Okay, I've finally compiled all the shaders together, and have tested it thoroughly. I hope there are no more fixable bugs.
I've uploaded on the wiki DOF + Bloom + God Rays + Cel-Shading + Cross Processing (Disabled by Default) http://www.mediafire...fb654tpb2vyi6t3
The pack contains all current shaders except for the waving stuff...
It also has high-bloom by default (this can be decreased).
If you use this file and edit the final.fsh, you can enable/disable any combination of shaders you want.
There are also some minor instructions to tweak settings, as I left in several comments or you guys who don't know much about shaders, but are familiar enough with tweaking files. It also tells you some stuff to leave alone.
I've also compacted some of the code for us programmers, just for convenience and readability.
All in all, it's a complete-so-far shader pack.
Bugs I noticed but can't seem to fix:
1. God Rays apparently has a bug in it that repeatedly creates a command line OpenGL error (at least on my card) but God Rays still works despite that apparently...? *shrug*
2. Whenever you look at a mob your hand turns transparent... I think this is a bug in the mod and not the shaders? Someone please let me know...
3. There is still a cel-shading border around the 'sun'... I'm not sure if/how to fix this one... I'm not going to even try. Maybe someone else can do it.
Let me know if you guys find anything else.
Anyway, I'm tired now... time for bed.
Enjoy! :biggrin.gif:
Edit: Just noticed, I did not add in Motion Blur... You guys do it, I'm going to bed. :tongue.gif:
Using that info, I'm sure you can figure out how to add motion blur to your shaders!
Are you speaking to me, or to everyone here?
Because I already know -how- to do it, I was simply just saying I forgot to do it before uploading them.
But it's easy to do, as you've pointed out, so I don't plan to upload them in the same pack unless there are some requests for it.
Are you speaking to me, or to everyone here?
Because I already know -how- to do it, I was simply just saying I forgot to do it before uploading them.
But it's easy to do, as you've pointed out, so I don't plan to upload them in the same pack unless there are some requests for it.
I wasn't speaking to anyone in particular. I was just hoping that the info might help someone add motion blur into a full compilation of the effects, which it sounds like that's what you're doing.
But, if you're not getting any requests for motion blur, can I be the first to request it? :wink.gif:
If you could tell me what classes this modifies that would be a big help. I use the MyCraft mod manager and I would much rather just modify a copy of the minecraft.jar and copy out the modified classes to use with the mod manager. It allows me to keep my mods organized because I am not very good at remembering what mods I have and I do go through many, many mods and I really don't like constantly reinstalling ALL my mods. Thanks in advance! (BTW Please PM me as I am having issues with the notifications atm)
For some odd reason, both the sun and moon have a transparent box around them. When hovering over the sun, the box fades near the mouse but reappears as soon as the mouse is moved.
Here are some images:
I apologize if this has been posted already, but I looked back a couple of pages and have yet to see a solution. I did not encounter this problem until I used CosmicSpore's shaders. I've turned off cell shading, godrays, bloom and cross-processing but to no avail. Perhaps it has something to do with the DOF?
EDIT: Turns out the problem was the "higher blur quality" setting.
Ok, I've got a problem and I have no idea what is wrong. I'm thinking either something in my bumpmapping shader, in the waving grass/wheat/ect shader, or both.
I get this error god knows how many times a second in the console when running MC with the shaders enabled, and neither the bumpmapping shader nor the waving grass/wheat/ect shader are doing anything. I am using the Godrays/Bloom with the bumpapping shaders as a base, and have added in the Waving grass/wheat/leaves shader too. The error is:
########## GL ERROR ##########
@ Post render
1282: Invalid operation.
Also, my world is incredibly bright. I can go into the darkest part of the darkest cave and it is as if the sun were shining inside that cave. I would equate it to using /light in SPC, however I am not, and when I check it turns /light on and makes everything even brighter.
For the bumpmapping I have both a terrain_nh.png and a terrain_s.png with a texturepack that others have got the bumpmapping working on. For specifics, it is the LB Photo Realism 256 TP.
I get this error god knows how many times a second in the console when running MC with the shaders enabled, and neither the bumpmapping shader nor the waving grass/wheat/ect shader are doing anything. I am using the Godrays/Bloom with the bumpapping shaders as a base, and have added in the Waving grass/wheat/leaves shader too. The error is:
########## GL ERROR ##########
@ Post render
1282: Invalid operation.
