I -would- recommend getting the word out about this to everyone you can, though, as well...
Then I'll finally be able to make all my mods work together, without having to pick and choose which ones I want to play with. Sadness will be alleviated. World peace will be achieved. I'll finally manage to grow that mustache I've always wanted.
...
...
...
Okay, so I'd be able to make all my mods work together!
Still good enough for me!
Out of curiosity, however... just how many block id's COULD your method feasibly allow for?
Rollback Post to RevisionRollBack
Showing My Support! Great Work Deserves Great Appreciation!
I -would- recommend getting the word out about this to everyone you can, though, as well...
Then I'll finally be able to make all my mods work together, without having to pick and choose which ones I want to play with. Sadness will be alleviated. World peace will be achieved. I'll finally manage to grow that mustache I've always wanted.
...
...
...
Okay, so I'd be able to make all my mods work together!
Still good enough for me!
Out of curiosity, however... just how many block id's COULD your method feasibly allow for?
2,147,483,647.
But with some reworking it could be around twice that
... 2,000,000,000+ blocks!!! I... er... we... they... I mean... it shou-... no.
Just no.
That's too many. That's... ridiculous! That's nuts!
You say you could DOUBLE that?
... ohman...
Its possible. And could even go higher then that if i switched from an int to doubles or floats. But its pointless as i don't think anyone will go over 1024
===Simple Minecraft Error Test===
Starting Minecraft...
[ToolUtils r4] Loaded.
144 recipes
ModLoader Beta 1.4_01 Initializing...
Mod Loaded: mod_LavaBoat v2.12 for Beta 1.4_01
Mod Loaded: mod_Nether 1.3_01
Mod Loaded: mod_RegisterItemHooks 1.4_01
Done.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
Overriding /terrain.png with /scokeev/netherdirt.png @ 30
Overriding /terrain.png with /scokeev/netherlog.png @ 38
Overriding /terrain.png with /scokeev/neridiumore.png @ 56
Overriding /terrain.png with /scokeev/glowsapling.png @ 63
Overriding /terrain.png with /scokeev/netherwood3.png @ 108
Overriding /terrain.png with /scokeev/fouliteore.png @ 54
Overriding /terrain.png with /scokeev/charcoaltorch.png @ 106
Overriding /terrain.png with /scokeev/netherwood.png @ 39
Overriding /terrain.png with /scokeev/netherglass.png @ 77
Overriding /terrain.png with /scokeev/purpleshroom.png @ 79
Overriding /terrain.png with /scokeev/foulitetorch.png @ 55
Overriding /terrain.png with /scokeev/netherrack.png @ 109
Overriding /terrain.png with /scokeev/nethersmooth.png @ 101
Overriding /terrain.png with /scokeev/pyridiumore.png @ 84
Overriding /terrain.png with /scokeev/netherwood2.png @ 100
Overriding /terrain.png with /scokeev/neridiumtrack.png @ 107
Overriding /terrain.png with /scokeev/slowglass.png @ 85
Overriding /terrain.png with /scokeev/nethersand.png @ 76
Overriding /terrain.png with /scokeev/glowleaves.png @ 40
Overriding /terrain.png with /scokeev/greenshroom.png @ 78
Overriding /gui/items.png with /scokeev/netherwoodshovel.png @ 145
Overriding /gui/items.png with /scokeev/glowsapling.png @ 117
Overriding /gui/items.png with /scokeev/neridiumpick.png @ 85
Overriding /gui/items.png with /scokeev/pyridiumpick.png @ 123
Overriding /gui/items.png with /scokeev/charcoaltorch.png @ 153
Overriding /gui/items.png with /scokeev/netherwoodaxe.png @ 146
Overriding /gui/items.png with /scokeev/neridiumarrow.png @ 109
Overriding /gui/items.png with /scokeev/purpleshroom.png @ 120
Overriding /gui/items.png with /scokeev/neridiumbow.png @ 108
Overriding /gui/items.png with /scokeev/neridiumlava.png @ 152
Overriding /gui/items.png with /scokeev/netherwoodsword.png @ 147
Overriding /gui/items.png with /Roundaround's Mods/lavaBoat.png @ 38
Overriding /gui/items.png with /scokeev/neridiumboots.png @ 107
Overriding /gui/items.png with /scokeev/pyridiumingot.png @ 137
Overriding /gui/items.png with /scokeev/neridiumaxe.png @ 93
Overriding /gui/items.png with /scokeev/neridiumingot.png @ 62
Overriding /gui/items.png with /scokeev/nethersword.png @ 141
Overriding /gui/items.png with /scokeev/netherpick.png @ 138
Overriding /gui/items.png with /scokeev/neridiumtrack.png @ 154
Overriding /gui/items.png with /scokeev/nethershovel.png @ 139
Overriding /gui/items.png with /scokeev/neridiumcartempty.png @ 155
Overriding /gui/items.png with /scokeev/netherapple.png @ 149
Overriding /gui/items.png with /scokeev/neridiumhelm.png @ 102
Overriding /gui/items.png with /scokeev/pyridiumshovel.png @ 124
Overriding /gui/items.png with /scokeev/pyridiumsword.png @ 133
Overriding /gui/items.png with /scokeev/neridiumcartpowered.png @ 157
Overriding /gui/items.png with /scokeev/nethercoal.png @ 134
Overriding /gui/items.png with /scokeev/neridiumleggings.png @ 106
