is it just me or do the vehicles drive or fly worse on every update? i can hold down the "S" to stop and the jeep will keep on moving at a high rate of speed and never stop till a collision with a block is made while pressing stop.cars and tanks keep leaning up,down,left and right even on straight flat ground. planes fly so uncontrollable that everyone keeps crashing them in the ground. something seems wrong with the whole handling of these vehicles and it would be nice to have some way to edit the handling in the future
I was playing on a server with this mod, and i experienced a few crashes that I can't figure out what is wrong:
It only happens when I click the vehicles and the Lancaster Bomber.
Yes, I have the same error. I put down a any tank or jeep, and then it goes to the ''saving'' screen. Then when I re-enter the world, the panzer tank is where I placed any vehicle. Can anyone help us?
yeah I had the same problem until I figured out you need another pack from Manus. the "Simple Parts Pack". I downloaded and ran it (like any other content pack) And the vehicle's worked fine. I hope I helped you
does anyone know why when i place any vehicle besides the police car, the taxi, the large black car, the golf cart, or the pink Cadillac, my game crashes? i just have some manus packs and parts and modern weapons, all the right versions...
Everytime I try to place a plane, the game crashes. Also, none of the mod stuff itself shows up, only if I add a content pack will it work. I also deleted the META-INF file, but no luck.
I have a strange bug, backdated the game to use this and everything works fine... except I can't craft Clayandsand, the items are there in creative but I can't craft it, can craft everything else though.
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I have a suggestion of impementing a system that will make the damage/armoring more realistic. This system was used in the Jagged Alliance games: http://ja2v113.pbworks.com/w/page/4218319/%22How%20does%20it%20work%22%20Part%201%3A%20Bullet%20Impact.
This will make, for example, instant kill for an unarmored target with both shotgun and sniper rifle, however the armored one will be only taken down with a single sniper shot, as his bulletproof vest has good protection against buckshots (and likely pistol ammunition), but the 7,62*54 piercing bullets (could be both rifle and machinegun) will pass it right through. Also, bulletproof suits with high protection values are heavy, so they could even slow you down...
just started started using this again, love the 3d weapons on the modern weapons.
I has ideas, aka suggestions that will never be used.
future pack ideas
drone box: allows teh crafting of drones and their control pads, all drones require, iron, glass, fiberglass, and redstone.
the drones
spider drones
info: small 8 legged drones that will follow the person who placed them, can be given orders with a control pad. the spider drone has 5 hearts of health and has the ability to be equipped with any weapon, though must be given ammo to use the weapons.
note: the drone goes slower the heavier the weapon equiped so if given a LMG will move at half the players speed while a pistol will move at double.
note 2: only 2 can be active per player (Will both take orders from one remote)
equip limit: tools, pistols, AR's, shotguns, and LMG's (can't use snipers or explosives)
orge drones
info: large (2x2x2) drones which can be equipped with 4 weapon mounts, like the spider drone they can only accept go and shoot commands, unlike the spider drone they have a huge amount of weapon potential. they also have 25 hearts of health and 4 armor making them hard to take down.
note: 2 of the weapon slots are for grenades only, the other 2 it doesn't mater what you put in.
note 2: players can only have one active at a time
guard drones
info: these drones are basicly a motion sensor on a tripod, which can accept most light weapons, unlike the other drones they can not be given orders, and only have 5 hearts of health.
note: can use most light arms (SMG's, Pistols, ARs, and shotguns)
note: will auto target hostiles in 12 block range
sniper drone
info: like the guard drones only with longer range and a larger base (1.5 blocks wide), they have 10 hearts of health and can only be equipped with a sniper, can be ordered to shoot targets.
note: will auto target hostiles in 15 block range, can be manually aimed (control pad) to hit targets at 50 blocks away.
WEAPON MOD IDEAS
recoil compinsator
info: reduces recoil
craft: suppressor craft cut in to a C with only 4 iron 1 wool.
bipod
info: allows weapons to be placed like the heavy machine guns in the ww2 pack.
craft: one iron 4 iron bars in a ^ shape
motion sensor
info: places a mini radar on the weapon where a sight would go
craft :NA
THEY RELEASED A NEW VERSION THAT FIXED IT !
go to flansmod.com and get 4.1.1
This is for mac.
Please do some research before making stupid posts like that.
It only happens when I click the vehicles and the Lancaster Bomber.
yeah I had the same problem until I figured out you need another pack from Manus. the "Simple Parts Pack". I downloaded and ran it (like any other content pack) And the vehicle's worked fine. I hope I helped you
Please help,
Elite
My youtube channel: http://www.youtube.com/c/ForeverElite
This will make, for example, instant kill for an unarmored target with both shotgun and sniper rifle, however the armored one will be only taken down with a single sniper shot, as his bulletproof vest has good protection against buckshots (and likely pistol ammunition), but the 7,62*54 piercing bullets (could be both rifle and machinegun) will pass it right through. Also, bulletproof suits with high protection values are heavy, so they could even slow you down...
We are giving a FREE copy of Arma3 or TITANFALL once or YouTube channel hits 100 subscribers!!!
I has ideas, aka suggestions that will never be used.
future pack ideas
drone box: allows teh crafting of drones and their control pads, all drones require, iron, glass, fiberglass, and redstone.
the drones
spider drones
info: small 8 legged drones that will follow the person who placed them, can be given orders with a control pad. the spider drone has 5 hearts of health and has the ability to be equipped with any weapon, though must be given ammo to use the weapons.
note: the drone goes slower the heavier the weapon equiped so if given a LMG will move at half the players speed while a pistol will move at double.
note 2: only 2 can be active per player (Will both take orders from one remote)
equip limit: tools, pistols, AR's, shotguns, and LMG's (can't use snipers or explosives)
orge drones
info: large (2x2x2) drones which can be equipped with 4 weapon mounts, like the spider drone they can only accept go and shoot commands, unlike the spider drone they have a huge amount of weapon potential. they also have 25 hearts of health and 4 armor making them hard to take down.
note: 2 of the weapon slots are for grenades only, the other 2 it doesn't mater what you put in.
note 2: players can only have one active at a time
guard drones
info: these drones are basicly a motion sensor on a tripod, which can accept most light weapons, unlike the other drones they can not be given orders, and only have 5 hearts of health.
note: can use most light arms (SMG's, Pistols, ARs, and shotguns)
note: will auto target hostiles in 12 block range
sniper drone
info: like the guard drones only with longer range and a larger base (1.5 blocks wide), they have 10 hearts of health and can only be equipped with a sniper, can be ordered to shoot targets.
note: will auto target hostiles in 15 block range, can be manually aimed (control pad) to hit targets at 50 blocks away.
WEAPON MOD IDEAS
recoil compinsator
info: reduces recoil
craft: suppressor craft cut in to a C with only 4 iron 1 wool.
bipod
info: allows weapons to be placed like the heavy machine guns in the ww2 pack.
craft: one iron 4 iron bars in a ^ shape
motion sensor
info: places a mini radar on the weapon where a sight would go
craft :NA
But I can't find recipe for a attachment box that allow us to attach attachment on guns.
Does anyone knows what the recipe is?