Sure,
Importance: 1 (less important) to 5 (very important)
1. Many goals dont work (5)
2. When i give food to the villager to help children grow up and the open the townhall chest to check if there are incide the game crashes. (4)
3. Villagers wont equip custom armor items (4)
4. Houses with 2+ beds will make the villagers sleep down and no on the beds (2)
5. Millenaire wont recognize some food items (like lamb tc) (4)
6. Villagers will first get 80% damage then attack back (4)
7. Guards wont patrol anything (5)
8. Villagers feed, tend the animals but dont slaugher anything to me (5)
9. Villagers dont collect item from ground event if there is the certain command.
Weird, a lot of these aren't on the Bug Reports page on the wiki? The dev won't be able to readily know about them if they aren't there.
Also I don't think 3 and 5 are bugs? Those are more like Suggestions and should go on the Suggestions page on the wiki.
The thing is that on earlier versions those bugs didnt excsist by my opinion.
Or maybe now i ask more from the mod... dunno.
And the big pain in the @ss is the luck of mod's guide. The wiki is incomplete.
People who want to use millenaire as a source for creating their own custom content are with hands tighten and maybe if someone knows anything maybe they can continue. Creator should spend some time to make a full up-to-time list with all the tags, the goals etc.
And i dont think that creating big features as put villagers in player's house is so important than adding more tags and AI to villagers.
If the creator could spend the same time repair and add more tags and goals in the mod, so the villager will be able to do more things the game would be more salty. Right now we have an interesting feature with incomplete villagers.
Back on days the millenaire was updating fast fixing minor issues all the time. I remember a period that every week there was an update.
Now the mod is updated with huge content every 3-4 months and the bugs are still there.
R-right... that is why you list the bugs on the version it is happening on...? Be sure to go do that now.
Wikis are wikis, if something is not there then it is up to the visitors to add. I personally plan to eventually extensively update the FTBWiki.org site for all things Millenaire but that is because it is a wiki and that is how wikis work.
Custom content is not a major feature of the mod, it is a side feature that a few people enjoy. Those few people have not yet edited the wiki yet to include that information sadly but that is on them.
Since there was no bugs listed on the Bug Reports page the dev was left to assume that the current version at the time had no bugs, he added new features instead of fixing bugs because no bugs were known.
The dev just had a kid and is busy with life now, he can't fix bugs he doesn't know about.
My town's project is a Market, and it has all the resources but it says there's "not enough space". What does this mean, and is there anyway I can fix this?
My town's project is a Market, and it has all the resources but it says there's "not enough space". What does this mean, and is there anyway I can fix this?
It means the town has reached it's max radius and can't fit any more buildings in.
You can try taking down hills and filling in valleys to a uniform level and removing lakes and rivers.
The other thing you can do is go into the config file and increase the village radius. However, this has the potential to increase lag the large you make it.
So I am enjoying the Millenaire mod quite a bit so far. But I have run into a problem. Everyone in my village is stuck in one spot not moving permanently. Most have "Off to chat" in their to-do box but never move or change. I have one miner and one woodcutter that still move. The trader doesn't move either but I can still trade with her.
edit: I tried digging a block beneath two of the frozen villagers and they sorta hop at a steady interval now. I've also noticed I can interact with the guildhall leader there. I also noticed that whenever I walk into a shop, the shop keeper doesn't come to the shop because they are frozen- so I can't buy or sell anything in them. I think the only reason the guildhall trader works is because she was frozen inside her own shop unlike the others frozen in the middle of town.
It means the town has reached it's max radius and can't fit any more buildings in.
You can try taking down hills and filling in valleys to a uniform level and removing lakes and rivers.
The other thing you can do is go into the config file and increase the village radius. However, this has the potential to increase lag the large you make it.
