You are going to have to change the pitch down key. Cause that is now used for getting off of horses and boats and minecarts. it also works with the planes.
You are going to have to change the pitch down key. Cause that is now used for getting off of horses and boats and minecarts. it also works with the planes.
isnt that configured in the CONTROLS menu?
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GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Nope I took out the config and the mods folder of the mod pack, renamed mods "weeeew" and config "good" I loaded up MC, but I still had the same amount of mods
Nope I took out the config and the mods folder of the mod pack, renamed mods "weeeew" and config "good" I loaded up MC, but I still had the same amount of mods
Why would you rename them? If Minecraft is looking for the folder "mods" why would you rename it to "weeeew"?
I have some item conflicts - anybody know to fix this? Mac user by the way.
Here's the problem-found in ''IDConflicts.txt''
#Blocks
4093: assemblyTableIII from TC - null from FlansMod
4094: assemblyTableII from TC - teamsSpawner from FlansMod
4095: assemblyTableI from TC - flansCraftingBench from FlansMod
Suggested Ranges: 2457-4079 (1623 IDs), 1532-2241 (710 IDs), 492-899 (408 IDs)
TC is TrainCraft, I should mention. I have a wide variety of mods installed. From TC to EE3
Oh! Last thing is I'm using the 1.6.2 version on 1.6.2.
you are all kiddin, right?
do you even look inside the zip?
you have to extract the contents and drag them in your gamedirectory and let the new ones replace the old files
its not a loadable modpack like feed the beast or tekkit, its an accumulation of mods you have to installmanually ^^
(and the other files n folders too)
Thanks.....
I feel like that guy who says "When will the mod come out" Even though the answer is right in front of them.
Ah, so I extracted the files and looked inside, pretty interesting choice of mods.
looking at the game directory.... not exact;y sure what that is.
now I KNOW this is a stupid question and it seems that you've been on this thread for a while,
GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
I put the rival in the rival rebels mod :D.
Oh and do I use spoilers like this,
Yay I got it right!
I put the rival in the rival rebels mod :D.
I put the rival in the rival rebels mod :D.
I put the rival in the rival rebels mod :D.
I put the rival in the rival rebels mod :D.
Why would you rename them? If Minecraft is looking for the folder "mods" why would you rename it to "weeeew"?
Here's the problem-found in ''IDConflicts.txt''
#Blocks
4093: assemblyTableIII from TC - null from FlansMod
4094: assemblyTableII from TC - teamsSpawner from FlansMod
4095: assemblyTableI from TC - flansCraftingBench from FlansMod
Suggested Ranges: 2457-4079 (1623 IDs), 1532-2241 (710 IDs), 492-899 (408 IDs)
TC is TrainCraft, I should mention. I have a wide variety of mods installed. From TC to EE3
Oh! Last thing is I'm using the 1.6.2 version on 1.6.2.
Where do you exactly put the flan server mod pack in the minecraft directory?
I put the rival in the rival rebels mod :D.
I put the rival in the rival rebels mod :D.
I put the rival in the rival rebels mod :D.
I put the rival in the rival rebels mod :D.
Thanks.....
I feel like that guy who says "When will the mod come out" Even though the answer is right in front of them.
Ah, so I extracted the files and looked inside, pretty interesting choice of mods.
looking at the game directory.... not exact;y sure what that is.
now I KNOW this is a stupid question and it seems that you've been on this thread for a while,
Could you make a step-by-step tutorial?
....
Please?
Here's a little suggestion:Add some anime when player shooting.
eg. when player holding their weapons,display nothing.
when one's shooting, other players will see he's animing, rise arms up and anim to the enermy
It might be much cooler.
ps: If it's possible, please add this funtion both in 1.6.2 and 1.6.4.