomNPCs 1.4.7. Now I would like to install Minecraft 1.5.1, but I am having a crash every time I try to run both of these mods together (updated versions, of course). Now, each mod works independently, just not together anymore. From what I can tell, it looks like there is a block ID conflict. Is there any way to fix this issue?
Please help. Here is the crash report:
---- Minecraft Crash Report ----
// Don't do that.
Time: 4/10/13 11:27 AM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 1525 is already occupied by org.millenaire.common.block.BlockDecorativeSlab@70ea8975 when adding noppes.npcs.items.BlockNpcRedstone@35e69a3d
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
at noppes.npcs.items.BlockNpcRedstone.<init>(BlockNpcRedstone.java:22)
at noppes.npcs.CustomItems.load(CustomItems.java:146)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:132)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:689)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 358632200 bytes (342 MB) / 670433280 bytes (639 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CustomNpcs [CustomNpcs] (CustomNPCs_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Errored
Millenaire [Millénaire] (millenaire4.6.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.8.5
OpenGL: ATI Radeon HD 5570 GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Misa500.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I would really like some help here. I use Minecraft with 2 mods – this one (Millenaire) and CustomNPC’s. I have used both of these together without an issue up through Minecraft 1.4.7 using Millenaire 4.3.2.1 and CustomNPCs 1.4.7. Now I would like to install Minecraft 1.5.1, but I am having a crash every time I try to run both of these mods together (updated versions, of course). From what I can tell, it looks like there is a block ID conflict. Is there any way to fix this issue?
Please help. Here is the crash report:
---- Minecraft Crash Report ----
// Sorry
Time: 4/10/13 11:07 AM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 1525 is already occupied by org.millenaire.common.block.BlockDecorativeSlab@7df3484c when adding noppes.npcs.items.BlockNpcRedstone@6f0fb62d
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
at noppes.npcs.items.BlockNpcRedstone.<init>(BlockNpcRedstone.java:22)
at noppes.npcs.CustomItems.load(CustomItems.java:146)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:132)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:689)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 377437552 bytes (359 MB) / 671219712 bytes (640 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CustomNpcs [CustomNpcs] (CustomNPCs_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Errored
Millenaire [Millénaire] (millenaire4.6.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.8.5
OpenGL: ATI Radeon HD 5570 GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Misa415.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I I would really like some help.dfsafdaSorry for the double paste post.
What do you mean by "Forge" ? Well gonna try to get 631 version then...
Only Forge 631+ works with the latest Millénaire releases. Forge changed how armours are managed and I had to adapt to the new system, now Millénaire no longer works with old versions.
I would really like some help here. I use Minecraft with 2 mods – this one (Millenaire) and CustomNPC’s. I have used both of these together without an issue up through Minecraft 1.4.7 using Millenaire 4.3.2.1 and CustomNPCs 1.4.7. Now I would like to install Minecraft 1.5.1, but I am having a crash every time I try to run both of these mods together (updated versions, of course). Now, each mod works independently, just not together anymore. From what I can tell, it looks like there is a block ID conflict. Is there any way to fix this issue?
Yes, change the block ids of either mods. For Millénaire you can do it in config.txt.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Ok well I have been a technician for 15 years and I'm officially stumped. I'm a hardware guy and usually pretty good with software but this one is beyond me. I need software guru help.
I've finally gotten some others to help me do some testing and it is *my* system that is the problem. The problem with that is, it is an intermittent problem that makes no sense that I am seeing others have the same set of problems in these forums so something needs to be adressed - at least to help us find a configuration answer or something. I would be happy to have a discussion with someone willing to go through it all if anyone would like to give it a shot. I don't see how one culture can be crashing us while others are perfectly fine with no issues at all. e.g. the Japanese culture will build, raid, and trade all week long without a hitch.
Here is the skinny:
My local testing software configuration:
Forge 1.5.1-7.7.1.611
Millenaire 4.6.5
(No other mods)
My PC config is:
Linux Mint 12.10 (I even reinstalled from 64 to 32-bit just to see. Currently 32-bit)
nVidia GeForce GTX 550 Ti
AMD Athlon II X2 245 2.9 GHz
4GB RAM
Yeah nothing special but it does what I want it to and it games pretty darn well.