Ok. Any idea why the entire world is so bright, the wheat and such isn't waving, and why bumpmapping isn't working for me? Kinda odd that one of the three things that are working (DoF, Bloom, God Rays) is giving me the error, whilst the things that aren't aren't. I've got no idea why the others aren't working, but hopefully its something simple. I've tried to reinstall it a few times, and I just get the same result. Got to be something I'm doing wrong whilst installing, but I can't figure out what...
It is VERY WIP. The speculars especially, and there are a lot of textures not done yet. if anybody would like to test it, I'd love some pointers on how to make it better.
I would really like to see some bumpmaps for the default minecraft textures. especialy for the enhanced texture pack. anyone doing bumpmaps for default MC?
- I installed optifine and then GLSL.
- I replaced the shaders in the bin with the included version for bump mapping.
- I've got terrain_s.png and terrain_nh.png in my texture pack. Not all blocks got a bump-map yet, but it has this violett background color.
My problem is:
Specular lighting works very well, the real bump mapping does not! All textures are still flat ...
Did you install modloader?
Rollback Post to RevisionRollBack
Too addicted with Counter-Strike: Source for some reason...
http://www.vgcats.com/comics/?strip_id=222
Shutup and FEEL the Pretty in your eyes!
:biggrin.gif:
Edit: Post needed more Bloom.
Edit 2: Added even more Bloom to post.
Edit 3: Added eye-bleed effect to post.
I already did :laugh.gif:
My post on this page
All I did was add this line in the appropriate place in final.fsh
And every other file in the shaders folder MUST come from the Motion Sickness folder.
Using that info, I'm sure you can figure out how to add motion blur to your shaders!
Are you speaking to me, or to everyone here?
Because I already know -how- to do it, I was simply just saying I forgot to do it before uploading them.
But it's easy to do, as you've pointed out, so I don't plan to upload them in the same pack unless there are some requests for it.
Who says you can't ride a slime?!
I wasn't speaking to anyone in particular. I was just hoping that the info might help someone add motion blur into a full compilation of the effects, which it sounds like that's what you're doing.
But, if you're not getting any requests for motion blur, can I be the first to request it? :wink.gif:
Sorry but i cant find a world full of blocks "Pretty"
Here are some images:
I apologize if this has been posted already, but I looked back a couple of pages and have yet to see a solution. I did not encounter this problem until I used CosmicSpore's shaders. I've turned off cell shading, godrays, bloom and cross-processing but to no avail. Perhaps it has something to do with the DOF?
EDIT: Turns out the problem was the "higher blur quality" setting.
I get this error god knows how many times a second in the console when running MC with the shaders enabled, and neither the bumpmapping shader nor the waving grass/wheat/ect shader are doing anything. I am using the Godrays/Bloom with the bumpapping shaders as a base, and have added in the Waving grass/wheat/leaves shader too. The error is:
Also, my world is incredibly bright. I can go into the darkest part of the darkest cave and it is as if the sun were shining inside that cave. I would equate it to using /light in SPC, however I am not, and when I check it turns /light on and makes everything even brighter.
For the bumpmapping I have both a terrain_nh.png and a terrain_s.png with a texturepack that others have got the bumpmapping working on. For specifics, it is the LB Photo Realism 256 TP.
Here are my shader files incase anyone wants to look over them and see what I have done wrong. Hopefully I'm allowed to upload these:
https://rapidshare.com/files/2357906673/Shaders.zip
Thanks for any help.
That is God Rays doing that. Just ignore it.
30fps? Please, that's pretty low. My old family intel integrated chip laptop can max out Crysis at 100fps on 1080p.
Ok. Any idea why the entire world is so bright, the wheat and such isn't waving, and why bumpmapping isn't working for me? Kinda odd that one of the three things that are working (DoF, Bloom, God Rays) is giving me the error, whilst the things that aren't aren't. I've got no idea why the others aren't working, but hopefully its something simple. I've tried to reinstall it a few times, and I just get the same result. Got to be something I'm doing wrong whilst installing, but I can't figure out what...
http://dl.dropbox.com/u/59980/terrain_nh.png
http://dl.dropbox.com/u/59980/terrain_s.png
It is VERY WIP. The speculars especially, and there are a lot of textures not done yet. if anybody would like to test it, I'd love some pointers on how to make it better.
Did you install modloader?
dylanrox44
Helping people.
Did you see the Download link in the post?