Ya love big foot idea :smile.gif: i shall add wearwold to my list i'll make them simlay to wolfs but more aggressive and look bit different :smile.gif:
Love the idea about friendly mods shall add these to my long list xD love the model i'll use it when i start making mobs :biggrin.gif:
I could look into making a beaver hut but for now i'll concentrate on making mobs :biggrin.gif:
Not sure i could tell xD must be nice in canada with lots of wild animals and big forest areas :smile.gif:
Update on mod pack server
*I have fixed the recipes but currently having few server problems again but should have it sorted soon then i'll test to make sure everything works :biggrin.gif:
*I might release a new mod tonight depends how long server takes to fix and to test the mod :smile.gif:
Ah, okay.
Awesome.
I don't get to see any of those wild animals, or nice forests very often, since i live in the city :/.
Also could you add compatibility with your anvil mod , and the Shield mod.
And by compatibility , i mean make them repairable xD.
Haha love the rabid boy scout idea xP might try and get a campcraft team to make complex stuff like this :smile.gif:
I was thinking about it and there should be a bunch of different types :biggrin.gif: . ex: Regular: they just walk around hitting things with their hands. Advanced: Same as regular, but with a new weapon, the sharpened stick, which deals more damage. Crazy: Has more health, and uses a sword. Pyro: Has flint and steel and he randomly walks around setting things on fire. :tongue.gif: (Crazy and pyro would be the rarest.) :smile.gif: :tongue.gif: :biggrin.gif: :laugh.gif:
I was thinking about it and there should be a bunch of different types :biggrin.gif: . ex: Regular: they just walk around hitting things with their hands. Advanced: Same as regular, but with a new weapon, the sharpened stick, which deals more damage. Crazy: Has more health, and uses a sword. Pyro: Has flint and steel and he randomly walks around setting things on fire. :tongue.gif: (Crazy and pyro would be the rarest.) :smile.gif: :tongue.gif: :biggrin.gif: :laugh.gif:
Haha love the idea might try something like this at some point was thinking they all have their own matching tents and scouts uniform :biggrin.gif: first im going to make a jeep then i'll do advanced mobs xP only 3 more exams left then i can relax more on codding :biggrin.gif:
Haha love the idea might try something like this at some point was thinking they all have their own matching tents and scouts uniform :biggrin.gif: first im going to make a jeep then i'll do advanced mobs xP only 3 more exams left then i can relax more on codding :biggrin.gif:
If you're going to do vehicles, take a look at Flan's ww2 vehicle mods. :wink.gif:
but in the SMP does not help ...
sorry for bad english=)
Strange should be working, have you got an error log of the error, i'll have a look at this error shortly currently revising for exam sorry,
I think one of the mods needs to be enabled but not sure which at the moment as i might of missed out an if statement when i added all the hundred of recipes :/.
Strange should be working, have you got an error log of the error, i'll have a look at this error shortly currently revising for exam sorry,
I think one of the mods needs to be enabled but not sure which at the moment as i might of missed out an if statement when i added all the hundred of recipes :/.
realized what was happening. the SSP worked because it was installed IDResolver forg1.2.4_Edition. As soon as I deleted it then here.
