This mod adds a few new abilities to the texture pack gui. The main addition is the ability to drag and drop texture packs contained in zip files into the screen. Once you let go it will automatically copy and install the texture pack into minecraft ready for you to select. The second addition is a new button. The new button labeled "Delete" lets you delete the selected texture pack from minecraft.
Download
Link Removed[1.5.2]
Old Mods:
These mods no longer work with the current version of minecraft. I will not update them to the current version of minecraft but I will keep them here if people still run these version
Minecraft Extended
This mod has mostly been relaced by additions into vanilla minecraft and by the Forge API. This will not be updated by me to current versions of minecraft.
Don't you hate when you have conflicting block IDs or run out of Item or Block sprites. With this mod you will never have to worry about it again. This Adds/Changes...
BlockIds to 1024 (Way to many blocks in my opinion but oh well)
Alternate terrain.pngs can be added for each mod (Alot of thanks goes to Cryect(AdventureCraft) for his terrain.png fix and allowing me to base this off of it.)
Item sprite overrides for indexs above 256 (Adds more then enough sprites for items)
Item Render hooks (For when you want something special to show for your item or block)
Be warned this does change the way chunks save. Although it won't cause the save to not be playable you still want to make backups. ItemIds are now higher to compensate for new Blockids. This is also not compatible with any mods that change these classes. To modders the World class is unedited you just need to compile yours against the new Chunk class. This is still pretty much a work in progress, I think all bugs are gone but i'm not 100% sure.
This is compatible with old saves. It uses the same format as the old saves just expanding it when it goes above 256. Be warned your items will more then likely be long gone. Looking into a fix for this after the water fix.
This adds a new block called the Large Furnace. It is crafted by a furnace in the middle and iron Ingots surrounding it. When right clicked it will open a GUI that looks similar to the current furnace. Just with another output and another input. There is a small penalty for smelting two items at once and fuel will smelt slightly less.
This also includes the furnace API. So don't worry about the class file they share.
This mod takes down whole trees when you chop a log. With stone taking down a tree of height 5 counting the leaf block at the top, iron has a height of 6, and diamond has a height of 8. To balance this out I made it damage your item twice as much for each log and normally for each leaf block, so watch out.
This mod adds two new blocks to the game. One named Sulfur, one named Nitrate. When mined they will drop between 1-3 items. For sulfur it would be Sulfur, Nitrate would be Nitrate. They are fairly common and found below level 40 or so. With a sweet spot at around 25-30. The shape of the recipe to create gunpowder does not matter(It's shapeless). The only thing that matters is the amount which would be 4 Sulfur, 4 Nitrate, and 1 Coal. This will create 2 gunpowder
BlockIDs
Defaults are 112.
If they do not work they are changeable in a property file located in your
minecraft/mods/Smith_61_Mods.
This mod allows you to repair tools and armor using the crafting table. It uses flint to repair them, with four flint for diamond, three for iron and gold, two for stone, and one for wood and leather.
This is an Api that allows modders to use damaged items/blocks as valid ingredient or fuel. Meaning a modder can make it so that only green wool is a fuel but not the rest of the wools.
There's three methods currently. I will probably add more later for different functions.
The first method is one to add a new Ingredient to the furnace
public static void addSmeltingRecipe(ItemStack input, ItemStack output);
The second is one to add a new Ingredient that only smelts with select fuel.
public static void addSmeltingRecipe(ItemStack input, ItemStack output, ItemStack... fuels);
This does not add the fuel to the game if your using unique fuel. You will still need to add the fuel to the game using the third method
The third one is to add a new fuel to the furnace.
public static void addSmeltingFuel(ItemStack input, int smeltingamount);
This is called before the other recipes so it can be also used to override recipes. It also now decreases and increases stack size right. Meaning you can have it smelt 64 items and return 1 or smelt 2 and return 40
About Timberrrr:
Thank you for theTimberrrr update! When Ayutashi told me my favorite modder (that's him) was not going to continue updating, I felt sad.
But now you're here! I give you my heart It's square due to Minecraft exposure.
