Try putting it on Pastebin (http://pastebin.com/) and then posting the link here.
It's OK. I figured out what the problem was. It was Buildcraft. I had to change all of the block id's and it loads fine now. I really appreciate your time and effort to assist me. Peace.
Rollback Post to RevisionRollBack
If Minecraft were real, you'd be a zombie right now.
5.2.0b1 - 20/03/2014 - BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum. - Use the latest Forge download, not the recommended one! - Ukrainian version by Димон
- Version BETA pour MC 1.7.2. Attendez-vous à beaucoup de bugs. Sauvegardez vos mondes. Postez vos bugs sur le forum Millénaire. - Utilisez la version la plus récente de Forge, pas la version recommandée! - Version ukrainienne par Димон
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I think you should add a gui that allows for different world generation based off of the time period. These cultures are based off the 11 century so maybe you should also make selectable time periods with different cultures. Ancient Rome and Greece are left out IMO but other cultures are as well.
I think you should add a gui that allows for different world generation based off of the time period. These cultures are based off the 11 century so maybe you should also make selectable time periods with different cultures. Ancient Rome and Greece are left out IMO but other cultures are as well.
Again, someone misses the point of "Millenaire." Kinn just wants 11th century cultures. Only one exception so far: the Mayans. The culture was done so well he decided to include it.
I was thinking, you should add support to GrowthCraft because it too uses rice and how it's set up makes actual submerged land for rice to grow in. Give it some thought and possibly go take a look at the mod. Also I was thinking that some of the cultures could possibly have a mage job. Where I'm going with this is that there should be optional support for Thaumcraft and Ars Magica II. In those cultures who Practice Magic and Thaumaturgy are believed to be a select few who have power over the elements and whose powers were granted by the gods. Again give it some thought. I'll understand if you don't add support.
I think you should add a gui that allows for different world generation based off of the time period. These cultures are based off the 11 century so maybe you should also make selectable time periods with different cultures. Ancient Rome and Greece are left out IMO but other cultures are as well.
Again, someone misses the point of "Millenaire." Kinn just wants 11th century cultures. Only one exception so far: the Mayans. The culture was done so well he decided to include it.
Ehhh, Mayans were close enough to the right years...
I'm having a few issues with this. I can't seem to launch the game because of some sort of a crash. IS there some sort of a core I need, or something? It says something about... language. http://pastebin.com/cu2aMUpu
Again, someone misses the point of "Millenaire." Kinn just wants 11th century cultures. Only one exception so far: the Mayans. The culture was done so well he decided to include it.
I meant that separately these cultures should be included but not in the same world. I was thinking that it would be under world generation before you start the world. If I am still incorrect, I apologize.
I meant that separately these cultures should be included but not in the same world. I was thinking that it would be under world generation before you start the world. If I am still incorrect, I apologize.
Sorry for being rude. It could maybe happen if there was enough clamour for it. To the suggestion page!
Sorry Kinniken but does this mod required a lot of memory cause when i ve download it i was playing on 4fps is that normal cause i hate lags and also some one on tis mod on skydaz asked you can you make them ride horses i am agree whith hem that well be so cooll at making fight
any way why it is 4 fps is it normal should i give more memory or what ??? cause it start to be laggy :'(
and more than that this mod is AWOSOME ... very Cool idea even me i didn t think then it well be exest that may takes from you a lot of works
I'm having a few issues with this. I can't seem to launch the game because of some sort of a crash. IS there some sort of a core I need, or something? It says something about... language. http://pastebin.com/cu2aMUpu
There are no core mods besides Forge, how do you have it installed?
Sorry Kinniken but does this mod required a lot of memory cause when i ve download it i was playing on 4fps is that normal cause i hate lags and also some one on tis mod on skydaz asked you can you make them ride horses i am agree whith hem that well be so cooll at making fight
any way why it is 4 fps is it normal should i give more memory or what ??? cause it start to be laggy :'(
and more than that this mod is AWOSOME ... very Cool idea even me i didn t think then it well be exest that may takes from you a lot of works
It does require a bit of memory but certainly not a lot.
Some computers may have lesser capabilities than others though and that may be your issue.
Sorry Kinniken but does this mod required a lot of memory cause when i ve download it i was playing on 4fps is that normal cause i hate lags and also some one on tis mod on skydaz asked you can you make them ride horses i am agree whith hem that well be so cooll at making fight
any way why it is 4 fps is it normal should i give more memory or what ??? cause it start to be laggy :'(
and more than that this mod is AWOSOME ... very Cool idea even me i didn t think then it well be exest that may takes from you a lot of works
5.2.0b2 - 23/03/2014 - BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum. - Use the latest Forge download, not the recommended one! - [Server & SP] Fixed a bug where Minecraft crashed when the player used the control panel of a controlled village - [Server & SP] Fixed a crash where Minecraft crashed when Indian villagers planted sugar cane - [Client & SP] Fixed bugs in the Ukrainian translation
- Version BETA pour MC 1.7.2. Attendez-vous à beaucoup de bugs. Sauvegardez vos mondes. Postez vos bugs sur le forum Millénaire. - Utilisez la version la plus récente de Forge, pas la version recommandée! - [Serveur & Solo] Correction d’un bug faisant crasher Minecraft quand le joueur utilise le panneau de contrôle d’un village contrôlé - [Serveur & Solo] Correction d’un bug faisant crasher Minecraft quand les indiens plantent de la canne à sucre - [Client & Solo] Correction de bugs dans la traduction ukrainienne
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
http://millenaire.or...ic.php?f=7&t=45
Original design was starting with Thaumcraft, but I am looking into making the first release be a couple of Ars Magica villages.
