no and last night I tried to load the world and it said it was corrupted. I tried the basic world fixes and it didn't work so I ended up deleting it and starting a new one
Do you know the correct page for the bug reports so I can Have it for next time?
Wow. Villagers need a LOT of space to build. I had to increase the village radius twice to get them to build the rest of the stuff. The land in my village is pretty flat with no rivers, too.
I requested a mansion from the guild master, but the signs in the guild hall still say "All building goals completed" and "No construction in progress." There's also no list of needed resources or anything. It's been at least 5 minecraft days and still nothing. Is this a bug or do they just wait a while before building it?
Could it be that I don't have enough space, maybe?
Wow. Villagers need a LOT of space to build. I had to increase the village radius twice to get them to build the rest of the stuff. The land in my village is pretty flat with no rivers, too.
I requested a mansion from the guild master, but the signs in the guild hall still say "All building goals completed" and "No construction in progress." There's also no list of needed resources or anything. It's been at least 5 minecraft days and still nothing. Is this a bug or do they just wait a while before building it?
Could it be that I don't have enough space, maybe?
Once they are done building they are done building.
Good that I waited a little longer for that new update, I hope it works just as good as before with my installed mods.
But wait there is one question I still have.
Can the keybindings of this mod be somewhere changed?
I have some mods that use the same key's and sometimes while checking my map mods option ingame it gives me an Quest Popup (M key).
Or charging an Item of the Equivalent Exchange mod spams give me an extra info of where the next villages are (V key)
It would be good to know an solution for this, without unstalling one of the mods.
I found this glitch where the queen and sometimes the queen of a mayan village will get on the roof of the town hall but i don't want to push them off constantly in fear of killing them. Is there a solution to this problem?
I found this glitch where the queen and sometimes the queen of a mayan village will get on the roof of the town hall but i don't want to push them off constantly in fear of killing them. Is there a solution to this problem?
That was the solution, they used to appear miles below the building, this is much better.
I believe death by falling damage does not kill them all the way, just don't punch them down and be sure to back up your save
If I kill like just one villager lets say that I killed the woodsman will a kid that grows into an adult take that job again or will they just be gone forever.
Wow. Villagers need a LOT of space to build. I had to increase the village radius twice to get them to build the rest of the stuff. The land in my village is pretty flat with no rivers, too.
I requested a mansion from the guild master, but the signs in the guild hall still say "All building goals completed" and "No construction in progress." There's also no list of needed resources or anything. It's been at least 5 minecraft days and still nothing. Is this a bug or do they just wait a while before building it?
Could it be that I don't have enough space, maybe?
If you search in the config file, you'll notice this:
//warning: increasing this will cause major lag on slower computers:
village_radius=50
min_distance_between_buildings=6
As default, these are it.
Village Radius, as you know, sets how far they can build. While the distance determines the orange area around the buildings, which is shown on the map. You are able to set it below 6 (i would recommend at least 2 or 3), but in order for it to take effect with new buildings/villages, regardless if you started it after this change, will require you to save and quit, then load the map again, and it will show the change. Yes, sadly, you must do it for each village/building for it to take effect, but it might be fixed.
As for it regarding upgrades, the minimum distance does not change if the building is being upgraded, so you don't have to worry about having to close out the map if they're upgrading and not constructing.
Edit: I didn't read but the first sentence and last.
As for the building plans, i've never tried, nor have i been able to go further enough to finish all goals yet, as the villagers have a chance to bug out, like they did with little old mud bricks, leaving me to do the work.
I would imagine (a theory/guess, based on how much i know about code) that because the village has all upgrades and areas completed, it believe it does not require to update the project/construction signs, and it would most likely let you build, but you would probably have to check the initial construction resource requirements. It could be that, or the code bugs up after all requirements are done.
Edit2:
@anyone
Does anyone know how i would be able to make my own civilization, aswell as it's buildings, upgrades, and so on, without requirements of coding? Perhaps something to save the buildings and upgrades maybe?
Hey there all. I have created a new add-on culture for Millenaire called "Norman Walled Town".
Its a small Norman town based on an Agricultural Village with walkways between buildings and a large wall surrounding the town.
The size of the town is 100x100 blocks with over 25 upgradable buildings included.
I have been using your "beta" version, and strangely enough, they just completed their walled town just before i saw this message. So, I'll most probably will bulldoze it and replace it with this later version - as it has a number of improvements.
Anyway, your method of the walled town is what I would call a masterstroke. I hope Kin checks this out and adds similar features for all Millenaire towns. The idea of having a set area and fitting all the buildings in there is exactly what Millenaire needs - just imagine, no more people posting in the forum about "not enough space". Town layouts are definetley the way to go.
