I can confirm it works with 1.3_01, I just used it. Literally. I am using it now. Ooops, there I go, just teleported again. Right-clickin' mah signs! Oh, what's that? Creeper thinks he gots meh? NOPE! I'm on a beach 3000 squares away. Sucka.
Interesting side-effect of this mod which allows text to extend beyond the bounds of the sign :biggrin.gif:
Aha, yep. The existing 15-character limit could prevent people from entering coordinates, so it's removed. The floating text could get interesting if you put in enough spaces
Quote from runikako »
Quote from OriginalSource »
I'm kind of confused. You said that the latest version for 1.3_01 is also compatible with Single Player Commands, but SPC hasn't been updated to 1.3_01, how can it be compatible with a mod that hasn't been updated? :sad.gif: and if you mean the 1.2 version of SPC, doesn't that mean it won't work when SPC does get updated? ;o
I mean that it's compatible with the waypoints set by SPC. As long as SPC keeps the same format when it does get updated, this mod should continue to be able to teleport to an SPC waypoint without needing an update. However, I am concerned that I might need to change something around with waypoint reading due to the new level format.
Quote from EpicLPer »
The download link for ModLoader AND the teleport thing are broken D:
My WinRAR says, the Archive is damaged...
Sorry, but I haven't been able to make 7zip or WinRAR say that the archives are damaged. Try redownloading the archives. If that doesn't work, maybe reinstall WinRAR (or switch to 7zip)?
Quote from Conyers0184 »
I can confirm it works with 1.3_01, I just used it. Literally. I am using it now. Ooops, there I go, just teleported again. Right-clickin' mah signs! Oh, what's that? Creeper thinks he gots meh? NOPE! I'm on a beach 3000 squares away. Sucka.
Good to know, I actually didn't test it between 1.3 and 1.3_01
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Well I just downloaded and installed this'd yesterday and I tried it on multiplayer because I don't really play sp. It works sometimes. I think it's something I'm doing. I type it in on the forth line [x,y,z] and I right click it teleports my then I'm brought right back. It works sometimes idk. also in other servers it brings me halfway then i cant move i have to disconnect
Well I just downloaded and installed this'd yesterday and I tried it on multiplayer because I don't really play sp. It works sometimes. I think it's something I'm doing. I type it in on the forth line [x,y,z] and I right click it teleports my then I'm brought right back. It works sometimes idk. also in other servers it brings me halfway then i cant move i have to disconnect
Sorry, only works in single player. Some multiplayer servers might accept it, but most probably won't.
It was tested with the first B1.3_01 compatible version of ModLoader, but it doesn't use very many ModLoader functions so I expect that any version will work. If you find one that doesn't, post the error report and I'll fix it.
so im just switched to modloader v5 and i noticed movement lag after installing this mod. it still works, but when i turn to look around anywhere, instead of stopping when my mouse stop, the camera continues to move slowly past where you want to look,
so im just switched to modloader v5 and i noticed movement lag after installing this mod. it still works, but when i turn to look around anywhere, instead of stopping when my mouse stop, the camera continues to move slowly past where you want to look,
I believe that's unrelated to this mod. What I think you're describing is actually a hidden feature in Minecraft, the "lazy camera" (or "drunk vision"). Press F8 to toggle it.
so im just switched to modloader v5 and i noticed movement lag after installing this mod. it still works, but when i turn to look around anywhere, instead of stopping when my mouse stop, the camera continues to move slowly past where you want to look,
I believe that's unrelated to this mod. What I think you're describing is actually a hidden feature in Minecraft, the "lazy camera" (or "drunk vision"). Press F8 to toggle it.
lol my bad, you are right xD then teleport signs does work then :smile.gif:
so im just switched to modloader v5 and i noticed movement lag after installing this mod. it still works, but when i turn to look around anywhere, instead of stopping when my mouse stop, the camera continues to move slowly past where you want to look,
I believe that's unrelated to this mod. What I think you're describing is actually a hidden feature in Minecraft, the "lazy camera" (or "drunk vision"). Press F8 to toggle it.
lol my bad, you are right xD then teleport signs does work then :smile.gif:
anyone else had the problem of using the way-points and ending up with x-ray vision and/or teleporting to the inside of a block or under the earth where you quickly die?
anyone else had the problem of using the way-points and ending up with x-ray vision and/or teleporting to the inside of a block or under the earth where you quickly die?
If the waypoints are far away AND they do not specify a height (meaning one must be determined automatically), then yes, there can be problems where height determination fails if the chunks are not loaded yet, meaning you end up inside the ground. I'm looking into ways to fix this, and hopefully I'll have it done soon. In the meantime, go to the waypoint you're looking to teleport to and press F3 to find the Y coordinate. Then, on the signs to that waypoint, type [#Waypointname:Ycoord]. You can usually round the coordinate up, but if the target location has a low ceiling (only two blocks high) then you should round it to the nearest 0.7 (any higher and your head would be briefly inside the ceiling, and you'd take a bit of damage).
anyone else had the problem of using the way-points and ending up with x-ray vision and/or teleporting to the inside of a block or under the earth where you quickly die?
