Great mod unfortunately doesn't work with Mod Loader for the 1.9 Pre-release 5. The person who posted above is right its Mod Loader that breaks it. I get a failed to load "mod_TooManyItems.class"
Methinks I found a bug; TMI's inventory save states don't save item enchantments for me. I load up a save and my Smite V/Looting III Diamond Sword just becomes a regular Diamond Sword.
Rollback Post to RevisionRollBack
"Some scientists claim that hydrogen, because it is so plentiful, is the basic building block of the universe. I dispute that. I say that there is more stupidity than hydrogen, and that is the basic building block of the universe." -Frank Zappa
Great mod unfortunately doesn't work with Mod Loader for the 1.9 Pre-release 5. The person who posted above is right its Mod Loader that breaks it. I get a failed to load "mod_TooManyItems.class"
Can someone solve this? when i go to cracked multiplayer server on cracked minecraft and i open inventory it says/spams Error written to tmi.(here are lots of numbers that i dont remember).txt so please someone help me to fix this... i beg you. i tried to reinstall but it does the same thing. PLEASE help me!!!!!!!!
Post the error.
And use a legit copy of the game, preferably.
Methinks I found a bug; TMI's inventory save states don't save item enchantments for me. I load up a save and my Smite V/Looting III Diamond Sword just becomes a regular Diamond Sword.
Please, please, PLEASE answer my PM... i made a mod for TMI but they wont let me release it until i get permission, so please!
Marglyph doesn't sign on the forum often. I'd say just only release the modified classes-- don't redistribute the whole thing. You aren't getting a reply most likely.
Yes, it does. See, TMI basically picks up the block IDs and then is shown as the item on the TMI screen in the inventory. Then when you click it, it becomes reality. :biggrin.gif: This applies to ALL the block IDs, including items from mods. Well, not all, considering some special sword thing on the Aether mod.. but eh. It applies to 99% of items. :tongue.gif:
Yes, it does. See, TMI basically picks up the block IDs and then is shown as the item on the TMI screen in the inventory. Then when you click it, it becomes reality. :biggrin.gif: This applies to ALL the block IDs, including items from mods. Well, not all, considering some special sword thing on the Aether mod.. but eh. It applies to 99% of items. :tongue.gif:
Does it support idiots who reply to comments on the first page?
/facepalm
Yes, awesome mod. Had it for months. But I recently came across something on YouTube. How do you get blocks but an amount other than 64? What if I only want 1? I saw a guy get 5, Is this possible? Thx.
Yes, awesome mod. Had it for months. But I recently came across something on YouTube. How do you get blocks but an amount other than 64? What if I only want 1? I saw a guy get 5, Is this possible? Thx.
Not sure if you can, but it doesn't really matter. If you only wanted one, couldn't you just trash the remaining 63 blocks?
Yes, awesome mod. Had it for months. But I recently came across something on YouTube. How do you get blocks but an amount other than 64? What if I only want 1? I saw a guy get 5, Is this possible? Thx.
Right click the items in the menu to spawn only one of said item.
I'm on 1.9_pre5, with ModLoader, Zombe's v5.4, and TooManyItems. Windows 7 64-bit. When I launch I get this crash:
8/11/2011 9:47:12 PM ModLoader init
FINE: ModLoader Beta 1.9 Prerelease 5 Initializing...
8/11/2011 9:47:12 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Di Kun\AppData\Roaming\.minecraft\bin\minecraft.jar
8/11/2011 9:47:12 PM ModLoader readFromClassPath
FINER: Zip found.
8/11/2011 9:47:12 PM ModLoader addMod
FINE: Failed to load mod from "mod_TooManyItems.class"
8/11/2011 9:47:12 PM ModLoader addMod
FINER: THROW
java.lang.AbstractMethodError: BaseMod.getVersion()Ljava/lang/String;
at BaseMod.toString(BaseMod.java:169)
at ModLoader.addMod(ModLoader.java:279)
at ModLoader.readFromClassPath(ModLoader.java:1220)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at ael.<init>(ael.java:79)
at ael.<clinit>(ael.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:257)
at l.a(l.java:27)
at net.minecraft.client.Minecraft.run(SourceFile:642)
at java.lang.Thread.run(Unknown Source)
8/11/2011 9:47:22 PM ModLoader init
FINER: THROW
java.lang.AbstractMethodError: BaseMod.getVersion()Ljava/lang/String;
at su.<init>(su.java:48)
at l.a(l.java:22)
at ModLoader.ThrowException(ModLoader.java:1775)
at ModLoader.ThrowException(ModLoader.java:1784)
at ModLoader.addMod(ModLoader.java:286)
at ModLoader.readFromClassPath(ModLoader.java:1220)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at ael.<init>(ael.java:79)
at ael.<clinit>(ael.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:257)
at l.a(l.java:27)
at net.minecraft.client.Minecraft.run(SourceFile:642)
at java.lang.Thread.run(Unknown Source)
MODLOADER + ZOMBE'S = WORK
TMI = WORK
ZOMBE'S + TMI = WORK
MODLOADER + TMI = DOESN'T WORK
MODLOADER + ZOMBE'S + TMI = DOESN'T WORK
I'm guessing it's something to do with ModLoader and TooManyItems. Never had this conflict in the past. What am I doing wrong?
Ta!
We know, remove mod_TooManyItems.class.
We know, remove mod_TooManyItems.class.
Post the error.
And use a legit copy of the game, preferably.
We know.
aww really that sucks
It does that anyway.
If i'm correct, i'm guessing its around $5 per download.
Every view is around $00.001
Spam us with random much?
Nope. It doesn't scan the damage values high enough. Only showing up 6 pages of stuff on 1920x1200 with auto gui scale.
Missing a whole bunch of stuff from redpower2 & Industrialcraft.
I Love Capitalizing The First Letter Of Every Word Too! Can We Be Friends!
/facepalm
Marglyph doesn't sign on the forum often. I'd say just only release the modified classes-- don't redistribute the whole thing. You aren't getting a reply most likely.
Yes, it does. See, TMI basically picks up the block IDs and then is shown as the item on the TMI screen in the inventory. Then when you click it, it becomes reality. :biggrin.gif: This applies to ALL the block IDs, including items from mods. Well, not all, considering some special sword thing on the Aether mod.. but eh. It applies to 99% of items. :tongue.gif:
Does it support idiots who reply to comments on the first page?
/facepalm
Not sure if you can, but it doesn't really matter. If you only wanted one, couldn't you just trash the remaining 63 blocks?
Right click the items in the menu to spawn only one of said item.