I'm getting some errors with DynamicLights on 1.7.10.
An entity assigned to be a light source stops emitting light above y=255, this includes player's held items and armor.
The game hangs, and most of times crashes, whenever a light source entity crosses or get close enough to the height y=255. Example: a zombie spawns on a floor built near y=255, then sunrise, and burn.
I don't think #1 is much a problem. But #2 can be, specially if you have installed mods with rideable entities (Flan's mod). I could reproduce this issue by setting chickens as light source in DynamicLights_entityClasses, then took a chicken up to the y=253, made it walk to y=255 and the game lagged and had to be restarted.
That's because Dynamic Lights works by "faking" light blocks. There can be no blocks over that limit, so it falls apart. I don't see what i could change about this, so i choose to do nothing.
That's because Dynamic Lights works by "faking" light blocks. There can be no blocks over that limit, so it falls apart. I don't see what i could change about this, so i choose to do nothing.
Understood. I don't mind much about not working above the building limit, but the lag is pretty much overkill.
Wouldn't it possible to make the mod stop trying to "fake" light blocks if the entity's Y-coord is greater than the building limit? Unless this is resource intensive.
One of the first, if not THE first, mods to release for 1.9. Enjoy.
Indeed one of the first thirtyish in the past day or two.
Over-all it's compatible, you did not-preset the new blocks for light sources. That's alright.
If anyone is interested in my configs, This is what I put in it. Keeping it reasonable and generally based on original light sources, yet keeping it not over-powered so that it would defeat the purpose of placing the block.
You can download it here! (zip, 2kb - 4 .cfg files)
For thePlayer, otherPlayer, and mobEquipment they are roughly 3/4th the light output for the normal block. (Glowstone dust and redstone(dust) are 1/2 of that 3/4th.)
For items dropped on the ground, they are roughly 1/2th the light output for the normal block.
Below are the light values for thePlayer, otherPlayer, and mobEquipment held items.
Beacon=11
Glowstone=11
Lit pumpkin=11
Sea lantern=11
Lava bucket=11
Torch=10
End rod=10
Redstone ore=7
Glowstone dust=6
Ender chest=5
Redstone torch=5
Redstone=3
Below are the values for items dropped on the ground
Beacon=7
Glowstone=7
Lit pumpkin=7
Sea lantern=7
Lava bucket=7
Torch=7
End rod=7
Redstone ore=4
Glowstone dust=3
Ender chest=2
Redstone torch=2
Redstone = 1
The ones affected by water whether in hand or dropped are
Lit pumpkin
Lava bucket
Torch
Glowstone dust
Redstone torch
Redstone
I did not put in redstone blocks for one reason. They don't emit light, nor do the dust's however those are crafting material, and can't be placed.
But they are easy changes. And in the config files, I had to do single-values, as it reads the code, but doesn't always interpret correctly, so best keep each item to a specific individual value. I was also gonna use point values, but that is a no-go.
Awesome mod, glowing golden crowns are a nice touch for freeing up the hand and making them useful for wearing. I can't imagine why this isn't a part of vanilla (along with Sound Filters) but ooooh well.
So here's the issue I'm having, and I haven't been able to find someone else in the thread with this particular problem:
Dropped items don't work. All the cheap modules work fine (carrying torches/pumpkins or wearing a golden crown for example). The only expensive module I really care about is dropped items, for dropping torches down chasms and the like. I'm on an older Mac mini (early 2009), but dropped items used to work just fine way back before this was a Forge mod. I've tried trashing the config files (tried this a bunch of times) and it's weird because occasionally it'll appear to work when I first log in, but after two torches, nothing. Again, even that much only happens intermittently (rarely).
I've even tried trashing all the other modules, everything but self player and dropped items, and that doesn't change anything. I've tried tampering with the item IDs (minecraft:torch, instead of just torch) and even removing every item except torches, but that still doesn't work, so I'll trash the altered configs afterward and let the mod recreate the default ones. Also note, I've had this issue both on 1.8 (both mod and Minecraft), and again now running 1.8.8 with Minecraft 1.8.9. I'm open to the possibility that the mod in its current form just won't support that feature on my older system, and that's not the mod's fault of course, but some explanation if possible would be some consolation.
If self light works but dropped items do not, the reason i could immediatly think of is an old config file. Have you tried deleting them and letting them re-generate
I am also getting an error with dynamic. You're other mods such as multi-mine, and infernal mobs work fine with my other 7 mods but when I try dynamic lights it's an near an automatic crash. I tried 1797 forge and the newest as of today 1811 still crashes. Any idea why?
Most likely since there wasn't really a change between 1.8.8 & 1.8.9. I never updated from 1.8 till 1.9 update. So just try would be the best to determine.
If self light works but dropped items do not, the reason i could immediatly think of is an old config file. Have you tried deleting them and letting them re-generate
Yes.
Just to add: I've tried all this with Dynamic Lights as the only installed mod, just to eliminate the possibility of a conflict.
I've tried trashing the config files (tried this a bunch of times) and it's weird because occasionally it'll appear to work when I first log in, but after two torches, nothing.
-
I've tried tampering with the item IDs (minecraft:torch, instead of just torch) and even removing every item except torches, but that still doesn't work, so I'll trash the altered configs afterward and let the mod recreate the default ones.
I didn't see you say anywhere about modpack permissions so I was wondering if I could use your mod in a mondpack i'm working on.
I'm getting some errors with DynamicLights on 1.7.10.