Also check the town map and see where they can't build and help them out
So I am enjoying the Millenaire mod quite a bit so far. But I have run into a problem. Everyone in my village is stuck in one spot not moving permanently. Most have "Off to chat" in their to-do box but never move or change. I have one miner and one woodcutter that still move. The trader doesn't move either but I can still trade with her.
edit: I tried digging a block beneath two of the frozen villagers and they sorta hop at a steady interval now. I've also noticed I can interact with the guildhall leader there. I also noticed that whenever I walk into a shop, the shop keeper doesn't come to the shop because they are frozen- so I can't buy or sell anything in them. I think the only reason the guildhall trader works is because she was frozen inside her own shop unlike the others frozen in the middle of town.
I am having the same issue - is this happening for you on a server by chance?
Millenaire is hardcoded so that Villagers only spawn in dimensions with the same dim_id as the Overworld. What other mods do you use? Do you have screenshots?
Biome ids and dimenion ids are different... I don't think BoP changes the dimension id of the Nether...
Biomes O'Plenty does not change the Dimension ID. But I do have a question. Was it a village you found in the Nether or just some villagers sleeping there? It is possible that some villagers pathing walked them through a Nether portal and they got stuck there. And even though it doesn't seem like it, the Nether does in fact have a day/night cycle.
My Japanese village has stopped producing plain timber frames, I've reset the game many times and its been this way for days. They're not short on any resources, I don't know what's up. The wiki mentions a specific building/villager that produces them which I don't have, but I'm sure they've produced them before because the stock has fluctuated.
Can you elaborate on these bugs?
player.me/felinoel
Sure,
Importance: 1 (less important) to 5 (very important)
1. Many goals dont work (5)
2. When i give food to the villager to help children grow up and the open the townhall chest to check if there are incide the game crashes. (4)
3. Villagers wont equip custom armor items (4)
4. Houses with 2+ beds will make the villagers sleep down and no on the beds (2)
5. Millenaire wont recognize some food items (like lamb tc) (4)
6. Villagers will first get 80% damage then attack back (4)
7. Guards wont patrol anything (5)
8. Villagers feed, tend the animals but dont slaugher anything to me (5)
9. Villagers dont collect item from ground event if there is the certain command.
And maybe some more i dont remember.
Weird, a lot of these aren't on the Bug Reports page on the wiki? The dev won't be able to readily know about them if they aren't there.
Also I don't think 3 and 5 are bugs? Those are more like Suggestions and should go on the Suggestions page on the wiki.
player.me/felinoel
The thing is that on earlier versions those bugs didnt excsist by my opinion.
Or maybe now i ask more from the mod... dunno.
And the big pain in the @ss is the luck of mod's guide. The wiki is incomplete.
People who want to use millenaire as a source for creating their own custom content are with hands tighten and maybe if someone knows anything maybe they can continue. Creator should spend some time to make a full up-to-time list with all the tags, the goals etc.
And i dont think that creating big features as put villagers in player's house is so important than adding more tags and AI to villagers.
If the creator could spend the same time repair and add more tags and goals in the mod, so the villager will be able to do more things the game would be more salty. Right now we have an interesting feature with incomplete villagers.
Back on days the millenaire was updating fast fixing minor issues all the time. I remember a period that every week there was an update.
Now the mod is updated with huge content every 3-4 months and the bugs are still there.
This is my personal opinion.
R-right... that is why you list the bugs on the version it is happening on...? Be sure to go do that now.
Wikis are wikis, if something is not there then it is up to the visitors to add. I personally plan to eventually extensively update the FTBWiki.org site for all things Millenaire but that is because it is a wiki and that is how wikis work.
Custom content is not a major feature of the mod, it is a side feature that a few people enjoy. Those few people have not yet edited the wiki yet to include that information sadly but that is on them.
Since there was no bugs listed on the Bug Reports page the dev was left to assume that the current version at the time had no bugs, he added new features instead of fixing bugs because no bugs were known.
The dev just had a kid and is busy with life now, he can't fix bugs he doesn't know about.
player.me/felinoel
It means the town has reached it's max radius and can't fit any more buildings in.
You can try taking down hills and filling in valleys to a uniform level and removing lakes and rivers.
The other thing you can do is go into the config file and increase the village radius. However, this has the potential to increase lag the large you make it.
