Expect an update hopefully tonight that will be fairly large (finally fixed all the tile entities not saving correctly due to bad reobfuscation).
Crawling while on clip blocks working is slightly annoying I would agree.
Creepers do need to be nerfed to not destroy blocks.
On the tons of bats, the problem you are probably running into the mob spawners don't know how many are spawned after you save and reload. Need to have the entityID's persist through saves.
Quote from Valmere »
Are you THE Cryect? The one that made all the mapping tools for WoW?
Yes, there is only one Cryect (well I hope). At this point I would think I'm more known for Recount.
Rollback Post to RevisionRollBack
You're a lone commando tasked to destroy the Nazi Zombie Federation's dam.
BTW is there any servers that are able to run this?
No.
Quote from KwakaLink »
um is there a way to get the dual weapons and shield and boomerang as a separate mod or to get them with out adventure mod? It seems cool, but i love being able to build and destroy things.
Not yet, but he said if you can get another modder to take it from adventurecraft and put it into minecraft, it is fine.
can someone please help me. I REALLY want to play this mod, it seems like its one of the bests mods out there and i extremely wanna use it but i keep getting the error message: Cannot find the Main class:Installer Program will exit
I have a question. Sorry if its been answered already. Is there a toggle? I would love this, but I don't want to have to delete my bin and reinstall everytime I want to play the regular game
I have a question. Sorry if its been answered already. Is there a toggle? I would love this, but I don't want to have to delete my bin and reinstall everytime I want to play the regular game
Actually, it installs alongside Minecraft, meaning you have an .exe to run Minecraft and another .exe to run Adventurecraft.
[*:j9onszy4]Message Blocks - Can display text in the chat or play a sound from the sound directory of the map directory
[*:j9onszy4]Timer Blocks - Can trigger a target for a specified amount of time then be passive for a specified amount of time
[*:j9onszy4]Water can now be colorized with a waterMap.png specifying the color at a block.
[*:j9onszy4]Hearts are now 4 health each instead of 2 health
[*:j9onszy4]Bug fixes regarding trigger memory and trigger inverter blocks
[*:j9onszy4]Lines are now rendered displaying what triggers what in debug mode
I have been waiting ALL WEEK for this! Awesome! I love the blood-spatter trajectory lines on the blocks. And sound blocks separate from the music blocks fixes a room that was otherwise going to be very quiet, so problem fixed in advance!
Request - An in-game visible block trigger that can also be tripped with pushable blocks (or just let the standard triggers be hit by p-blocks).
A weird.. I don't know if I would call it a bug, but while messing around with the pushable blocks I found that if you slide one over a pressure plate (it's hanging in the air, obviously) and then try to push it again, it turns into a dropped p-block.
Is there a way I can use the Mayan Temple Map for just playing normally? I really want a nice island map surrounded by ocean and this one looks amazing.
Is there a way I can use the Mayan Temple Map for just playing normally? I really want a nice island map surrounded by ocean and this one looks amazing.
I was going to say yes, but tried it and keep getting an error so it's probably no.
Crawling while on clip blocks working is slightly annoying I would agree.
Creepers do need to be nerfed to not destroy blocks.
On the tons of bats, the problem you are probably running into the mob spawners don't know how many are spawned after you save and reload. Need to have the entityID's persist through saves.
Yes, there is only one Cryect (well I hope). At this point I would think I'm more known for Recount.
Oooh okay. Well i dont know any modders. :[
Pie
Actually, it installs alongside Minecraft, meaning you have an .exe to run Minecraft and another .exe to run Adventurecraft.
Pie
[*:j9onszy4]Message Blocks - Can display text in the chat or play a sound from the sound directory of the map directory
[*:j9onszy4]Timer Blocks - Can trigger a target for a specified amount of time then be passive for a specified amount of time
[*:j9onszy4]Water can now be colorized with a waterMap.png specifying the color at a block.
[*:j9onszy4]Hearts are now 4 health each instead of 2 health
[*:j9onszy4]Bug fixes regarding trigger memory and trigger inverter blocks
[*:j9onszy4]Lines are now rendered displaying what triggers what in debug mode
With Maps - http://www.mediafire.com/?qurr7bcqjakfoyj
No Maps - http://www.mediafire.com/?sc8myjuv4ddvwl8
Request - An in-game visible block trigger that can also be tripped with pushable blocks (or just let the standard triggers be hit by p-blocks).
A weird.. I don't know if I would call it a bug, but while messing around with the pushable blocks I found that if you slide one over a pressure plate (it's hanging in the air, obviously) and then try to push it again, it turns into a dropped p-block.
I was going to say yes, but tried it and keep getting an error so it's probably no.
Also, Is there any way to reverse heart containers? I was playing with them, and now the player has >100 health.
Type in /health. It'll reset to 3.
Thanks.
What about the echo problem? And is there a list of all of the /commands?