This Mod is great. I run a server and tested most of it. Everything works great and no crashes. However my Elemental arrows are not working. Has anyone else run into this? If there is a quick fix please let me know, I am sorry but there is 300+ pages in this thread and i only read the first 10 and the last 10.
I get the error "theres no item with id 384"
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405th Infantry Division
Football, Computers, and Racing make me one hell of a mix
I finally found this thread, after searching FOR EVER,(Yes I used the search bar and got like 200+ rezults) and I would just like to request that this get stickyed or something to make it easyer to find because this is probably one of the most used mods ever, and its almost needed to make texture packs, if you want a pic of all the textures anyway.
So yeah, can this get stickyed or something?
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Bug:
When selecting a block/item and making it infinite it doesn't stay infinite unless I re-open my inventory. As I use the block/item it starts actually going down in numbers instead of re-adding the used block/item. When it gets to 64 and less left it acts like a normal stack and have to spawn more "infinite" blocks/items.
Bug:
When selecting a block/item and making it infinite it doesn't stay infinite unless I re-open my inventory. As I use the block/item it starts actually going down in numbers instead of re-adding the used block/item. When it gets to 64 and less left it acts like a normal stack and have to spawn more "infinite" blocks/items.
You need ModLoader, although this seems to be messed up for me too.
I finally found this thread, after searching FOR EVER,(Yes I used the search bar and got like 200+ rezults) and I would just like to request that this get stickyed or something to make it easyer to find because this is probably one of the most used mods ever, and its almost needed to make texture packs, if you want a pic of all the textures anyway.
Hey everyone, I'm trying to add TooManyItems to my MCP environment so I can run suitable in-game tests while I'm developing some mods. Problem is, after having added TMI to my minecraft.jar, it won't compile anymore (whereas it compiled without a hitch before I started including TMI).
Does anyone know what is wrong with it? Or, at least, could someone else who has successfully decompiled and recompiled it check what that break statement is supposed to look like and let me know? Worst case scenario, I think it's just failing to decompile properly and can't figure out what label is being used there, in which case I can probably just replace it.
I don't use MCP right now so I don't know about re-compiling TMI with it. Any chance you could just have your build script add TMI's class files after compiling the game with MCP?
It's funny because with the addition of Creative mode you would've thought this mod would be nearly obsolete, but everybody still uses it anyway XD
My reasons are because the item selection is alot more fluent than Creative Mode. Also, until you're able to change from Creative to Survival maps ingame, this mod will always be of use. If you're making a adventure map, you still need this.
maybe you should remove fast crafting because notch put in one himself.juat saying cause from notch doing that, toomanyitems having fast crafting is now pintless.
I will try adding TMI into the compiled jar this evening when I get home from work, but I tried to do that before and
1. it didn't seem to install properly for some reason (simply wasn't there, in-game)
2. when I then tried to decompile or recompile again later, MCP flipped out.
Even if you don't use MCP for your development, could you let me know what label those breaks are supposed to be for?
The TMIController.onClick() method has two breaks in it, utilizing labels. I'm hoping that if you can tell me what that label is, I can just substitute it in and MCP will be happy.
I don't use MCP right now so I don't know about re-compiling TMI with it. Any chance you could just have your build script add TMI's class files after compiling the game with MCP?
Awesome mod, perhaps you could change it so that you pick whether or not it is allowed in a world during world creation? I know I've had awesome legit worlds, and then cheated, felt horrible later and deleted them; all because I went non-legit. But sometimes I just want to try out a mod and figure out how it works, so that I can use it legit.
I'm sure this would be an awesome feature to add to the mod man! You should totally do it!
It's funny because with the addition of Creative mode you would've thought this mod would be nearly obsolete, but everybody still uses it anyway XD
My reasons are because the item selection is alot more fluent than Creative Mode. Also, until you're able to change from Creative to Survival maps ingame, this mod will always be of use. If you're making a adventure map, you still need this.
Lol, I prefer Zombe's Fly + TMI over Creative Mode because Zombe's fly is more precise and accurate and you can customize the controls. Also, creative mode doesn't give you those cool unobtainable items/blocks like Giant Mushrooms and stuff ;D Oh, and you can use both in Survival, which makes it like a Creative/Survival Hyrbrid, which I think is much cooler =P
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Wind Waker Texture Pack and for Pocket Edition! ~ Texture Pack Central - Large directory of Texture Packs!
Anyone else not being able to shift click for some reason?
Mods installed:
HD Fix
TMI
Modloader.
I haven't been able to shift click things around my inventory either. It's a real pain when transferring over lots of items. I only have TMI installed, so I know that's what's causing it.
When I run Minecraft with only ModLoader and TooManyItems installed.
I like mods, most of the time.
Looks like your game is outdated. This could be caused by an older version of the HD texture patch. Try updating that.
This one:
It's outdated Moontrain's Lucid Pack.
But there's a fan update.
Second time I answer this here
I get the error "theres no item with id 384"
Football, Computers, and Racing make me one hell of a mix
So yeah, can this get stickyed or something?
When selecting a block/item and making it infinite it doesn't stay infinite unless I re-open my inventory. As I use the block/item it starts actually going down in numbers instead of re-adding the used block/item. When it gets to 64 and less left it acts like a normal stack and have to spawn more "infinite" blocks/items.
Retired Moderator on Craftyn Towny
You need ModLoader, although this seems to be messed up for me too.
Just bookmark it.
I receive the following error:
Does anyone know what is wrong with it? Or, at least, could someone else who has successfully decompiled and recompiled it check what that break statement is supposed to look like and let me know? Worst case scenario, I think it's just failing to decompile properly and can't figure out what label is being used there, in which case I can probably just replace it.
Thanks for any help you guys can provide!
My reasons are because the item selection is alot more fluent than Creative Mode. Also, until you're able to change from Creative to Survival maps ingame, this mod will always be of use. If you're making a adventure map, you still need this.
I will try adding TMI into the compiled jar this evening when I get home from work, but I tried to do that before and
1. it didn't seem to install properly for some reason (simply wasn't there, in-game)
2. when I then tried to decompile or recompile again later, MCP flipped out.
Even if you don't use MCP for your development, could you let me know what label those breaks are supposed to be for?
The TMIController.onClick() method has two breaks in it, utilizing labels. I'm hoping that if you can tell me what that label is, I can just substitute it in and MCP will be happy.
Thanks for your help!
Awesome mod, perhaps you could change it so that you pick whether or not it is allowed in a world during world creation? I know I've had awesome legit worlds, and then cheated, felt horrible later and deleted them; all because I went non-legit. But sometimes I just want to try out a mod and figure out how it works, so that I can use it legit.
I'm sure this would be an awesome feature to add to the mod man! You should totally do it!
Mods installed:
HD Fix
TMI
Modloader.
Shift Click as in infinite stack, or Shift Click as in Move-quickly-from-chest?
Move quickly from chest, furnace, etc.
Lol, I prefer Zombe's Fly + TMI over Creative Mode because Zombe's fly is more precise and accurate and you can customize the controls. Also, creative mode doesn't give you those cool unobtainable items/blocks like Giant Mushrooms and stuff ;D Oh, and you can use both in Survival, which makes it like a Creative/Survival Hyrbrid, which I think is much cooler =P
I haven't been able to shift click things around my inventory either. It's a real pain when transferring over lots of items. I only have TMI installed, so I know that's what's causing it.