I'd like to see that and I saw that the Thaumcraft part was postponed indefinitely. Please continue to fix up the thaumcraft part.
Rollback Post to RevisionRollBack
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
I'd like to see that and I saw that the Thaumcraft part was postponed indefinitely. Please continue to fix up the thaumcraft part.
Eventually I plan to do as many mods with this as I can, but the Thaumcraft part is currently postponed... I am working on an Ars Magica one now for the first release of the Saxons culture, Thaumcraft may be the fourth or third mod addition to the Saxon culture at this point in time... Ars Magica actually has people added so this will be a lot easier!
For those wondering, the Saxons culture will come in MANY packs, there will be a Saxons (Ars Magica) pack, a Saxons (Thaumcraft) pack, a Saxons (Buildcraft) pack, etc etc etc. This way people who use two mods but not the third one will still be able to play with the Saxons packs installed... they will just have to install several... >.>;
Try putting it on Pastebin (http://pastebin.com/) and then posting the link here.
It's OK. I figured out what the problem was. It was Buildcraft. I had to change all of the block id's and it loads fine now. I really appreciate your time and effort to assist me. Peace.
If Minecraft were real, you'd be a zombie right now.
How do I change it and what ID number to replace it??
In the config folder animal bikes only shows this
DisableSpider=false
DisablePig=false
DisableSheep=false
DisableChicken=false
DisableWolf=false
DisableSquid=false
DisableCreeper=false
DisablePony=false
DisableEnderman=false
DisableEnderDragon=false
DisableChineseDragon=false
DisableNotch=false
DisableReindeer=false
DisableSnowgolem=false
DisableGhast=false
DisableIrongolem=false
DisableBunny=false
DisableDino=false
DisableChocobo=false
DisableSilverfish=false
DisableBat=false
DisableSlime=false
DisableOcelot=false
#Bike uses until it breaks, 0 will make them unbreaking
ItemUses=16
#Change to set the start of the item id range
ItemStartID=25750
DisableSaddleRecipe=false
#Enables MorePlayerModels startup update message
EnableUpdateChecker=true
- BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum.
- Use the latest Forge download, not the recommended one!
- Ukrainian version by Димон
- Version BETA pour MC 1.7.2. Attendez-vous à beaucoup de bugs. Sauvegardez vos mondes. Postez vos bugs sur le forum Millénaire.
- Utilisez la version la plus récente de Forge, pas la version recommandée!
- Version ukrainienne par Димон
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Alright, the line that says ItemStartID: try changing the number to 25726 and saving. Restart your Minecraft client and see if that changed anything.
Again, someone misses the point of "Millenaire." Kinn just wants 11th century cultures. Only one exception so far: the Mayans. The culture was done so well he decided to include it.
Original design was starting with Thaumcraft, but I am looking into making the first release be a couple of Ars Magica villages.
Suggestions go on the Suggestions page.
Ehhh, Mayans were close enough to the right years...
player.me/felinoel
Sorry for being rude. It could maybe happen if there was enough clamour for it. To the suggestion page!
any way why it is 4 fps is it normal should i give more memory or what ??? cause it start to be laggy :'(
and more than that this mod is AWOSOME ... very Cool idea even me i didn t think then it well be exest that may takes from you a lot of works
It does require a bit of memory but certainly not a lot.
Some computers may have lesser capabilities than others though and that may be your issue.
player.me/felinoel
don't click this link...
Oh, in that case, you're gonna have to disable the wolf bike. If you don't want to, change the id for the village scroll to something different.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
- BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum.
- Use the latest Forge download, not the recommended one!
- [Server & SP] Fixed a bug where Minecraft crashed when the player used the control panel of a controlled village
- [Server & SP] Fixed a crash where Minecraft crashed when Indian villagers planted sugar cane
- [Client & SP] Fixed bugs in the Ukrainian translation
- Version BETA pour MC 1.7.2. Attendez-vous à beaucoup de bugs. Sauvegardez vos mondes. Postez vos bugs sur le forum Millénaire.
- Utilisez la version la plus récente de Forge, pas la version recommandée!
- [Serveur & Solo] Correction d’un bug faisant crasher Minecraft quand le joueur utilise le panneau de contrôle d’un village contrôlé
- [Serveur & Solo] Correction d’un bug faisant crasher Minecraft quand les indiens plantent de la canne à sucre
- [Client & Solo] Correction de bugs dans la traduction ukrainienne
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I'd like to see that and I saw that the Thaumcraft part was postponed indefinitely. Please continue to fix up the thaumcraft part.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
He is pretty busy atm with update to 1.7...
Eventually I plan to do as many mods with this as I can, but the Thaumcraft part is currently postponed... I am working on an Ars Magica one now for the first release of the Saxons culture, Thaumcraft may be the fourth or third mod addition to the Saxon culture at this point in time... Ars Magica actually has people added so this will be a lot easier!
For those wondering, the Saxons culture will come in MANY packs, there will be a Saxons (Ars Magica) pack, a Saxons (Thaumcraft) pack, a Saxons (Buildcraft) pack, etc etc etc. This way people who use two mods but not the third one will still be able to play with the Saxons packs installed... they will just have to install several... >.>;
player.me/felinoel