Mods loaded: 14
ModLoader 1.0.0
mod_ModLoaderMp 1.0.0
mod_NotEnoughItems 1.0.4
mod_AnimalBike AnimalBikes 1.9.0
mod_AutoSwitch AutoSwitch v1.4.3 for Minecraft 1.0.0
mod_AS_BattleTowers 1.0.0
mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43
mod_BuildCraftCore 2.2.10
mod_BuildCraftBuilders 2.2.10
mod_BuildCraftEnergy 2.2.10
mod_BuildCraftFactory 2.2.10
mod_BuildCraftTransport 2.2.10
mod_zAdditionalPipes Rev31.4
mod_LogisticsPipes 0.1.5 (built with Minecraft 1.0.0, Buildcraft 2.2.11, Forge 1.2.4)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 21c1fa78 --------
Generated 06.01.12 4:47
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_02-ea, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.8.2
OpenGL: ATI Radeon HD 5700 Series version 4.1.11251 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 177 is already occupied by BlockFabricDoor@79a53d when adding BlockFabricDoor@4f8595
at yy.<init>(Block.java:212)
at uc.<init>(BlockDoor.java:19)
at BlockFabricDoor.<init>(BlockFabricDoor.java:12)
at mod_CampPack.<init>(mod_CampPack.java:569)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d34e6852 ----------
hope for further development of the mod for smp, and perhaps compatibility with other mods or even cooperation. For example a tent for an electron from the stove ic2 =)))
Thank you for smp. been waiting for 1.0.0 :smile.gif:
realized what was happening. the SSP worked because it was installed IDResolver forg1.2.4_Edition. As soon as I deleted it then here.
Mods loaded: 14
ModLoader 1.0.0
mod_ModLoaderMp 1.0.0
mod_NotEnoughItems 1.0.4
mod_AnimalBike AnimalBikes 1.9.0
mod_AutoSwitch AutoSwitch v1.4.3 for Minecraft 1.0.0
mod_AS_BattleTowers 1.0.0
mod_BCIC2Crossover 1.14 for MC 1.0, BC 2.2.11, IC2 1.43
mod_BuildCraftCore 2.2.10
mod_BuildCraftBuilders 2.2.10
mod_BuildCraftEnergy 2.2.10
mod_BuildCraftFactory 2.2.10
mod_BuildCraftTransport 2.2.10
mod_zAdditionalPipes Rev31.4
mod_LogisticsPipes 0.1.5 (built with Minecraft 1.0.0, Buildcraft 2.2.11, Forge 1.2.4)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 21c1fa78 --------
Generated 06.01.12 4:47
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_02-ea, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.8.2
OpenGL: ATI Radeon HD 5700 Series version 4.1.11251 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 177 is already occupied by BlockFabricDoor@79a53d when adding BlockFabricDoor@4f8595
at yy.<init>(Block.java:212)
at uc.<init>(BlockDoor.java:19)
at BlockFabricDoor.<init>(BlockFabricDoor.java:12)
at mod_CampPack.<init>(mod_CampPack.java:569)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1293)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d34e6852 ----------
hope for further development of the mod for smp, and perhaps compatibility with other mods or even cooperation. For example a tent for an electron from the stove ic2 =)))
Thank you for smp. been waiting for 1.0.0 :smile.gif:
The reason your minecraft has crashed one of the doors in the mod pack are using the same block ids, so simply go into the mods folder in .minecraft open the CampCraft folder then ModPack.Properties and simple changed the door block ids to something else that isn't already being used.
At the moment im just trying to add more features to campcraft, im adding mod support for the anvil and should have few mods working with it :smile.gif:
CampCraft ModPack SMP update 0.3 :smile.gif:
*Fixed recipes so you can know craft colourful Tents.
*Fixed meta data server so when you place colourful tent it doesn't change back to jungle.
*Fixed Lanterns so when you place meta data lanten it doesn't change back to normal Lantern.
*Fixed Fabric Block so when you place the block doesn't change back to jungle fabric.
CampCraft Food Mod Information Almost finished just need to add few more things:
*Texture for coco plants, will use one of the other textures as i think mojang are adding coco trees soon :biggrin.gif:
*Recipes
*Camp Fire Recipes
*Add properties code
*Alter the amount each food heals
*Add option to feed wolfs sausages and bacon
*Add Particle and smoke particles to camp fire
Will be released tonight if i finish everything before certain time or end of next week got exam on tuesday so will be busy revising shortly :/
I know this might grate on you, but I REALLY, REALLY wish you could make a tent that saved what you put in it when you packed and unpacked it. I used this mod for a long time, and it was always very annoying having to reconstruct my own tent every time I put up the default one. I also like replacing tent blocks with pistons and stuff for cool entrance/exits/traps, and it would be really cool if you could save that too. Perhaps when you first set the tent down, it would unpack like the default tent, and from there when you packed it up it would just pick up whatever blocks were within a certain distance from it.