I really love this mod and will continue to donate to it and am working on my first custom building. I really want to get this going and participate in its growth as well.
PLS PLS PLSSSS make ur amazing mod work with ExtraBiomesXL. both amazing mods that i think would be awesome together!
I dont know what the problem is but i know its got somthing to do with the villagers When i'm a little ways away from the village i can see it form and everything looks fine, but when i get close to the village and it populates (i'm guessing thats what its doing) it immediatly crashed. I dont know how the villagers could be conflicting with ExtraBiomesXL cos all its doing is terrain generation and the generation its self seems to work, just when the villagers spawn.
These are the only 2 mods installed (latest 1.5.1 versions each) along with forge.
Anyways, i rlly hope you read this and look into it to see it its fixable. keep up the good work!
There is a post in the forums here that someone made a patch / mod to allow ExtraBiomes and other biome / terrain mods to work with Millenaire. I have used it without problems (other than the glitches I am personally working out with a couple of cultures. ExtraBiomes has nothing to do with it according to the several people who have logged in without any trouble anywhere)
EDIT: Here is the link to one on the WIKI site: http://millenaire.org/library/view.php?cid=113
Looks like that will work great. I don't think it is the one I have. I will look into it more, but that should get you going from the looks of the description.
One of the players on my server receives this error upon logging on but no one else seems to:
2013-04-10 12:05:39 [INFO] [STDERR] java.io.IOException: Bad packet id 2
2013-04-10 12:05:39 [INFO] [STDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:153)
2013-04-10 12:05:39 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:327)
2013-04-10 12:05:39 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:547)
2013-04-10 12:05:39 [INFO] [STDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile:94)
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §E[Rei's Minimap] 7 Waypoints loaded for 64.79.201.231
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §eCreation Quest: Chapter "The Sadhu": not started. Chapter "The Alchemist": not started. Press 'M' for more information or to access the Millénaire help.
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §6Recent clashes between the villages of Kachhawadeeh Mahal and Uxmal have worsened relations between them. They are now Decent.
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §2Recent developments between the villages of Kachhawadeeh Mahal and Saint-André-la-fôret have improved relations between them. They are now Very Good.
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §2Recent developments between the villages of Kachhawadeeh Mahal and Gonharha Qila have improved relations between them. They are now Excellent.
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §6Recent clashes between the villages of Kachhawadeeh Mahal and Cival have worsened relations between them. They are now Open Conflict.
2013-04-10 12:05:39 [INFO] [ForgeModLoader] CLIENT ERROR: org.millenaire.client.network.ClientReceiver@196272bb: Received a packet with null data on channel: millenaire
2013-04-10 12:05:58 [INFO] [Minecraft-Client] Stopping!
There is a post in the forums here that someone made a patch / mod to allow ExtraBiomes and other biome / terrain mods to work with Millenaire. I have used it without problems (other than the glitches I am personally working out with a couple of cultures. ExtraBiomes has nothing to do with it according to the several people who have logged in without any trouble anywhere)
EDIT: Here is the link to one on the WIKI site: http://millenaire.or...iew.php?cid=113
Looks like that will work great. I don't think it is the one I have. I will look into it more, but that should get you going from the looks of the description.
This may be the one you have: http://millenaire.or...iew.php?cid=123
It was Ticlon's work that inspired this one; the base game itself has SOME support for more biomes and his work adds more. Mine adds a TON more than even that!
Now that I'm not rushing here and there I'll add this to the wiki as well
Um, what is the deal with the random glitchy teleporting overpowered bandits that kill you fully armored in two hits. They are camping my death point and can't get within 50m of my items. I lost some good things because I can't even approach that area anymore. There is a serious malfunction with your mod right here.
Yeah, I was exploring really far from my spawn, swimming in a lake and suddenly 4 bandits teleport in just a few meters away - in the freaking water, they get in free hits and I die directly. Not much fun.
I've had to turn off raiders because of this issue. It would be nice if they didn't teleport at all. If it has something to do with the coding that *makes* them have to teleport, maybe they could move like 5-8 spaces away from you so that you get a chance to take some cover instead of right near you getting in free hits.
