I know I'm making a lot of suggestions, but I'm hoping to be able to help. Can we get an invisible light source block? This would be useful for lighting REALLY big rooms without the use of a million torches, and figuring out how to make those million torches look good.
I know I'm making a lot of suggestions, but I'm hoping to be able to help. Can we get an invisible light source block? This would be useful for lighting REALLY big rooms without the use of a million torches, and figuring out how to make those million torches look good.
Now, onto another question of mine - How come gold bars (using them as a reward for finding hidden locations and such - aka. highscore) I pick up from the ground, or even collect from chests won't stack with one another? Meaning, if I try to put one gold bar onto another, it will just result in one gold bar. Therefore if I pick up a gold bar from the ground, it will try to stack them and again result in only one gold bar. I know things like Bones and Slimeballs stack, but I'm assuming that's because they drop from mobs, nothing from the palette seems to stack with itself.
Oh, and while I'm at it, I'm curious about something else ^^. Is there some way to make it so that every time I trigger a mob spawner, it will add on more and more mobs? For example - When I fall in a hole, it triggers the mob spawner and spawns one rat. Without killing that rat, If I fall again, it will spawn another rat. So now I have 2 rats, etc.
As Shen posted, you must be giving the player infinite stacks of gold bars, which is what you pull out of the palette by default. To give them single gold blocks, pick up an infinite stack and, with it attached to your cursor, right click onto an empty inventory slot until you have stacked as many as you want. Right clicking just once in this scenario will yield one single, stackable gold block. You can't tell the difference between infinite stacks and single blocks (even though Cryect listed in one of the updates that he made them distinguishable?)
You also might want to know this in regards to distributing bars to the player:
- An infinite stack of gold bars inside a dispenser will simply dispense single, stackable bars limitlessly/an infinite number of times without running out of them.
- Make sure any bars you put inside chests are not infinite stacks but are stackable, as the player will then be able to get those infinite stacks.
- Using the customizable mob spawner to drop gold bars, I believe, will also only create single stackable bars as opposed to infinite stacks. Hasn't been tested.
I'm getting a fatal error whenever I try to change a video setting.
First off it no longer shows anything other than the GUI and my inventory, and when I try to change the fog settings, it crashed.
Here is my report.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6eee416c, pid=4400, tid=1012
#
# JRE version: 6.0_23-b05
# Java VM: Java HotSpot(TM) Client VM (19.0-b09 mixed mode windows-x86 )
# Problematic frame:
# C [OPENGL32.dll+0x416c]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
#
--------------- T H R E A D ---------------
Current thread (0x01e42c00): VMThread [stack] [id=1012]
[error occurred during error reporting (printing registers, top of stack, instructions near pc), id 0xc0000005]
Stack: [0x01ef0000,0x01f40000], sp=0x01f3fc70, free space=319k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [OPENGL32.dll+0x416c]
C [PLAYCLAWHOOK.dll+0x40e7f]
C [PLAYCLAWHOOK.dll+0x763f]
C [ntdll.dll+0x397a0]
C [ntdll.dll+0x4dcda]
C [ntdll.dll+0x4db7c]
C [kernel32.dll+0x17363]
C [msvcr71.dll+0x8d04]
C [msvcr71.dll+0x8d11]
V [jvm.dll+0x203ded]
V [jvm.dll+0x20310e]
V [jvm.dll+0x203430]
V [jvm.dll+0x203832]
V [jvm.dll+0x18843c]
C [msvcr71.dll+0x9565]
C [kernel32.dll+0x13677]
C [ntdll.dll+0x39d42]
C [ntdll.dll+0x39d15]
VM_Operation (0x4ec9f810): Exit, mode: safepoint, requested by thread 0x4abef000
Other Threads:
=>0x01e42c00 VMThread [stack] [id=1012]
VM state:at safepoint (shutting down)
VM Mutex/Monitor currently owned by a thread: ([mutex/lock_event])
[0x00557538] Threads_lock - owner thread: 0x01e42c00
Heap
def new generation total 314560K, used 28017K [0x04580000, 0x19ad0000, 0x19ad0000)
eden space 279616K, 10% used [0x04580000, 0x060dc7d8, 0x15690000)
from space 34944K, 0% used [0x178b0000, 0x178b0000, 0x19ad0000)
to space 34944K, 0% used [0x15690000, 0x15690000, 0x178b0000)
tenured generation total 699072K, used 49158K [0x19ad0000, 0x44580000, 0x44580000)
the space 699072K, 7% used [0x19ad0000, 0x1cad1b70, 0x1cad1c00, 0x44580000)
compacting perm gen total 12288K, used 11841K [0x44580000, 0x45180000, 0x48580000)
the space 12288K, 96% used [0x44580000, 0x45110730, 0x45110800, 0x45180000)
No shared spaces configured.
vm_info: Java HotSpot(TM) Client VM (19.0-b09) for windows-x86 JRE (1.6.0_23-b05), built on Nov 12 2010 15:00:43 by "java_re" with MS VC++ 7.1 (VS2003)
time: Fri Mar 04 14:56:54 2011
elapsed time: 43 seconds
I'm getting a fatal error whenever I try to change a video setting.