I don't think #1 is much a problem. But #2 can be, specially if you have installed mods with rideable entities (Flan's mod). I could reproduce this issue by setting chickens as light source in DynamicLights_entityClasses, then took a chicken up to the y=253, made it walk to y=255 and the game lagged and had to be restarted.
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That's because Dynamic Lights works by "faking" light blocks. There can be no blocks over that limit, so it falls apart. I don't see what i could change about this, so i choose to do nothing.
Understood. I don't mind much about not working above the building limit, but the lag is pretty much overkill.
Wouldn't it possible to make the mod stop trying to "fake" light blocks if the entity's Y-coord is greater than the building limit? Unless this is resource intensive.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
One of the first, if not THE first, mods to release for 1.9. Enjoy.
Indeed one of the first thirtyish in the past day or two.
Over-all it's compatible, you did not-preset the new blocks for light sources. That's alright.
If anyone is interested in my configs, This is what I put in it. Keeping it reasonable and generally based on original light sources, yet keeping it not over-powered so that it would defeat the purpose of placing the block.
You can download it here! (zip, 2kb - 4 .cfg files)
For thePlayer, otherPlayer, and mobEquipment they are roughly 3/4th the light output for the normal block. (Glowstone dust and redstone(dust) are 1/2 of that 3/4th.)
For items dropped on the ground, they are roughly 1/2th the light output for the normal block.
Below are the light values for thePlayer, otherPlayer, and mobEquipment held items.
Beacon=11
Glowstone=11
Lit pumpkin=11
Sea lantern=11
Lava bucket=11
Torch=10
End rod=10
Redstone ore=7
Glowstone dust=6
Ender chest=5
Redstone torch=5
Redstone=3
Below are the values for items dropped on the ground
Beacon=7
Glowstone=7
Lit pumpkin=7
Sea lantern=7
Lava bucket=7
Torch=7
End rod=7
Redstone ore=4
Glowstone dust=3
Ender chest=2
Redstone torch=2
Redstone = 1
The ones affected by water whether in hand or dropped are
Lit pumpkin
Lava bucket
Torch
Glowstone dust
Redstone torch
Redstone
I did not put in redstone blocks for one reason. They don't emit light, nor do the dust's however those are crafting material, and can't be placed.
But they are easy changes. And in the config files, I had to do single-values, as it reads the code, but doesn't always interpret correctly, so best keep each item to a specific individual value. I was also gonna use point values, but that is a no-go.
Why 11 and not 15? Why did you set dropped items lower? Values below 7 are barely visible and not worth it in my opinion
I'm getting crashes when installing this mod. I've followed your instructions and watched a video but can't figure out what I'm doing wrong.
Crash: http://pastebin.com/aZeFicpc
If someone could look at it and help me, I would greatly appreciate it.
I'm getting the same error with it saying it errored on DynamicLights_entityClasses and DynamicLights_onFire.
-Toki wo Kakeru Shoujo
Awesome mod, glowing golden crowns are a nice touch for freeing up the hand and making them useful for wearing. I can't imagine why this isn't a part of vanilla (along with Sound Filters) but ooooh well.
So here's the issue I'm having, and I haven't been able to find someone else in the thread with this particular problem:
Dropped items don't work. All the cheap modules work fine (carrying torches/pumpkins or wearing a golden crown for example). The only expensive module I really care about is dropped items, for dropping torches down chasms and the like. I'm on an older Mac mini (early 2009), but dropped items used to work just fine way back before this was a Forge mod. I've tried trashing the config files (tried this a bunch of times) and it's weird because occasionally it'll appear to work when I first log in, but after two torches, nothing. Again, even that much only happens intermittently (rarely).
I've even tried trashing all the other modules, everything but self player and dropped items, and that doesn't change anything. I've tried tampering with the item IDs (minecraft:torch, instead of just torch) and even removing every item except torches, but that still doesn't work, so I'll trash the altered configs afterward and let the mod recreate the default ones. Also note, I've had this issue both on 1.8 (both mod and Minecraft), and again now running 1.8.8 with Minecraft 1.8.9. I'm open to the possibility that the mod in its current form just won't support that feature on my older system, and that's not the mod's fault of course, but some explanation if possible would be some consolation.
Once again, thanks for making such a great mod.
If self light works but dropped items do not, the reason i could immediatly think of is an old config file. Have you tried deleting them and letting them re-generate
I am also getting an error with dynamic. You're other mods such as multi-mine, and infernal mobs work fine with my other 7 mods but when I try dynamic lights it's an near an automatic crash. I tried 1797 forge and the newest as of today 1811 still crashes. Any idea why?
Is 1.8.8 compatible with 1.8.9 by any chance?
Most likely since there wasn't really a change between 1.8.8 & 1.8.9. I never updated from 1.8 till 1.9 update. So just try would be the best to determine.
Ok, I'll try it. Thanks
Yes.
Just to add: I've tried all this with Dynamic Lights as the only installed mod, just to eliminate the possibility of a conflict.
It won't work with FORGE Build 1.9-12.16.0.1805 (03/24/2016 03:36:44 PM) neither up to 12.16.0.1811 (03/26/2016 02:52:29 AM)
CTD every time
Yes forge 1805 broke the event api. Ive pushed a version of dynamic lights fixing this
Yup, it's fixed now, no errors. Thanks!
-Toki wo Kakeru Shoujo
Now I can play, Thanks!