I don't know if I installed the timber mod wrong but whenever I try to chop down a tree with an axe of course, it doesn't remove all of it. Just the block I clicked on. I put both of the files into my minecraft.jar and that didn't work so I followed the instructions in the readme and that didn't work either. I have reinstalled minecraft twice already. Is it just me?
Why haven't you updated Plasticcraft in a very long time?
If you checked the inital post, you would notice that PlasticCraft is reliant on the MineCraft Forge API (along with ForgeModLoader) to be updated to 1.3.1.
This is the same MineCraft Forge that is used to make large and tech mods such as RedPower 2 by Eloraam, IndustrialCraft 2 by Player, BuildCraft (started) by SpaceToad (currently now a community-driven effort in of itself), Forestry by SirSengir, Equivalent Exchange by X3n0ph0b3 and Pahimar, RailCraft by CovertJaguar, Steve's Carts by Vswe & Thaumcraft by Azanor, all work together without throwing ***** fits that other mods are installed alongside them.
This is the same MineCraft Forge that is in the middle of being updated to MC 1.3.1 as we speak and takes so long as it is more complex then Risugami's ModLoader (which is commonly a basic starting point for mods such as Timber to work from) and often goes through multiple versions and iterations during the lifecycle of any particular version of MineCraft as they work out bugs (both old and new) and add in new hooks and capabilites that improves inter-mod compatability.
Forge is the main reason modpacks such as Feed The Beast (modpack named after the map it was built for), EnderVille's Modpack (modpack for the EnderVille Mod Server) and even (illegal) Technic/Tekkit even work with the insane amounts of mods used by them.
Weird. Timber just doesn't seem to work for me . When I break any types of wood with any types of axes, it doesn't do anything at all. The mods I'm also using are: Invtweaks, TMI, Optifine, Rei's Minimap, and Modloader. If anyone has a solution for me I'll be glad to here it!
Cant get it to work...I have 1.3.1 and everything. I have tried a few different ways but everytime I chop down the bottom piece the rest of the tree stays like normal....uhg.
Cant get it to work...I have 1.3.1 and everything. I have tried a few different ways but everytime I chop down the bottom piece the rest of the tree stays like normal....uhg.
I still can't get it to work either.
I'm not sure whether the problem is with Timber! or ModLoader.
Hopefully some smart person will figure it out eventually.
Rollback Post to RevisionRollBack
The Whichcraft Cloud The premier minecraft server! IP: wcmc.co
Hey man, I don't know what order or priority you have for updating your mods, but I would love to see plasticCraft before some of the others, no offense to them, just haven't gotten to use plasticCraft and Im waiting on it. No rush though. Thanks for being quick with timber.
He doesn't have to update if he doesn't want to... Just like most (if not all) other modders, it's just something he does in his free time. There is alot of stuff that is much more important than Minecraft, like a job or school.
If you checked the inital post, you would notice that PlasticCraft is reliant on the MineCraft Forge API (along with ForgeModLoader) to be updated to 1.3.1.
This is the same MineCraft Forge that is used to make large and tech mods such as RedPower 2 by Eloraam, IndustrialCraft 2 by Player, BuildCraft (started) by SpaceToad (currently now a community-driven effort in of itself), Forestry by SirSengir, Equivalent Exchange by X3n0ph0b3 and Pahimar, RailCraft by CovertJaguar, Steve's Carts by Vswe & Thaumcraft by Azanor, all work together without throwing ***** fits that other mods are installed alongside them.
This is the same MineCraft Forge that is in the middle of being updated to MC 1.3.1 as we speak and takes so long as it is more complex then Risugami's ModLoader (which is commonly a basic starting point for mods such as Timber to work from) and often goes through multiple versions and iterations during the lifecycle of any particular version of MineCraft as they work out bugs (both old and new) and add in new hooks and capabilites that improves inter-mod compatability.
Forge is the main reason modpacks such as Feed The Beast (modpack named after the map it was built for), EnderVille's Modpack (modpack for the EnderVille Mod Server) and even (illegal) Technic/Tekkit even work with the insane amounts of mods used by them.