First off it no longer shows anything other than the GUI and my inventory, and when I try to change the fog settings, it crashed.
Here is my report.
-Report-
Okay, I've reinstalled the game, and copied the map from the map file, but when I start it in the new adventure mode, I've lost 2-3 days worth of progress. Why is that?
Edit: Never mind, I fixed it!
For those who run into this problem, copy both the save from the map folder, and the save in the .bin folder as well, then paste them into the new install!
More info at:
http://www.minecraftforum.net/viewtopic.php?f=25&t=207636
Download at:
http://www.mediafire.com/?7fw4xg3y737cm6o
Son: 0_0
Umm... try again.
Seconded.
As Shen posted, you must be giving the player infinite stacks of gold bars, which is what you pull out of the palette by default. To give them single gold blocks, pick up an infinite stack and, with it attached to your cursor, right click onto an empty inventory slot until you have stacked as many as you want. Right clicking just once in this scenario will yield one single, stackable gold block. You can't tell the difference between infinite stacks and single blocks (even though Cryect listed in one of the updates that he made them distinguishable?)
You also might want to know this in regards to distributing bars to the player:
- An infinite stack of gold bars inside a dispenser will simply dispense single, stackable bars limitlessly/an infinite number of times without running out of them.
- Make sure any bars you put inside chests are not infinite stacks but are stackable, as the player will then be able to get those infinite stacks.
- Using the customizable mob spawner to drop gold bars, I believe, will also only create single stackable bars as opposed to infinite stacks. Hasn't been tested.
here is the 1st mob i have been working on
Deku scrub
Uploaded with ImageShack.us
Sorry its kinda hard to see i couldn't get a better picture since it has a tendency to explode.
@Cryect Are we supposed to be able to control whether fans are on or off? Using trigger systems seems to do nothing... Or do they require redstone?
That too is a problem with the block, but not the 1 of which I speak.
First off it no longer shows anything other than the GUI and my inventory, and when I try to change the fog settings, it crashed.
Here is my report.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6eee416c, pid=4400, tid=1012
#
# JRE version: 6.0_23-b05
# Java VM: Java HotSpot(TM) Client VM (19.0-b09 mixed mode windows-x86 )
# Problematic frame:
# C [OPENGL32.dll+0x416c]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
#
--------------- T H R E A D ---------------
Current thread (0x01e42c00): VMThread [stack] [id=1012]
siginfo: ExceptionCode=0xc0000005, reading address 0x0000051c
Registers:
EAX=0x7efd7000, EBX=0x4b0a0000, ECX=0x4b0fdbdc, EDX=0x00000000
ESP=0x01f3fc70, EBP=0x01f3fca0, ESI=0x4b109618, EDI=0x4b10ae98
EIP=0x6eee416c, EFLAGS=0x00010202
Register to memory mapping:
EAX=0x7efd7000
[error occurred during error reporting (printing registers, top of stack, instructions near pc), id 0xc0000005]
Stack: [0x01ef0000,0x01f40000], sp=0x01f3fc70, free space=319k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [OPENGL32.dll+0x416c]
C [PLAYCLAWHOOK.dll+0x40e7f]
C [PLAYCLAWHOOK.dll+0x763f]
C [ntdll.dll+0x397a0]
C [ntdll.dll+0x4dcda]
C [ntdll.dll+0x4db7c]
C [kernel32.dll+0x17363]
C [msvcr71.dll+0x8d04]