Rollback Post to RevisionRollBack
Any Mac friends having trouble installing forge on your minecraft_server.jar files? Check out my script that lets you do it easily with one simple click! For more info look here http://www.minecraft...-click-install/
I've had a very strange problem with Millenaire for a few days now. It wasn't long after I finished the Norman Creation Quest that I went back to my favorite village, a Mayan village that I basically moved into once they built a nice house for me. Well the weird thing is, when I went back there was a HUGE crater where a house and a cistern used to be, and part of the main building and a maize farm appeared to have been blown up too. It looked like a giant explosion. I have no freaking idea WHAT happened, whether it was a bug or some effect of the super TNT in the final Alchemist quest (although I don't see how because that place was so far away it would have been impossible to make an impact on the Mayans), or even one of the Mo' Creatures mobs blowing stuff up... but I can't think of any mob that would leave a crater that huge. I wish I'd taken a screenshot before I patched over it with dirt.
Anyway, I didn't much care, so long as I could get the Mayans to rebuild. Which I was able to at first, I gave them the resources and they started making upgrades on the house that was destroyed, which didn't rebuild it but it was a start. Then finally they got to another upgrade on that house and suddenly stopped building entirely. They have all of the resources they need, the sign even says "Upgrading," but nothing has been done for days. I think the guy who usually builds/makes upgrades died somehow, but I don't know for sure, and I don't know how to get them building again.
Can anyone help?
Edit: Took a few screenshots if they help.
Overhead view of the "explosion" after I patched the hole over with dirt, you can still see how it took out part of the back of the main building there (you can't miss it). Also seen is the half-repaired house, the half-repaired cistern, and the damaged maize farm. You can't really see it in the screenshot, but I also had to repair part of that river too (it was actually pouring into the crater).
I dug through the dirt I patched over to show you the remains of the crater underneath. As you can see, it was HUGE. Oh, and I put the torches there so I could see while I was patching over. And yes, that is one of the villager women down there. Don't know how she got there, but she always goes back home to sleep...
The half-rebuilt house and the damaged maize farm.
The village signs. Everything is ready to go, but no one is building anything :\
Yeah... for some reason there was a bug in a previous version where all Millenaire blocks were explosive. So a creeper probably blew up and destroyed your town.
Well, the person on the #FTB IRC is incorrect. I have looked at the Forge logs and it is loading Millenaire before Extrabiomes and ArsMagica as well as a bunch of others. Last time I checked 'M' came after both 'E' and 'A', unless I didn't get the memo.
Oh... sorry.
The problem with making the distance bigger in the config is that it will do so for all lone buildings, and I don't particularly want that. I just want some specific buildings to be rather rare. Does the weight option apply to lone buildings like it does to villages?
I wouldn't really call it bad etiquette to test out different things privately on your own copy. Now, if you try and release what you have done to the public, that would be bad etiquette. If you do get something working which enhances the functionality of someone else's code you should always speak to the creator (Kinniken, in this case), give/show them what you have done and allow them to rework it into their code in their own way.
I'm sure your added skins are fine. Millenaire specifically has a content library for people to add their own modifications.
Now, some mods are leased under licences which specify what a developer is allowed/disallowed to do with said code; always check for this sort of thing (most of the mods on these forums are released under the GNU or similar which pretty much gives you free reign to do whatever derivative works you want as long as you credit the original author).
And that's going to be the end of that. I do not want to get into an etiquette battle on the Minecraft forums.
Nah I say go for it, and be sure to upload it to the Millenaire Library for others to use!
I "fixed" the crater issue by just reverting back to an older save I'd backed up. I lost my progress on the Alchemist quest but that's fine, I can start again. I got my Mayans working again and things were going great, up until they got to that SAME Top House upgrade that they stopped working on last time.
Every time they do this particular upgrade, they stop building anything. This is really frustrating, because I can't get any progress done beyond this. I would really love to see this village fully upgraded as I've never been able to accomplish this before, and I've already put A LOT of effort into this village and I don't want to just give up and go to another. Seriously, anyone know what's up?
