Millenaire is not working with ID resolver for me. i saw that there was "theoretical" compatibility. It is causing me to be unable to trade with villagers, trading results in a crash and some of the items available to buy or sell or not visible in their boxes when i pull up the trade dialog. Has a solution to ID resolver compatibility been found yet? is there a way to set up the ID's so it doesn't cause the problem? many ppl including myself need ID resolver to use many of the mods that we play with =/
^^ Back when I was using ID Resolver, I had to up the priority level for Millenaire to the highest so it would load first and keep its settings. I've since quit using it though, so I don't know how the latest version works with it. Imho, if you're using a lot of mods like me (I have around 80), you are better off doing it manually. I use excel to keep track of all the ids that are used so there are no conflicts.
Hey There Fantastic mod even though there's dozens of bugs there's 1 I'm actually going to report Which Crashed my whole Map and prevents my server from launching here's the Crash Report :
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 03/12/12 19:04
Description: Exception in server tick loop
java.lang.NullPointerException
at org.millenaire.common.Building.endRaid(Building.java:1837)
at org.millenaire.common.Building.updateRaid(Building.java:6505)
at org.millenaire.common.Building.updateBackgroundVillage(Building.java:5942)
at org.millenaire.common.MillWorld.updateWorldServer(MillWorld.java:931)
at org.millenaire.common.forge.ServerTickHandler.tickStart(ServerTickHandler.java:41)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:117)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:285)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:576)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Is there a public server that works with this mod?
92slavik, on 30 November 2012 - 04:26 PM, said:
Join my server! running Millenaire server! ip is: 198.154.113.17:25565
40 available slots, and I've seen nobody on.
Not that there's anything wrong with the server... it's just lonely.
Same can be said about my server: hitpointfactory.com
It features Millenaire, Mo' Creatures, Legendary Beasts, and Backpacks, and it is based on the SNES classic ActRaiser.
Also, when I played your server, Millenaire must not have been loaded. Nothing in-game indicated that there were villages or mods implemented.
Hey There Fantastic mod even though there's dozens of bugs there's 1 I'm actually going to report Which Crashed my whole Map and prevents my server from launching here's the Crash Report :
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 03/12/12 19:04
Description: Exception in server tick loop
java.lang.NullPointerException
at org.millenaire.common.Building.endRaid(Building.java:1837)
at org.millenaire.common.Building.updateRaid(Building.java:6505)
at org.millenaire.common.Building.updateBackgroundVillage(Building.java:5942)
at org.millenaire.common.MillWorld.updateWorldServer(MillWorld.java:931)
at org.millenaire.common.forge.ServerTickHandler.tickStart(ServerTickHandler.java:41)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:117)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:285)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:576)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Does anyone have a good seed for a village preferably a myan or Nordic.
Villages generate randomly as terrain is generated so if you load a map several times you can get different villages in the same, or different places. As a general hint, all cultures spawn in plains, Mayan also spawns in Jungles and Swamps. Norman can also spawn on rivers in any biome.
So I deleted my entire minecraft folder and downloaded a new one to see if it helped with the 'Ticking' error that keeps popping up whenever I crash. The only mod in my minecraft folder is Millenaire and I'm only using forge to run it.
I'm still crashing and getting the same error, so it's not optifine or any other mod I had before. The problem is within Millenaire. Hopefully it gets fixed soon because I'm dying to play this without having to constantly delete my saves and starting over.
So I deleted my entire minecraft folder and downloaded a new one to see if it helped with the 'Ticking' error that keeps popping up whenever I crash. The only mod in my minecraft folder is Millenaire and I'm only using forge to run it.
I'm still crashing and getting the same error, so it's not optifine or any other mod I had before. The problem is within Millenaire. Hopefully it gets fixed soon because I'm dying to play this without having to constantly delete my saves and starting over.
Its not Millenaire its Optifine. Try removing it. That's worked for a number of people, including me
Rollback Post to RevisionRollBack
"The designer knows he has achieved perfection not when there is nothing left to add but when there is nothing left to take away" - Antoine de Saint-Exupery
just wondering if this mod is compatable with magic loader as it comes up no mods found. i also tried the loader and it wont recognize my forge or milli download when i show it the path to the downloads
just wondering if this mod is compatable with magic loader as it comes up no mods found. i also tried the loader and it wont recognize my forge or milli download when i show it the path to the downloads
Do you mean Magic Launcher? If so, yes it is, I use it. Put this mod in the Minecraft mods folder per the instructions. It'll show up under External Mods in Magic Launcher
"The designer knows he has achieved perfection not when there is nothing left to add but when there is nothing left to take away" - Antoine de Saint-Exupery
You didn't read my entire post. I deleted everything INCLUDING optifine and it still crashed...so it's not optifine.
