So... now that I've played around with it a bit, I've actually gotten all of your beds to work with the Somnia mod. Unfortunately, the game doesn't seem to recognize them as being proper beds, or at least something doesn't quite seem to register... because despite my best efforts (and it previously working)... I can no longer use them to change my spawn point.
Instead, every time I sleep, I simply get a message that my Spawn Point has not been saved, because my bed was either missing or destroyed.
It might just be a conflict which isn't immediately visible from using this with the Somnia mod... or perhaps you're already aware of it... I don't know.
I just thought I would mention it... in case nobody has brought it up before.
Rollback Post to RevisionRollBack
Showing My Support! Great Work Deserves Great Appreciation!
I tried using the light bulb mod, and I read the read me which said to put all the files into the jar so I did; and when I tried to craft one it wouldn't give me a light bulb or anything. Minecraft ran normal and all, no errors( I don't have any other mods installed, I used a clean jar and everything.)
I tried using the light bulb mod, and I read the read me which said to put all the files into the jar so I did; and when I tried to craft one it wouldn't give me a light bulb or anything. Minecraft ran normal and all, no errors( I don't have any other mods installed, I used a clean jar and everything.)
That is a known issue. I'll fix it when I update for Minecraft 1.5.
Rollback Post to RevisionRollBack
While I may be inactive, you can check up on what I'm doing on my website Gamer's Den.
Nice. Considering merits of this vs Xie's hunger mod....
To be fair, I'll repost the suggestion i made to him shortly before you released realisti.
"Perhaps have you lost 1 maximum health per day not slep? The heart could become grey, and healing wouldn't talke you past the heart before that. You'd have to sleep every 8, 9, i dunno, days, cuz you'd be in more "non-alert" danger.
Rollback Post to RevisionRollBack
Minecraft technology - the logical way - the only way.
Hey it's me, the guy that asked for a Spider Bed but is so insignificant that you wouldn't remember me. I just though I'd stop by...
More Beds - still awesome as ever. I was a bit sad that the video didn't show the Spider Bed though...
More Weapons - although I am a more kind of peaceful guy, I like the Ball&Chain, it just looks so awesome. But I do have a suggestion, what about Naginata?
GP Plants - if only we could do this in reality.... *sighs*
Elemental Blocks -pretty cool. Can't wait to fry some piggies with Lava and Fire. However, since Notch is adding Weather and Lightning, will there be Electric Blocks? They could be crafted with Redstone or maybe Glowstone.
RealistiCraft - one of my least favorites of your mods. I like it, but Notch was going to add this and I really don't like people undermining Notch's work, Minecraft is his game.
Twigs n' Fire - not really my thing, I am really a nature freak to the point of almost madness.. that's why I support Dwarvencraft. However, for that kind of person I think this is a great mod!
Hey it's me, the guy that asked for a Spider Bed but is so insignificant that you wouldn't remember me. I just though I'd stop by...
More Beds - still awesome as ever. I was a bit sad that the video didn't show the Spider Bed though...
More Weapons - although I am a more kind of peaceful guy, I like the Ball&Chain, it just looks so awesome. But I do have a suggestion, what about Naginata?
GP Plants - if only we could do this in reality.... *sighs*
Elemental Blocks -pretty cool. Can't wait to fry some piggies with Lava and Fire. However, since Notch is adding Weather and Lightning, will there be Electric Blocks? They could be crafted with Redstone or maybe Glowstone.
RealistiCraft - one of my least favorites of your mods. I like it, but Notch was going to add this and I really don't like people undermining Notch's work, Minecraft is his game.
Twigs n' Fire - not really my thing, I am really a nature freak to the point of almost madness.. that's why I support Dwarvencraft. However, for that kind of person I think this is a great mod!
Calenders would be cool, but kind of hard.
Well, thanks for your input. @RealistiCraft remark: I made this partly due to a request and partially due to myself. Notch may say he's going to implement it, but that may be weeks or months from now. I wouldn't really call it undermining Notch's work if it doesn't even exist yet.
Rollback Post to RevisionRollBack
While I may be inactive, you can check up on what I'm doing on my website Gamer's Den.
Not only is it not really UNDERMINING Notch's work... but if he sees a few of these mods out here, looks through their coding, and gets some ideas for how precisely he'd like to implement it in the game proper when he finally decides it's time to do so, then that would mean that these mods were actually HELPFUL to him in some way. It could also help save valuable time... meaning we might get something else new sooner, too!
See, things can be spun for the positive just as easily as the negative. Try looking on the bright side of things more often... it's been proven that negative thinking and behavior takes YEARS off your life! Nobody wants that!
Rollback Post to RevisionRollBack
Showing My Support! Great Work Deserves Great Appreciation!