And no, I haven't updated to the next Millenaire version, because 1) it doesn't say it fixes this problem and 2) the website says a newer version may not be compatible with old villages, and Steve knows I don't want to lose ANY MORE progress with the Mayans >_<
Definitely be sure you update, those blocks may still be explosive.
hey can someone help? i download this mod but i also downloaded reis minimap mod as well and they both use the m botton i don't even have a clue on how to fix this.
Only Forge 631+ works with the latest Millénaire releases. Forge changed how armours are managed and I had to adapt to the new system, now Millénaire no longer works with old versions.
Uhhhh.... Forge 631+ is the new standard Forge... right?
I use the Forge that comes with Feed the Beast...
There is a post in the forums here that someone made a patch / mod to allow ExtraBiomes and other biome / terrain mods to work with Millenaire. I have used it without problems (other than the glitches I am personally working out with a couple of cultures. ExtraBiomes has nothing to do with it according to the several people who have logged in without any trouble anywhere)
EDIT: Here is the link to one on the WIKI site: http://millenaire.or...iew.php?cid=113
Looks like that will work great. I don't think it is the one I have. I will look into it more, but that should get you going from the looks of the description.
This may be the one you have: http://millenaire.or...iew.php?cid=123
It was Ticlon's work that inspired this one; the base game itself has SOME support for more biomes and his work adds more. Mine adds a TON more than even that!
Now that I'm not rushing here and there I'll add this to the wiki as well
Edit: Added! Check http://www.millenair...atibility/1.5.1 and feel free to add more mods under the compatibility sections; I just went through and added everything that I have currently installed
No need, Millenaire now comes with it compatible with ExtraBiomesXL.
Yeah, I was exploring really far from my spawn, swimming in a lake and suddenly 4 bandits teleport in just a few meters away - in the freaking water, they get in free hits and I die directly. Not much fun.
I've had to turn off raiders because of this issue. It would be nice if they didn't teleport at all. If it has something to do with the coding that *makes* them have to teleport, maybe they could move like 5-8 spaces away from you so that you get a chance to take some cover instead of right near you getting in free hits.
I think I hear that this issue is being looked into by adding a feature to turn off teleporting for certain NPCs, like bandits.
No need, Millenaire now comes with it compatible with ExtraBiomesXL.
It has for quite some time now, yes! In fact, I believe it may be a stripped-down version of Ticlon's patch on the Library that is in the unmodified files. However, this only causes villages to generate in SOME of the biomes added and not very many of them at that; Ticlon's patch resolves this a bit and adds support for Biomes O' Plenty and while mine adds even more and adds support for additional biome mods.
I DID do some research prior to starting work on the patch, after all! =P
On that note, may I ask you to update the wiki page I had listed with the mods that you currently use with Millénaire? I added what I already have installed but I'm also in the midst of reliving late-1990s pro wrestling and working on a Byzantine stable so I do not think I will be able to add anything beyond what I personally use.
I "fixed" the crater issue by just reverting back to an older save I'd backed up. I lost my progress on the Alchemist quest but that's fine, I can start again. I got my Mayans working again and things were going great, up until they got to that SAME Top House upgrade that they stopped working on last time.
Every time they do this particular upgrade, they stop building anything. This is really frustrating, because I can't get any progress done beyond this. I would really love to see this village fully upgraded as I've never been able to accomplish this before, and I've already put A LOT of effort into this village and I don't want to just give up and go to another. Seriously, anyone know what's up?
And no, I haven't updated to the next Millenaire version, because 1) it doesn't say it fixes this problem and 2) the website says a newer version may not be compatible with old villages, and Steve knows I don't want to lose ANY MORE progress with the Mayans >_<
I have been working on it but have been neglecting it the past couple weeks due to work, school, and family issues...
Upgrade Forge. They changed how armours are handled and as a result Millénaire can now only support the most recent versions.
What version are you playing? I remember fixing a bug that looked like that some time back.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
2013-04-10 01:19:40 [INFO] [ForgeModLoader] SRV ERROR: (japanesefarmbig_0 at 22/67/530/0/1/Soka/net.minecraft.world.WorldServer@59311a3e): Saved bblocks had zero elements. Cancelling construction.