C [msvcr71.dll+0x8d11]
V [jvm.dll+0x203ded]
V [jvm.dll+0x20310e]
V [jvm.dll+0x203430]
V [jvm.dll+0x203832]
V [jvm.dll+0x18843c]
C [msvcr71.dll+0x9565]
C [kernel32.dll+0x13677]
C [ntdll.dll+0x39d42]
C [ntdll.dll+0x39d15]
VM_Operation (0x4ec9f810): Exit, mode: safepoint, requested by thread 0x4abef000
--------------- P R O C E S S ---------------
Java Threads: ( => current thread )
0x50115800 JavaThread "Thread-6" daemon [_thread_in_native, id=7052, stack(0x50c80000,0x50cd0000)]
0x00559000 JavaThread "DestroyJavaVM" [_thread_blocked, id=6408, stack(0x00430000,0x00480000)]
0x4abef000 JavaThread "Minecraft main thread" [_thread_blocked, id=1760, stack(0x4ec50000,0x4eca0000)]
0x4abeb400 JavaThread "Timer hack thread" daemon [_thread_blocked, id=6684, stack(0x4e230000,0x4e280000)]
0x4abc2800 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=1404, stack(0x4e0f0000,0x4e140000)]
0x4aba1800 JavaThread "AWT-Shutdown" [_thread_blocked, id=1548, stack(0x4afc0000,0x4b010000)]
0x4ab9c800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=6168, stack(0x4af30000,0x4af80000)]
0x01e91000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=2456, stack(0x4a9e0000,0x4aa30000)]
0x01e7bc00 JavaThread "CompilerThread0" daemon [_thread_blocked, id=6600, stack(0x4a950000,0x4a9a0000)]
0x01e78c00 JavaThread "Attach Listener" daemon [_thread_blocked, id=7120, stack(0x4a8c0000,0x4a910000)]
0x01e75c00 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=5440, stack(0x4a830000,0x4a880000)]
0x01e4b800 JavaThread "Finalizer" daemon [_thread_blocked, id=5628, stack(0x4a7a0000,0x4a7f0000)]
0x01e46c00 JavaThread "Reference Handler" daemon [_thread_blocked, id=2080, stack(0x4a710000,0x4a760000)]
Other Threads:
=>0x01e42c00 VMThread [stack] [id=1012]
VM state:at safepoint (shutting down)
VM Mutex/Monitor currently owned by a thread: ([mutex/lock_event])
[0x00557538] Threads_lock - owner thread: 0x01e42c00
Heap
def new generation total 314560K, used 28017K [0x04580000, 0x19ad0000, 0x19ad0000)
eden space 279616K, 10% used [0x04580000, 0x060dc7d8, 0x15690000)
from space 34944K, 0% used [0x178b0000, 0x178b0000, 0x19ad0000)
to space 34944K, 0% used [0x15690000, 0x15690000, 0x178b0000)
tenured generation total 699072K, used 49158K [0x19ad0000, 0x44580000, 0x44580000)
the space 699072K, 7% used [0x19ad0000, 0x1cad1b70, 0x1cad1c00, 0x44580000)
compacting perm gen total 12288K, used 11841K [0x44580000, 0x45180000, 0x48580000)
the space 12288K, 96% used [0x44580000, 0x45110730, 0x45110800, 0x45180000)
No shared spaces configured.
Dynamic libraries:
0x00400000 - 0x00424000 C:\Program Files (x86)\Java\jre6\bin\javaw.exe
0x775b0000 - 0x77730000 C:\Windows\SysWOW64\ntdll.dll
0x762d0000 - 0x763d0000 C:\Windows\syswow64\kernel32.dll
0x76280000 - 0x762c6000 C:\Windows\syswow64\KERNELBASE.dll
0x64d00000 - 0x64d31000 C:\Program Files\Alwil Software\Avast5\snxhk.dll
0x76f20000 - 0x76fc0000 C:\Windows\syswow64\ADVAPI32.dll
0x76930000 - 0x769dc000 C:\Windows\syswow64\msvcrt.dll
0x76ea0000 - 0x76eb9000 C:\Windows\SysWOW64\sechost.dll
0x76770000 - 0x76860000 C:\Windows\syswow64\RPCRT4.dll
0x75120000 - 0x75180000 C:\Windows\syswow64\SspiCli.dll
0x75110000 - 0x7511c000 C:\Windows\syswow64\CRYPTBASE.dll
0x75e60000 - 0x75f60000 C:\Windows\syswow64\USER32.dll
0x76860000 - 0x768f0000 C:\Windows\syswow64\GDI32.dll
0x76d00000 - 0x76d0a000 C:\Windows\syswow64\LPK.dll
0x77050000 - 0x770ed000 C:\Windows\syswow64\USP10.dll
