Does anyone know the best way to contact Flan if you made a content pack? I made a really awesome one, custom sounds and all, and I sent a PM almost a month and a half ago and he hasn't even read it. I need to know how to contact him, I put a lot of work into this and I want to share it with the world.
for some reason all the guns work but when i place down a model it is slichtly clear and has these weird pink and red lines around the tires but its part of manus civil pack. when i was in the end the a team van worked fine . and for some reason the cars can slowly drive up buildings.
I'm using forge 1060 with 1.7.2 and every time I try to enter one of my worlds, it loads for a couple seconds and then sends me back to the menu. If I keep doing it until I get on, it either crashes or I get massive lag spikes every couple seconds. Using the log from magic launcher gives me this:
[Netty Client IO #0/ERROR]: HandshakeMessageHandler exception
java.lang.RuntimeException: Timeout waiting for client thread to catch up!
at cpw.mods.fml.client.FMLClientHandler.waitForPlayClient(FMLClientHandler.java:828) ~[FMLClientHandler.class:?]
at cpw.mods.fml.common.FMLCommonHandler.waitForPlayClient(FMLCommonHandler.java:533) ~[FMLCommonHandler.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.clientListenForServerHandshake(NetworkDispatcher.java:153) ~[NetworkDispatcher.class:?]
at cpw.mods.fml.common.network.handshake.FMLHandshakeClientState$1.accept(FMLHandshakeClientState.java:33) ~[FMLHandshakeClientState$1.class:?]
at cpw.mods.fml.common.network.handshake.FMLHandshakeClientState$1.accept(FMLHandshakeClientState.java:27) ~[FMLHandshakeClientState$1.class:?]
at cpw.mods.fml.common.network.handshake.HandshakeMessageHandler.userEventTriggered(HandshakeMessageHandler.java:40) ~[HandshakeMessageHandler.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeUserEventTriggered(DefaultChannelHandlerContext.java:308) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireUserEventTriggered(DefaultChannelHandlerContext.java:294) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.userEventTriggered(ChannelInboundHandlerAdapter.java:108) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeUserEventTriggered(DefaultChannelHandlerContext.java:308) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireUserEventTriggered(DefaultChannelHandlerContext.java:294) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.userEventTriggered(ChannelInboundHandlerAdapter.java:108) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeUserEventTriggered(DefaultChannelHandlerContext.java:308) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireUserEventTriggered(DefaultChannelHandlerContext.java:294) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.fireUserEventTriggered(DefaultChannelPipeline.java:779) [DefaultChannelPipeline.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.handlerAdded(NetworkDispatcher.java:131) [NetworkDispatcher.class:?]
at io.netty.channel.DefaultChannelPipeline.callHandlerAdded0(DefaultChannelPipeline.java:484) [DefaultChannelPipeline.class:?]
at io.netty.channel.DefaultChannelPipeline.callHandlerAdded(DefaultChannelPipeline.java:479) [DefaultChannelPipeline.class:?]
at io.netty.channel.DefaultChannelPipeline.addBefore0(DefaultChannelPipeline.java:178) [DefaultChannelPipeline.class:?]
at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:163) [DefaultChannelPipeline.class:?]
at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:153) [DefaultChannelPipeline.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.insertIntoChannel(NetworkDispatcher.java:118) [NetworkDispatcher.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.clientToServerHandshake(NetworkDispatcher.java:123) [NetworkDispatcher.class:?]
at cpw.mods.fml.common.network.internal.FMLNetworkHandler.fmlClientHandshake(FMLNetworkHandler.java:66) [FMLNetworkHandler.class:?]
at net.minecraft.client.network.NetHandlerLoginClient.func_147390_a(NetHandlerLoginClient.java:96) [bit.class:?]
at net.minecraft.network.login.server.S02PacketLoginSuccess.func_148833_a(SourceFile:36) [jg.class:?]
at net.minecraft.network.login.server.S02PacketLoginSuccess.func_148833_a(SourceFile:10) [jg.class:?]
at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:98) [ef.class:?]
at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:301) [ef.class:?]