2013-04-10 01:19:40 [INFO] [ForgeModLoader] SRV ERROR: (japanesepalace_1 at 743/71/71/0/0/Kurashiki/net.minecraft.world.WorldServer@59311a3e): Saved bblocks had zero elements. Cancelling construction.
Here's another:
2013-04-10 01:39:49 [INFO] [ForgeModLoader] SRV ERROR: japanese:japanesegrove_A1: BBlocks size is zero.
2013-04-10 01:39:49 [INFO] [ForgeModLoader] SRV ERROR: (japanesepalace_1 at 743/71/71/0/0/Kurashiki/net.minecraft.world.WorldServer@59311a3e): No bblocks for japanesegrove_1 at 701/65/113/2/0
All construction stops until I re-start the server.
नया Forge लाओ।
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
What do you mean by "Forge" ? Well gonna try to get 631 version then...
Thank you so much, that acctually fix the problem i can go back to mi world now i have another question, i was playing this mod a time ago and then stop playing and now come back to it, the thing is when i was playing before, the translation from lets say japanese to something you will understand, translate itself to english, now i have it on french :s is there any way to change this?
Please help. Here is the crash report:
---- Minecraft Crash Report ----
// Don't do that.
Time: 4/10/13 11:27 AM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 1525 is already occupied by org.millenaire.common.block.BlockDecorativeSlab@70ea8975 when adding noppes.npcs.items.BlockNpcRedstone@35e69a3d
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
at noppes.npcs.items.BlockNpcRedstone.<init>(BlockNpcRedstone.java:22)
at noppes.npcs.CustomItems.load(CustomItems.java:146)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:132)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:689)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 358632200 bytes (342 MB) / 670433280 bytes (639 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CustomNpcs [CustomNpcs] (CustomNPCs_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Errored
Millenaire [Millénaire] (millenaire4.6.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.8.5
OpenGL: ATI Radeon HD 5570 GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Misa500.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I would really like some help here. I use Minecraft with 2 mods – this one (Millenaire) and CustomNPC’s. I have used both of these together without an issue up through Minecraft 1.4.7 using Millenaire 4.3.2.1 and CustomNPCs 1.4.7. Now I would like to install Minecraft 1.5.1, but I am having a crash every time I try to run both of these mods together (updated versions, of course). From what I can tell, it looks like there is a block ID conflict. Is there any way to fix this issue?
Please help. Here is the crash report:
---- Minecraft Crash Report ----
// Sorry
Time: 4/10/13 11:07 AM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 1525 is already occupied by org.millenaire.common.block.BlockDecorativeSlab@7df3484c when adding noppes.npcs.items.BlockNpcRedstone@6f0fb62d
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
at noppes.npcs.items.BlockNpcRedstone.<init>(BlockNpcRedstone.java:22)
at noppes.npcs.CustomItems.load(CustomItems.java:146)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:132)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:689)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 377437552 bytes (359 MB) / 671219712 bytes (640 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CustomNpcs [CustomNpcs] (CustomNPCs_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Errored
Millenaire [Millénaire] (millenaire4.6.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.8.5
OpenGL: ATI Radeon HD 5570 GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Misa415.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I I would really like some help.dfsafdaSorry for the double paste post.
Only Forge 631+ works with the latest Millénaire releases. Forge changed how armours are managed and I had to adapt to the new system, now Millénaire no longer works with old versions.
तुम्हारे Forge और Millénaire दोनों सब से नए हैं?
Yes, change the block ids of either mods. For Millénaire you can do it in config.txt.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I've finally gotten some others to help me do some testing and it is *my* system that is the problem. The problem with that is, it is an intermittent problem that makes no sense that I am seeing others have the same set of problems in these forums so something needs to be adressed - at least to help us find a configuration answer or something. I would be happy to have a discussion with someone willing to go through it all if anyone would like to give it a shot. I don't see how one culture can be crashing us while others are perfectly fine with no issues at all. e.g. the Japanese culture will build, raid, and trade all week long without a hitch.
Here is the skinny:
My local testing software configuration:
Forge 1.5.1-7.7.1.611
Millenaire 4.6.5
(No other mods)
My PC config is:
Linux Mint 12.10 (I even reinstalled from 64 to 32-bit just to see. Currently 32-bit)
nVidia GeForce GTX 550 Ti
AMD Athlon II X2 245 2.9 GHz
4GB RAM
Yeah nothing special but it does what I want it to and it games pretty darn well.
