Don't want to get you angry and I'm sorry to bother you, but it already was in the .jar file. I did everything your instructions said. It's just that these two mods don't work together.
Sorry to edit this, but probably a merged rp.class would fix it. And I know you have your hands busy what with 1.9pr out and all, so I can wait.
Is there any possible way to edit the code easily so that the light in your hand burns out after a given time and it consumes the item? I absolutely need a feature like this for my horror map im making.
Well a timer already exists for dropped items. Use it on held items, and make a function that either decreases quantity of held items by 1 or removes the item from your hands.
Last question: is it possible to make a merged rp.class file so I can get both Dynamic Lights and Zeppelin to work together? Currently, I'm not using Dynamic Lights because of this. Your mod is the greatest and allowed me to see in the dark without cheating.
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Last question: is it possible to make a merged rp.class file so I can get both Dynamic Lights and Zeppelin to work together? Currently, I'm not using Dynamic Lights because of this. Your mod is the greatest and allowed me to see in the dark without cheating.
If you had asked that in the first place you would have saved us both a lot of time. Added merged file for Zeppelin mod
could you port it to minecraftForgeAPI (http://www.minecraft...inecraft-forge/)
because it is conflicting with cv.class from there, and that API makes sprites unlimited (and many other things) what is a requirement to my endless wanting for more mods :biggrin.gif:
also do you think the terrain light up could work in a background thread?
I try to void using torches in hand because it gets too laggy,
I promptly drop and switch to sword (zombe wield mod) otherwise I cant fight..
could you port it to minecraftForgeAPI (http://www.minecraft...inecraft-forge/)
because it is conflicting with cv.class from there, and that API makes sprites unlimited (and many other things) what is a requirement to my endless wanting for more mods :biggrin.gif:
also do you think the terrain light up could work in a background thread?
I try to void using torches in hand because it gets too laggy,
I promptly drop and switch to sword (zombe wield mod) otherwise I cant fight..
thx!! :biggrin.gif:
LOL background thread you're funny mister.
There will be some sort of optimization once Cryect comes around to look at this, i assume.
Hey, I'm a new modder ad just made a mod called GlowTools. It makes tools from glowstone.
Now I'd like to have the items shine when you hold them so ca I use a part of your code ad mentio you?
Because it gets a field, and I need a constructor.
BTW, Furious1964 and I are talking about the same mod.
Don't want to get you angry and I'm sorry to bother you, but it already was in the .jar file. I did everything your instructions said. It's just that these two mods don't work together.
Sorry to edit this, but probably a merged rp.class would fix it. And I know you have your hands busy what with 1.9pr out and all, so I can wait.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
See if the Lag Spike of Death Fix by the creators of Optifine can fix your lag with Dynamic Lights.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
If you had asked that in the first place you would have saved us both a lot of time. Added merged file for Zeppelin mod
Thank you, thank you, thank you!
I take back all the nasty thi....oops, I mean it works, Sir. Thanks you very much.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Problem still there? Even more magma.
because it is conflicting with cv.class from there, and that API makes sprites unlimited (and many other things) what is a requirement to my endless wanting for more mods :biggrin.gif:
also do you think the terrain light up could work in a background thread?
I try to void using torches in hand because it gets too laggy,
I promptly drop and switch to sword (zombe wield mod) otherwise I cant fight..
thx!! :biggrin.gif:
"truth is a pathless land" - Jiddu Krishnamurti
But I like the holding torches starting light.
LOL background thread you're funny mister.
There will be some sort of optimization once Cryect comes around to look at this, i assume.
24/7 Factions Raiding Server Lite RPG
Server.Feudalcraft.net
I don't know why this is not on the game
Before with my plethora of mods I was getting great all around frame rate till I installed this mod. o.O
Will their be future updates that will increase the frame rate while using this mod?
JW.
24/7 Factions Raiding Server Lite RPG
Server.Feudalcraft.net
Now I'd like to have the items shine when you hold them so ca I use a part of your code ad mentio you?
Thanx :biggrin.gif:
Supermi
United we stand, divided we fall.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.