Have you tried staying awake all night? That's when the kids grow up. There also needs to be a free building for them to move into. (edit: I saw that you said they were only living in 2 of the 8 buildings, sorry.)
Unless you've found Neverland
Of the hundreds of days that have gone by already, I've slept in a bed maybe twice. I'd usually gather materials for the town at night. So it seems I really HAVE found Neverland.
Problem hasn't been solved, but I'm deleting the world and starting a new one. I had a little uneducated fun with Ender Crystals and made some portals in places I didn't want them to be and now I don't know how to remove them.. Plus, the whole town thing is bothering me and I had some world generation issues. Turns out the battle towers are too close now. I can stand from any battle tower, spin around, and see a battle tower I have not visited yet, on Normal render distance.. Plus, there's the whole bug with Better Dungeons that caused these 3x3 tunnels to pop up underground everywhere. I'd still like a solution to the problem in case it arises again, but it doesn't seem like anything I have done so far has worked. I'm thinking about chalking this up as a world generation issue causing the village to spawn too few houses when it spawned.
Ok, looked a couple of pages back for a solution to this issue and can't find it here or on the FAQ.
Basically, my builder seems to start striking after 1-2 buildings are built in a village. The signs all say the building is in construction, the builder clears the land for the build site... then camps the town centre all day, every day, refusing to move and walking back every time he's pushed away. I've waited for around 20 days to see if it's just the underground component of the building being built, but literally nothing has been done. Is there a known fix for this?
I'm currently running Chococraft, Mo'Creatures and Millienaire, along with their prerequisites.
Unrelated: Village relations also seem to be seperate for online and offline players. I know this is probably an issue on Mojang's side of things, but on the offside someone knows a way to get around/fix it I thought I'd mention it.
I know an easy fix for your "striking builder". Push him towards the build area. It may take a few tries as he will resist but he will eventually go back to work. I had the same issue with one of my byzantine builders.
Seems to be serious multithreading issues left from when it was a single-player mod :/
Something like that, I'd say. And if it is a threading issue, it could well be why some of us see it within minutes, while others never see it at all... It would vary a lot between different hardware and OSes.
I might try running a server on a single CPU Windows virtual machine later in the week to see if it makes a difference.
hi.
Have problem with byzantine:
In my byzant village (chorio emporicus) there are two miners and their wives and with the clay in his career, there is a workshop with the master and his wife, but the byzant tiles still do not produce (. In miners chests only sand and boulders, no clay. On warehouses chests too no clay.
Any way for this problem?
Hay the latest glitch is an infinite block loop. I'm selling them blocks but it's giving them back to me as well. So they get the blocks, I get the blocks back and money. It caps at 111 blocks and then you have to set them in the inventory and you can sell again to get another 111.
I know an easy fix for your "striking builder". Push him towards the build area. It may take a few tries as he will resist but he will eventually go back to work. I had the same issue with one of my byzantine builders.
I can confirm that this seems to work, but it takes a while of him/her walking around in circles/jumping around before doing anything.
Well...partially, the Tsuribori (Fish Pond) He built consists of 4 planks, a chest and a blank sign...and the 4 boundary signs around it are still there.
I am not sure if it's not done building or something, but the fishing npc has arrived and the builder has moved onto the next building.
Hay the latest glitch is an infinite block loop. I'm selling them blocks but it's giving them back to me as well. So they get the blocks, I get the blocks back and money. It caps at 111 blocks and then you have to set them in the inventory and you can sell again to get another 111.
That happens when you have Too Many Items. It doesn't do that if you turn it off (default key is 'o').
Rollback Post to RevisionRollBack
May the Force be with you. Unless you're a troll, in which case, may the farce be with you.
you can edit the config to prevent the villagers from breaking certen types of blocks. also, they wont break manufactured blocks, so just put wood planks around your building and alls well.
Are you talking about the forbidden blocks in the config file? Because I specifically specified block id 4 (cobblestone) in that list, and I came across a village that had a house that was cut right into one of my cobblestone structures (all the way up to the highest y coordinate). Unless it just generated like that, but even then, why are they allowed to generate into player-made structures like that.
Is possible to set path on villagers? I mean if I can set tome point on map, that they will use as paths. Because they stack on fences and they are moving like idiots the most times. This is a good thing to be added if it is not possible. This way we can make roads that the villagers will use to move along the village.
That is a good suggestion, go put it on the Suggestions page.
Also I wanted to ask if there is a way to make guard or warrior villagers (like guards, bandits etc) equip real armor, or change their inventory, inside or outside the game.
Thanks
Millenaire villages only equip the weapons, armor, and tools of their culture.
Nevermind, I installed only TooManyItems, Forge and this mod. It worked well without Modloader.
