The bug with the immobilized builder is not fixed for me. The builder just sticks to a single point in between some random buildings and does not commence with a new building. He has upgraded buildings that exist, to my knowledge, but that is about it
Arrrggggghh, I'm still having the problem with the building villager moving to a random spot in the village and then not moving. Returning to that spot when you push them away.
Started a new world
Spawned a Hindi village
Reached the point where they give me the quest
Accepted the quest
Searched an unexplored forest
Searched the whole forest
Found another forest
Searched that too
Started new world
Repeated
I'm 100% sure I've followed all directions I've received from the wiki or other forum posts. No Sadhu.
Can you go in your saved game folder, then inside millenaire, then look inside lonebuildings.txt and see if you have any line that mentions sadhutree? If you do go to the coords listed. If you don't then you've had bad luck and it hasn't generated yet.
He only generates in "normal" forests BTW, not pine ones.
Arrrggggghh, I'm still having the problem with the building villager moving to a random spot in the village and then not moving. Returning to that spot when you push them away.
To anyone still having that bug: is it happening when the builder is supposed to make the fondations (all the dirt) or the building itself?
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
The bug with the immobilized builder is not fixed for me. The builder just sticks to a single point in between some random buildings and does not commence with a new building. He has upgraded buildings that exist, to my knowledge, but that is about it
Started a new world
Spawned a Hindi village
Reached the point where they give me the quest
Accepted the quest
Searched an unexplored forest
Searched the whole forest
Found another forest
Searched that too
Started new world
Repeated
I'm 100% sure I've followed all directions I've received from the wiki or other forum posts. No Sadhu.
I was at the same situation as you when i couldn't find him.
Bumped into many villages on the way.
Pictures:
All the villages (when pressing "V"). Most of them were norman villages with wooden castles as their base
Find bug with soldiers in byzantine fort (chorio stratiotike): Second Centaurio live in quarry and soldier live in workshop. Barracks is empty. I think is wrong.
And i try hire the byzant soldier, he dissapear after hiring from visibility. How i can dismiss it man?
For me, he's attempting to build a stone mine. Since that has a big pit in the ground, I'm guessing that he's stuck trying to dig that.
It's definitely not the building itself - he hasn't even started.
I hadn't tried re-logging, will do that and report back.
Edit: Okay re-logging didn't help, but I can report that the builder is armed with a shovel, so it looks like he's trying to dig!
Ok, that matches what I've seen. Is he moving around (jerking around a bit) or absolutely static? And he is far from the building site, not standing still next to it?
Find bug with soldiers in byzantine fort (chorio stratiotike): Second Centaurio live in quarry and soldier live in workshop. Barracks is empty. I think is wrong.
And i try hire the byzant soldier, he dissapear after hiring from visibility. How i can dismiss it man?
I've also noticed that bug with some Byzantine villagers ending up in the wrong house. I'm trying to figure it out.
No idea why that Byzantine soldier disappeared however.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
From what I've experienced, the "Builder" bug happens when they're building the foundation for any structure and are shunted off the programmed path by blocks and other barriers.
To: EVERYONE ELSE
If you're still having the "Builder" bug with the latest version, use a fishing rod to 'lure' the builder back towards the foundation. There's a good chance (86% of the time) that the builder will return to construction. for the other 14% of the time, keep pulling them towards the foundation until they resume building.
Hope this helps somewhat.
Rollback Post to RevisionRollBack
You know that guy that no one wants to be, but progress wont continue without him? Yeah, that's usually me.
From what I've experienced, the "Builder" bug happens when they're building the foundation for any structure and are shunted off the programmed path by blocks and other barriers.
Yeah, that's indeed what it looks like. Weird thing is, I fixed a bug that caused this behaviour in 4.1.2 and since then I haven't seen it happen again. Looks like there's at least one other thing causing it.