0x770f0000 - 0x77150000 C:\Windows\system32\IMM32.DLL
0x76bb0000 - 0x76c7c000 C:\Windows\syswow64\MSCTF.dll
0x7c340000 - 0x7c396000 C:\Program Files (x86)\Java\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da9c000 C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll
0x70b80000 - 0x70bb2000 C:\Windows\system32\WINMM.dll
0x73070000 - 0x730bb000 C:\Windows\system32\apphelp.dll
0x6d7a0000 - 0x6d7ac000 C:\Program Files (x86)\Java\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 C:\Program Files (x86)\Java\jre6\bin\java.dll
0x6d280000 - 0x6d288000 C:\Program Files (x86)\Java\jre6\bin\hpi.dll
0x77580000 - 0x77585000 C:\Windows\syswow64\PSAPI.DLL
0x6d7e0000 - 0x6d7ef000 C:\Program Files (x86)\Java\jre6\bin\zip.dll
0x6d000000 - 0x6d14a000 C:\Program Files (x86)\Java\jre6\bin\awt.dll
0x70a80000 - 0x70ad1000 C:\Windows\system32\WINSPOOL.DRV
0x76d40000 - 0x76e9c000 C:\Windows\syswow64\ole32.dll
0x73100000 - 0x7329e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16661_none_420fe3fa2b8113bd\COMCTL32.dll
0x76b20000 - 0x76b77000 C:\Windows\syswow64\SHLWAPI.dll
0x74ef0000 - 0x74f03000 C:\Windows\system32\DWMAPI.DLL
0x71bf0000 - 0x71c70000 C:\Windows\system32\uxtheme.dll
0x6d230000 - 0x6d27f000 C:\Program Files (x86)\Java\jre6\bin\fontmanager.dll
0x4b0a0000 - 0x4b115000 C:\Program Files (x86)\Sytexis Software\PlayClaw\PLAYCLAWHOOK.dll
0x4b120000 - 0x4b180000 C:\Windows\system32\cudart32_32_16.dll
0x75210000 - 0x75e59000 C:\Windows\syswow64\SHELL32.dll
0x6e650000 - 0x6e813000 C:\Windows\system32\d3d9.dll
0x73950000 - 0x73959000 C:\Windows\system32\VERSION.dll
0x70ae0000 - 0x70ae6000 C:\Windows\system32\d3d8thk.dll
0x6b940000 - 0x6c2ea000 C:\Windows\system32\nvd3dum.dll
0x70d80000 - 0x70da5000 C:\Windows\system32\powrprof.dll
0x763d0000 - 0x7656d000 C:\Windows\syswow64\SETUPAPI.dll
0x76d10000 - 0x76d37000 C:\Windows\syswow64\CFGMGR32.dll
0x760f0000 - 0x7617f000 C:\Windows\syswow64\OLEAUT32.dll
0x76f00000 - 0x76f12000 C:\Windows\syswow64\DEVOBJ.dll
0x4ed20000 - 0x4ed8b000 C:\Users\Administrator\AppData\Roaming\.minecraft\ASDF\AdventureCraft (v1.3_01)\.minecraft\bin\natives\lwjgl.dll
0x6eee0000 - 0x6efa8000 C:\Windows\system32\OPENGL32.dll
0x6f1b0000 - 0x6f1d2000 C:\Windows\system32\GLU32.dll
0x66a90000 - 0x66b77000 C:\Windows\system32\DDRAW.dll
0x66a80000 - 0x66a86000 C:\Windows\system32\DCIMAN32.dll
0x6d350000 - 0x6d356000 C:\Program Files (x86)\Java\jre6\bin\jawt.dll
0x69500000 - 0x6a37a000 C:\Windows\system32\nvoglv32.DLL
0x76b80000 - 0x76bad000 C:\Windows\syswow64\WINTRUST.dll
0x75f80000 - 0x7609c000 C:\Windows\syswow64\CRYPT32.dll
0x75f70000 - 0x75f7c000 C:\Windows\syswow64\MSASN1.dll
0x734a0000 - 0x734b6000 C:\Windows\system32\CRYPTSP.dll
0x73460000 - 0x7349b000 C:\Windows\system32\rsaenh.dll
0x6e920000 - 0x6e937000 C:\Windows\system32\USERENV.dll
0x730f0000 - 0x730fb000 C:\Windows\system32\profapi.dll
0x6d600000 - 0x6d613000 C:\Program Files (x86)\Java\jre6\bin\net.dll
0x768f0000 - 0x76925000 C:\Windows\syswow64\WS2_32.dll
0x76ef0000 - 0x76ef6000 C:\Windows\syswow64\NSI.dll
0x73420000 - 0x7345c000 C:\Windows\system32\mswsock.dll
0x74ed0000 - 0x74ed6000 C:\Windows\System32\wship6.dll
0x73400000 - 0x73410000 C:\Windows\system32\NLAapi.dll
0x733b0000 - 0x733f4000 C:\Windows\system32\DNSAPI.dll
0x733a0000 - 0x733a8000 C:\Windows\System32\winrnr.dll
0x73390000 - 0x733a0000 C:\Windows\system32\napinsp.dll
0x73370000 - 0x73382000 C:\Windows\system32\pnrpnsp.dll