I really love this mod and will continue to donate to it and am working on my first custom building. I really want to get this going and participate in its growth as well.
There is a post in the forums here that someone made a patch / mod to allow ExtraBiomes and other biome / terrain mods to work with Millenaire. I have used it without problems (other than the glitches I am personally working out with a couple of cultures. ExtraBiomes has nothing to do with it according to the several people who have logged in without any trouble anywhere)
EDIT: Here is the link to one on the WIKI site: http://millenaire.org/library/view.php?cid=113
Looks like that will work great. I don't think it is the one I have. I will look into it more, but that should get you going from the looks of the description.
2013-04-10 12:05:39 [INFO] [STDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:153)
2013-04-10 12:05:39 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:327)
2013-04-10 12:05:39 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:547)
2013-04-10 12:05:39 [INFO] [STDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile:94)
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §E[Rei's Minimap] 7 Waypoints loaded for 64.79.201.231
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §eCreation Quest: Chapter "The Sadhu": not started. Chapter "The Alchemist": not started. Press 'M' for more information or to access the Millénaire help.
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §6Recent clashes between the villages of Kachhawadeeh Mahal and Uxmal have worsened relations between them. They are now Decent.
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §2Recent developments between the villages of Kachhawadeeh Mahal and Saint-André-la-fôret have improved relations between them. They are now Very Good.
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §2Recent developments between the villages of Kachhawadeeh Mahal and Gonharha Qila have improved relations between them. They are now Excellent.
2013-04-10 12:05:39 [INFO] [Minecraft-Client] [CHAT] §6Recent clashes between the villages of Kachhawadeeh Mahal and Cival have worsened relations between them. They are now Open Conflict.
2013-04-10 12:05:39 [INFO] [ForgeModLoader] CLIENT ERROR: org.millenaire.client.network.ClientReceiver@196272bb: Received a packet with null data on channel: millenaire
2013-04-10 12:05:58 [INFO] [Minecraft-Client] Stopping!
This may be the one you have:
http://millenaire.or...iew.php?cid=123
It was Ticlon's work that inspired this one; the base game itself has SOME support for more biomes and his work adds more. Mine adds a TON more than even that!
Now that I'm not rushing here and there I'll add this to the wiki as well
Edit: Added! Check http://www.millenaire.org/wiki/Help:Compatibility/1.5.1 and feel free to add more mods under the compatibility sections; I just went through and added everything that I have currently installed
I've had to turn off raiders because of this issue. It would be nice if they didn't teleport at all. If it has something to do with the coding that *makes* them have to teleport, maybe they could move like 5-8 spaces away from you so that you get a chance to take some cover instead of right near you getting in free hits.
Oh... sorry.
Yes, change the weight for each individual one.
Nah I say go for it, and be sure to upload it to the Millenaire Library for others to use!
One was considered in the past, but lack the funding required to host such an endeavor.
Definitely be sure you update, those blocks may still be explosive.
The config file.
Uhhhh.... Forge 631+ is the new standard Forge... right?
I use the Forge that comes with Feed the Beast...
No need, Millenaire now comes with it compatible with ExtraBiomesXL.
No, no one can.
Oh but I can tell you it is being looked into.
I think I hear that this issue is being looked into by adding a feature to turn off teleporting for certain NPCs, like bandits.
player.me/felinoel
It has for quite some time now, yes! In fact, I believe it may be a stripped-down version of Ticlon's patch on the Library that is in the unmodified files. However, this only causes villages to generate in SOME of the biomes added and not very many of them at that; Ticlon's patch resolves this a bit and adds support for Biomes O' Plenty and while mine adds even more and adds support for additional biome mods.
I DID do some research prior to starting work on the patch, after all! =P
On that note, may I ask you to update the wiki page I had listed with the mods that you currently use with Millénaire? I added what I already have installed but I'm also in the midst of reliving late-1990s pro wrestling and working on a Byzantine stable so I do not think I will be able to add anything beyond what I personally use.