reskin it if you have the mod D: i repeat RESKIN THE GRENADE UF YOU DONT LIKE IT IF YOU HAVE THE MOD
You do realize that has nothing to do with what he said right? Also, as soon as the directional markers are implemented, you get an instant download from me.
Could there PLEASE be a version excluding the Ammunition Slot and Arrows... Its the only 2 Reasons i wont use this mod. Its a very awesome mod but i like how the ammunition system is right now and i use elemental arrows so it would probably clash with the ammunition slot and new arrows.
Currently there is NO ammunition system for supporting multiple arrows. If you're talking about a mod, then no. I'm not going to cut out a primary feature, which will itself support many future possibilities, just to make room for another mod. If you're interested in having both, either ask the other mod team to work on support for an ammunition slot (once we get that implemented) or perhaps show some support for Andrew John's Rangecraft thread which is based on supporting how the ammunition slot works, and is generally well balanced.
Quote from TheMagicalCake »
if you change dynamite to grenades you do realize you have a 0% chance of notch adding these
Rule of thumb for development; Better balance = more likely to be implemented. If there's a 0% chance of them being added because they're grenades, then there's less than 0% chance while they're dynamite.
May I suggest replacing the word "Grenade" with the word "Bomb" simply because it isn't a modern day hand-grenade and it appears the people take names way to seriously. Also, if you hate the graphic so much, I took the one of the Painterly Creeper Bomb icons and recolored it and changed it to make it fit more with the theme of what you're doing here.
The Icon Itself:
Lit -
Not Lit -
Note: you do not have to use these but if you want to you can simply copy paste the image you see into the .png file provided by GreyAcumen
Quote from TheMagicalCake »
THEY ARE TO WEAK TO REQUIRE CLAY ... If you change dynamite to grenades you do realize you have a 0% chance of notch adding these.
My first response is: *Facepalm* ... My second response is that you should consider how much damage they actually do and read what the OP says. He clearly stated that grenades (or as I prefer "Bombs") can kill people in one explosion, not to mention the explosion can take out a nice chunk of anyone's house... So before you "attack" something, please have factual information that you can back it up with and please avoid blatantly dumb statements like "THEY ARE TOO WEAK TO REQUIRE CLAY." And as far as Notch goes, he can do whatever he wants simply because it is his game. As much as I would like to see these items (or atleast most of them) officially in game, I wouldn't go claiming that Notch will or will not add them regardless of their functionality... So for the love of god and all that is wonderful about this mod, please don't "Fail Troll" this thread any longer. We've all been brutally injured by your attacks.
May I suggest replacing the word "Grenade" with the word "Bomb" simply because it isn't a modern day hand-grenade and it appears the people take names way to seriously. Also, if you hate the graphic so much, I took the one of the Painterly Creeper Bomb icons and recolored it and changed it to make it fit more with the theme of what you're doing here.
The Icon Itself:
Lit -
Not Lit -
Note: you do not have to use these but if you want to you can simply copy paste the image you see into the .png file provided by GreyAcumen
Actually bombs are better I never said I hated the graphic
Quote from TheMagicalCake »
THEY ARE TO WEAK TO REQUIRE CLAY ... If you change dynamite to grenades you do realize you have a 0% chance of notch adding these.
My first response is: *Facepalm* ... My second response is that you should consider how much damage they actually do and read what the OP says. He clearly stated that grenades (or as I prefer "Bombs") can kill people in one explosion, not to mention the explosion can take out a nice chunk of anyone's house... So before you "attack" something, please have factual information that you can back it up with and please avoid blatantly dumb statements like "THEY ARE TOO WEAK TO REQUIRE CLAY." And as far as Notch goes, he can do whatever he wants simply because it is his game. As much as I would like to see these items (or atleast most of them) officially in game, I wouldn't go claiming that Notch will or will not add them regardless of their functionality... So for the love of god and all that is wonderful about this mod, please don't "Fail Troll" this thread any longer. We've all been brutally injured by your attacks.
As I remember from using this mod I remember the dynamite being weak so I think that a stick is fair. The one hit kill thing is a GLITCH. Clay is just kinda stupid who would make a clay bomb. I said notch wont add it because he said he isnt adding guns and grenades are basically like guns
The one hit kill thing isn't so much a glitch as it is potentially a hard-coded engine limitation, and even if we figure out how to get around it, just because it doesn't kill you in one hit doesn't mean that you wont be damn close to dead anyway, and a second hit would finish you off for certain. If we can keep it from killing you in one shot, you'd still probably only have 1 heart left from a direct hit, and we'd increase the blast power back up to 2, so the amount of actual terrain damage would still be half that of TNT.
So; readily usable weapon that can take other players out in 2 shots? Yeah, it's going to be made from clay. If you want gamebreaking items to screw around with, you'll need to look for another mod. I'm creating a proper gaming experience here.
Heck, Yofreke already HAS another mod out called "Explosives"
Yes, the grenade will be replacing the dynamite. That will be in a future update. Same for creepers not treating the boomerang as a separate enemy from you.
Also,when saw the boomerang it will explode! It causes a lot of big holes in my house...... <ssss
I think he fixed this in one of the later downloads. But it might be marked as Unstable?
Quote from TheMagicalCake »
As I remember from using this mod I remember the dynamite being weak so I think that a stick is fair. The one hit kill thing is a GLITCH. Clay is just kinda stupid who would make a clay bomb. I said notch wont add it because he said he isnt adding guns and grenades are basically like guns
Im not trying to troll I love this mod very much.