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) [SimpleChannelInboundHandler.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) [DefaultChannelPipeline.class:?]
at io.netty.channel.local.LocalChannel.finishPeerRead(LocalChannel.java:313) [LocalChannel.class:?]
at io.netty.channel.local.LocalChannel.access$400(LocalChannel.java:43) [LocalChannel.class:?]
at io.netty.channel.local.LocalChannel$6.run(LocalChannel.java:299) [LocalChannel$6.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [SingleThreadEventExecutor.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:348) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_17]
Rollback Post to RevisionRollBack
We crawled through dirt and blood and sand to achieve our glorious victory... Not for medals, or glory ...But for what was right.
It seens works,sorry again about aditting your code and best wish for this mod.:steve_wink:Hey pal,I'm using Flan 4.1.1 and I got some bullet.nullpointerexception problem
It's type in EntityBullet.class,sometimes gets null
So I edit your source code (really sorry) and add a nullpotiner handle part at about line178
Love this but i was thinkin of the future for flans mod and i always thought "why dont they have cars but have jeeps, tanks(which i still dont know how to work so plz help me), and planes but no bloody common cars" I was also thinkin of instead just WW2 stuff modern stuff and mechs to also have futuristic plasma rifles and hovertanks (probs look just like daleks)and other assorted futuristic stuff. Keep up the great work with this amazing mod!
Hey guys. So I have Minecraft 1.7.2 and I downloaded Flan's mod 4.2.3 from the Flan's Mod website. It says that 4.2.3 is the version for MC 1.7.2. I'm pretty followed the installation instructions exactly, but for some reason, when I open the world I want to load, it just sends me back to the main menu. I thought maybe I just need to create a new world, but when I did that, the same thing happened.
hi there,
im on mac. i download the mod and a pack and everything is ok, but when i trying to use a gun or put a plane the game crashing. can ya plz help me? tx
It seens works,sorry again about aditting your code and best wish for this mod.
Hey, it an open source mod and so you can modify the code!
If that fixes a bug then I recommend you make a pull request in the mod and we can get it in the next release.
I have downloaded this mod and followed the instructions, but the content packs don't work. I put some packs in the Flan folder and and ran minecraft, and no content packs were there. I did this several times and got no luck. I saw a youtube video and in the Flan folder there was a properties.txt in it by default, and my folder was empty. Is this the problem?
I have downloaded this mod and followed the instructions, but the content packs don't work. I put some packs in the Flan folder and and ran minecraft, and no content packs were there. I did this several times and got no luck. I saw a youtube video and in the Flan folder there was a properties.txt in it by default, and my folder was empty. Is this the problem?
Any suggestions?
Maybe put some mod packs in there? Download them (they don't download automatically) and put them in. They don't download automatically because it could put some unwanted content packs in there...
Link Removed
1. Don't spam post.
2. Did you even read the main post? It's made very clear that it's on the new website and it's very easy to find on there.
YEAA WEEEEEEEEEEEEEEE
[Netty Client IO #0/ERROR]: HandshakeMessageHandler exception
java.lang.RuntimeException: Timeout waiting for client thread to catch up!
at cpw.mods.fml.client.FMLClientHandler.waitForPlayClient(FMLClientHandler.java:828) ~[FMLClientHandler.class:?]
at cpw.mods.fml.common.FMLCommonHandler.waitForPlayClient(FMLCommonHandler.java:533) ~[FMLCommonHandler.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.clientListenForServerHandshake(NetworkDispatcher.java:153) ~[NetworkDispatcher.class:?]
at cpw.mods.fml.common.network.handshake.FMLHandshakeClientState$1.accept(FMLHandshakeClientState.java:33) ~[FMLHandshakeClientState$1.class:?]
at cpw.mods.fml.common.network.handshake.FMLHandshakeClientState$1.accept(FMLHandshakeClientState.java:27) ~[FMLHandshakeClientState$1.class:?]