I know this might grate on you, but I REALLY, REALLY wish you could make a tent that saved what you put in it when you packed and unpacked it. I used this mod for a long time, and it was always very annoying having to reconstruct my own tent every time I put up the default one. I also like replacing tent blocks with pistons and stuff for cool entrance/exits/traps, and it would be really cool if you could save that too. Perhaps when you first set the tent down, it would unpack like the default tent, and from there when you packed it up it would just pick up whatever blocks were within a certain distance from it.
Just a suggestion!
Ehhemm... *polite coughing* You do realize if the tent saves all surrounding blocks, you're going to pick up the ground, and/or the tree or anything within the area? :tongue.gif:
I keep getting this error here [SEVERE] Unexpected exception
java.lang.NoSuchFieldError: populatorWalledCity
at xo.a(ChunkProviderGenerate.java:452)
at kw.a(ChunkProviderServer.java:175)
at le.a(Chunk.java:885)
at kw.c(ChunkProviderServer.java:89)
at al.<init>(PlayerInstance.java:43)
at wi.a(SourceFile:184)
at wi.a(SourceFile:250)
at hv.c(SourceFile:102)
at gq.b(NetLoginHandler.java:130)
at gq.a(NetLoginHandler.java:106)
at nl.a(SourceFile:59)
at oo.b(SourceFile:272)
at gq.a(NetLoginHandler.java:59)
at ep.a(SourceFile:94)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:451)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:353)
at cu.run(SourceFile:457)
2012-01-12 01:30:27 [INFO] Stopping server
2012-01-12 01:30:27 [INFO] Saving chunks
2012-01-12 01:30:28 [INFO] Saving chunks
2012-01-12 01:30:28 [INFO] Saving chunks
And I am playing smp, yes.
http://www.minecraftforum.net/topic/171188-v10formivores-mods-city-wall-road-generators/ is installed. It'll play for a few minutes, but eventually give me this error. And the first time I put these mods together, only one chunk was loaded, and I could fall into the void. And after the second time I loaded it after that, I could find multiple world holes I could actually fall into.
I know it's only these two mods (yours) and Formivore's mods, I tried changing the install order, but I get the same result.
Now, I know I could just, not install the mod, but before I give up, is there anything I can do?
I know this might grate on you, but I REALLY, REALLY wish you could make a tent that saved what you put in it when you packed and unpacked it. I used this mod for a long time, and it was always very annoying having to reconstruct my own tent every time I put up the default one. I also like replacing tent blocks with pistons and stuff for cool entrance/exits/traps, and it would be really cool if you could save that too. Perhaps when you first set the tent down, it would unpack like the default tent, and from there when you packed it up it would just pick up whatever blocks were within a certain distance from it.
Just a suggestion!
It's good idea, I have tried to do this a few times but like what dethisneer has said will save surrounding blocks, only suggestion i can think of is to not unpack the tent once you add your own improvements sorry,
another idea is you could make different tents with pistons and other things send me the pictures and i could made a new tent block with pistons or something a long those lines :smile.gif:
Your going to replace me (o)_(o).....HE TOOK MA JOB! jk good to know i hae just being doing lovely GCSE's which is soooo much fun
I could never replace you CrazedBrit :smile.gif: i was going to make templetes wish might make it easier for you :smile.gif: I also have a few item texture if your intrested in drawing more amazing textures :biggrin.gif:
I keep getting this error here [SEVERE] Unexpected exception
java.lang.NoSuchFieldError: populatorWalledCity
at xo.a(ChunkProviderGenerate.java:452)
at kw.a(ChunkProviderServer.java:175)
at le.a(Chunk.java:885)
at kw.c(ChunkProviderServer.java:89)
at al.<init>(PlayerInstance.java:43)
at wi.a(SourceFile:184)
at wi.a(SourceFile:250)
at hv.c(SourceFile:102)
at gq.b(NetLoginHandler.java:130)
at gq.a(NetLoginHandler.java:106)
at nl.a(SourceFile:59)
at oo.b(SourceFile:272)
at gq.a(NetLoginHandler.java:59)
at ep.a(SourceFile:94)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:451)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:353)
at cu.run(SourceFile:457)
2012-01-12 01:30:27 [INFO] Stopping server
2012-01-12 01:30:27 [INFO] Saving chunks
2012-01-12 01:30:28 [INFO] Saving chunks
2012-01-12 01:30:28 [INFO] Saving chunks
And I am playing smp, yes.