Overriding /gui/items.png with /scokeev/netherbowl.png @ 122
Overriding /gui/items.png with /scokeev/pyridiumaxe.png @ 125
Overriding /gui/items.png with /scokeev/neridiumbucket.png @ 150
Overriding /gui/items.png with /scokeev/neridiumbody.png @ 105
Overriding /gui/items.png with /scokeev/foulitetorch.png @ 60
Overriding /gui/items.png with /scokeev/netherwoodpick.png @ 144
Overriding /gui/items.png with /scokeev/neridiumsword.png @ 101
Overriding /gui/items.png with /scokeev/foulitedust.png @ 46
Overriding /gui/items.png with /scokeev/neridiumcartcrate.png @ 156
Overriding /gui/items.png with /scokeev/fandn.png @ 148
Overriding /gui/items.png with /scokeev/neridiumshovel.png @ 91
Overriding /gui/items.png with /scokeev/ghastbones.png @ 118
Overriding /gui/items.png with /scokeev/glowstew.png @ 121
Overriding /gui/items.png with /scokeev/netheraxe.png @ 140
Overriding /gui/items.png with /scokeev/netherstick.png @ 61
Overriding /gui/items.png with /scokeev/greenshroom.png @ 119
java.lang.NullPointerException
at jg.a(Chunk.java:269)
at eb.a(World.java:365)
at eb.b(World.java:468)
at lt.f(SourceFile:106)
at lt.a(SourceFile:91)
at na.a(SourceFile:36)
at nh.a(ChunkProviderHell.java:346)
at iu.a(iu.java:135)
at iu.b(iu.java:87)
at eb.c(World.java:346)
at eb.a(World.java:282)
at net.minecraft.client.Minecraft.d(SourceFile:1567)
at net.minecraft.client.Minecraft.a(SourceFile:1479)
at net.minecraft.client.Minecraft.l(SourceFile:1400)
at ch.n(EntityPlayerSP.java:72)
at jm.w_(SourceFile:208)
at fm.w_(SourceFile:122)
at ch.w_(EntityPlayerSP.java:294)
at eb.a(World.java:1276)
at eb.e(World.java:1252)
at eb.g(World.java:1226)
at net.minecraft.client.Minecraft.j(SourceFile:1315)
at net.minecraft.client.Minecraft.run(SourceFile:674)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Finished session
Right click, Select all,
Press Enter (This will copy the output to your clipboard).
Then paste the result on http://www.pastebin.com
===========#Risucraft===========
Press any key to continue . . .
Also, what is wrong with using variables such as i and i1 and i2? No one has told me this so I'm just curious as to why.
Don't use them right next to each other as you can easily get them mixed up. I know whats wrong but it seems like you don't have a mod that installed a block on any more. Or have since changed that id.
I tested it by generating a new world, so that shouldn't be the problem. I installed all necessary mods, then my mod with block IDs 430 and up, then installed your mod, and proceeded by starting a new world, using single player commands to acquire obby and flint and steel, then making the portal to the nether, and stepping in.
You always get errors it seems. Try redownloading. I just uploaded a new one hopefully fixed. It also includes the new system with rendering more terrains. Its not complete but its working
Mind gving me a tutorial on how? I'm decent at hacking my way through modding, if I have the sourcecode I can change the mods I'm using to use the new sprites :smile.gif:
Minecraft Extended is awesome, and I appreciate the work you put into it, however, it seems that it is breaking Zan's Minimap for me. While installed, the map will show for a second when I load a map, but then disappears. I also cannot access the minimap menu.
Minecraft Extended is awesome, and I appreciate the work you put into it, however, it seems that it is breaking Zan's Minimap for me. While installed, the map will show for a second when I load a map, but then disappears. I also cannot access the minimap menu.
I redo the way chunks render. So that is probably going to happen. I'm not sure hwo he does it so not sure how to fix it
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2010
Posts:
675
Minecraft:
smokedogg
Member Details
Quote from smith_61 »
Quote from DoubleD5540 »
Minecraft Extended is awesome, and I appreciate the work you put into it, however, it seems that it is breaking Zan's Minimap for me. While installed, the map will show for a second when I load a map, but then disappears. I also cannot access the minimap menu.
I redo the way chunks render. So that is probably going to happen. I'm not sure hwo he does it so not sure how to fix it
minecraftextended uses the same class file as the hd patcher if u install minecraftadvanced after hd patch it will break zans minimap its the LJ class. so basically if u want this and hd no minimap from zan. i am actually testing out cjb's minimap to c if it works, i havent found a work around this yet trying i do like zans minimap but if it comes down to minimap or 1024 ids um u already know were im going ids,ids,ids
It seems one of my mods is causing my animals to animate strangely. Instead of animating at the usual 30~60 fps, they seem to be animating at around 10 fps. The rest of the world (including myself in F5 3rd person) still runs at 30~60 fps.
