Creator's Response alrighty then, looks like im going to have to do this every time i go to sleep :tongue.gif:
THIS MOD SEEMS TO CONFLICT WITH:
*wildgrass (probably because it add sprites to where the grass needs to be)*
*optimine (because it conflicts with modloader)*
*toolutils (because they both use the ay class, but this will eventually be fixed)*
not sure of any others, this mod will NOT conflict with mob adding mods
so to all of you guys finding transparent blocks, or randomly textured blocks: youre probably using optimine, dont if you want to use this mod (i really cant wait till the guy updates it to work with modloader)
Quote from SweetsXify »
yeah still no volatile matter anywhere...looked everywher
make sure youre not mistaking it for the old ores, sometimes its really convincing
Quote from Pedonymous »
Oh lawd, would it be possible for this to be in SMP? Imagine the trading opportunities...
not anytime soon (that would require a LOT of coding because modloader isnt for smp)
Quote from vonboy »
is the next update gonna modify pickaxes so each of the new ores don't take so long to break?
great mod by the way. it makes mining so much more interesting . i can't wait till all these shiny rocks have uses.
no, one of the next few updates might though... looks like im going to have to figure out toolutils >.<
the next update will come out as soon as i finish working on this particular use for lavastone :3 (secret :tongue.gif:)
Quote from swordlord544 »
what is volatile matter for?
this has been answered, go look a few pages back
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In response to your comment about Wild Grass, as I said in my previous post, I manually altered the class file and changed all of More Ores block/item ids, to specifically not conflict.
However, Wild Grass continues to grab blocks/items that aren't even on the terrain.png image, but specifically targeting images from this mod.
I'm saying this obviously so you know I made the effort to figure it out myself, rather than just coming in going 'HERP DERP FIX DIS ****'
thats great that you made the effort to do it yourself :smile.gif:
HOWEVER: the way that modloader adds textures to the terrain.png will make it so that wildgrass will try to take textures that have been overridden by modloader... ill look at the classes later and see what i can do
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Well It is rare, You gotta fix that :wink.gif: I blew up 20 chunks, I just founded 1 violent matter :wink.gif: And that turned into water... is it coded do that?
yea :tongue.gif: and if you blew up chucks with tnt, then the volatile matter probably blew up too :tongue.gif: (it does that)
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Remeber: that little green plus sign is a great way to say thank you!
Does anyone happen to know why the updated Wild Grass mod conflicts with this one?
Instead of having grass, I have block sprites growing out of the ground
I can answer this. There is an issue with Wild grass and Modloader. There is a version of wild grass you can download that has modloader compatability. You get the same issue with Shokah's mineral mod
QUESTION: is that volatile matter thingy in the pack?? cuz i don't like it :tongue.gif:
SUGGESTION: uranium block (crafted) if too close to, lets say less than 2 blocks u get hurt, u loose a half heart every 5 sec's
1. Yes it is there, But, If i'm allowed by Nica i will make diffrent pakages like "Danger Pack" with just volatile matter, (uranium*) and if (just if) lava stone's will do damage that to.
2. Looks like a good idea ^^ (i hope Nica implants that :smile.gif:)
Revanth, I cant wait Neither :biggrin.gif:
actually im going to do better (hopefully it works according to plan)
in the next update, im going to give you guys the ability to choose which ores spawn :smile.gif:
Quote from Ravanth »
I died by means of Volitale matter explosion yesteday, boom went my nano diamonds :sad.gif:
told you guys to be careful :wink.gif:
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Question: You advised me to install Mod Loader with Grass fix, the blocks don't spawn otherwise. What is the reasoning behind this?
The reason I ask Is I am trying to get this mod and Superslopes working together, Superslopes and Modloader+Grass Fix both modify the bw.class file causing grass to not display or the slopes to not display.
If this mod was compatible with standard modloader my nightmare would be simplified. (There is a reason my Mod Folder is called minecraft nightmare)
alrighty then, looks like im going to have to do this every time i go to sleep :tongue.gif:
THIS MOD SEEMS TO CONFLICT WITH:
*wildgrass (probably because it add sprites to where the grass needs to be)*
*optimine (because it conflicts with modloader)*
*toolutils (because they both use the ay class, but this will eventually be fixed)*
not sure of any others, this mod will NOT conflict with mob adding mods
so to all of you guys finding transparent blocks, or randomly textured blocks: youre probably using optimine, dont if you want to use this mod (i really cant wait till the guy updates it to work with modloader)
make sure youre not mistaking it for the old ores, sometimes its really convincing
not anytime soon (that would require a LOT of coding because modloader isnt for smp)
no, one of the next few updates might though... looks like im going to have to figure out toolutils >.<
the next update will come out as soon as i finish working on this particular use for lavastone :3 (secret :tongue.gif:)
this has been answered, go look a few pages back
Thats weird.
This mod is actually very compatable.. Im running 21 mods atm xD
EDIT: ok apparently the NEWEST version of optimine no longer messes with modloader...
so if youre using optimine, MAKE SURE you have the most updated version of optimine
thats great that you made the effort to do it yourself :smile.gif:
HOWEVER: the way that modloader adds textures to the terrain.png will make it so that wildgrass will try to take textures that have been overridden by modloader... ill look at the classes later and see what i can do
API Gui (newest)
Mod loader/the grass thing (newest)
Audio Mod (newest)
Block ID (newest)
Zan's Minimap (newest)
More Ores (newest)
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Over all, still no new ores. I've made new worlds, looked in cave systems. NOTHING. Yes I have 1.3_01
Volatile Matter could look like coal, iron, gold, redstone or diamond, unless it was changed in the most recent version.
hmmm thats very interesting... uuummmmm... hmmm try using the debugger or running from the command line, see if it says anything
yea :tongue.gif: and if you blew up chucks with tnt, then the volatile matter probably blew up too :tongue.gif: (it does that)
I can answer this. There is an issue with Wild grass and Modloader. There is a version of wild grass you can download that has modloader compatability. You get the same issue with Shokah's mineral mod
what do you mean?
and idk if i can do that, i will try when i get to uranium, but no promises
yea i cant wait, when he finishes it, ill add it to the download :smile.gif:
btw you're missing the first bracket in your signature
actually im going to do better (hopefully it works according to plan)
in the next update, im going to give you guys the ability to choose which ores spawn :smile.gif:
told you guys to be careful :wink.gif:
The reason I ask Is I am trying to get this mod and Superslopes working together, Superslopes and Modloader+Grass Fix both modify the bw.class file causing grass to not display or the slopes to not display.
If this mod was compatible with standard modloader my nightmare would be simplified. (There is a reason my Mod Folder is called minecraft nightmare)
for some reason the generation only work with that particular version of modloader :/
if you want, i can try to merge that class for those two mods...
ok :tongue.gif: if you cant get it i can help you through it!
also:
Version 0.5.3 is out!!!
check the OP for details