Also, I seem to have forgot:
Lightbulbs - pretty cool. Don't really have anything else to say about these though...
GemCraft - I think this is pretty cool. EDIT: understatement, I meant REALLY cool.
EDIT: forgot some
Smoothstone stays Smoothstone - not bad. This could be great when you are trying to build something aesthetic with Smoothstone.
Did I forget one again? I hope not. Also, when I heard RealisiCraft, I was kind of envisioning something where Passive Mobs (except for Chickens) drop Animal Bones (FAR weaker versions of normal bones), Chickens drop Poultry and occasionally Wishbones along with normal drops, Cows drop Beef along with normal drops, Sheep drop Sheep Tounges along with usual drops, Passive Mobs and Aggressive Mobs with low health run away (although there is already a mod like this). Spiders spin webs that slow you down like Soulsand, and also attack Passive Mobs. Zombies and Zombie Pigmen drop Brains along with Feathers/Cooked Pork (perfect for Brain Stew), Creepers drop along with GP and so on and so forth.
I'm not saying you should change it, I'm just saying that's what I imagined, not accusing you of anything, just pointing something out. Really, I haven't mean to be offensive at all this whole time. :wink.gif:
I would totally dig a mod that added in chicken as an edible food... bones... beef... etcetera... all in one place. That'd be friggin' sweet. I wonder why nobody has done it yet.
Rollback Post to RevisionRollBack
Showing My Support! Great Work Deserves Great Appreciation!
Installed modloader, audiomod, arrowsmod, optifog + optimine, nature overhaul, Gunpowder reeds - EVERYTHING OK.
Added in light bulbs. Crash.
I think your light bulbs might be incompatible with the gunpowder?
Apr 15, 2011 12:20:25 PM ModLoader init
FINE: ModLoader Beta 1.4_01 Initializing...
Apr 15, 2011 12:20:25 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Documents and Settings\Shitbrick\Application Data\.minecraft\bin\minecraft.jar
Apr 15, 2011 12:20:25 PM ModLoader readFromClassPath
FINER: Zip found.
Apr 15, 2011 12:20:25 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/arrows/eggarrow.png,38)
Apr 15, 2011 12:20:25 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/arrows/exarrow.png,46)
Apr 15, 2011 12:20:25 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/arrows/fiarrow.png,60)
Apr 15, 2011 12:20:25 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/arrows/hombow.png,61)
Apr 15, 2011 12:20:25 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/arrows/icearrow.png,62)
Apr 15, 2011 12:20:25 PM ModLoader addMod
FINE: Mod Loaded: "mod_Arrows Beta 1.4_01" from mod_Arrows.class
Apr 15, 2011 12:20:25 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/PROWNE/greedItem.png,85)
Apr 15, 2011 12:20:25 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/greedsBlock_top.png,30)
Apr 15, 2011 12:20:25 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/greedsBlock_top.png,38)
Apr 15, 2011 12:20:25 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/greedsBlock_top.png,39)
Apr 15, 2011 12:20:25 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/greedsBlock_top.png,40)
Apr 15, 2011 12:20:25 PM ModLoader addMod
FINE: Mod Loaded: "mod_GunpowderReeds | PROWNE's GunpowderReeds Mod: version 2.3 for Beta 1.4_01" from mod_GunpowderReeds.class
Apr 15, 2011 12:20:26 PM ModLoader addMod
FINE: Mod Loaded: "mod_AutoForest 0.9.6" from mod_AutoForest.class
Apr 15, 2011 12:20:26 PM ModLoader addMod
FINE: Mod Loaded: "mod_Snow SnowMod v0.6 for MC 1.4_01" from mod_Snow.class
Apr 15, 2011 12:20:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/LightBulb/litBulb.png,54)
Apr 15, 2011 12:20:26 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/LightBulb/unlitBulb.png,55)
Apr 15, 2011 12:20:26 PM ModLoader addMod
FINE: Failed to load mod from "mod_LightBulb.class"
Apr 15, 2011 12:20:26 PM ModLoader addMod
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:162)
at ModLoader.readFromClassPath(ModLoader.java:887)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:83)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 121 is already occupied by GunpowderReeds@1a1c42f when adding BlockLightBulb@1570945
at ra.<init>(SourceFile:237)
at ra.<init>(SourceFile:250)
at hv.<init>(SourceFile:10)
at BlockLightBulb.<init>(BlockLightBulb.java:13)
at mod_LightBulb.<clinit>(mod_LightBulb.java:87)
... 15 more
Apr 15, 2011 12:20:36 PM ModLoader AddAllRenderers
FINE: Initialized
Ok tested just with light bulb and gunpowder plant and modloader. I dont know what modloader 5 is, but I am using the most recent mod loader at this post viewtopic.php?t=80246. They most likely are the same but the author dosnt call it version 5. He calls it 1.4_01?