http://www.minecraftforum.net/topic/171188-v10formivores-mods-city-wall-road-generators/ is installed. It'll play for a few minutes, but eventually give me this error. And the first time I put these mods together, only one chunk was loaded, and I could fall into the void. And after the second time I loaded it after that, I could find multiple world holes I could actually fall into.
I know it's only these two mods (yours) and Formivore's mods, I tried changing the install order, but I get the same result.
Now, I know I could just, not install the mod, but before I give up, is there anything I can do?
Im not 100% sure on the error but seems like theres generation problem which i don't think my mod is causing this error as i don't add any code to the generation code
also your error is to do with another mod as it can't find a file called "populatorWalledCity"
Only thing i can think of is to reinstalled formivore mod and see if it works then :smile.gif:
Hope that helps
CampCraft info
I was going to finish foods today and improve lanterns but I've been hit with 3 exams and assignment due next week so im unable to do any more coding for tiny bit, but shouldn't be to long to wait :smile.gif:
Oh, boy, I'm dieing for a 1.1 update. *Hint Hint* ( I know it's hard to update to a new version, just saying.)
I love this mod so much!
A suggestion for a camp fire: maybe it could be made like this:
/ /
[] []
/ being a stick and [] being a plank. it could cook your food and provide light? It shouldn't be able to smelt ores though, that wouldn't be right. Oh, and you could fuel it with logs. :biggrin.gif:
Oh, boy, I'm dieing for a 1.1 update. *Hint Hint* ( I know it's hard to update to a new version, just saying.)
I love this mod so much!
A suggestion for a camp fire: maybe it could be made like this:
/ /
[] []
/ being a stick and [] being a plank. it could cook your food and provide light? It shouldn't be able to smelt ores though, that wouldn't be right. Oh, and you could fuel it with logs. :biggrin.gif:
Don't worry will be 1.1 soon :smile.gif: just relised minecraft had been updated xP and mcp and forge is update so not much waiting for me to do xD It's very easy to update mods if you now what to do using mcp :smile.gif: I will start updating mods tomorrow night or thursday got two exams tomorrow so bit busy revising tonight
Aww thank you :smile.gif:
Well im going to use half your recipe also need iron bars for the grill i added for cooking effect.
So far it can only cook faw food/ drinks trying to add two input slots for secondary items like hot chocolate require mug and coco bean.
Don't worry will be 1.1 soon :smile.gif: just relised minecraft had been updated xP and mcp and forge is update so not much waiting for me to do xD It's very easy to update mods if you now what to do using mcp :smile.gif: I will start updating mods tomorrow night or thursday got two exams tomorrow so bit busy revising tonight
Aww thank you :smile.gif:
Well im going to use half your recipe also need iron bars for the grill i added for cooking effect.
So far it can only cook faw food/ drinks trying to add two input slots for secondary items like hot chocolate require mug and coco bean.
P.S the cake isn't a lie xP
Awesome. :biggrin.gif: A grill sounds awesome!
Also, I know the cake ain't a lie, I've played both Portals at least 500 times. :ohmy.gif: This has got to be my FAVORITE mod ever.
