I wanted to let you know that More Flowers 1.4 doesn't seem to allow for the creation of dyes from each flower.
Though, I notice that it should allow for dyes, in the original post.
The flowers are fine in the game world, though. The only issue seems to be dye creation.
I didn't happen to see anything about it in the last few pages, but, sorry in advance if this has already been mentioned.
The issue happened very easily when I created a new world.
Thank you for the mods, and I hope you can help me :biggrin.gif:
Hey great job on the update for plastic craft! Just one problem (even if it has been already mentioned, I figured I should bring it up), when I empty a plastic bucket of water, it turns into a regular bucket.
Other than that, I haven't found any other problems!
uhh i get a black screen and if i run the debugger i get this:
Mods loaded: 4
ModLoader Beta 1.4v2
mod_IndustrialCraft 5.05
mod_Planes 1.4v1
mod_PortalGun 1.4v1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT edb59539 --------
Generated 4/3/11 5:04 PM
Minecraft: Minecraft Beta 1.4
OS: Windows Vista (x86) version 6.1
Java: 1.6.0_01, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8400 GS/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:162)
at ModLoader.readFromClassPath(ModLoader.java:887)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:83)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 104 is already occupied by BlockPortalMod@1328c7a when adding BlockPlexiglass@1a4ded3
at ra.<init>(SourceFile:226)
at ra.<init>(SourceFile:239)
at hv.<init>(SourceFile:10)
at BlockPlexiglass.<init>(BlockPlexiglass.java:5)
at mod_PlasticCraft.<clinit>(mod_PlasticCraft.java:31)
... 15 more
--- END ERROR REPORT 888ff8a3 ----------
i have modloader and i put everything in the .jar. help plz
blarg
Mods loaded: 5
ModLoader Beta 1.4v2
mod_Arrows Beta 1.4
mod_SpawnerGUI Beta 1.4
mod_Shelf Beta 1.4
mod_Somnia 1.4 v5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1f8df38 --------
Generated 4/3/11 5:20 PM
Minecraft: Minecraft Beta 1.4
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 3200 Graphics version 2.1.9030, ATI Technologies Inc.
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:162)
at ModLoader.readFromClassPath(ModLoader.java:887)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:83)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 102 is already occupied by BlockShelf@18ce14a when adding BlockC4@1ae90c
at ra.<init>(SourceFile:226)
at BlockC4.<init>(BlockC4.java:8)
at mod_PlasticCraft.<clinit>(mod_PlasticCraft.java:29)
... 15 more
--- END ERROR REPORT 14ed4dd ----------
Yeah... BLARG.
Edit: Oh, okay I see what happened there. Never mind. Risugami's mod conflicts with C4.
1. When cooking items in furnace, after first one cooks into 4 others cook only to 1
2. When using a plastic bucket to pour water, after you pour it turns into a normal one.
uhh i get a black screen and if i run the debugger i get this:
Mods loaded: 4
ModLoader Beta 1.4v2
mod_IndustrialCraft 5.05
mod_Planes 1.4v1
mod_PortalGun 1.4v1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT edb59539 --------
Generated 4/3/11 5:04 PM
Minecraft: Minecraft Beta 1.4
OS: Windows Vista (x86) version 6.1
Java: 1.6.0_01, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8400 GS/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:162)
at ModLoader.readFromClassPath(ModLoader.java:887)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:83)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 104 is already occupied by BlockPortalMod@1328c7a when adding BlockPlexiglass@1a4ded3
at ra.<init>(SourceFile:226)
at ra.<init>(SourceFile:239)
at hv.<init>(SourceFile:10)
at BlockPlexiglass.<init>(BlockPlexiglass.java:5)
at mod_PlasticCraft.<clinit>(mod_PlasticCraft.java:31)
... 15 more
--- END ERROR REPORT 888ff8a3 ----------
i have modloader and i put everything in the .jar. help plz
Tehcrush will not answer that because it is not in the /code/ brackets and... im no coder but its in plain english at the bottom.