Now I have another question: I started a survival world in a pretty large island, and a Millenaire-unique building popped up in the other side of the island. Turns out it isn't a bandit building, but there is only one person living in that building, and I can't seem to be able to trade with him? What's the purpose of those lone houses?
It looks like a tall sandstone tower with glasses. The lowest room has a few chests, the second room has a bed. Which sucks, I want to get a bed so I can skip night.
Lone buildings have various purposes, some are just for decoration, some for bandits, some for trading, and some for quests.
I'm not sure actually, all I know is I'll see a villager walking around in some house, but another player won't see that villager in that house, even though I see him. Once the other player disconnects and reconnects, however, they see the villager in the house like normal.
This was an old bug from way back in the day where the client refuses to see a villager unless you close and reopen the client, I think it is in the FAQ.
Hey there. Don't know if anyone has had this issue on SMP, but NPC's and villages that spawn become visible way later than they should. Most often I get ganked by an NPC who's armed to the teeth before I even see him. Seriously. I start getting attacked and then the sprites pop up. Same for buildings when I get real close to them.
Not throwing any flags in the console. Curious if there's a compatibility issue somewhere someone else has run into.
I thought it might be my spawn rate or something. It's set to 60 ticks, and everything else seems to work fine.
MODS:
Ars Magica
Backpacks
Custom Mob Spawner
Custom Ore Generation
Damage Indicators
Enchanting Plus
ExtraBiomes XL
Lanterns
*Millenaire
Mo Creatures
Tree Feller
Sounds like something is lagging you, though they ARE fast.
I'm so glad to see others report the missing villagers bug. Feilnoel (sp?) was ignoring me, and skeptical of anyone else reporting this issue. Perhaps now he'll listen ...
EDIT: I was under the mistaken impression that Felinoel was a developer. My apologies. I'll check the Millenaire page, and see if this issue has been reported.
First of all, my name is spelled with either the mathematical symbol for function, or a lowercase f.
Secondly, I was definitely not ignoring you.
Thirdly, I am fairly sure there is only one dev.
Ok, looked a couple of pages back for a solution to this issue and can't find it here or on the FAQ.
Basically, my builder seems to start striking after 1-2 buildings are built in a village. The signs all say the building is in construction, the builder clears the land for the build site... then camps the town centre all day, every day, refusing to move and walking back every time he's pushed away. I've waited for around 20 days to see if it's just the underground component of the building being built, but literally nothing has been done. Is there a known fix for this?
I'm currently running Chococraft, Mo'Creatures and Millienaire, along with their prerequisites.
Unrelated: Village relations also seem to be seperate for online and offline players. I know this is probably an issue on Mojang's side of things, but on the offside someone knows a way to get around/fix it I thought I'd mention it.
Known bug, it is being looked into.
You can make sure it is in the current bug reports page if you want.
...well, seeing as its been a day and this has yet to be agnologed as of yet, i'll repost.. oh, and when the only mods i have running are mill, forge (obviously) and CodeChickenCore, the backbone of all the mods chicken makes, it crashes.. I'd reaally like a fix for this, or at least an explanation of whats goin on.. I'm no programer, just a geek playing with mods
I have a request for a feature I think is VERY important: turn off the ability for the villagers to delete other blocks. I repopulated my world with the villages and I found out that the villagers were destroying all of my stuff because some of the villages ended up right next to my structures. This one problem alone has basically ruined this entire mod for me, and a setting like this would be really really nice.
I'm playing with Millenaire on my own and I seem to have a problem in the first town I found. There are six adults, zero teenagers, and seven children. The children won't grow up. The children and four of the adults are living in two of the eight buildings in the village. I don't know what to do. No one works, no one grows up, I just keep supplying them with materials and one woman just builds whatever the project sign says. What do I do? How do I get the kids to grow up and move out?
I have a problem, my village has full supplies, but they aren't building. They got halfway through building something, and for three real time days the builder has just sat there, but it still say's building.
Known bug, it is being looked into.
You can make sure it is in the current bug reports page if you want.
Of the hundreds of days that have gone by already, I've slept in a bed maybe twice. I'd usually gather materials for the town at night. So it seems I really HAVE found Neverland.
Problem hasn't been solved, but I'm deleting the world and starting a new one. I had a little uneducated fun with Ender Crystals and made some portals in places I didn't want them to be and now I don't know how to remove them.. Plus, the whole town thing is bothering me and I had some world generation issues. Turns out the battle towers are too close now. I can stand from any battle tower, spin around, and see a battle tower I have not visited yet, on Normal render distance.. Plus, there's the whole bug with Better Dungeons that caused these 3x3 tunnels to pop up underground everywhere. I'd still like a solution to the problem in case it arises again, but it doesn't seem like anything I have done so far has worked. I'm thinking about chalking this up as a world generation issue causing the village to spawn too few houses when it spawned.