I've already tested it. Stone Axes may or may not be working, but Iron are definitely doing what you claim they do!
Now, if only you could cause all connected branches (leaf blocks) to instantly explode...
About Sulfur Nitrate:
Can you tell me whether or not these will spawn in already-spawned chunks?
About Timberrrr:
Thank you for theTimberrrr update! When Ayutashi told me my favorite modder (that's him) was not going to continue updating, I felt sad.
But now you're here! I give you my heart It's square due to Minecraft exposure.
I've already tested it. Stone Axes may or may not be working, but Iron are definitely doing what you claim they do!
Now, if only you could cause all connected branches (leaf blocks) to instantly explode...
About Sulfur Nitrate:
Can you tell me whether or not these will spawn in already-spawned chunks?
1. Thats planned. I had some of it working before minecraft updated. Once MCP is back i'll work on it a little more. Cause its no where near what i want it to be.
What are stone axes doing? They should be destroying a block 1 above them.
2. They won't spawn in already spawned chunks. You have to explore. If you want to keep a map free from them turn generation off in the properties file. And you can explore without fear of generating the blocks.
If you downloaded the Timberrrr mod please redownload it. It seems i mixed up two variables and made diamond do nothing and iron act like diamond. It should be fixed now
I wanted to add Timberrrr (that's 5 r's) to my server, but after copying the qv.class file into the minecraft_server.jar and deleting META-INF, the server won't start, calling minecraft_server.jar "Invalid or corrupt". What did I do wrong?
Its a single player mod. Not multiplayer
Although turning it into a multiplayer mod shouldn't be to hard. But not sure if it works the same as the client i'll look into it
Timberrrr is ALMOST what I've been looking for, which i guess will work. But I was just thinking something that would make wood act like sand or gravel, so you actually have to do SOME work, but dont have to build bridges to mine big trees without having a ton of floating tree tops hanging around.
i just feel that timberrrrr is too efficient... i had a underground wood farm that had trees veeery close together, and with that diamond axe it would take 5 seconds for 3 stacks of wood... then what?
maybe even it out so:
wood: normal
stone: normal, just double the usages
those two resources are EVERYWHERE so kinda imbalanced to make stone so darn early on in the game. i dont use stone tools because they are quick, i only use them because they last long enough to find iron, and stone is easier to get after any pickaxe
iron: 2 blocks radius, but only wood
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it really starts here. iron is the source of all good tbh
diamond: 3 block radius, but only wood
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[] [] [] []
most useful for trees with branches
gold: 3 radius high 2 wide (ish), wood and leaves
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tho diamond is more rare than gold, gold has quite a lot fewer uses. this makes gold a a PURPOSE as in general, just not as useful.
Would you mind updating Ayu's equivalent exchange as well?
Round is handling that one.
Ahh i didn't know that
Thanks for the fast reply
Can't wait
I was looking at updating that. Was working on the multipalyer version of timberr. Which is a little harder since currently the server has no way of knowing if your holding a key down. I do have a version ready if you want it. But it will always happen no matter what key your pressing down. Although the axes do work
Old Mods:
This mod has mostly been relaced by additions into vanilla minecraft and by the Forge API. This will not be updated by me to current versions of minecraft.
ModLoader
PReader
BlockIds to 1024 (Way to many blocks in my opinion but oh well)
Alternate terrain.pngs can be added for each mod (Alot of thanks goes to Cryect(AdventureCraft) for his terrain.png fix and allowing me to base this off of it.)
Item sprite overrides for indexs above 256 (Adds more then enough sprites for items)
Item Render hooks (For when you want something special to show for your item or block)
Be warned this does change the way chunks save. Although it won't cause the save to not be playable you still want to make backups. ItemIds are now higher to compensate for new Blockids. This is also not compatible with any mods that change these classes. To modders the World class is unedited you just need to compile yours against the new Chunk class. This is still pretty much a work in progress, I think all bugs are gone but i'm not 100% sure.
This is compatible with old saves. It uses the same format as the old saves just expanding it when it goes above 256. Be warned your items will more then likely be long gone. Looking into a fix for this after the water fix.