I did read it, where I goof'd was in not saying that you may want to double check. Removing optifine absouletely fixed it for me and a bunch of others.
Another thought...make sure forge is on 408 and this mod on 326...and of course the usual of making sure you have the latest version of java and do a force update
Rollback Post to RevisionRollBack
"The designer knows he has achieved perfection not when there is nothing left to add but when there is nothing left to take away" - Antoine de Saint-Exupery
java.util.ConcurrentModificationException
at java.util.HashMap$Haerator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at hz.a(EntityTracker.java:202)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:658)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:590)
at bcb.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fp.run(SourceFile:818)
--- END ERROR REPORT 424e9b59 ----------
Its not Millenaire its Optifine. Try removing it. That's worked for a number of people, including me
Its not optifine ive never had this issue with OptiFine and Millenaire ever. My GF's one didnt have OptiFine installed period i know this as im the one that put it together and it got the Tick error.
I agree with the second bit tho updating forge (current is now 411 as of yesterday my time) and getting current version of this mod to check.
Its not optifine ive never had this issue with OptiFine and Millenaire ever. My GF's one didnt have OptiFine installed period i know this as im the one that put it together and it got the Tick error.
I agree with the second bit tho updating forge (current is now 411 as of yesterday my time) and getting current version of this mod to check.
All I know is with Optifine = ticking world error. Without = fine. I even tested it by toggling Optifine on and off and on and off. Each time it was on the ticking error followed.
Without Optifine it worked fine and the same for some other folks. Now it is possible it was Optifine AND that version of Forge. They've had a history of incompatibility. But I doubt it's Millenaire.
"The designer knows he has achieved perfection not when there is nothing left to add but when there is nothing left to take away" - Antoine de Saint-Exupery
java.util.ConcurrentModificationException
at java.util.HashMap$Haerator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at hz.a(EntityTracker.java:202)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:658)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:590)
at bcb.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fp.run(SourceFile:818)
--- END ERROR REPORT 424e9b59 ----------
Nah, whatever modification that you have that includes a haerator hashmap is crashing it. It also says things about the Minecraft server crashing. I'd recommend going one modification at a time with Millenaire being the first (aside from Minecraft Forge API). You should find the modification crashing it.
Rollback Post to RevisionRollBack
"Democracy is the road to socialism." -Karl Marx "The goal of socialism is communism." -Vladimir Lenin
I think Kinniken needs to optimize the AI. with a small village it's fine. but as more people are born the memory usage climbs greatly. lag also becomes an issue. looking at people their current task jumps rapidly back and forth, which leads me to think the AI is updating to often. average memory usage with 17 or 18 villagers is around 600 mb. minecraft normally only uses 200 mb without mods for me. so millinare is eating up 400 mb. as the village grows the game becomes un playable. love the mod but please optimize the ai, i want to play it badly.
// Shall we play a game?
Time: 03/12/12 19:04
Description: Exception in server tick loop
java.lang.NullPointerException
at org.millenaire.common.Building.endRaid(Building.java:1837)
at org.millenaire.common.Building.updateRaid(Building.java:6505)
at org.millenaire.common.Building.updateBackgroundVillage(Building.java:5942)
at org.millenaire.common.MillWorld.updateWorldServer(MillWorld.java:931)
at org.millenaire.common.forge.ServerTickHandler.tickStart(ServerTickHandler.java:41)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:117)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:285)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:576)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 167555632 bytes (159 MB) / 258932736 bytes (246 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xincgc -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 71
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.407 19 mods loaded, 19 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AsgardShield_Core [AsgardShield] (1.4.5AsgardShield_Core_v1.0.9Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ASAddon_Hallowed [AS Addon- Hallowed] (1.4.5ASAddon_Hallowed_v1.0.3Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ASAddon_NetherEnder [AS Addon- Nether-Ender] (1.4.5ASAddon_NetherEnder_v1.0.3Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.280.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AtomicScience [Atomic Science] (AtomicScience_v0.2.6.93.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ICBM [ICBM] (ICBM_v0.6.3.71.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Millenaire [Millénaire] (millenaire3.2.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SimplyHorses [Simply Horses] (SimplyHorses_1.4.4_pre5.3A.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TheRCMod [The RC Mod] (The-RC-Mod-1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.13.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 20; []
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
MY AMAZING SKIN BY HELLCRAFTJZ!
check the wiki.