How to fix all quests? They give (for example) 128 XP and 6 rep instead of 128 rep and 6 XP. That's why i always gain a tons of flashing xps around my head every time i finished a quest.
You know the name of it and you didn't check the wiki?
There are currently 2 pages containing anything about the byzantines. The overview and the Culture Page which i VERY recently designed. Nothing on Byzantine Lone Buildings (the Pharos is one) except the list of them on the Byzantine Culture Page currently exists and i am working tirelessly (just look at all i did today) to fix that. The wiki is out of date and needs qutie a bit of work.
Secondly: i do feel kinda left out that there has been no response to my long rant of a few issues a page or 2 back.
I don't currently have the crash report but it's a lot like Gliched broken pastebin link. I remember seeing it before the link became broken. In the crash report it stated commodification exception and lists 'hasharray$' and some other jiberish I can't remember off hand....along with that it also states codechicken.chunkviewer...it's very random. At first I thought it was chicken chunks(keeping millenaire chucks loaded while millenaire tried to freeze them) causing the crash so I removed that and still had the crashing except in the report it skipped codechicken.chunkviewer and still had the same stack trace. Sometimes one can play 30 min to an hr before it crashes....sometimes not even 5. Remove millenaire and everything is fine.
I'm wondering if it could be my server?? It's dedicated with 1280Mb and 2.4Ghz Athlon 64 running on windows xp and java 7.
I'm also wondering what forge the 4.1.1 is built against. I've tried all versions of forge up to build 510(all versions for MC1.4.7 anyway). Is Kinniken using an earlier version of forge(like for 1.4.6?) because millenaire 3.4 ran fine on 1.4.6 and forge 489(I think I had my server running that one...I can't remember exactly.
I'll try and get a crash report posted here. I've seen people having the same problem that I am....so I'm wondering if it just may be a hardware speed issue or if it really is something simple such as multi-threading and something I could just modify in forge. Millenaire isn't open source so I'm very finicky of decompiling it and seeing if I could trace the problem myself and get with "K". If you have direct contact with him and he'd like to at least open that particular part of the source I'd be happy to try and trace down the problem.
Secondly: i do feel kinda left out that there has been no response to my long rant of a few issues a page or 2 back.
Just to let you know, I read it and I'm working on fixing parts of it. I rarely have time to reply in details on the forum, but I read most of what gets posted in the thread.
That mysterious lone building is a lighthouse BTW.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
i went on a quest trying to find the sadhu, and i found 3-in-a-row norman villages in the way, (i was using a map)
I managed to find more than 5 norman villages and 1 mayan village, and then there more villages spawning and "war" was conflicting against the villagers (probably being too close together) and then my list had too much villages, if i were to see the complete list when i press "V" and then "T", I might need to scroll up to find which village.
I have not spawned them in using a staff, just explored. Any way to fix this?
I think i've posted this bug on the wiki but im also posting here to make sure.
Game crashes when interacting with the main village shop and cannot interact with any village signs. Village chieftains interface shows up as blank. Bug seemed to have happened while village was planning raid and temple was being built. Also if I interact with any other shops then it just bugs out my inventory (switching items around, etc.) Village type was hindi and version was qila. Hope this helps! I can provide the crash log if need be.
Of the hundreds of days that have gone by already, I've slept in a bed maybe twice. I'd usually gather materials for the town at night. So it seems I really HAVE found Neverland.
Problem hasn't been solved, but I'm deleting the world and starting a new one. I had a little uneducated fun with Ender Crystals and made some portals in places I didn't want them to be and now I don't know how to remove them.. Plus, the whole town thing is bothering me and I had some world generation issues. Turns out the battle towers are too close now. I can stand from any battle tower, spin around, and see a battle tower I have not visited yet, on Normal render distance.. Plus, there's the whole bug with Better Dungeons that caused these 3x3 tunnels to pop up underground everywhere. I'd still like a solution to the problem in case it arises again, but it doesn't seem like anything I have done so far has worked. I'm thinking about chalking this up as a world generation issue causing the village to spawn too few houses when it spawned.
I know an easy fix for your "striking builder". Push him towards the build area. It may take a few tries as he will resist but he will eventually go back to work. I had the same issue with one of my byzantine builders.
Something like that, I'd say. And if it is a threading issue, it could well be why some of us see it within minutes, while others never see it at all... It would vary a lot between different hardware and OSes.
I might try running a server on a single CPU Windows virtual machine later in the week to see if it makes a difference.
Have problem with byzantine:
In my byzant village (chorio emporicus) there are two miners and their wives and with the clay in his career, there is a workshop with the master and his wife, but the byzant tiles still do not produce (. In miners chests only sand and boulders, no clay. On warehouses chests too no clay.