On an other topic:
For people getting the "Exception ticking world entities" exception:
Like this one:
2013-02-02 17:28:02 [INFO] [STDERR] net.minecraft.util.ReportedException: Exception ticking world entities
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:685)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:598)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:123)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-02-02 17:28:02 [INFO] [STDERR] Caused by: java.util.ConcurrentModificationException
2013-02-02 17:28:02 [INFO] [STDERR] at java.util.AbstractList$Itr.checkForComodification(AbstractList.java:372)
2013-02-02 17:28:02 [INFO] [STDERR] at java.util.AbstractList$Itr.next(AbstractList.java:343)
2013-02-02 17:28:02 [INFO] [STDERR] at java.util.AbstractCollection.removeAll(AbstractCollection.java:336)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.world.World.updateEntities(World.java:2058)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:514)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:679)
2013-02-02 17:28:02 [INFO] [STDERR] ... 4 more
Did you ever notice a pattern to it? I got one right when clicking on the map panel, might have been a coincidence but I doubt it. Any feedback on actions or events just around the crash might help pinpoint it down.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
You really need to change it so at least the block/item config files are generated in the config folder forge creates. I'm getting tired of having to change the id's every time I add a new mod instead of just deleting the config folder.
Did you ever notice a pattern to it? I got one right when clicking on the map panel, might have been a coincidence but I doubt it. Any feedback on actions or events just around the crash might help pinpoint it down.
It generally was happening around a high-level and big village for me. On my original play it would happen in my pretty well-built Norman town if I was spending time close enough for it to be "active" (and as my main house was *RIGHT* on the edge of it . . . this was often).
Note,my main base was also a farm where I had around 50 blocks of wheat, two melon/pumpkin fields, and often grew around 12 oak trees. Add in the chicken coop for a note. So, there was a lot going on apparently
The message telling you what version of Millenaire you have that appears when you first start up the game says Millenaire version 4.1.0 is installed, even though the version I am using is 4.1.2. I have re-downloaded and installed the new files a few times and get the same result each time. Could just be an error in the message, or version 4.1.0 files may have been put into 4.1.2 and uploaded by mistake.
The message telling you what version of Millenaire you have that appears when you first start up the game says Millenaire version 4.1.0 is installed, even though the version I am using is 4.1.2. I have re-downloaded and installed the new files a few times and get the same result each time. Could just be an error in the message, or version 4.1.0 files may have been put into 4.1.2 and uploaded by mistake.
Bugs go on the Bug Reports page, I already reported that though.
Hey, i'm having an annoying issue. I can't sell anything to villagers, at all. im on (Millenaire lastest version) (Forge 518(latest))(also tried on forge 515) Im using the feed the beast launcher, with my own forge version, and of course adding in millenaire myself, only conflicts id wise was with twilight forest, so i changed twilights id's and left millenaires at default, yet i still cant sell.
4.1.0 02-02-2013 20:53:46 Tried creating InvItem with null id: 0
4.1.0 02-02-2013 20:53:46 java.lang.Exception
at org.millenaire.common.MillVillager$InvItem.<init>(MillVillager.java:83)
at org.millenaire.common.VillagerRecord.read(VillagerRecord.java:86)
at org.millenaire.common.Building.readFromNBT(Building.java:4520)
at org.millenaire.common.Building.<init>(Building.java:584)
at org.millenaire.common.MillWorld.loadBuildings(MillWorld.java:378)
at org.millenaire.common.MillWorld.loadData(MillWorld.java:406)
at org.millenaire.common.forge.MillEventController.worldLoaded(MillEventController.java:59)
at net.minecraftforge.event.ASMEventHandler_147_MillEventController_worldLoaded_Load.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at bdz.a(IntegratedServer.java:79)
at bdz.c(IntegratedServer.java:101)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
[edit] btw i don't know why the log is saying 4.1.0 but im using millenaire 4.1.2
[Second edit] Just tried again and got a different error this time, ive been having issues apparently, with other code chicken mods so ive tried disabling them all, however if i totally disable code chicken core minecraft wont work.
java.lang.NullPointerException
at codechicken.nei.LayoutManager.onMouseClicked(LayoutManager.java:105)
at codechicken.nei.forge.GuiContainerManager.mouseClicked(GuiContainerManager.java:467)
at avf.a(GuiContainer.java:419)
at aul.d(SourceFile:127)
at avf.d(GuiContainer.java:722)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
I run FTB too with Millenaire, but FTB comes with Forge already, just use the Forge in it.
I've got a Norman village that seems to be stuck 'Under Attack' from a nearby Hindi village. All of the Sudi villages soldiers that attacked were killed, but the Normans are all staying inside the main building. I'm using Millenaire 4.1.2 with the newest forge.
Also one of my myan villages seems to have an easily confused builder, just like what a large number of other people are saying.
Edit: The hindi village did another raid, this time when all of the hindi soldiers were killed, the norman village went back to normal.