[23:53:46] [Client thread/FATAL]: Unreported exception thrown!
java.lang.IndexOutOfBoundsException: Index: 45, Size: 45
at java.util.ArrayList.rangeCheck(Unknown Source) ~[?:1.8.0_31]
at java.util.ArrayList.get(Unknown Source) ~[?:1.8.0_31]
at net.minecraft.inventory.Container.func_75139_a(SourceFile:104) ~[zs.class:?]
at net.minecraft.inventory.Container.func_75131_a(SourceFile:390) ~[zs.class:?]
at net.minecraft.client.network.NetHandlerPlayClient.func_147241_a(NetHandlerPlayClient.java:1056) ~[bjb.class:?]
at net.minecraft.network.play.server.S30PacketWindowItems.func_148833_a(SourceFile:49) ~[go.class:?]
at net.minecraft.network.play.server.S30PacketWindowItems.func_148833_a(SourceFile:11) ~[go.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) ~[ej.class:?]
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273) ~[bje.class:?]
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590) ~[bao.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961) ~[bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_31]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_31]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_31]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_31]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_31]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_31]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_31]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_31]
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286) [NewLaunch.jar:?]
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376) [NewLaunch.jar:?]
at org.multimc.EntryPoint.listen(EntryPoint.java:165) [NewLaunch.jar:?]
at org.multimc.EntryPoint.main(EntryPoint.java:54) [NewLaunch.jar:?]
[23:53:46] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
// But it works on my machine.
Time: 3/3/15 11:53 PM
Description: Unexpected error
java.lang.IndexOutOfBoundsException: Index: 45, Size: 45
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75139_a(SourceFile:104)
at net.minecraft.inventory.Container.func_75131_a(SourceFile:390)
at net.minecraft.client.network.NetHandlerPlayClient.func_147241_a(NetHandlerPlayClient.java:1056)
at net.minecraft.network.play.server.S30PacketWindowItems.func_148833_a(SourceFile:49)
at net.minecraft.network.play.server.S30PacketWindowItems.func_148833_a(SourceFile:11)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75139_a(SourceFile:104)
at net.minecraft.inventory.Container.func_75131_a(SourceFile:390)
at net.minecraft.client.network.NetHandlerPlayClient.func_147241_a(NetHandlerPlayClient.java:1056)
at net.minecraft.network.play.server.S30PacketWindowItems.func_148833_a(SourceFile:49)
at net.minecraft.network.play.server.S30PacketWindowItems.func_148833_a(SourceFile:11)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
while opening a chest in a village every time . Con someone help me?
Imgur album with screenshots: http://cassiterides.imgur.com
edit: I tried digging a block beneath two of the frozen villagers and they sorta hop at a steady interval now. I've also noticed I can interact with the guildhall leader there. I also noticed that whenever I walk into a shop, the shop keeper doesn't come to the shop because they are frozen- so I can't buy or sell anything in them. I think the only reason the guildhall trader works is because she was frozen inside her own shop unlike the others frozen in the middle of town.
Also check the town map and see where they can't build and help them out
player.me/felinoel
I am having the same issue - is this happening for you on a server by chance?
N-no...
Millenaire is hardcoded so that Villagers only spawn in dimensions with the same dim_id as the Overworld. What other mods do you use? Do you have screenshots?
player.me/felinoel
http://millenaire.org/wiki/Bug_reports#Bugs_in_6.0.0
player.me/felinoel
I play with biomes o'plenty. I assume it might change id biome to let villager spawns there.
Biome ids and dimenion ids are different... I don't think BoP changes the dimension id of the Nether...
player.me/felinoel
Biomes O'Plenty does not change the Dimension ID. But I do have a question. Was it a village you found in the Nether or just some villagers sleeping there? It is possible that some villagers pathing walked them through a Nether portal and they got stuck there. And even though it doesn't seem like it, the Nether does in fact have a day/night cycle.
OMFG HA THAT IS TRUE.
They COULD have walked through a portal.
player.me/felinoel