Sidenote: what's MCP? I have a couple mod ideas and don't know how to get started... (off topic, i know)
I will start updating mods tomorrow night or thursday got two exams tomorrow so bit busy revising tonight
Don't worry, dude, we can be patient. You focus on those exams and whatever else you need to do, we'll still be here when you get back to your mods. :smile.gif:
Sidenote: what's MCP? I have a couple mod ideas and don't know how to get started... (off topic, i know)
MCP is Minecraft Coder Pack. It's basically a development pack for Minecraft mods and whatnot. You do have to have the Java development kit installed, though, to use it. If I remember right, it works with JDK 6, but not JDK 7.
Ah, okay.
Awesome.
I don't get to see any of those wild animals, or nice forests very often, since i live in the city :/.
Also could you add compatibility with your anvil mod , and the Shield mod.
And by compatibility , i mean make them repairable xD.
I was thinking about it and there should be a bunch of different types :biggrin.gif: . ex: Regular: they just walk around hitting things with their hands. Advanced: Same as regular, but with a new weapon, the sharpened stick, which deals more damage. Crazy: Has more health, and uses a sword. Pyro: Has flint and steel and he randomly walks around setting things on fire. :tongue.gif: (Crazy and pyro would be the rarest.) :smile.gif: :tongue.gif: :biggrin.gif: :laugh.gif:
Haha love the idea might try something like this at some point was thinking they all have their own matching tents and scouts uniform :biggrin.gif: first im going to make a jeep then i'll do advanced mobs xP only 3 more exams left then i can relax more on codding :biggrin.gif:
mods in ssp
sorry for bad english=)
Sorry for bad English
If you're going to do vehicles, take a look at Flan's ww2 vehicle mods. :wink.gif:
Strange should be working, have you got an error log of the error, i'll have a look at this error shortly currently revising for exam sorry,
I think one of the mods needs to be enabled but not sure which at the moment as i might of missed out an if statement when i added all the hundred of recipes :/.
realized what was happening. the SSP worked because it was installed IDResolver forg1.2.4_Edition. As soon as I deleted it then here.
Thank you for smp. been waiting for 1.0.0 :smile.gif:
Sorry for bad English
The reason your minecraft has crashed one of the doors in the mod pack are using the same block ids, so simply go into the mods folder in .minecraft open the CampCraft folder then ModPack.Properties and simple changed the door block ids to something else that isn't already being used.
At the moment im just trying to add more features to campcraft, im adding mod support for the anvil and should have few mods working with it :smile.gif:
*Fixed recipes so you can know craft colourful Tents.
*Fixed meta data server so when you place colourful tent it doesn't change back to jungle.
*Fixed Lanterns so when you place meta data lanten it doesn't change back to normal Lantern.
*Fixed Fabric Block so when you place the block doesn't change back to jungle fabric.
Link
CampCraft ModPack SMP update 0.3
Almost finished just need to add few more things:
*Texture for coco plants, will use one of the other textures as i think mojang are adding coco trees soon :biggrin.gif:
*Recipes
*Camp Fire Recipes
*Add properties code
*Alter the amount each food heals
*Add option to feed wolfs sausages and bacon
*Add Particle and smoke particles to camp fire
Will be released tonight if i finish everything before certain time or end of next week got exam on tuesday so will be busy revising shortly :/
Just a suggestion!
