Scratch that, still doesn't work. WinRAR won't stop converting the files, and I can't change them back!
Try using 7zip, that should work fine.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
My village is still a ghost town/the villagers are invisible, i can attack them but they dont do anything (i can see their shadows and i hear the sound when i hit them :> )
Is that a 0.1.8 village? Those won't work, even in 0.1.9. They are dead for good.
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
the total layout of the village gets kind of cramped and full since they only mind the distance around a building when they build it. When building another building only the distance that should be around the new building is being thought of not the distance that should be around the first one. Hope you understand what i mean :tongue.gif:.
Actually, normally they shouldn't. The "margin" around buildings is saved, and new buildings are not allowed to infringe on it. Would you by any chance have one of those "double villages" with more than one TH?
Rollback Post to RevisionRollBack
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Getting an odd error in the log file (which is now 4.59mb after just a couple minutes). It spams the following about 8 times per second.
04-04-2011 05:35:54 ERROR: MLTileEntityBuilding : Exception in Villager.onUpdate():
04-04-2011 05:35:54 Exception, printing stack:
04-04-2011 05:35:54 java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 0
at java.util.Vector.get(Unknown Source)
at MLTileEntityBuilding.updateBakerySigns(MLTileEntityBuilding.java:1115)
at MLTileEntityBuilding.updateBakery(MLTileEntityBuilding.java:1101)
at MLTileEntityBuilding.n_(MLTileEntityBuilding.java:1141)
at eb.g(SourceFile:967)
at net.minecraft.client.Minecraft.j(SourceFile:1315)
at net.minecraft.client.Minecraft.run(SourceFile:674)
at java.lang.Thread.run(Unknown Source)
04-04-2011 05:35:54 ERROR: MLTileEntityBuilding : Exception in Villager.onUpdate():
04-04-2011 05:35:54 Exception, printing stack:
04-04-2011 05:35:54 java.lang.ArrayIndexOutOfBoundsException: Array index out of range: 1
at java.util.Vector.get(Unknown Source)
at MLTileEntityBuilding.updateTownHallSigns(MLTileEntityBuilding.java:1281)
at MLTileEntityBuilding.updateTownHall(MLTileEntityBuilding.java:1260)
at MLTileEntityBuilding.n_(MLTileEntityBuilding.java:1139)
at eb.g(SourceFile:967)
at net.minecraft.client.Minecraft.j(SourceFile:1315)
at net.minecraft.client.Minecraft.run(SourceFile:674)
at java.lang.Thread.run(Unknown Source)
I wandered around a bit after finding my first village and soon found a second one about 300m away. I had an error two pop up every couple minutes, but wasn't until I got back to the first village that these errors started spamming like crazy. Also, when I pressed V to try to find the way back to the first village it wasn't showing a name, just telling me distance and direction. It did show a name for the second village though.
Actually, no. I ran away (it was dusk), went to sleep, came back, and the ships were gone.
Alot of trees are missing, though. And now a Goo Goat won't stop killing this one poor Farmer. XD
The way these mods interact is hilarious! Earlier, there was a whole army of Humans+ people in this one house, killing a Lumberjack as he respawned. Spawn campers. XD
Oop! Nevermind! Just found the ships behind my house!
hello again. iv been getting an error it pops up in the chat box, "Error in updateEntity(). Check milenaire.log" it happens when the villagers try to upgrade. im currently running pokeball mod, more creeps and wierdos, and ssp commands. they worked not to long ago on earlier versions so i dont know whats wrong. i dont approve
I'm using the Instahouse mod, which makes a block that turns into a house. The house is made of raw wood. I'm kinda paranoid that the lumberjacks may come and tear my house down...
I have encountered a small problem/bug though. I had a village (0.1.9 version) in the "b" seed world, and I decided to change texture packs (I used Xau's Patcher). After switching texture packs though, I logged back into the game to find that all the villagers and chests had disappeared - my little village was dead. :<
Visit him, and he will be happy. Don't, and a plague of Creepers will rain upon your house.
[URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][B]Take the Magic: The Gathering
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Try using 7zip, that should work fine.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Gotcha. Thanks.
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Is that a 0.1.8 village? Those won't work, even in 0.1.9. They are dead for good.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
Actually, normally they shouldn't. The "margin" around buildings is saved, and new buildings are not allowed to infringe on it. Would you by any chance have one of those "double villages" with more than one TH?
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I wandered around a bit after finding my first village and soon found a second one about 300m away. I had an error two pop up every couple minutes, but wasn't until I got back to the first village that these errors started spamming like crazy. Also, when I pressed V to try to find the way back to the first village it wasn't showing a name, just telling me distance and direction. It did show a name for the second village though.
THANK YOU!!!
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...are those spaceships?
...aw, crap!
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where did you got the minimap?!
They will if I try to shoot them down.
yup.
Actually, no. I ran away (it was dusk), went to sleep, came back, and the ships were gone.
Alot of trees are missing, though. And now a Goo Goat won't stop killing this one poor Farmer. XD
The way these mods interact is hilarious! Earlier, there was a whole army of Humans+ people in this one house, killing a Lumberjack as he respawned. Spawn campers. XD
Oop! Nevermind! Just found the ships behind my house!
Show your support for the best mod ever!
Zan's Minimap. The same modder who made GuiAPI, which several mods use.
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can you give me a link?
i only find the other minimap i think something like coc i dont remeber the name
I'm using the Instahouse mod, which makes a block that turns into a house. The house is made of raw wood. I'm kinda paranoid that the lumberjacks may come and tear my house down...
Will they?
Show your support for the best mod ever!
I have encountered a small problem/bug though. I had a village (0.1.9 version) in the "b" seed world, and I decided to change texture packs (I used Xau's Patcher). After switching texture packs though, I logged back into the game to find that all the villagers and chests had disappeared - my little village was dead. :<
viewtopic.php?f=25&t=97332&p=1456935#ZansMini
There we are!
It took me way too long to find that.
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