Quote from Java »
Slot 104 is already occupied by BlockPortalMod@1328c7a when adding BlockPlexiglass@1a4ded3
the portal mod is incompatable with it. use the props file to change the IDS
Killer: obviously its not compatible with risugami's shelf mod. use the props file to change the ID of c4 to sumfin else
Mods loaded: 5
ModLoader Beta 1.4v2
mod_Arrows Beta 1.4
mod_SpawnerGUI Beta 1.4
mod_Shelf Beta 1.4
mod_Somnia 1.4 v5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1f8df38 --------
Generated 4/3/11 5:20 PM
Minecraft: Minecraft Beta 1.4
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 3200 Graphics version 2.1.9030, ATI Technologies Inc.
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:162)
at ModLoader.readFromClassPath(ModLoader.java:887)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:83)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 102 is already occupied by BlockShelf@18ce14a when adding BlockC4@1ae90c
at ra.<init>(SourceFile:226)
at BlockC4.<init>(BlockC4.java:8)
at mod_PlasticCraft.<clinit>(mod_PlasticCraft.java:29)
... 15 more
--- END ERROR REPORT 14ed4dd ----------
Yeah... BLARG.
Either change around the item codes or delete the Shelf mod. That and Plasticcraft have conflicting item IDs.
I wanted to let you know that More Flowers 1.4 doesn't seem to allow for the creation of dyes from each flower.
Though, I notice that it should allow for dyes, in the original post.
The flowers are fine in the game world, though. The only issue seems to be dye creation.
I concur with this report.
I also have no dye creation from the new flowers, even with only this mod (+ modloader for 1.4v2) installed. Minecraft also at 1.4.
If I install the the RecipeBook mod, it doesn't show any new flower->dye recipes, just the normal two.
I don't know exactly what this is but please help me with it.
Mods loaded: 8
ModLoader Beta 1.4
mod_ZanMinimap 1.4 - v0.9.7d
mod_butterchurn Beta 1.4 - By Nandonalt
mod_cactuscraft Beta 1.4 - By Nandonalt
mod_cheeseburguer Beta 1.4 - By Nandonalt
mod_cheesemaker Beta 1.4 - By Nandonalt
mod_chisel Beta 1.4 - By Nandonalt
mod_coral Beta 1.4 - By Nandonalt
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 75e2cbbd --------
Generated 4/3/11 7:08 PM
Minecraft: Minecraft Beta 1.4
OS: Mac OS X (i386) version 10.6.7
Java: 1.6.0_24, Apple Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-1.6.26, NVIDIA Corporation
java.lang.NoSuchFieldError: itemWPLASTICBUCKET
at mod_icemaker.addPlasticBucket(mod_icemaker.java:72)
at mod_icemaker.<init>(mod_icemaker.java:35)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:169)
at ModLoader.readFromClassPath(ModLoader.java:720)
at ModLoader.init(ModLoader.java:596)
at ModLoader.AddAllRenderers(ModLoader.java:90)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 97e813a4 ----------
Brilliant mod TehKrush! Love it to death. Little bug I found, when your craft a record using Dandelion Yellow instead of a record... you get a cookie! Saves me the trouble of finding cocoa :smile.gif: just thought i'd inform you though. Continue with the awesome mods good sir.
I have an idea, make it so that if you make the bow with both synthetic string and rubber sticks it would make a synthetic bow which would fire farther and faster (plus extra damage done by arrows).
I also have a related idea, Plastic arrows (maybe could deal more damage than a normal arrow) which would be crafted like any other arrow but the stick is replaced with a rubber stick and the flint with plastic (maybe Plexiglass) and maybe replace the feather with a synthetic version.
wow... Portal Mod doesn't work with this one... I'm pissed and if you're telling me to post the error code someone already posted it...
No need to post an error report, because the issue has been addressed on this same page and resolved. Use the props file provided, and change the conflicting 104 ID to something else. I suggest using Yiab's IDlist mod to see the current ID's that are used in your game to find a free slot. When you run MC it generates a text file modloader style showing your used game and mod based ID's.