EDIT: It definitely happens when I install your mod. :sad.gif:
Hey Smith_61 dose Risugami know about the Extender? And would you consider collaborating w/ him to integrate it into Modloader in future versions? I know 1.5 is any day now so it's no rush but I going to post a link to this thread on his. If there was a way to have it built into Modloader so it new to use the custom terrain.png when the regular ones were used up then that would make the hole proses even that much easier on everyone. (well aside from the Time and effort it would take you guys to get it to work)
Hey Smith_61 dose Risugami know about the Extender? And would you consider collaborating w/ him to integrate it into Modloader in future versions? I know 1.5 is any day now so it's no rush but I going to post a link to this thread on his. If there was a way to have it built into Modloader so it new to use the custom terrain.png when the regular ones were used up then that would make the hole proses even that much easier on everyone. (well aside from the Time and effort it would take you guys to get it to work)
He knows of it. I've been working with him to work out a way to add overrides to the new terrain.pngs which is proving to be a bit of a challenge. I don't think it will be integrated with modloader but modloader will more then likely have a a feature that relies on this for overrides
Since Extended requires other mods to implement compatibility with its extended sprite limit would it be a good idea to have a list of compatible mods in the main post?
My apologies, but I have a noob question to ask. I'm a bit confused on the install of Minecraft Extended. Do only the .class files get installed? And not DS.store, InstallCommand, SRC folder?
I'm running into two problems after adding the .class files. First is that all my Industrialcraft blocks vanish. I saw this mentioned earlier, but wasn't able to find a solution. Second, on a fresh install, the game crashes upon opening chests.
I know I'm doing something wrong, so some guidance would be a huge help! Thanks for the patience!
Then I'll finally be able to make all my mods work together, without having to pick and choose which ones I want to play with. Sadness will be alleviated. World peace will be achieved. I'll finally manage to grow that mustache I've always wanted.
...
...
...
Okay, so I'd be able to make all my mods work together!
Still good enough for me!
Out of curiosity, however... just how many block id's COULD your method feasibly allow for?
2,147,483,647.
But with some reworking it could be around twice that
... holy hell.
... 2,000,000,000+ blocks!!! I... er... we... they... I mean... it shou-... no.
Just no.
That's too many. That's... ridiculous! That's nuts!
You say you could DOUBLE that?
... ohman...
Its possible. And could even go higher then that if i switched from an int to doubles or floats. But its pointless as i don't think anyone will go over 1024
It first I got the "No Sprite Indices left!" error
But I tried reinstalling some things and now all I get is
java.lang.NullPointerException
I've been looking for a mod like this for a while, I even made a thread about it.
Check out my texture pack
First error read up a bit. Second error need the whole error
I applied...
8BitsMobs
NetherCraft
Cosmic_mods
IndustrialCraft
Scaffold
ToolUtils
Modloader
Minecraft Extended
When I added planes, I went over the limit of sprites.-
Ah, so its not just good.
What do I do to change a mod myself to use the new sprite indicies?
You always get errors it seems. Try redownloading. I just uploaded a new one hopefully fixed. It also includes the new system with rendering more terrains. Its not complete but its working
Mind gving me a tutorial on how? I'm decent at hacking my way through modding, if I have the sourcecode I can change the mods I'm using to use the new sprites :smile.gif:
Modders need to change it to add their overrides for both items and blocks
For new terrains look up a bit. For new Items use HandleTexture.addOverride(path) and use the int it returns as your icon index
I redo the way chunks render. So that is probably going to happen. I'm not sure hwo he does it so not sure how to fix it
minecraftextended uses the same class file as the hd patcher if u install minecraftadvanced after hd patch it will break zans minimap its the LJ class. so basically if u want this and hd no minimap from zan. i am actually testing out cjb's minimap to c if it works, i havent found a work around this yet trying i do like zans minimap but if it comes down to minimap or 1024 ids um u already know were im going ids,ids,ids
Thanks for Minecraft Extended. :biggrin.gif:
It seems one of my mods is causing my animals to animate strangely. Instead of animating at the usual 30~60 fps, they seem to be animating at around 10 fps. The rest of the world (including myself in F5 3rd person) still runs at 30~60 fps.
EDIT: It definitely happens when I install your mod. :sad.gif:
Has no one else noticed this problem?
Thanks!
Check out my texture pack
He knows of it. I've been working with him to work out a way to add overrides to the new terrain.pngs which is proving to be a bit of a challenge. I don't think it will be integrated with modloader but modloader will more then likely have a a feature that relies on this for overrides
I'm running into two problems after adding the .class files. First is that all my Industrialcraft blocks vanish. I saw this mentioned earlier, but wasn't able to find a solution. Second, on a fresh install, the game crashes upon opening chests.
I know I'm doing something wrong, so some guidance would be a huge help! Thanks for the patience!