So, I place two portals, nothing strange there. Then, when I re-place a portal, the other one turns grey. If I place the grey one, the third portal turns grey! All I have installed is Gravity Gun, Portal Gun, and bau5's Project Bench, which I doubt would break anything. How do I fix this?
Quick update: Tried it in a new world. It only happened when I visited the Nether [through the portal block] in a world. Update-2: It actually only happens when you break a nether portal. To fix it, build a new one.
Never mind, that didn't help.
So, I place two portals, nothing strange there. Then, when I re-place a portal, the other one turns grey. If I place the grey one, the third portal turns grey! All I have installed is Gravity Gun, Portal Gun, and bau5's Project Bench, which I doubt would break anything. How do I fix this?
Quick update: Tried it in a new world. It only happened when I visited the Nether [through the portal block] in a world.
Update-2: It actually only happens when you break a nether portal. To fix it, build a new one.
what? could you post some screenshots or a video to explain it?
do they still work? do you have seethrough portals on? graphics card?
1: Of course.
2: Yes...
3: AMD Radeon HD 6630M, the integrated card for Mac Minis made in 2011.
Like I said, it's a bug when you do something on a world. Maybe it could be a Superflat bug.
1: Of course.
2: Yes...
3: AMD Radeon HD 6630M, the integrated card for Mac Minis made in 2011.
Like I said, it's a bug when you do something on a world. Maybe it could be a Superflat bug.
*hiss* macs!
i have no clue what's causing this. hopefully the rewrite will fix this
there is a portal block whitelist in the config file
ah, thank you very much.
It's nice to see you're answering a lot of people's questions.
Edit: It's not working.
I am using the Feed The Beast Modpack, I am trying to make it so the Lead Block (248:2) cannot be portaled.
So I set both whitelists to be on in the world's config file and set it up like so
portalListIDs=248: 2
Just like the tutorial's showed and I can still create portals on that block.
ah, thank you very much.
It's nice to see you're answering a lot of people's questions.
Edit: It's not working.
I am using the Feed The Beast Modpack, I am trying to make it so the Lead Block (248:2) cannot be portaled.
So I set both whitelists to be on in the world's config file and set it up like so
portalListIDs=248: 2
Just like the tutorial's showed and I can still create portals on that block.
did you change it in the top area of the config? or down at the bottom?
the bottom is where you actually change it
I did at both actually. I'll try removing the top one
That didn't work either..
Here's the entire config file:
#########################################
#
#Portal Gun 1.4.2v0.3 - World-specific Settings
#
########################################
#For Booleans, 0 = No, 1 = Yes
#
########################################
#worldOverride
#Boolean:
#Does world properties file override global properties?
#
########################################
#grabEntityMode
#Entity grabbing mode
#1 = Most entities
#2 = Living entities and Portal entities only
#3 = Portal entities only
#
########################################
#grabBlockMode
#Block grabbing mode (How a grabbed block turns into a block again)
#1 = Blocks snap to surroundings
#2 = Blocks fall to the ground
#3 = Blocks float when released
#
########################################
#grabBlockWhitelist
#Boolean:
#Block grabbing whitelist enabled?
#
########################################
#cubeIsInvincible
#Boolean:
#Are Weighted Cubes invincible? (Cannot change to item form)
#
########################################
#fizzlerMode
#Fizzler mode
#1 = Portals only
#2 = Portals and inventory (excluding weighted cubes and radios)
#3 = Portals, inventory and living entities
#4 = Portals and living entities
#5 = Living entities only
#6 = Entire inventory
#
########################################
#canPlayerBeSuckedToTheMoon
#Boolean:
#Can you be sucked to the moon?
#
########################################
#fizzlerPowered
#Boolean:
#Do fizzlers have to be redstone powered to be on?
#
########################################
#canShootPortalsThroughGlass
#Boolean: 0
#Can you shoot portals through glass?
#
########################################
#portalWhitelist
#Boolean:
#Portal placement whitelist enabled?
#
########################################
#turretDrops
#Boolean:
#Does a turret drop an item when it dies?
#
########################################
#turretExplosionMag
#Turret's explosion magnitude when on fire
#Default: 15
#
########################################
#turretRange
#Turret's range of fire (in blocks)
#
########################################
#turretSeesThroughGlass
#Can turrets see through glass?
#0 = No.
#1 = Yes, but it doesn't fire.
#2 = Yes, and it fires at target.
#
########################################
#turretMode
#Turret Exception modes. (Larger number = more exceptions)
#1 = Attacks everything
#2 = Ignores players and tamed pets
#3 = Ignores animals and villagers
#4 = Ignores mobs
#
########################################
#differentChance
#Chance of getting an oracle turret when placing a sentry turret
#Default: 10
#To disable it, set to -1
#
########################################
#serenadeWhenSeen
#Boolean:
#Do oracle turrets only serenade when they see the player?
#
########################################
#serenadeRange
#What is the range of the turret's serenade? (in blocks)
#
########################################
#turretSeesThroughPortals
#Boolean:
#Can turrets see through (only) wall portals?
#
########################################
#portalsUseGrabList
#Boolean:
#Does moon portals use the block grabbing black/whitelist when sucking blocks?
#
########################################
#turretIsInvincible
#Boolean:
#Are turrets invincible?
#
########################################
#autoKillAPG
#Do Portal Gun Pedestals automatically kill themselves after giving a portal gun?
#0 = No.
#1 = Yes, but does not drop itself as an item.
#2 = Yes, and drops itself as an item.
#
########################################
#APGIsInvincible
#Boolean:
#Are Pedestals invincible? (Cannot be broken to item form)
#
########################################
#APGGiveMode
#How can you receive a portal gun from the APG?
#1 = Walking into it or clicking it.
#2 = Clicking it only.
#3 = Walking into it only.
#
########################################
#autoMergeGuns
#Boolean:
#Do two single coloured portal guns automatically merge into a dual portal gun?
#
########################################
#AFPLocksKeys
#Boolean:
#Does getting launched by an Aerial Faith Plate lock your keys? (Until you hit something)
#
########################################
#AFPCanBeEdited
#Boolean:
#Can the Aerial Faith Plate's power be modified when you right click it? (For use in maps)
#
########################################
#hepMode
#HEP Collision modes.
#1 = Kill every living thing.
#2 = Kill every living thing except players.
#3 = Knockback every living thing.
#4 = Knockback every living thing except players.
#
########################################
#hepCanBeReleased
#Boolean:
#Can the High Energy Pellet be released from its catcher (For use in maps)
#
########################################
#fizzlerCubeMode
#Fizzler mode towards weighted cubes
#0 = Not affected by lava or fizzlers
#1 = Fizzlers destroy cubes
#2 = Lava destroys cubes
#3 = Fizzlers and lava destroys cubes
#
########################################
#fizzlerIndestructible
#Boolean:
#Are fizzlers indestructible once placed?
#
########################################
#TDBDoesDamage
#Does Thermal Discouragement Beam do damage? (Larger number = more exceptions)
#0 = No.
#1 = Damages all entities.
#2 = Damages all entities except players and tamed pets.
#3 = Damages all entities except players, tamed pets, animals and villagers.
#4 = Damages all entities except players, tamed pets, animals, villagers and mobs.
#
########################################
#isRadioInvincible
#Boolean:
#Can the radio take damage?
#
########################################
#canRadioBeTurnedOff
#Boolean:
#Can the radio be turned off?
#
########################################
#canSpawnersBeEdited
#Boolean:
#Can the spawner be edited after being placed?
#
########################################
#turretDamage
#Turret's Damage
#Default: 2
#
########################################
#canResetKeyBeUsed
#Boolean:
#Can the reset key of portal guns be used?
#
########################################
#TDBDamage
#Damage done by Thermal Discouragement Beam (if enabled)
#Default: 2
#
########################################
#grabablePlayers
#Boolean:
#Can players be grabbed by the portalgun?
#
########################################
#grabBlockListIDs
#Block grabbing black/whitelist IDs + metadata
#Format: id: meta: meta, id: meta, id, id ...
#Example: You don't want ID 1, 2, 3 and 4 to be grabbed, but only metadata 5 and 7 for ID 1, and only metadata 9 for ID 2.
#Example: grabBlockListIDs = 1: 5: 7, 2: 9, 3, 4
#If you need a more proper explanation visit: http://www.minecraftforum.net/topic/199391-/page__view__findpost__p__13392100
#
########################################
#portalListIDs
#Portal placement black/whitelist IDs
#Format: Refer block grabbing black/whitelist IDs + metadata above.
#
########################################
#turretExceptions
#Additional turret exceptions
#Written in string form of the class.
#Format: , ,
#Eg: thaumcraft.world.EntityThaumSlime, thaumcraft.world.EntityWisp, net.minecraft.src.gb_EntityGibs
#
########################################
#
#Tue Dec 11 16:11:21 EST 2012
serenadeWhenSeen=1
grabBlockMode=1
APGIsInvincible=0
canSpawnersBeEdited=1
fizzlerMode=1
grabBlockListIDs=0
AFPCanBeEdited=1
turretSeesThroughGlass=0
turretDrops=0
cubeIsInvincible=0
TDBDoesDamage=0
grabBlockWhitelist=0
worldOverride=0
APGGiveMode=1
turretDamage=2
canPlayerBeSuckedToTheMoon=1
turretExplosionMag=15
canResetKeyBeUsed=1
grabEntityMode=1
fizzlerCubeMode=0
turretIsInvincible=0
canRadioBeTurnedOff=1
grabablePlayers=0
canShootPortalsThroughGlass=0
turretRange=20
autoKillAPG=0
fizzlerPowered=0
turretMode=1
serenadeRange=100
portalListIDs=248: 2
TDBDamage=2
AFPLocksKeys=0
turretSeesThroughPortals=1
hepCanBeReleased=1
differentChance=10
autoMergeGuns=1
hepMode=1
portalWhitelist=1
turretExceptions=
fizzlerIndestructible=0
portalsUseGrabList=0
isRadioInvincible=0
Could mod loader support be added i love this mod and play it on FTB but would like to install it on my normal minecraft and for some reason forge gives me a black screen i use mc patcher and it did work but it dosn't now
1: Of course.
2: Yes...
3: AMD Radeon HD 6630M, the integrated card for Mac Minis made in 2011.
Like I said, it's a bug when you do something on a world. Maybe it could be a Superflat bug.
yeah i noticed that too with the portals going grey you were talking about, quite a lot actually, i always figured it was an intentional thing ichun did to keep them lagging down.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Hello !! do any one have a propleme with optifine beacause i have it =P is there any option to fix that ??
As far as we all know, lasers aren't friendly with optifine. Also, when you install Optifine with this mod, some mobs may turn into the terrain.png, and iChun right now is looking for a way to fix it, unless it's impossible to fix.
I did at both actually. I'll try removing the top one
That didn't work either..
Here's the entire config file:
#########################################
#
#Portal Gun 1.4.2v0.3 - World-specific Settings
#
########################################
#For Booleans, 0 = No, 1 = Yes
#
########################################
#worldOverride
#Boolean:
#Does world properties file override global properties?
#
########################################
#grabEntityMode
#Entity grabbing mode
#1 = Most entities
#2 = Living entities and Portal entities only
#3 = Portal entities only
#
########################################
#grabBlockMode
#Block grabbing mode (How a grabbed block turns into a block again)
#1 = Blocks snap to surroundings
#2 = Blocks fall to the ground
#3 = Blocks float when released
#
########################################
#grabBlockWhitelist
#Boolean:
#Block grabbing whitelist enabled?
#
########################################
#cubeIsInvincible
#Boolean:
#Are Weighted Cubes invincible? (Cannot change to item form)
#
########################################
#fizzlerMode
#Fizzler mode
#1 = Portals only
#2 = Portals and inventory (excluding weighted cubes and radios)
#3 = Portals, inventory and living entities
#4 = Portals and living entities
#5 = Living entities only
#6 = Entire inventory
#
########################################
#canPlayerBeSuckedToTheMoon
#Boolean:
#Can you be sucked to the moon?
#
########################################
#fizzlerPowered
#Boolean:
#Do fizzlers have to be redstone powered to be on?
#
########################################
#canShootPortalsThroughGlass
#Boolean: 0
#Can you shoot portals through glass?
#
########################################
#portalWhitelist
#Boolean:
#Portal placement whitelist enabled?
#
########################################
#turretDrops
#Boolean:
#Does a turret drop an item when it dies?
#
########################################
#turretExplosionMag
#Turret's explosion magnitude when on fire
#Default: 15
#
########################################
#turretRange
#Turret's range of fire (in blocks)
#
########################################
#turretSeesThroughGlass
#Can turrets see through glass?
#0 = No.
#1 = Yes, but it doesn't fire.
#2 = Yes, and it fires at target.
#
########################################
#turretMode
#Turret Exception modes. (Larger number = more exceptions)
#1 = Attacks everything
#2 = Ignores players and tamed pets
#3 = Ignores animals and villagers
#4 = Ignores mobs
#
########################################
#differentChance
#Chance of getting an oracle turret when placing a sentry turret
#Default: 10
#To disable it, set to -1
#
########################################
#serenadeWhenSeen
#Boolean:
#Do oracle turrets only serenade when they see the player?
#
########################################
#serenadeRange
#What is the range of the turret's serenade? (in blocks)
#
########################################
#turretSeesThroughPortals
#Boolean:
#Can turrets see through (only) wall portals?
#
########################################
#portalsUseGrabList
#Boolean:
#Does moon portals use the block grabbing black/whitelist when sucking blocks?
#
########################################
#turretIsInvincible
#Boolean:
#Are turrets invincible?
#
########################################
#autoKillAPG
#Do Portal Gun Pedestals automatically kill themselves after giving a portal gun?
#0 = No.
#1 = Yes, but does not drop itself as an item.
#2 = Yes, and drops itself as an item.
#
########################################
#APGIsInvincible
#Boolean:
#Are Pedestals invincible? (Cannot be broken to item form)
#
########################################
#APGGiveMode
#How can you receive a portal gun from the APG?
#1 = Walking into it or clicking it.
#2 = Clicking it only.
#3 = Walking into it only.
#
########################################
#autoMergeGuns
#Boolean:
#Do two single coloured portal guns automatically merge into a dual portal gun?
#
########################################
#AFPLocksKeys
#Boolean:
#Does getting launched by an Aerial Faith Plate lock your keys? (Until you hit something)
#
########################################
#AFPCanBeEdited
#Boolean:
#Can the Aerial Faith Plate's power be modified when you right click it? (For use in maps)
#
########################################
#hepMode
#HEP Collision modes.
#1 = Kill every living thing.
#2 = Kill every living thing except players.
#3 = Knockback every living thing.
#4 = Knockback every living thing except players.
#
########################################
#hepCanBeReleased
#Boolean:
#Can the High Energy Pellet be released from its catcher (For use in maps)
#
########################################
#fizzlerCubeMode
#Fizzler mode towards weighted cubes
#0 = Not affected by lava or fizzlers
#1 = Fizzlers destroy cubes
#2 = Lava destroys cubes
#3 = Fizzlers and lava destroys cubes
#
########################################
#fizzlerIndestructible
#Boolean:
#Are fizzlers indestructible once placed?
#
########################################
#TDBDoesDamage
#Does Thermal Discouragement Beam do damage? (Larger number = more exceptions)
#0 = No.
#1 = Damages all entities.
#2 = Damages all entities except players and tamed pets.
#3 = Damages all entities except players, tamed pets, animals and villagers.
#4 = Damages all entities except players, tamed pets, animals, villagers and mobs.
#
########################################
#isRadioInvincible
#Boolean:
#Can the radio take damage?
#
########################################
#canRadioBeTurnedOff
#Boolean:
#Can the radio be turned off?
#
########################################
#canSpawnersBeEdited
#Boolean:
#Can the spawner be edited after being placed?
#
########################################
#turretDamage
#Turret's Damage
#Default: 2
#
########################################
#canResetKeyBeUsed
#Boolean:
#Can the reset key of portal guns be used?
#
########################################
#TDBDamage
#Damage done by Thermal Discouragement Beam (if enabled)
#Default: 2
#
########################################
#grabablePlayers
#Boolean:
#Can players be grabbed by the portalgun?
#
########################################
#grabBlockListIDs
#Block grabbing black/whitelist IDs + metadata
#Format: id: meta: meta, id: meta, id, id ...
#Example: You don't want ID 1, 2, 3 and 4 to be grabbed, but only metadata 5 and 7 for ID 1, and only metadata 9 for ID 2.
#Example: grabBlockListIDs = 1: 5: 7, 2: 9, 3, 4
#If you need a more proper explanation visit: http://www.minecraftforum.net/topic/199391-/page__view__findpost__p__13392100
#
########################################
#portalListIDs
#Portal placement black/whitelist IDs
#Format: Refer block grabbing black/whitelist IDs + metadata above.
#
########################################
#turretExceptions
#Additional turret exceptions
#Written in string form of the class.
#Format: , ,
#Eg: thaumcraft.world.EntityThaumSlime, thaumcraft.world.EntityWisp, net.minecraft.src.gb_EntityGibs
#
########################################
#
#Tue Dec 11 16:11:21 EST 2012
serenadeWhenSeen=1
grabBlockMode=1
APGIsInvincible=0
canSpawnersBeEdited=1
fizzlerMode=1
grabBlockListIDs=0
AFPCanBeEdited=1
turretSeesThroughGlass=0
turretDrops=0
cubeIsInvincible=0
TDBDoesDamage=0
grabBlockWhitelist=0
worldOverride=0
APGGiveMode=1
turretDamage=2
canPlayerBeSuckedToTheMoon=1
turretExplosionMag=15
canResetKeyBeUsed=1
grabEntityMode=1
fizzlerCubeMode=0
turretIsInvincible=0
canRadioBeTurnedOff=1
grabablePlayers=0
canShootPortalsThroughGlass=0
turretRange=20
autoKillAPG=0
fizzlerPowered=0
turretMode=1
serenadeRange=100
portalListIDs=248: 2
TDBDamage=2
AFPLocksKeys=0
turretSeesThroughPortals=1
hepCanBeReleased=1
differentChance=10
autoMergeGuns=1
hepMode=1
portalWhitelist=1
turretExceptions=
fizzlerIndestructible=0
portalsUseGrabList=0
isRadioInvincible=0
Could mod loader support be added i love this mod and play it on FTB but would like to install it on my normal minecraft and for some reason forge gives me a black screen i use mc patcher and it did work but it dosn't now
its not working for me i downloaded it i get a folder named portalgun1 i i dont really know what to do with it but i put it in the mod folder and it crashed mine craft please help. im on a mac btw
its not working for me i downloaded it i get a folder named portalgun1 i i dont really know what to do with it but i put it in the mod folder and it crashed mine craft please help. im on a mac btw
Hi, open Safari preferences, under General tab, at the bottom, it says; 'open "safe" file after downloading', uncheck that and download portal gun again, now it should remain a .zip file,
which you put into the mods folder
Hey, I woke up to a crash report today caused by the portal mod.
A restart would bring up the same error again, so the company that I'm renting from had staff disable the mod for now. But everyone misses their beloved guns (:
I'll copy and paste the report below:
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 12/10/12 2:18 PM
Description: loading nbt data
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.util.zip.GZIPInputStream.read(Unknown Source)
at java.io.BufferedInputStream.fill(Unknown Source)
at java.io.BufferedInputStream.read1(Unknown Source)
at java.io.BufferedInputStream.read(Unknown Source)
at java.io.DataInputStream.readFully(Unknown Source)
at java.io.DataInputStream.readUTF(Unknown Source)
at java.io.DataInputStream.readUTF(Unknown Source)
at bu.b(SourceFile:90)
at bh.a(SourceFile:33)
at bu.b(SourceFile:95)
at br.a(CompressedStreamTools.java:126)
at br.a(CompressedStreamTools.java:33)
at portalgun.common.PortalGun.loadList(PortalGun.java:637)
at portalgun.common.core.EventHandler.onWorldLoad(EventHandler.java:90)
at net.minecraftforge.event.ASMEventHandler_99_EventHandler_onWorldLoad_Load.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:278)
at hg.c(DedicatedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:454)
at fp.run(SourceFile:818)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Linux (amd64) version 2.6.32-042stab065.3
- Java Version: 1.7.0_03, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 189278832 bytes (180 MB) / 307101696 bytes (292 MB) up to 894828544 bytes (853 MB)
- JVM Flags: 0 total;
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: ~ERROR~ NullPointerException: null
- Tag name:
- Tag type: 10
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- Player Count: 0 / 10; []
- World world Entities: 0 total; []
- World world Players: 0 total; []
- World world Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Dedicated Server
delete portalgun.dat in your world save. I'm aware of this rare issue, and has been addressed in the rewrite.
yeah i noticed that too with the portals going grey you were talking about, quite a lot actually, i always figured it was an intentional thing ichun did to keep them lagging down.
PortalGun see through portals are not working properly right now, I'm working on changing the see through portal render altogether in the rewrite. Please ignore this issue for now.
I did at both actually. I'll try removing the top one
That didn't work either..
Here's the entire config file:
#########################################
#
#Portal Gun 1.4.2v0.3 - World-specific Settings
#
########################################
#For Booleans, 0 = No, 1 = Yes
#
########################################
#worldOverride
#Boolean:
#Does world properties file override global properties?
#
########################################
#grabEntityMode
#Entity grabbing mode
#1 = Most entities
#2 = Living entities and Portal entities only
#3 = Portal entities only
#
########################################
#grabBlockMode
#Block grabbing mode (How a grabbed block turns into a block again)
#1 = Blocks snap to surroundings
#2 = Blocks fall to the ground
#3 = Blocks float when released
#
########################################
#grabBlockWhitelist
#Boolean:
#Block grabbing whitelist enabled?
#
########################################
#cubeIsInvincible
#Boolean:
#Are Weighted Cubes invincible? (Cannot change to item form)
#
########################################
#fizzlerMode
#Fizzler mode
#1 = Portals only
#2 = Portals and inventory (excluding weighted cubes and radios)
#3 = Portals, inventory and living entities
#4 = Portals and living entities
#5 = Living entities only
#6 = Entire inventory
#
########################################
#canPlayerBeSuckedToTheMoon
#Boolean:
#Can you be sucked to the moon?
#
########################################
#fizzlerPowered
#Boolean:
#Do fizzlers have to be redstone powered to be on?
#
########################################
#canShootPortalsThroughGlass
#Boolean: 0
#Can you shoot portals through glass?
#
########################################
#portalWhitelist
#Boolean:
#Portal placement whitelist enabled?
#
########################################
#turretDrops
#Boolean:
#Does a turret drop an item when it dies?
#
########################################
#turretExplosionMag
#Turret's explosion magnitude when on fire
#Default: 15
#
########################################
#turretRange
#Turret's range of fire (in blocks)
#
########################################
#turretSeesThroughGlass
#Can turrets see through glass?
#0 = No.
#1 = Yes, but it doesn't fire.
#2 = Yes, and it fires at target.
#
########################################
#turretMode
#Turret Exception modes. (Larger number = more exceptions)
#1 = Attacks everything
#2 = Ignores players and tamed pets
#3 = Ignores animals and villagers
#4 = Ignores mobs
#
########################################
#differentChance
#Chance of getting an oracle turret when placing a sentry turret
#Default: 10
#To disable it, set to -1
#
########################################
#serenadeWhenSeen
#Boolean:
#Do oracle turrets only serenade when they see the player?
#
########################################
#serenadeRange
#What is the range of the turret's serenade? (in blocks)
#
########################################
#turretSeesThroughPortals
#Boolean:
#Can turrets see through (only) wall portals?
#
########################################
#portalsUseGrabList
#Boolean:
#Does moon portals use the block grabbing black/whitelist when sucking blocks?
#
########################################
#turretIsInvincible
#Boolean:
#Are turrets invincible?
#
########################################
#autoKillAPG
#Do Portal Gun Pedestals automatically kill themselves after giving a portal gun?
#0 = No.
#1 = Yes, but does not drop itself as an item.
#2 = Yes, and drops itself as an item.
#
########################################
#APGIsInvincible
#Boolean:
#Are Pedestals invincible? (Cannot be broken to item form)
#
########################################
#APGGiveMode
#How can you receive a portal gun from the APG?
#1 = Walking into it or clicking it.
#2 = Clicking it only.
#3 = Walking into it only.
#
########################################
#autoMergeGuns
#Boolean:
#Do two single coloured portal guns automatically merge into a dual portal gun?
#
########################################
#AFPLocksKeys
#Boolean:
#Does getting launched by an Aerial Faith Plate lock your keys? (Until you hit something)
#
########################################
#AFPCanBeEdited
#Boolean:
#Can the Aerial Faith Plate's power be modified when you right click it? (For use in maps)
#
########################################
#hepMode
#HEP Collision modes.
#1 = Kill every living thing.
#2 = Kill every living thing except players.
#3 = Knockback every living thing.
#4 = Knockback every living thing except players.
#
########################################
#hepCanBeReleased
#Boolean:
#Can the High Energy Pellet be released from its catcher (For use in maps)
#
########################################
#fizzlerCubeMode
#Fizzler mode towards weighted cubes
#0 = Not affected by lava or fizzlers
#1 = Fizzlers destroy cubes
#2 = Lava destroys cubes
#3 = Fizzlers and lava destroys cubes
#
########################################
#fizzlerIndestructible
#Boolean:
#Are fizzlers indestructible once placed?
#
########################################
#TDBDoesDamage
#Does Thermal Discouragement Beam do damage? (Larger number = more exceptions)
#0 = No.
#1 = Damages all entities.
#2 = Damages all entities except players and tamed pets.
#3 = Damages all entities except players, tamed pets, animals and villagers.
#4 = Damages all entities except players, tamed pets, animals, villagers and mobs.
#
########################################
#isRadioInvincible
#Boolean:
#Can the radio take damage?
#
########################################
#canRadioBeTurnedOff
#Boolean:
#Can the radio be turned off?
#
########################################
#canSpawnersBeEdited
#Boolean:
#Can the spawner be edited after being placed?
#
########################################
#turretDamage
#Turret's Damage
#Default: 2
#
########################################
#canResetKeyBeUsed
#Boolean:
#Can the reset key of portal guns be used?
#
########################################
#TDBDamage
#Damage done by Thermal Discouragement Beam (if enabled)
#Default: 2
#
########################################
#grabablePlayers
#Boolean:
#Can players be grabbed by the portalgun?
#
########################################
#grabBlockListIDs
#Block grabbing black/whitelist IDs + metadata
#Format: id: meta: meta, id: meta, id, id ...
#Example: You don't want ID 1, 2, 3 and 4 to be grabbed, but only metadata 5 and 7 for ID 1, and only metadata 9 for ID 2.
#Example: grabBlockListIDs = 1: 5: 7, 2: 9, 3, 4
#If you need a more proper explanation visit: http://www.minecraftforum.net/topic/199391-/page__view__findpost__p__13392100
#
########################################
#portalListIDs
#Portal placement black/whitelist IDs
#Format: Refer block grabbing black/whitelist IDs + metadata above.
#
########################################
#turretExceptions
#Additional turret exceptions
#Written in string form of the class.
#Format: , ,
#Eg: thaumcraft.world.EntityThaumSlime, thaumcraft.world.EntityWisp, net.minecraft.src.gb_EntityGibs
#
########################################
#
#Tue Dec 11 16:11:21 EST 2012
serenadeWhenSeen=1
grabBlockMode=1
APGIsInvincible=0
canSpawnersBeEdited=1
fizzlerMode=1
grabBlockListIDs=0
AFPCanBeEdited=1
turretSeesThroughGlass=0
turretDrops=0
cubeIsInvincible=0
TDBDoesDamage=0
grabBlockWhitelist=0
worldOverride=0
APGGiveMode=1
turretDamage=2
canPlayerBeSuckedToTheMoon=1
turretExplosionMag=15
canResetKeyBeUsed=1
grabEntityMode=1
fizzlerCubeMode=0
turretIsInvincible=0
canRadioBeTurnedOff=1
grabablePlayers=0
canShootPortalsThroughGlass=0
turretRange=20
autoKillAPG=0
fizzlerPowered=0
turretMode=1
serenadeRange=100
portalListIDs=248: 2
TDBDamage=2
AFPLocksKeys=0
turretSeesThroughPortals=1
hepCanBeReleased=1
differentChance=10
autoMergeGuns=1
hepMode=1
portalWhitelist=1
turretExceptions=
fizzlerIndestructible=0
portalsUseGrabList=0
isRadioInvincible=0
What you actually did was make it so you can only put portals on lead blocks, you should have portalWhitelist as 0.
As far as we all know, lasers aren't friendly with optifine. Also, when you install Optifine with this mod, some mobs may turn into the terrain.png, and iChun right now is looking for a way to fix it, unless it's impossible to fix.
I've done more research into this, and it turns out that it's actually an optifine issue itself, I've gotten this myself WITHOUT portalgun installed, its just for some reason that when portalgun is installed it seems to occur more often
=================================
ANYWAYS.
Guys, there was a recent post on my blog asking if anyone would like to make a new portalgun model. We've decided to let you guys decide on which model we'll be using with the two finalists. Read the top of the first post for more info and vote!!
Rollback Post to RevisionRollBack
If you're going to PM me, please read this first...
Is there any way to change what blocks cant have a portal?
Quick update: Tried it in a new world. It only happened when I visited the Nether [through the portal block] in a world.
Update-2: It actually only happens when you break a nether portal. To fix it, build a new one.Never mind, that didn't help.
there is a portal block whitelist in the config file
what? could you post some screenshots or a video to explain it?
Step 1: Placed portals [By the way, this happens with any portal.]
Step 2: Place a new one. Now one of them are grey.
Third: Place the portal that is grey somewhere else. Now they're both stuck being grey until I place a floor and ceiling portal.
Sorry. It's still vague, but it's the best way I can interpret it.
Also please don't ask for a map download. This is an adventure map I'm working on.
do they still work? do you have seethrough portals on? graphics card?
1: Of course.
2: Yes...
3: AMD Radeon HD 6630M, the integrated card for Mac Minis made in 2011.
Like I said, it's a bug when you do something on a world. Maybe it could be a Superflat bug.
*hiss* macs!
i have no clue what's causing this. hopefully the rewrite will fix this
ah, thank you very much.
It's nice to see you're answering a lot of people's questions.
Edit: It's not working.
I am using the Feed The Beast Modpack, I am trying to make it so the Lead Block (248:2) cannot be portaled.
So I set both whitelists to be on in the world's config file and set it up like so
Just like the tutorial's showed and I can still create portals on that block.
did you change it in the top area of the config? or down at the bottom?
the bottom is where you actually change it
That didn't work either..
Here's the entire config file:
Um, that was a long time ago, bro. But yes, this was his first published mod.
No.
yeah i noticed that too with the portals going grey you were talking about, quite a lot actually, i always figured it was an intentional thing ichun did to keep them lagging down.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
As far as we all know, lasers aren't friendly with optifine. Also, when you install Optifine with this mod, some mobs may turn into the terrain.png, and iChun right now is looking for a way to fix it, unless it's impossible to fix.
dont use MCpatcher with forge.... EVER
because im not the one that needs them?
Hi, open Safari preferences, under General tab, at the bottom, it says; 'open "safe" file after downloading', uncheck that and download portal gun again, now it should remain a .zip file,
which you put into the mods folder
delete portalgun.dat in your world save. I'm aware of this rare issue, and has been addressed in the rewrite.
PortalGun see through portals are not working properly right now, I'm working on changing the see through portal render altogether in the rewrite. Please ignore this issue for now.
What you actually did was make it so you can only put portals on lead blocks, you should have portalWhitelist as 0.
I've done more research into this, and it turns out that it's actually an optifine issue itself, I've gotten this myself WITHOUT portalgun installed, its just for some reason that when portalgun is installed it seems to occur more often
=================================
ANYWAYS.
Guys, there was a recent post on my blog asking if anyone would like to make a new portalgun model. We've decided to let you guys decide on which model we'll be using with the two finalists. Read the top of the first post for more info and vote!!