The Hindi village has stopped upgrading because they don't have the statue that they need to complete their work, are they supposed to get that item from another hindi village?
He doesn't have a blocked path or anything (at least it doesn't seem that way). I've pushed him around a bit but he just stands there.
Edit: Millenaire 4.1.2, Forge 6.5.0.489.
Can you go in your saved game folder, then inside millenaire, then look inside lonebuildings.txt and see if you have any line that mentions sadhutree? If you do go to the coords listed. If you don't then you've had bad luck and it hasn't generated yet.
He only generates in "normal" forests BTW, not pine ones.
To anyone still having that bug: is it happening when the builder is supposed to make the fondations (all the dirt) or the building itself?
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Just relog for it to work.
Bumped into many villages on the way.
Pictures:
All the villages (when pressing "V"). Most of them were norman villages with wooden castles as their base
Where i found the sadhu (yes, in the jungle)
Delete ze windows folder
For me, he's attempting to build a stone mine. Since that has a big pit in the ground, I'm guessing that he's stuck trying to dig that.
It's definitely not the building itself - he hasn't even started.
I hadn't tried re-logging, will do that and report back.
Edit: Okay re-logging didn't help, but I can report that the builder is armed with a shovel, so it looks like he's trying to dig!
And i try hire the byzant soldier, he dissapear after hiring from visibility. How i can dismiss it man?
Normally they shouldn't require coloured wool any more, just white one. Are they still showing a lack of light blue wool in your panels?
Ok, that matches what I've seen. Is he moving around (jerking around a bit) or absolutely static? And he is far from the building site, not standing still next to it?
I've also noticed that bug with some Byzantine villagers ending up in the wrong house. I'm trying to figure it out.
No idea why that Byzantine soldier disappeared however.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
From what I've experienced, the "Builder" bug happens when they're building the foundation for any structure and are shunted off the programmed path by blocks and other barriers.
To: EVERYONE ELSE
If you're still having the "Builder" bug with the latest version, use a fishing rod to 'lure' the builder back towards the foundation. There's a good chance (86% of the time) that the builder will return to construction. for the other 14% of the time, keep pulling them towards the foundation until they resume building.
Hope this helps somewhat.
Thanks. Should be fixed.
Yeah, that's indeed what it looks like. Weird thing is, I fixed a bug that caused this behaviour in 4.1.2 and since then I haven't seen it happen again. Looks like there's at least one other thing causing it.
On an other topic:
For people getting the "Exception ticking world entities" exception:
Like this one:
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:685)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:598)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:123)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-02-02 17:28:02 [INFO] [STDERR] Caused by: java.util.ConcurrentModificationException
2013-02-02 17:28:02 [INFO] [STDERR] at java.util.AbstractList$Itr.checkForComodification(AbstractList.java:372)
2013-02-02 17:28:02 [INFO] [STDERR] at java.util.AbstractList$Itr.next(AbstractList.java:343)
2013-02-02 17:28:02 [INFO] [STDERR] at java.util.AbstractCollection.removeAll(AbstractCollection.java:336)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.world.World.updateEntities(World.java:2058)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:514)
2013-02-02 17:28:02 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:679)
2013-02-02 17:28:02 [INFO] [STDERR] ... 4 more
Did you ever notice a pattern to it? I got one right when clicking on the map panel, might have been a coincidence but I doubt it. Any feedback on actions or events just around the crash might help pinpoint it down.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
It generally was happening around a high-level and big village for me. On my original play it would happen in my pretty well-built Norman town if I was spending time close enough for it to be "active" (and as my main house was *RIGHT* on the edge of it . . . this was often).
Note,my main base was also a farm where I had around 50 blocks of wheat, two melon/pumpkin fields, and often grew around 12 oak trees. Add in the chicken coop for a note. So, there was a lot going on apparently
Then you can try everything but that then.
Bugs go on the Bug Reports page, I already reported that though.
I run FTB too with Millenaire, but FTB comes with Forge already, just use the Forge in it.
player.me/felinoel
Also one of my myan villages seems to have an easily confused builder, just like what a large number of other people are saying.
Edit: The hindi village did another raid, this time when all of the hindi soldiers were killed, the norman village went back to normal.
The Hindi village has stopped upgrading because they don't have the statue that they need to complete their work, are they supposed to get that item from another hindi village?
other than that, maybe you could add 21st century U.S as a culture