Ok heres the error log.
Apr 15, 2011 1:03:05 PM ModLoader init
FINE: ModLoader Beta 1.4_01 Initializing...
Apr 15, 2011 1:03:05 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Documents and Settings\Shitbrick\Application Data\.minecraft\bin\minecraft.jar
Apr 15, 2011 1:03:05 PM ModLoader readFromClassPath
FINER: Zip found.
Apr 15, 2011 1:03:05 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/LightBulb/litBulb.png,30)
Apr 15, 2011 1:03:05 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/LightBulb/unlitBulb.png,38)
Apr 15, 2011 1:03:05 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/PROWNE/LightBulb/glassShard.png,38)
Apr 15, 2011 1:03:05 PM ModLoader addMod
FINE: Mod Loaded: "mod_LightBulb | PROWNE's Light Bulb Mod: version 1.0 for Beta 1.3_01" from mod_LightBulb.class
Apr 15, 2011 1:03:05 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/PROWNE/greedItem.png,46)
Apr 15, 2011 1:03:05 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/greedsBlock_top.png,39)
Apr 15, 2011 1:03:05 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/greedsBlock_top.png,40)
Apr 15, 2011 1:03:05 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/greedsBlock_top.png,54)
Apr 15, 2011 1:03:05 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/PROWNE/greedsBlock_top.png,55)
Apr 15, 2011 1:03:05 PM ModLoader addMod
FINE: Failed to load mod from "mod_GunpowderReeds.class"
Apr 15, 2011 1:03:05 PM ModLoader addMod
FINER: THROW
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:162)
at ModLoader.readFromClassPath(ModLoader.java:887)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:83)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 121 is already occupied by BlockLightBulb@578073 when adding GunpowderReeds@b20352
at ra.<init>(SourceFile:237)
at ra.<init>(SourceFile:250)
at GunpowderReeds.<init>(GunpowderReeds.java:13)
at mod_GunpowderReeds.<clinit>(mod_GunpowderReeds.java:37)
... 15 more
Apr 15, 2011 1:03:15 PM ModLoader AddAllRenderers
FINE: Initialized
Please fix your light bulb and gunpowder to work together, because i wanted to have an under ground gunpowder factory with fancy lights, but sadly that cant work.
Are these mods compatible with Xie's farming mod? I've got the Modloader and everything worked fine until I installed Xie's farming mod, then it blackscreened. Here's what the modloader txt said:
Peaches, please look at Lexandar's post in response to mine. Auto - ID fixes the errors between OP's mods and the farming and cooking improvements.
HOWEVER...
EVEN WITH AUTO-ID installed, the planes mod, as well as the beekeeper mod, will not work. All I see is something about the gunpowder plant mod error.
Still.
I think that the author of these mods needs to
1. Fix his $h1t! (Make it so all of his mods work with each other, without relying on a patch made by someone else)
2. Consider what needs to be done to make his mods work with other mods, such as the planes mod and bee-keeper mod.
I spent about 4 hours messing with mods.
I currently am running....
Humans+ 1.9
Fireworks
8bitmobs
Arrowsmod
Audiomod
AutoId 0.7
Butterflies
Farming1.4_01
XieCooking
Gunpowerplant
Lightbulb
Mille'naire
Modelrenderturbo (without planes :sad.gif: :sad.gif: )
Most recent Modloader
Nature Overhaul
ModOptionsGUI
Optifog
Optimine
Recipebook
This list works. Additions of bee keeper, or planes, causes an error. I really wanted bees... Oh well.
I 'may' have found a problem with RealistiCraft. The Hunger bar has ran out around 2 days, and I thought it was supposed to be 6 days. Same with Water, only it runs out in one day. Is this supposed to happen, or am I really having a problem here?
More Detail: I am also aware the post says that you die from hunger in 6 days, and water in 3 days. I was wondering if there is a possibility to make the dying process faster, and the bars last longer?
Instead, every time I sleep, I simply get a message that my Spawn Point has not been saved, because my bed was either missing or destroyed.
It might just be a conflict which isn't immediately visible from using this with the Somnia mod... or perhaps you're already aware of it... I don't know.
I just thought I would mention it... in case nobody has brought it up before.
That is a known issue. I'll fix it when I update for Minecraft 1.5.
RealistiCraft!
To be fair, I'll repost the suggestion i made to him shortly before you released realisti.
"Perhaps have you lost 1 maximum health per day not slep? The heart could become grey, and healing wouldn't talke you past the heart before that. You'd have to sleep every 8, 9, i dunno, days, cuz you'd be in more "non-alert" danger.
Minecraft technology - the logical way - the only way.