0x73340000 - 0x73365000 C:\Program Files (x86)\Bonjour\mdnsNSP.dll
0x73320000 - 0x7333c000 C:\Windows\system32\Iphlpapi.DLL
0x73310000 - 0x73317000 C:\Windows\system32\WINNSI.DLL
0x73410000 - 0x73415000 C:\Windows\System32\wshtcpip.dll
0x732c0000 - 0x732c6000 C:\Windows\system32\rasadhlp.dll
0x732d0000 - 0x73308000 C:\Windows\System32\fwpuclnt.dll
0x509c0000 - 0x509d3000 C:\Users\Administrator\AppData\Roaming\.minecraft\ASDF\AdventureCraft (v1.3_01)\.minecraft\bin\natives\jinput-dx8.dll
0x6f180000 - 0x6f1b0000 C:\Windows\system32\DINPUT8.dll
0x72ee0000 - 0x72ee9000 C:\Windows\system32\HID.DLL
0x50ae0000 - 0x50af2000 C:\Users\Administrator\AppData\Roaming\.minecraft\ASDF\AdventureCraft (v1.3_01)\.minecraft\bin\natives\jinput-raw.dll
0x6f9c0000 - 0x6fa32000 C:\Windows\system32\dsound.dll
0x75180000 - 0x75203000 C:\Windows\syswow64\CLBCatQ.DLL
0x6edf0000 - 0x6ee29000 C:\Windows\System32\MMDevApi.dll
0x70bc0000 - 0x70cb5000 C:\Windows\System32\PROPSYS.dll
0x6e860000 - 0x6e890000 C:\Windows\system32\wdmaud.drv
0x73030000 - 0x73034000 C:\Windows\system32\ksuser.dll
0x73020000 - 0x73027000 C:\Windows\system32\AVRT.dll
0x6e820000 - 0x6e856000 C:\Windows\system32\AUDIOSES.DLL
0x72f80000 - 0x72f88000 C:\Windows\system32\msacm32.drv
0x70d60000 - 0x70d74000 C:\Windows\system32\MSACM32.dll
0x71b60000 - 0x71b67000 C:\Windows\system32\midimap.dll
0x72fa0000 - 0x73016000 C:\Windows\system32\RICHED20.DLL
VM Arguments:
jvm_args: -Xms1024M -Xmx1024M -Djava.library.path=.\.minecraft\bin\natives
java_command: AdventureCraft
Launcher Type: SUN_STANDARD
Environment Variables:
CLASSPATH=.;C:\Program Files (x86)\QuickTime\QTSystem\QTJava.zip
PATH=C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Java\jre6\bin;c:\program files (x86)\steam\steamapps\nemitzu\team fortress 2\tf\..\bin
USERNAME=Administrator
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 23 Stepping 10, GenuineIntel
--------------- S Y S T E M ---------------
OS: Windows 7 Build 7600
CPU:total 4 (4 cores per cpu, 1 threads per core) family 6 model 23 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1
Memory: 4k page, physical 4193528k(1391684k free), swap 8385156k(3314900k free)
vm_info: Java HotSpot(TM) Client VM (19.0-b09) for windows-x86 JRE (1.6.0_23-b05), built on Nov 12 2010 15:00:43 by "java_re" with MS VC++ 7.1 (VS2003)
time: Fri Mar 04 14:56:54 2011
elapsed time: 43 seconds
It right now has the same entity file as a creeper so it only spawns at night. and im new at coding so im taking things one at a time.
^^^ thats a big error?!?! ^^^
Spawn in night, enter debug, change to day, get close because it can't explode when everything's frozen, take picture.
lol you do realize i cant mod and play adventurecraft at the same time...
Okay, I've reinstalled the game, and copied the map from the map file, but when I start it in the new adventure mode, I've lost 2-3 days worth of progress. Why is that?
Edit: Never mind, I fixed it!
For those who run into this problem, copy both the save from the map folder, and the save in the .bin folder as well, then paste them into the new install!
or does it stay like this?
it copies the game to a separate file so you can use both without having to change anything each time
[/URL]
they will but they wont talk to you they will just try to run away intill you kill them or find there hole again
Is there a tut on how to run this? His readme was useless.