Any way for this problem?
PS: Thx for mod, it new minecraft for me )
I can confirm that this seems to work, but it takes a while of him/her walking around in circles/jumping around before doing anything.
Well...partially, the Tsuribori (Fish Pond) He built consists of 4 planks, a chest and a blank sign...and the 4 boundary signs around it are still there.
I am not sure if it's not done building or something, but the fishing npc has arrived and the builder has moved onto the next building.
Are you talking about the forbidden blocks in the config file? Because I specifically specified block id 4 (cobblestone) in that list, and I came across a village that had a house that was cut right into one of my cobblestone structures (all the way up to the highest y coordinate). Unless it just generated like that, but even then, why are they allowed to generate into player-made structures like that.
They're also not attacking villagers in my client, so I guess it is normal.
See above, someone explained it there.
That is a good suggestion, go put it on the Suggestions page.
Millenaire villages only equip the weapons, armor, and tools of their culture.
Now you will have to wait longer for them to give birth to a boy.
Lone buildings have various purposes, some are just for decoration, some for bandits, some for trading, and some for quests.
You are changing the weight of each individual village, right?
This was an old bug from way back in the day where the client refuses to see a villager unless you close and reopen the client, I think it is in the FAQ.
There was only like four posts? Give it time.
Sounds like something is lagging you, though they ARE fast.
First of all, my name is spelled with either the mathematical symbol for function, or a lowercase f.
Secondly, I was definitely not ignoring you.
Thirdly, I am fairly sure there is only one dev.
Known bug, it is being looked into.
You can make sure it is in the current bug reports page if you want.
The link is broken.
You know the name of it and you didn't check the wiki?
Put it on the Suggestions page then.
See the FAQ.
Known bug, it is being looked into.
You can make sure it is in the current bug reports page if you want.
See the FAQ.
player.me/felinoel
There are currently 2 pages containing anything about the byzantines. The overview and the Culture Page which i VERY recently designed. Nothing on Byzantine Lone Buildings (the Pharos is one) except the list of them on the Byzantine Culture Page currently exists and i am working tirelessly (just look at all i did today) to fix that. The wiki is out of date and needs qutie a bit of work.
Secondly: i do feel kinda left out that there has been no response to my long rant of a few issues a page or 2 back.
I don't currently have the crash report but it's a lot like Gliched broken pastebin link. I remember seeing it before the link became broken. In the crash report it stated commodification exception and lists 'hasharray$' and some other jiberish I can't remember off hand....along with that it also states codechicken.chunkviewer...it's very random. At first I thought it was chicken chunks(keeping millenaire chucks loaded while millenaire tried to freeze them) causing the crash so I removed that and still had the crashing except in the report it skipped codechicken.chunkviewer and still had the same stack trace. Sometimes one can play 30 min to an hr before it crashes....sometimes not even 5. Remove millenaire and everything is fine.
I'm wondering if it could be my server?? It's dedicated with 1280Mb and 2.4Ghz Athlon 64 running on windows xp and java 7.
I'm also wondering what forge the 4.1.1 is built against. I've tried all versions of forge up to build 510(all versions for MC1.4.7 anyway). Is Kinniken using an earlier version of forge(like for 1.4.6?) because millenaire 3.4 ran fine on 1.4.6 and forge 489(I think I had my server running that one...I can't remember exactly.
I'll try and get a crash report posted here. I've seen people having the same problem that I am....so I'm wondering if it just may be a hardware speed issue or if it really is something simple such as multi-threading and something I could just modify in forge. Millenaire isn't open source so I'm very finicky of decompiling it and seeing if I could trace the problem myself and get with "K". If you have direct contact with him and he'd like to at least open that particular part of the source I'd be happy to try and trace down the problem.
(if not, i close minecraft and wait for a few mins)
Just to let you know, I read it and I'm working on fixing parts of it. I rarely have time to reply in details on the forum, but I read most of what gets posted in the thread.
That mysterious lone building is a lighthouse BTW.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
i went on a quest trying to find the sadhu, and i found 3-in-a-row norman villages in the way, (i was using a map)
I managed to find more than 5 norman villages and 1 mayan village, and then there more villages spawning and "war" was conflicting against the villagers (probably being too close together) and then my list had too much villages, if i were to see the complete list when i press "V" and then "T", I might need to scroll up to find which village.
I have not spawned them in using a staff, just explored. Any way to fix this?
Game crashes when interacting with the main village shop and cannot interact with any village signs. Village chieftains interface shows up as blank. Bug seemed to have happened while village was planning raid and temple was being built. Also if I interact with any other shops then it just bugs out my inventory (switching items around, etc.) Village type was hindi and version was qila. Hope this helps! I can provide the crash log if need be.