Right, sorry to have assumed that were trolling. It seriously seemed like you were, having posted that the new "Bombs" were ridiculous and not worth the recipe required to make it. (Though in my honest opinion I agree with the creator the clay should be used, whether it makes sense or not.)
In regards to the mod itself, can I ask why daggers lose durability when you've simply thrown it? I mean I suppose I see the logic behind it, (That being that even if the dagger doesn't hit any npc's it still takes damage) but honestly the boomerang doesn't lose durability when simply thrown, so why the dagger? I have too much fun tossing them around and would love to play darts with them, but they keep breaking on me!Seriously though, is there any specific reason why they take damage when thrown, balancing issues maybe?
In regards to the mod itself, can I ask why daggers lose durability when you've simply thrown it? I mean I suppose I see the logic behind it, (That being that even if the dagger doesn't hit any npc's it still takes damage) but honestly the boomerang doesn't lose durability when simply thrown, so why the dagger? I have too much fun tossing them around and would love to play darts with them, but they keep breaking on me!Seriously though, is there any specific reason why they take damage when thrown, balancing issues maybe?
Pretty simple reasoning actually. Even if the dagger doesn't hit a mob, it still will always hit SOMETHING. The boomerang can be thrown and come back to you without hitting anything at all.
The dagger mechanics were imagined before the implementation of the boomerang though, so with seeing how the boomerang works, I might get it set so that the dagger using 1 point of durability to be thrown, and then an extra point if it hits a mob. That way you only lose 1 point of durability for each throw, as long as you don't hit anything.
The dagger mechanics were imagined before the implementation of the boomerang though, so with seeing how the boomerang works, I might get it set so that the dagger using 1 point of durability to be thrown, and then an extra point if it hits a mob. That way you only lose 1 point of durability for each throw, as long as you don't hit anything.
Excellent! I mean it makes sense, but less durability for hitting only blocks is much better!
THEY ARE TO WEAK TO REQUIRE CLAY
OR YOU CAN CHANGE WHAT IT LOOKS LIKE DUH!!!
Stop spamming he said no.
uh what
reskin it if you have the mod D: i repeat RESKIN THE GRENADE UF YOU DONT LIKE IT IF YOU HAVE THE MOD
You still would need clay to craft it
You do realize that has nothing to do with what he said right? Also, as soon as the directional markers are implemented, you get an instant download from me.
says you there actually a 95% of it will the over 5% is will cause of steve (character) is very weak againts
and the deadlyest of all
Rule of thumb for development; Better balance = more likely to be implemented. If there's a 0% chance of them being added because they're grenades, then there's less than 0% chance while they're dynamite.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
May I suggest replacing the word "Grenade" with the word "Bomb" simply because it isn't a modern day hand-grenade and it appears the people take names way to seriously. Also, if you hate the graphic so much, I took the one of the Painterly Creeper Bomb icons and recolored it and changed it to make it fit more with the theme of what you're doing here.
The Icon Itself:
Lit -
Not Lit -
Note: you do not have to use these but if you want to you can simply copy paste the image you see into the .png file provided by GreyAcumen
My first response is: *Facepalm* ... My second response is that you should consider how much damage they actually do and read what the OP says. He clearly stated that grenades (or as I prefer "Bombs") can kill people in one explosion, not to mention the explosion can take out a nice chunk of anyone's house... So before you "attack" something, please have factual information that you can back it up with and please avoid blatantly dumb statements like
"THEY ARE TOO WEAK TO REQUIRE CLAY."And as far as Notch goes, he can do whatever he wants simply because it is his game. As much as I would like to see these items (or atleast most of them) officially in game, I wouldn't go claiming that Notch will or will not add them regardless of their functionality... So for the love of god and all that is wonderful about this mod, please don't "Fail Troll" this thread any longer. We've all been brutally injured by your attacks.Look at red
So; readily usable weapon that can take other players out in 2 shots? Yeah, it's going to be made from clay. If you want gamebreaking items to screw around with, you'll need to look for another mod. I'm creating a proper gaming experience here.
Heck, Yofreke already HAS another mod out called "Explosives"
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
is the dynamite now a granade?
because im still throwing dynamite now and i think granade is a bit more expensive because the clay......
Also,when saw the boomerang it will explode! It causes a lot of big holes in my house......
<ssss
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I think he fixed this in one of the later downloads. But it might be marked as Unstable?
Right, sorry to have assumed that were trolling. It seriously seemed like you were, having posted that the new "Bombs" were ridiculous and not worth the recipe required to make it. (Though in my honest opinion I agree with the creator the clay should be used, whether it makes sense or not.)
In regards to the mod itself, can I ask why daggers lose durability when you've simply thrown it? I mean I suppose I see the logic behind it, (That being that even if the dagger doesn't hit any npc's it still takes damage) but honestly the boomerang doesn't lose durability when simply thrown, so why the dagger? I have too much fun tossing them around and would love to play darts with them, but they keep breaking on me! Seriously though, is there any specific reason why they take damage when thrown, balancing issues maybe?
Pretty simple reasoning actually. Even if the dagger doesn't hit a mob, it still will always hit SOMETHING. The boomerang can be thrown and come back to you without hitting anything at all.
The dagger mechanics were imagined before the implementation of the boomerang though, so with seeing how the boomerang works, I might get it set so that the dagger using 1 point of durability to be thrown, and then an extra point if it hits a mob. That way you only lose 1 point of durability for each throw, as long as you don't hit anything.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Excellent! I mean it makes sense, but less durability for hitting only blocks is much better!