The same happens to me. =c
I'm not sure whether the problem is with Timber! or ModLoader.
Hopefully some smart person will figure it out eventually.
The premier minecraft server!
IP: wcmc.co
why does nobody read the op?
Hell, even just the first post on this page (aka: ME at the top of the page) would tell him why PlasticCraft ain't updated.
no
Mod Archive
He doesn't have to update if he doesn't want to... Just like most (if not all) other modders, it's just something he does in his free time. There is alot of stuff that is much more important than Minecraft, like a job or school.
Alright then.
27 achievements
182 recipes
Setting user: Donosis, 2609509412339659516
LWJGL Version: 2.4.2
OptiFine_1.2.5_HD_A2
Thu Aug 09 10:53:31 EDT 2012
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Mobile Intel® 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2086, Intel
OpenGL Version: 2.1
OpenGL Fancy fog: Not available (GL_NV_fog_distance)
setupTexture: "/title/mojang.png", id: 1
ModLoader 1.2.5 Initializing...
Mod Initialized: mod_ModLoaderMp 1.2.5v1
Overriding /terrain.png with /ThirstMod/Blocks/juiceMakerFront.png @ 168. 31 left.
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ModLoaderMP 1.0.0 Initialized
Mod Initialized: mod_ThirstMod 0.6.3
Mod Initialized: mod_TooManyItems 1.2.5 2012-04-13
Mod Initialized: mod_Armor 1.2.5
Mod Initialized: mod_Shelf 1.2.5
Mod Initialized: mod_RecipeBook 1.2.5
Mod Initialized: mod_BE MC: 1.2.3 ; BE: 1.2.3
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Mod Initialized: mod_Checkpoints 1.3
Mod Initialized: mod_MorePlayerModels More Player Models 1.2.5 v6
Failed to load mod from "mod_PortableWorkbench.class"
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Mod Initialized: mod_airship Airships V2.5 for Post-Release: 1.2.3
Mod Initialized: mod_achievement null
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Mod Initialized: mod_Campfire null
Mod Initialized: mod_Gibbing 1.2.5v3
Minecraft Comes Alive: OS is Windows. Minecraft directory is C:\Users\compaq\AppData\Roaming/.minecraft
Mod Initialized: mod_MCA Minecraft Comes Alive v2.1.1
Mod Initialized: mod_SwordsPlus v1.4.1 for MC 1.2.5
Mod Initialized: mod_Timber 1.2.4
Mod Loaded: mod_ModLoaderMp 1.2.5v1
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Mod Loaded: mod_ThirstMod 0.6.3
Mod Loaded: mod_TooManyItems 1.2.5 2012-04-13
Mod Loaded: mod_Armor 1.2.5
Mod Loaded: mod_Shelf 1.2.5
Mod Loaded: mod_RecipeBook 1.2.5
Mod Loaded: mod_BE MC: 1.2.3 ; BE: 1.2.3
Mod Loaded: mod_Checkpoints 1.3
Mod Loaded: mod_airship Airships V2.5 for Post-Release: 1.2.3
Mod Loaded: mod_achievement null
Mod Loaded: mod_Campfire null
Mod Loaded: mod_Gibbing 1.2.5v3
Minecraft Comes Alive: Loading mod properties...
Minecraft Comes Alive: Loading names...
Minecraft Comes Alive: Loading skins...
Minecraft Comes Alive: OS is Windows. Minecraft directory is C:\Users\compaq\AppData\Roaming/.minecraft
Minecraft Comes Alive: Loading language: en_US
Minecraft Comes Alive: OS is Windows. Minecraft directory is C:\Users\compaq\AppData\Roaming/.minecraft
Minecraft Comes Alive: English successfully loaded.
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Mod Loaded: mod_MCA Minecraft Comes Alive v2.1.1
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Mod Loaded: mod_SwordsPlus v1.4.1 for MC 1.2.5
Mod Loaded: mod_Timber 1.2.4
I can usually understand crash reports, but I can't make heads or tails of this. Can somebody help?