So, I tip my hat to you, brilliant execution of a village. I hope you do a few more.
This 1.7.3 Millenaire version has added a substantial increase in lag for me. Previously playable worlds are now practically unplayable.
Anybody else noticed this?
When I sit between 4 or 5 towns I used to get near 50fps with good max spikes of fps, with 1.7.3 I can hardly get above 1fps with a max spikes of maybe 9fps.
You killed him... why?! Of course he didn't respawn? You killed him?
He probably was building underground or resting, a lot of NPCs rest
Thanks for responding, but this is why happened. It was a Mayan village and he was building my old house. Got to 98% then it rained I slept with somnia and in the morning he was atleast 20 blocks away and standing still. Also the killing him part, I used this mod a while ago, and didn't know about the no respawn, I just read the update log. I don't know if this is my Minecraft or the mod.
Rollback Post to RevisionRollBack
Quote from themohawkninja »
*Debate regarding combustion of molecules in reality in a thread for burning mossy cobblestone*
Quote from deathguardian97 »
Let's suffice to say I don't think using frickin flint and steel is going to light moss on fire...
Note on killing villagers: if you kill them directly (by hitting them), you will lose reputation and they won't respawn. If you kill them indirectly, with lava for instance, they will respawn and you won't lose reputation as it's not recognised as you killing them.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Note to felinoel, don't bother telling me to put this on the suggestions section of the wiki (reason covered below), that's why I called it observations :wink.gif:
The 300m and game lag.
I feel the mod suffers most lag due to the respawning of npc's as the player travels across this imaginary line. I know Kin has done his best to address this but there are still some issues that need contemplating. When you exceed the village range the place becomes frozen, but this is not what a player wants. Generally a player is trying to help the village improve and will call in to see progress. If the village is, say, waiting on cobblestone or something to build, the player will often sell it to them. Thus they start building that building. But what is the point of this if the player then moves out of range because the village then becomes frozen and nothing changes until you come back. A player can wander off doing something else and eventually come back, only to find that the village has gotten nowhere because of the freezing due to distance.
Thus if you want to see your village improve then you have to stay within this 300m (or maybe its 250m now) radius. This means its more likely the player will cross the "active" line, cause multiple npc's to spawn and thus lag. Perhaps everything except building can be "frozen" or something else.. read on.
The population of the village always increases. Everyone notices that when your village has a high population their game lags. Why is this allowed? You can end up with a village that has more people then there are places to live. Truly this is "natural", people do reproduce, but then people also die or at least move on when there is nowhere to live or jobs to be had. I think villages should have a max population number and this shouldn't be exceeded. Thats the quick and easy solution, you could have replacements, but thats a lot more work I think.
I notice in the Mayan towns, the chief's wife does all the buying and selling, leaving other villagers to do their tasks. I think this solves a lot of problems with stuck npc's and the old teleporting to get the tasks done thing. It should be like this in all villages, - only one primary seller, the head guy's wife is a good candidate. And whilst speaking of villagers and their task (remember this is all to try and decrease load), why are the wives continually walking back and forth delivering/picking up goods? This isn't natural, people don't generally go to the shop more then once a day (if that) to buy their groceries and goods delivery is done in bulk where possible, perhaps once per day. Perhaps if the villagers tasks were reduced in number eg: take goods to/ and pickup from, the main building only once a day this might help. True, you most probably end up with a lot of villgers "resting" most of the day, but perhaps this can be made less noticeable by having a single random move task for times they are doing nothing.
As to why this isn't in the Suggestions on the wiki, well thats my next message :smile.gif:
www.millenaire.org/wiki/Bug_reports
player.me/felinoel
I requested a mansion from the guild master, but the signs in the guild hall still say "All building goals completed" and "No construction in progress." There's also no list of needed resources or anything. It's been at least 5 minecraft days and still nothing. Is this a bug or do they just wait a while before building it?
Could it be that I don't have enough space, maybe?
really! where? eh I'll probably find in a sec.. maybe
Once they are done building they are done building.
Somewhere, yes.
Woah... in order to do that it would have to be just one large building... wouldn't it? Did you do that sub buildings thing like with guard towers?
player.me/felinoel
That was the solution, they used to appear miles below the building, this is much better.
I believe death by falling damage does not kill them all the way, just don't punch them down and be sure to back up your save
player.me/felinoel
thanks that helped me alot
No problem and lol it seems, "Back up your save" has become my catchphrase.
player.me/felinoel
Which kind of village were the chests full in?