If the waypoints are far away AND, like Zan's Minimap waypoints, they do not specify a height (meaning one must be determined automatically), then yes, there can be problems where height determination fails if the chunks are not loaded yet, meaning you end up inside the ground. I'm looking into ways to fix this, and hopefully I'll have it done soon. In the meantime, go to the waypoint you're looking to teleport to and press F3 to find the Y coordinate. Then, on the signs to that waypoint, type [#Waypointname:Ycoord]. You can usually round the coord, inate up, but if the target location has a low ceiling (only two blocks high) then you should round it to the nearest 0.7 (any higher and your head would be briefly inside the ceiling, and you'd take a bit of damage).
anyone else had the problem of using the way-points and ending up with x-ray vision and/or teleporting to the inside of a block or under the earth where you quickly die?
If the waypoints are far away AND, like Zan's Minimap waypoints, they do not specify a height (meaning one must be determined automatically), then yes, there can be problems where height determination fails if the chunks are not loaded yet, meaning you end up inside the ground. I'm looking into ways to fix this, and hopefully I'll have it done soon. In the meantime, go to the waypoint you're looking to teleport to and press F3 to find the Y coordinate. Then, on the signs to that waypoint, type [#Waypointname:Ycoord]. You can usually round the coord, inate up, but if the target location has a low ceiling (only two blocks high) then you should round it to the nearest 0.7 (any higher and your head would be briefly inside the ceiling, and you'd take a bit of damage).
alright i will try this, will it solve the "x-ray"/"worldhole" problem?
If the waypoints are far away AND, like Zan's Minimap waypoints, they do not specify a height (meaning one must be determined automatically), then yes, there can be problems where height determination fails if the chunks are not loaded yet, meaning you end up inside the ground. I'm looking into ways to fix this, and hopefully I'll have it done soon. In the meantime, go to the waypoint you're looking to teleport to and press F3 to find the Y coordinate. Then, on the signs to that waypoint, type [#Waypointname:Ycoord]. You can usually round the coord, inate up, but if the target location has a low ceiling (only two blocks high) then you should round it to the nearest 0.7 (any higher and your head would be briefly inside the ceiling, and you'd take a bit of damage).
alright i will try this, will it solve the "x-ray"/"worldhole" problem?
Xray, I believe, is a result of your head being (partially) inside a block, so yes, this should fix that too.
My WinRAR says, the Archive is damaged...
Random guy on the internet, nothing to see here!
Aha, yep. The existing 15-character limit could prevent people from entering coordinates, so it's removed. The floating text could get interesting if you put in enough spaces
I mean that it's compatible with the waypoints set by SPC. As long as SPC keeps the same format when it does get updated, this mod should continue to be able to teleport to an SPC waypoint without needing an update. However, I am concerned that I might need to change something around with waypoint reading due to the new level format.
Sorry, but I haven't been able to make 7zip or WinRAR say that the archives are damaged. Try redownloading the archives. If that doesn't work, maybe reinstall WinRAR (or switch to 7zip)?
Good to know, I actually didn't test it between 1.3 and 1.3_01
Known bug. I believe it occurs when you type text longer than 15 characters on any given line.
Sorry, only works in single player. Some multiplayer servers might accept it, but most probably won't.
It was tested with the first B1.3_01 compatible version of ModLoader, but it doesn't use very many ModLoader functions so I expect that any version will work. If you find one that doesn't, post the error report and I'll fix it.
I believe that's unrelated to this mod. What I think you're describing is actually a hidden feature in Minecraft, the "lazy camera" (or "drunk vision"). Press F8 to toggle it.
lol my bad, you are right xD then teleport signs does work then :smile.gif:
Haha, alright then, no problem.
If the waypoints are far away AND they do not specify a height (meaning one must be determined automatically), then yes, there can be problems where height determination fails if the chunks are not loaded yet, meaning you end up inside the ground. I'm looking into ways to fix this, and hopefully I'll have it done soon. In the meantime, go to the waypoint you're looking to teleport to and press F3 to find the Y coordinate. Then, on the signs to that waypoint, type [#Waypointname:Ycoord]. You can usually round the coordinate up, but if the target location has a low ceiling (only two blocks high) then you should round it to the nearest 0.7 (any higher and your head would be briefly inside the ceiling, and you'd take a bit of damage).
alright i will try this, will it solve the "x-ray"/"worldhole" problem?
Xray, I believe, is a result of your head being (partially) inside a block, so yes, this should fix that too.