Minecraft IGN: TomYaMee
40 available slots, and I've seen nobody on.
Not that there's anything wrong with the server... it's just lonely.
Same can be said about my server: hitpointfactory.com
It features Millenaire, Mo' Creatures, Legendary Beasts, and Backpacks, and it is based on the SNES classic ActRaiser.
Also, when I played your server, Millenaire must not have been loaded. Nothing in-game indicated that there were villages or mods implemented.
PS: Google search "ActRaiser MC," or visit http://www.minecraft...lenaire-server/
_______
l _ _ l WAKE UP!
l _____ l
l_______ l
_______
l () () l
l <> l
l_______ l
TRYS TO SLEEP IN CLASS.
hmm that crash used to only happen on macs or java 1.6. but you have windows 8 with java 1.7. Oh dear.
Villages generate randomly as terrain is generated so if you load a map several times you can get different villages in the same, or different places. As a general hint, all cultures spawn in plains, Mayan also spawns in Jungles and Swamps. Norman can also spawn on rivers in any biome.
Also - Kinniken lives in Paris.
I'm still crashing and getting the same error, so it's not optifine or any other mod I had before. The problem is within Millenaire. Hopefully it gets fixed soon because I'm dying to play this without having to constantly delete my saves and starting over.
Its not Millenaire its Optifine. Try removing it. That's worked for a number of people, including me
Do you mean Magic Launcher? If so, yes it is, I use it. Put this mod in the Minecraft mods folder per the instructions. It'll show up under External Mods in Magic Launcher
You didn't read my entire post. I deleted everything INCLUDING optifine and it still crashed...so it's not optifine.
I did read it, where I goof'd was in not saying that you may want to double check. Removing optifine absouletely fixed it for me and a bunch of others.
Another thought...make sure forge is on 408 and this mod on 326...and of course the usual of making sure you have the latest version of java and do a force update
Generated 12/4/12 6:13 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 146753960 bytes (139 MB) / 667549696 bytes (636 MB) up to 1431699456 bytes (1365 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1536m
- AABB Pool Size: 3313 (185528 bytes; 0 MB) allocated, 3098 (173488 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.18.433 Minecraft Forge 6.0.1.355 Optifine OptiFine_1.4.2_HD_U_A7 21 mods loaded, 21 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
teleportation [Teleportation Stones] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_MoreBows [mod_MoreBows] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ImmibisCore [Immibis Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TubeStuff [TubeStuff] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator Addon EBXL [TreeCapitator Addon EBXL] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_burn [mod_burn] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TNFUltimateToolsForge [UltimateTools] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_WorldStateCheckpoints [WorldStateCheckpoints] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
eplus [Enchanting Plus] (EnchantingPlus-1_4_2-latest.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MrArcane111_Melaphyre [Melaphyre Mod] (melaphyre.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Millenaire [Millénaire] (millenaire3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 782 (43792 bytes; 0 MB) allocated, 589 (32984 bytes; 0 MB) used
- Player Count: 1 / 8; [ih['Undefinedmaster'/378, l='Third Survival', x=2116.19, y=68.00, z=14.15]]
- World Third Survival Entities: 0 total; []
- World Third Survival Players: 0 total; []
- World Third Survival Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.util.ConcurrentModificationException
at java.util.HashMap$Haerator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at hz.a(EntityTracker.java:202)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:658)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:590)
at bcb.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fp.run(SourceFile:818)
--- END ERROR REPORT 424e9b59 ----------
Its not optifine ive never had this issue with OptiFine and Millenaire ever. My GF's one didnt have OptiFine installed period i know this as im the one that put it together and it got the Tick error.
I agree with the second bit tho updating forge (current is now 411 as of yesterday my time) and getting current version of this mod to check.
All I know is with Optifine = ticking world error. Without = fine. I even tested it by toggling Optifine on and off and on and off. Each time it was on the ticking error followed.
Without Optifine it worked fine and the same for some other folks. Now it is possible it was Optifine AND that version of Forge. They've had a history of incompatibility. But I doubt it's Millenaire.
Nah, whatever modification that you have that includes a haerator hashmap is crashing it. It also says things about the Minecraft server crashing. I'd recommend going one modification at a time with Millenaire being the first (aside from Minecraft Forge API). You should find the modification crashing it.
"Democracy is the road to socialism." -Karl Marx
"The goal of socialism is communism." -Vladimir Lenin