More Beds - still awesome as ever. I was a bit sad that the video didn't show the Spider Bed though...
More Weapons - although I am a more kind of peaceful guy, I like the Ball&Chain, it just looks so awesome. But I do have a suggestion, what about Naginata?
GP Plants - if only we could do this in reality.... *sighs*
Elemental Blocks -pretty cool. Can't wait to fry some piggies with Lava and Fire. However, since Notch is adding Weather and Lightning, will there be Electric Blocks? They could be crafted with Redstone or maybe Glowstone.
RealistiCraft - one of my least favorites of your mods. I like it, but Notch was going to add this and I really don't like people undermining Notch's work, Minecraft is his game.
Twigs n' Fire - not really my thing, I am really a nature freak to the point of almost madness.. that's why I support Dwarvencraft. However, for that kind of person I think this is a great mod!
Calenders would be cool, but kind of hard.
Well, thanks for your input. @RealistiCraft remark: I made this partly due to a request and partially due to myself. Notch may say he's going to implement it, but that may be weeks or months from now. I wouldn't really call it undermining Notch's work if it doesn't even exist yet.
See, things can be spun for the positive just as easily as the negative. Try looking on the bright side of things more often... it's been proven that negative thinking and behavior takes YEARS off your life! Nobody wants that!
Also, I seem to have forgot:
Lightbulbs - pretty cool. Don't really have anything else to say about these though...
GemCraft - I think this is pretty cool. EDIT: understatement, I meant REALLY cool.
EDIT: forgot some
Smoothstone stays Smoothstone - not bad. This could be great when you are trying to build something aesthetic with Smoothstone.
Did I forget one again? I hope not. Also, when I heard RealisiCraft, I was kind of envisioning something where Passive Mobs (except for Chickens) drop Animal Bones (FAR weaker versions of normal bones), Chickens drop Poultry and occasionally Wishbones along with normal drops, Cows drop Beef along with normal drops, Sheep drop Sheep Tounges along with usual drops, Passive Mobs and Aggressive Mobs with low health run away (although there is already a mod like this). Spiders spin webs that slow you down like Soulsand, and also attack Passive Mobs. Zombies and Zombie Pigmen drop Brains along with Feathers/Cooked Pork (perfect for Brain Stew), Creepers drop along with GP and so on and so forth.
I'm not saying you should change it, I'm just saying that's what I imagined, not accusing you of anything, just pointing something out. Really, I haven't mean to be offensive at all this whole time. :wink.gif:
TEXTURES (NEED RENAMING)
http://www.mediafire.com/?wg7z0fj8vl6t1y4
VIDEO
How hard would it be to make the thirst mod compatible with [1.4_01] FiniteLiquid?
That would be EEPPPIICCC
Silver is the money of Gentlemen
Copper is the money of Peasants
Debt is the money of Slaves
"Always forgive your enemies - nothing annoys them so much."
Would you just de-hydrate and die?
maybe you should make a wooden canteen that gets destroyed after used up.
Installed modloader, audiomod, arrowsmod, optifog + optimine, nature overhaul, Gunpowder reeds - EVERYTHING OK.
Added in light bulbs. Crash.
I think your light bulbs might be incompatible with the gunpowder?
Ok tested just with light bulb and gunpowder plant and modloader. I dont know what modloader 5 is, but I am using the most recent mod loader at this post viewtopic.php?t=80246. They most likely are the same but the author dosnt call it version 5. He calls it 1.4_01?
Ok heres the error log.
Please fix your light bulb and gunpowder to work together, because i wanted to have an under ground gunpowder factory with fancy lights, but sadly that cant work.
HOWEVER...
EVEN WITH AUTO-ID installed, the planes mod, as well as the beekeeper mod, will not work. All I see is something about the gunpowder plant mod error.
Still.
I think that the author of these mods needs to
1. Fix his $h1t! (Make it so all of his mods work with each other, without relying on a patch made by someone else)
2. Consider what needs to be done to make his mods work with other mods, such as the planes mod and bee-keeper mod.
I spent about 4 hours messing with mods.
I currently am running....
Humans+ 1.9
Fireworks
8bitmobs
Arrowsmod
Audiomod
AutoId 0.7
Butterflies
Farming1.4_01
XieCooking
Gunpowerplant
Lightbulb
Mille'naire
Modelrenderturbo (without planes :sad.gif: :sad.gif: )
Most recent Modloader
Nature Overhaul
ModOptionsGUI
Optifog
Optimine
Recipebook
This list works. Additions of bee keeper, or planes, causes an error. I really wanted bees... Oh well.
More Detail: I am also aware the post says that you die from hunger in 6 days, and water in 3 days. I was wondering if there is a possibility to make the dying process faster, and the bars last longer?
Nothing to see here, move along.