Download
MCExtended V0.7_07
SAPI patch
Old versions
MCExtended V0.7_06 for MC 1.6.6
MCExtended V0.7_04 MCV1.6.6
Minecraft Extended V0.6_05
Minecraft Extended V0.6_04
Minecraft Extended V0.6_03
Minecraft Extended V0.6
Minecraft Extended V0.5
PReader
ModLoader
Unique classes
This also includes the furnace API. So don't worry about the class file they share.
Large Furnace for 1.5_01
Old versions
Large Furnace Beta 1.4
Large Furnace V0.1
Large Furnace V0.1 MLV5
I did not come up with the idea of this mod. The idea first came from Ayutashi. I just updated it but plan to add more features to it.
ModLoader
qv.class
Timberrrr Beta 1.4_01
Timberrrrrr V0.2
http://dl.dropbox.co... Mod System.zipTimberrrrr V0.2 for ModSystem
Timberrr V0.1
Timberrr V0.1 For Modsystem
PReader
ModLoader V4
Unique classes
If they do not work they are changeable in a property file located in your
minecraft/mods/Smith_61_Mods.
Gunpowder V0.4 Beta 1.4
Gunpowder V0.3 Beta 1.3
Gunpowder V0.2 Beta 1.3
Gunpowder V0.1 Beta 1.3
None
qe.class
Tool Repair V0.2 Beta 1.4
Old versions
http://dl.dropbox.co...Repair V0.1.zip
None
oy.class
There's three methods currently. I will probably add more later for different functions.
Furnace API V0.4 Beta 1.4
FurnaceApi V0.3 for ModLoader
FurnaceApi V0.2 for ModLoader
FurnaceApi V0.2
FurnaceApi for ModLoader
Furnace Api
Thank you for theTimberrrr update! When Ayutashi told me my favorite modder (that's him) was not going to continue updating, I felt sad.
But now you're here! I give you my heart It's square due to Minecraft exposure.
I've already tested it. Stone Axes may or may not be working, but Iron are definitely doing what you claim they do!
Now, if only you could cause all connected branches (leaf blocks) to instantly explode...
About Sulfur Nitrate:
Can you tell me whether or not these will spawn in already-spawned chunks?
sorry
1. Thats planned. I had some of it working before minecraft updated. Once MCP is back i'll work on it a little more. Cause its no where near what i want it to be.
What are stone axes doing? They should be destroying a block 1 above them.
2. They won't spawn in already spawned chunks. You have to explore. If you want to keep a map free from them turn generation off in the properties file. And you can explore without fear of generating the blocks.
no its just that saying something about being first is
to tell you the truth if your first say something really good for someone else to see it and think or know its a good mod or not
no offence or anything
BUMP!
Advertising is the best way to keep your mods bumped!
Its a single player mod. Not multiplayer
Although turning it into a multiplayer mod shouldn't be to hard. But not sure if it works the same as the client i'll look into it
maybe even it out so:
wood: normal
stone: normal, just double the usages
those two resources are EVERYWHERE so kinda imbalanced to make stone so darn early on in the game. i dont use stone tools because they are quick, i only use them because they last long enough to find iron, and stone is easier to get after any pickaxe
iron: 2 blocks radius, but only wood
[] []
[] []
it really starts here. iron is the source of all good tbh
diamond: 3 block radius, but only wood
[] [] [] []
[] []
[] []
[] [] [] []
most useful for trees with branches
gold: 3 radius high 2 wide (ish), wood and leaves
[] []
[] []
tho diamond is more rare than gold, gold has quite a lot fewer uses. this makes gold a a PURPOSE as in general, just not as useful.
Would you mind updating Ayu's equivalent exchange as well?
Round is handling that one.
Ahh i didn't know that
Thanks for the fast reply
Can't wait
I was looking at updating that. Was working on the multipalyer version of timberr. Which is a little harder since currently the server has no way of knowing if your holding a key down. I do have a version ready if you want it. But it will always happen no matter what key your pressing down. Although the axes do work