Sorry if this has already been asked, but what are the spawning circumstances for humans? Is there a certain light level, etc.? Because I'd like to use this mod and make a base of operations, but that'd be pointless if they're spawning in/right around my base.
Sorry if this has already been asked, but what are the spawning circumstances for humans? Is there a certain light level, etc.? Because I'd like to use this mod and make a base of operations, but that'd be pointless if they're spawning in/right around my base.
Dirt, grass, planks, sand, and they spawn more rarely at night than during the day.
Sorry if this has already been asked, but what are the spawning circumstances for humans? Is there a certain light level, etc.? Because I'd like to use this mod and make a base of operations, but that'd be pointless if they're spawning in/right around my base.
Dirt, grass, planks, sand, and they spawn more rarely at night than during the day.
Thank you very much. So if I make a fortress purely of stone, I should be good?
Sorry if this has already been asked, but what are the spawning circumstances for humans? Is there a certain light level, etc.? Because I'd like to use this mod and make a base of operations, but that'd be pointless if they're spawning in/right around my base.
Dirt, grass, planks, sand, and they spawn more rarely at night than during the day.
Thank you very much. So if I make a fortress purely of stone, I should be good?
Yes, and filling it with nest blocks will completely prevent humans from spawning in it (I forgot to mention they can't spawn within 8 blocks of a nest).
Oh and is there a way to increase the ally mod spawn rate? I think that they are not really spawning all that much and when they do they just get wiped out by the mortals.
Yes, the generally build their houses in groups of 2-5 houses, but I'm not sure you would call them villages through.
Yeah, I need to get around to making them what they originally were, I pushed them out as an early test becasue they were taking to long. Now I'm more experienced, couldn't hurt to go back and make them better.
I think SSP Commands isn't compatible with YATC.
When I installed it and played minecraft, minecraft uses my own skin instead of the creeper skin.
Unfortunately, my skin is Herobrine. What do I get? A Herobrine creeper. Funny as hell.
Anyway, is there any way to make myself back to the default skin of the creeper? Or won't SPC work?
I think SSP Commands isn't compatible with YATC.
When I installed it and played minecraft, minecraft uses my own skin instead of the creeper skin.
Unfortunately, my skin is Herobrine. What do I get? A Herobrine creeper. Funny as hell.
Anyway, is there any way to make myself back to the default skin of the creeper? Or won't SPC work?
That's a normal feature - I figured people would want to be able to pick their own skin.
The mod is compatible with SPC, do you think I test by legitly gathering materials?
Quote from ultramario1998 »
Are there supposed to be hostile creepers that punch?
they show up green in CV but they punch
I'm not sure what you mean... the humans look like creepers? The creepers punch you? You punch the humans?
Hah, nice. But too many humans, I got killed by a group of 3, went back to see a group of six. :tongue.gif:
Also, they're pretty much all over my beach, can't go 5 blocks without another human.
are the humans supposed to be upgrading their houses? if so then how long does it take? cause i't gets kind of annoying looking around seeing only wooden houses of the exact same design.
Hey!
Would you know how to add text under the minecraft beta 1.5_02 in the top left of minecraft?
Almost like zombe's modpack but instead of to the right, under it.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 1b5dcd51 --------
Generated 5/5/11 3:18 PM
Minecraft: Minecraft Beta 1.5_01
OS: Mac OS X (i386) version 10.6.7
Java: 1.6.0_24, Apple Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.1 NVIDIA-1.6.26, NVIDIA Corporation
java.lang.NoClassDefFoundError: Could not initialize class mod_PortalGun
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:201)
at ModLoader.readFromModFolder(ModLoader.java:1018)
at ModLoader.init(ModLoader.java:740)
at ModLoader.AddAllRenderers(ModLoader.java:120)
at sd.<init>(sd.java:60)
at sd.<clinit>(sd.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 510c8d6a ----------
The Meaning of Life, the Universe, and Everything.
Join Date:
2/26/2011
Posts:
59
Member Details
I'm blackscreening with
Exception in thread "main" java.lang.NoClassDefFoundError: net/minecraft/LauncherFrame
Caused by: java.lang.ClassNotfoundException: net.minecraft.LauncherFrame
java.net.URLClassLoader$1.run(Unknown Source)
java.security.AccessController.doPrivileged(Native Method)
java.net.URLClassLoader.findClass(Unknown Source)
java.lang.ClassLoader.loadClass(Unknown Source)
sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
java.lang.ClassLoader.loadClass(Unknown source)
Could not find the main class: net.minecraft.LauncherFrame. Program will exit.
anyway youre awesome you deserve and for the mod well its a creeper mod =)
I keep hearing that... I think it's a spawn cap issue. Try lowering the amount of humans and get back if it helps? Thanks.
Dirt, grass, planks, sand, and they spawn more rarely at night than during the day.
Thank you very much. So if I make a fortress purely of stone, I should be good?
Yes, and filling it with nest blocks will completely prevent humans from spawning in it (I forgot to mention they can't spawn within 8 blocks of a nest).
Yeah, I need to get around to making them what they originally were, I pushed them out as an early test becasue they were taking to long. Now I'm more experienced, couldn't hurt to go back and make them better.
When I installed it and played minecraft, minecraft uses my own skin instead of the creeper skin.
Unfortunately, my skin is Herobrine. What do I get? A Herobrine creeper. Funny as hell.
Anyway, is there any way to make myself back to the default skin of the creeper? Or won't SPC work?
they show up green in CV but they punch
That's a normal feature - I figured people would want to be able to pick their own skin.
The mod is compatible with SPC, do you think I test by legitly gathering materials?
I'm not sure what you mean... the humans look like creepers? The creepers punch you? You punch the humans?
Also, they're pretty much all over my beach, can't go 5 blocks without another human.
Who would you be defying by downloading it? :tongue.gif:
Would you know how to add text under the minecraft beta 1.5_02 in the top left of minecraft?
Almost like zombe's modpack but instead of to the right, under it.
Thanks!
BuildMod - A Mod For Builders!
ModLoader Beta 1.5_01v3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 1b5dcd51 --------
Generated 5/5/11 3:18 PM
Minecraft: Minecraft Beta 1.5_01
OS: Mac OS X (i386) version 10.6.7
Java: 1.6.0_24, Apple Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.1 NVIDIA-1.6.26, NVIDIA Corporation
java.lang.NoClassDefFoundError: Could not initialize class mod_PortalGun
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:201)
at ModLoader.readFromModFolder(ModLoader.java:1018)
at ModLoader.init(ModLoader.java:740)
at ModLoader.AddAllRenderers(ModLoader.java:120)
at sd.<init>(sd.java:60)
at sd.<clinit>(sd.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 510c8d6a ----------
HELP~