at cpw.mods.fml.common.network.handshake.HandshakeMessageHandler.userEventTriggered(HandshakeMessageHandler.java:40) ~[HandshakeMessageHandler.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeUserEventTriggered(DefaultChannelHandlerContext.java:308) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireUserEventTriggered(DefaultChannelHandlerContext.java:294) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.userEventTriggered(ChannelInboundHandlerAdapter.java:108) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeUserEventTriggered(DefaultChannelHandlerContext.java:308) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireUserEventTriggered(DefaultChannelHandlerContext.java:294) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.ChannelInboundHandlerAdapter.userEventTriggered(ChannelInboundHandlerAdapter.java:108) [ChannelInboundHandlerAdapter.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeUserEventTriggered(DefaultChannelHandlerContext.java:308) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireUserEventTriggered(DefaultChannelHandlerContext.java:294) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.fireUserEventTriggered(DefaultChannelPipeline.java:779) [DefaultChannelPipeline.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.handlerAdded(NetworkDispatcher.java:131) [NetworkDispatcher.class:?]
at io.netty.channel.DefaultChannelPipeline.callHandlerAdded0(DefaultChannelPipeline.java:484) [DefaultChannelPipeline.class:?]
at io.netty.channel.DefaultChannelPipeline.callHandlerAdded(DefaultChannelPipeline.java:479) [DefaultChannelPipeline.class:?]
at io.netty.channel.DefaultChannelPipeline.addBefore0(DefaultChannelPipeline.java:178) [DefaultChannelPipeline.class:?]
at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:163) [DefaultChannelPipeline.class:?]
at io.netty.channel.DefaultChannelPipeline.addBefore(DefaultChannelPipeline.java:153) [DefaultChannelPipeline.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.insertIntoChannel(NetworkDispatcher.java:118) [NetworkDispatcher.class:?]
at cpw.mods.fml.common.network.handshake.NetworkDispatcher.clientToServerHandshake(NetworkDispatcher.java:123) [NetworkDispatcher.class:?]
at cpw.mods.fml.common.network.internal.FMLNetworkHandler.fmlClientHandshake(FMLNetworkHandler.java:66) [FMLNetworkHandler.class:?]
at net.minecraft.client.network.NetHandlerLoginClient.func_147390_a(NetHandlerLoginClient.java:96) [bit.class:?]
at net.minecraft.network.login.server.S02PacketLoginSuccess.func_148833_a(SourceFile:36) [jg.class:?]
at net.minecraft.network.login.server.S02PacketLoginSuccess.func_148833_a(SourceFile:10) [jg.class:?]
at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:98) [ef.class:?]
at net.minecraft.network.NetworkManager.channelRead0(NetworkManager.java:301) [ef.class:?]
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) [SimpleChannelInboundHandler.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) [DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) [DefaultChannelPipeline.class:?]
at io.netty.channel.local.LocalChannel.finishPeerRead(LocalChannel.java:313) [LocalChannel.class:?]
at io.netty.channel.local.LocalChannel.access$400(LocalChannel.java:43) [LocalChannel.class:?]
at io.netty.channel.local.LocalChannel$6.run(LocalChannel.java:299) [LocalChannel$6.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) [SingleThreadEventExecutor.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:348) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_17]
We crawled through dirt and blood and sand to achieve our glorious victory... Not for medals, or glory ...But for what was right.
It's type in EntityBullet.class,sometimes gets null
So I edit your source code (really sorry) and add a nullpotiner handle part at about line178
and so other funtions do...
It seens works,sorry again about aditting your code and best wish for this mod.:steve_wink:Hey pal,I'm using Flan 4.1.1 and I got some bullet.nullpointerexception problem
It's type in EntityBullet.class,sometimes gets null
So I edit your source code (really sorry) and add a nullpotiner handle part at about line178
and so other funtions do...
It seens works,sorry again about aditting your code and best wish for this mod.
Please help! Thanks!!!
im on mac. i download the mod and a pack and everything is ok, but when i trying to use a gun or put a plane the game crashing. can ya plz help me? tx
Hey, it an open source mod and so you can modify the code!
If that fixes a bug then I recommend you make a pull request in the mod and we can get it in the next release.
Rate, Comment & Subscribe!
here's the EntityBullet.class i fixed,i'm a newbie modder so maybe that's not the best way
u can search 'if(type == null)' and those are the parts i edit,sorry for hadn't making them
And it seems there are other nullpointerexceptions in codes
Any suggestions?
Maybe put some mod packs in there? Download them (they don't download automatically) and put them in. They don't download automatically because it could put some unwanted content packs in there...
Hi, it looks to me like you're using the old 1.6.4 code.
You can find the latest 1.7 code at https://github.com/FlansMods/FlansMod/tree/Development