Ehhemm... *polite coughing* You do realize if the tent saves all surrounding blocks, you're going to pick up the ground, and/or the tree or anything within the area? :tongue.gif:
java.lang.NoSuchFieldError: populatorWalledCity
at xo.a(ChunkProviderGenerate.java:452)
at kw.a(ChunkProviderServer.java:175)
at le.a(Chunk.java:885)
at kw.c(ChunkProviderServer.java:89)
at al.<init>(PlayerInstance.java:43)
at wi.a(SourceFile:184)
at wi.a(SourceFile:250)
at hv.c(SourceFile:102)
at gq.b(NetLoginHandler.java:130)
at gq.a(NetLoginHandler.java:106)
at nl.a(SourceFile:59)
at oo.b(SourceFile:272)
at gq.a(NetLoginHandler.java:59)
at ep.a(SourceFile:94)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:451)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:353)
at cu.run(SourceFile:457)
2012-01-12 01:30:27 [INFO] Stopping server
2012-01-12 01:30:27 [INFO] Saving chunks
2012-01-12 01:30:28 [INFO] Saving chunks
2012-01-12 01:30:28 [INFO] Saving chunks
And I am playing smp, yes.
http://www.minecraftforum.net/topic/171188-v10formivores-mods-city-wall-road-generators/ is installed. It'll play for a few minutes, but eventually give me this error. And the first time I put these mods together, only one chunk was loaded, and I could fall into the void. And after the second time I loaded it after that, I could find multiple world holes I could actually fall into.
I know it's only these two mods (yours) and Formivore's mods, I tried changing the install order, but I get the same result.
Now, I know I could just, not install the mod, but before I give up, is there anything I can do?
It's good idea, I have tried to do this a few times but like what dethisneer has said will save surrounding blocks, only suggestion i can think of is to not unpack the tent once you add your own improvements sorry,
another idea is you could make different tents with pistons and other things send me the pictures and i could made a new tent block with pistons or something a long those lines :smile.gif:
I could never replace you CrazedBrit :smile.gif: i was going to make templetes wish might make it easier for you :smile.gif: I also have a few item texture if your intrested in drawing more amazing textures :biggrin.gif:
Not played bloody roar but similar to wear rabbit in walice and gromit :smile.gif:
Im not 100% sure on the error but seems like theres generation problem which i don't think my mod is causing this error as i don't add any code to the generation code
also your error is to do with another mod as it can't find a file called "populatorWalledCity"
Only thing i can think of is to reinstalled formivore mod and see if it works then :smile.gif:
Hope that helps
CampCraft info
I was going to finish foods today and improve lanterns but I've been hit with 3 exams and assignment due next week so im unable to do any more coding for tiny bit, but shouldn't be to long to wait :smile.gif:
Thank you :smile.gif: It only works on smp server sorry, i am looking into bukkit servers but not at the moment just to busy with college :/
Thanks man :biggrin.gif:
I love this mod so much!
A suggestion for a camp fire: maybe it could be made like this:
/ /
[] []
/ being a stick and [] being a plank. it could cook your food and provide light? It shouldn't be able to smelt ores though, that wouldn't be right. Oh, and you could fuel it with logs. :biggrin.gif:
Don't worry will be 1.1 soon :smile.gif: just relised minecraft had been updated xP and mcp and forge is update so not much waiting for me to do xD It's very easy to update mods if you now what to do using mcp :smile.gif: I will start updating mods tomorrow night or thursday got two exams tomorrow so bit busy revising tonight
Aww thank you :smile.gif:
Well im going to use half your recipe also need iron bars for the grill i added for cooking effect.
So far it can only cook faw food/ drinks trying to add two input slots for secondary items like hot chocolate require mug and coco bean.
P.S the cake isn't a lie xP
Awesome. :biggrin.gif: A grill sounds awesome!
Also, I know the cake ain't a lie, I've played both Portals at least 500 times. :ohmy.gif: This has got to be my FAVORITE mod ever.
Sidenote: what's MCP? I have a couple mod ideas and don't know how to get started... (off topic, i know)
Don't worry, dude, we can be patient. You focus on those exams and whatever else you need to do, we'll still be here when you get back to your mods. :smile.gif:
MCP is Minecraft Coder Pack. It's basically a development pack for Minecraft mods and whatnot. You do have to have the Java development kit installed, though, to use it. If I remember right, it works with JDK 6, but not JDK 7.