If you search in the config file, you'll notice this:
As default, these are it.
Village Radius, as you know, sets how far they can build. While the distance determines the orange area around the buildings, which is shown on the map. You are able to set it below 6 (i would recommend at least 2 or 3), but in order for it to take effect with new buildings/villages, regardless if you started it after this change, will require you to save and quit, then load the map again, and it will show the change. Yes, sadly, you must do it for each village/building for it to take effect, but it might be fixed.
As for it regarding upgrades, the minimum distance does not change if the building is being upgraded, so you don't have to worry about having to close out the map if they're upgrading and not constructing.
Edit: I didn't read but the first sentence and last.
As for the building plans, i've never tried, nor have i been able to go further enough to finish all goals yet, as the villagers have a chance to bug out, like they did with little old mud bricks, leaving me to do the work.
I would imagine (a theory/guess, based on how much i know about code) that because the village has all upgrades and areas completed, it believe it does not require to update the project/construction signs, and it would most likely let you build, but you would probably have to check the initial construction resource requirements. It could be that, or the code bugs up after all requirements are done.
Edit2:
@anyone
Does anyone know how i would be able to make my own civilization, aswell as it's buildings, upgrades, and so on, without requirements of coding? Perhaps something to save the buildings and upgrades maybe?
I have been using your "beta" version, and strangely enough, they just completed their walled town just before i saw this message. So, I'll most probably will bulldoze it and replace it with this later version - as it has a number of improvements.
Anyway, your method of the walled town is what I would call a masterstroke. I hope Kin checks this out and adds similar features for all Millenaire towns. The idea of having a set area and fitting all the buildings in there is exactly what Millenaire needs - just imagine, no more people posting in the forum about "not enough space". Town layouts are definetley the way to go.
So, I tip my hat to you, brilliant execution of a village. I hope you do a few more.
Anybody else noticed this?
When I sit between 4 or 5 towns I used to get near 50fps with good max spikes of fps, with 1.7.3 I can hardly get above 1fps with a max spikes of maybe 9fps.
How did he do it?
Thanks for responding, but this is why happened. It was a Mayan village and he was building my old house. Got to 98% then it rained I slept with somnia and in the morning he was atleast 20 blocks away and standing still. Also the killing him part, I used this mod a while ago, and didn't know about the no respawn, I just read the update log. I don't know if this is my Minecraft or the mod.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Note to felinoel, don't bother telling me to put this on the suggestions section of the wiki (reason covered below), that's why I called it observations :wink.gif:
The 300m and game lag.
I feel the mod suffers most lag due to the respawning of npc's as the player travels across this imaginary line. I know Kin has done his best to address this but there are still some issues that need contemplating. When you exceed the village range the place becomes frozen, but this is not what a player wants. Generally a player is trying to help the village improve and will call in to see progress. If the village is, say, waiting on cobblestone or something to build, the player will often sell it to them. Thus they start building that building. But what is the point of this if the player then moves out of range because the village then becomes frozen and nothing changes until you come back. A player can wander off doing something else and eventually come back, only to find that the village has gotten nowhere because of the freezing due to distance.
Thus if you want to see your village improve then you have to stay within this 300m (or maybe its 250m now) radius. This means its more likely the player will cross the "active" line, cause multiple npc's to spawn and thus lag. Perhaps everything except building can be "frozen" or something else.. read on.
The population of the village always increases. Everyone notices that when your village has a high population their game lags. Why is this allowed? You can end up with a village that has more people then there are places to live. Truly this is "natural", people do reproduce, but then people also die or at least move on when there is nowhere to live or jobs to be had. I think villages should have a max population number and this shouldn't be exceeded. Thats the quick and easy solution, you could have replacements, but thats a lot more work I think.
I notice in the Mayan towns, the chief's wife does all the buying and selling, leaving other villagers to do their tasks. I think this solves a lot of problems with stuck npc's and the old teleporting to get the tasks done thing. It should be like this in all villages, - only one primary seller, the head guy's wife is a good candidate. And whilst speaking of villagers and their task (remember this is all to try and decrease load), why are the wives continually walking back and forth delivering/picking up goods? This isn't natural, people don't generally go to the shop more then once a day (if that) to buy their groceries and goods delivery is done in bulk where possible, perhaps once per day. Perhaps if the villagers tasks were reduced in number eg: take goods to/ and pickup from, the main building only once a day this might help. True, you most probably end up with a lot of villgers "resting" most of the day, but perhaps this can be made less noticeable by having a single random move task for times they are doing nothing.
As to why this isn't in the Suggestions on the wiki, well thats my next message :smile.gif: