The mod works great, but as soon as I decide to use the mod with Sphax Pure BD Craft, It throws this error:
Mods loaded: 4
ModLoader 1.2.4
mod_MinecraftForge 2.0.0.67
mod_ModLoaderMp 1.2.4v1
mod_PortalGun 1.2.4v1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 6ad45494 --------
Generated 4/3/12 11:03 PM
Minecraft: Minecraft 1.2.4
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4800 Series version 3.3.11399 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 65536
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(RenderEngine.java:528)
at net.minecraft.client.Minecraft.k(Minecraft.java:1558)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a7be401c ----------
Or, if you don't wanna do that, you'll probably have to delete the tx_fizzler.png, as that used to be the problem with HD texture packs causing the game to crash.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 35651127 --------
Generated 4/3/12 3:39 PM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon™ HD 6520G version 4.1.11156 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: forge/ICustomItemRenderer
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_PortalGun.initModPart(mod_PortalGun.java:359)
at mod_PortalGun.initModParts(mod_PortalGun.java:256)
at mod_PortalGun.load(mod_PortalGun.java:137)
at ModLoader.init(ModLoader.java:890)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.ICustomItemRenderer
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
--- END ERROR REPORT ab3e78c6 ----------
Thanks for using a spoiler!
Anyway you need to use a different build of forge. Forge build 58 breaks a few forge mods.
By any chance will you be adding those lasers and laser receiver things? (sorry forgot what they are called) Also when I right-click the High Energy Pellet Catchers nothing happens.
Thanks
You need to shift right click now, it was changed for.... safety.
So, the mod works perfectly, I intsalled it correctly (dragged the .jar files to minecraft.jar) BUT the sound WONT work. Any suggestion what I did wrong?
You dragged it into the jar. That's what you did wrong.
Anyway you need to use a different build of forge. Forge build 58 breaks a few forge mods.
What build should we use? (I have same error as the other guy)
Rollback Post to RevisionRollBack
I have as yet to determine which is more frightening; the possibility that there may be other life in the universe or the possibility that we are entirely alone.~Bill Watterson through Calvin
So, the mod works perfectly, I intsalled it correctly (dragged the .jar files to minecraft.jar) BUT the sound WONT work. Any suggestion what I did wrong?
How is the "correct"?
Did you even bother reading the readme? Which part of the readme says "drag into the jar"?
Was just scrolling through the pages of the thread, and is that a mirrored cube? ZOMGZOMGZOMG UR ADDING TEH PORTAL 2 CONTENTZ!!1!
Kidding aside, if that isn't just a retexture of the Weighted Storage Cube you did to troll us, I'm seriously excited if you're going to start adding the Thermal Discouragement Beams (which is logical, because that is the only point of a lens/mirrored cube, to redirect lazor beems) and other content from Portal 2. There are some really cool things that I... well let's just say I wouldn't mind having it on my survival world. Of course there already is some Portal 2 content in the mod in the form of the burnt up turrets. Unless I missed something in Portal 1 and they were in before Portal 2.
/squee
Rollback Post to RevisionRollBack
Thoughts? Suggestions? Random acts of petty fanboyish hatred?
well , if I did EVERYTHING wrong WHY does the mod work 100% without ANY difficitules that you other have? I ment to say I Installed it correctly but the sound not working. P.S: before calling me an idot, TRY TO EVEN THINK WHAT I MEANT!
Most mods work when installed in the .jar, but they never work 100% of the time, or have 100% of the mod working.
I don't even bother helping people who insist that they "did everything correctly" but still have a problem.
I prefer Mead's approach: "You did it all correctly? Then your mod must be working fine - enjoy!"
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
I don't even bother helping people who insist that they "did everything correctly" but still have a problem.
I prefer Mead's approach: "You did it all correctly? Then your mod must be working fine - enjoy!"
I haven't seen him around recently. Taking a break, or something?
No, he was dishing it out over in the RedPower thread just this morning. I think he and I are both kind of tired of the endless waves of stupidity and mediocrity around here, so we choose which windmills to tilt.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
I typically just wait for the really bad ones, and tear them apart. Otherwise I sit back and watch.
Oh, and I'm typically in the TC2 thread these days. Because of the 'research everything' part of the mod the idiots get scared and run away before even trying to install it.
Speaking of, my Skeleton Spawner is amazing for a Crucible of Souls. I'll never be able to play without Portal Gun and it's Mob Spawner moving abilities.
No, he was dishing it out over in the RedPower thread just this morning. I think he and I are both kind of tired of the endless waves of stupidity and mediocrity around here, so we choose which windmills to tilt.
Oh my gosh. I totally agree with you. These people need to know common sense.
So, anyone wanna try out a beta of my Portal Map? It's an exact replica of portal, or as accurate as it can be. PM me if you want it, I'll give you the link later in the day.
I'd recommend using the Sphax texture replacement, as it probably will fix your problem AND make the mod look just as amazing as the texture pack!
http://www.eclipse-project.de/forum/viewtopic.php?f=19&t=435
Or, if you don't wanna do that, you'll probably have to delete the tx_fizzler.png, as that used to be the problem with HD texture packs causing the game to crash.
Yes, but you'll need to enable that in the config.
Thanks for using a spoiler!
Anyway you need to use a different build of forge. Forge build 58 breaks a few forge mods.
You need to shift right click now, it was changed for.... safety.
"Whoops"
As HeadHunter67 said, yes, but you need to change it in the config file.
thank u
You dragged it into the jar. That's what you did wrong.
How is the "correct"?
Did you even bother reading the readme? Which part of the readme says "drag into the jar"?
Any build that starts with '1.4.0", just not 58.
ok, thanks for the feedback ive been tryin to figure it out for the past day
Was just scrolling through the pages of the thread, and is that a mirrored cube? ZOMGZOMGZOMG UR ADDING TEH PORTAL 2 CONTENTZ!!1!
Kidding aside, if that isn't just a retexture of the Weighted Storage Cube you did to troll us, I'm seriously excited if you're going to start adding the Thermal Discouragement Beams (which is logical, because that is the only point of a lens/mirrored cube, to redirect lazor beems) and other content from Portal 2. There are some really cool things that I... well let's just say I wouldn't mind having it on my survival world. Of course there already is some Portal 2 content in the mod in the form of the burnt up turrets. Unless I missed something in Portal 1 and they were in before Portal 2.
/squee
Err, aren't faith plates portal 2 too? lol
Most mods work when installed in the .jar, but they never work 100% of the time, or have 100% of the mod working.
In other words. You're doing it wrong.
I prefer Mead's approach: "You did it all correctly? Then your mod must be working fine - enjoy!"
I haven't seen him around recently. Taking a break, or something?
Oh, and I'm typically in the TC2 thread these days. Because of the 'research everything' part of the mod the idiots get scared and run away before even trying to install it.
Speaking of, my Skeleton Spawner is amazing for a Crucible of Souls. I'll never be able to play without Portal Gun and it's Mob Spawner moving abilities.
Oh my gosh. I totally agree with you. These people need to know common sense.
So, anyone wanna try out a beta of my Portal Map? It's an exact replica of portal, or as accurate as it can be. PM me if you want it, I'll give you the link later in the day.