That txt will show you what ID's are used so you can pick ones that are not, but it won't help you fix conflicts. IE it won't show if 2 mods are fighting for an ID and black-screening, it will just show one or the other. Backing up before adding a slew of mods, or any mod, is as always recommended. Modloader.txt will still show you where your ID conflict is. Using IDList.txt, and modloader.txt you can resolve ID conflicts pretty fast, provided the mod has a props file like this one does, which he was kind enough to include... TYVM. :smile.gif: And as you add new mods their default ID's may conflict with the ID's you change as well. It's a vicious cycle, I cannot emphasize how much frequent backing up can save your ass really.
Plasticraft was using the ID first as I recall and that really does matter, in the sense that if you had plasticraft stuff in your world, you'd want that mod to keep the ID, or end up with a bunch of portal stuff in your inventory and your old world. That's why mod authors are hesitant to switch ID's when a new mod's IDs overlaps their own. In this case it can clearly be said that the portal mod is overlapping the plasticraft mod. I don't know if the portal mod has a props file, but if it does and you have had plasticraft for a while, edit that mods props file. Same with any mods you have had when adding a new one.
Hopefully with the modding API ID's will be name based, and the grab-bag approach won't apply like it does now. Because a big problem I can see in the future with prop changing is peeps getting different results with the same shared maps with the same mods installed, especially on SMP maps. It can't be that much more strain on an average PC to call off an aptly named alpha numeric ID. And if the game requires numeric for in game play, then a big change needs to be made for future modding... If I made a new mod with 10 new ID's today, how should I pick their ID's? Especially if I was a new modder.
As always, love your mods TehKrush, and props for the fast update. Sorry for the wall of text, I've been drinking and I get wordy.
I wanted to let you know that More Flowers 1.4 doesn't seem to allow for the creation of dyes from each flower.
Though, I notice that it should allow for dyes, in the original post.
The flowers are fine in the game world, though. The only issue seems to be dye creation.
I didn't happen to see anything about it in the last few pages, but, sorry in advance if this has already been mentioned.
The issue happened very easily when I created a new world.
Thank you for the mods, and I hope you can help me :biggrin.gif:
YOU should join US at MODESTY
Other than that, I haven't found any other problems!
i have modloader and i put everything in the .jar. help plz
blarg
Yeah... BLARG.
Edit: Oh, okay I see what happened there. Never mind. Risugami's mod conflicts with C4.
1. When cooking items in furnace, after first one cooks into 4 others cook only to 1
2. When using a plastic bucket to pour water, after you pour it turns into a normal one.
Other than that, pretty solid.
YOU should join US at MODESTY
Tehcrush will not answer that because it is not in the /code/ brackets and... im no coder but its in plain english at the bottom. the portal mod is incompatable with it. use the props file to change the IDS
Killer: obviously its not compatible with risugami's shelf mod. use the props file to change the ID of c4 to sumfin else
Either change around the item codes or delete the Shelf mod. That and Plasticcraft have conflicting item IDs.
YOU should join US at MODESTY
I concur with this report.
I also have no dye creation from the new flowers, even with only this mod (+ modloader for 1.4v2) installed. Minecraft also at 1.4.
If I install the the RecipeBook mod, it doesn't show any new flower->dye recipes, just the normal two.
I don't know exactly what this is but please help me with it.
I belive this has to do with Nandonalt's Mods
Doctor Octagonapus, BLARG
You told Junnamida to reinstall Nandonalt's mods when he had similar errors, and I did, but still no dice :/ Any advice? Thanks.
ReDOWNLOAD Nandonalt's mods.....
Mod Archive
Thank you so much. Works like a charm now, and I really appreciate your patience, time, and quick response.
- (v1.5_1) Fixed water Plastic Buckets giving you Iron Buckets.
- (v1.5_1) Fixed Microwaves not smelting properly, again.
Mod Archive
I also have a related idea, Plastic arrows (maybe could deal more damage than a normal arrow) which would be crafted like any other arrow but the stick is replaced with a rubber stick and the flint with plastic (maybe Plexiglass) and maybe replace the feather with a synthetic version.
No need to post an error report, because the issue has been addressed on this same page and resolved. Use the props file provided, and change the conflicting 104 ID to something else. I suggest using Yiab's IDlist mod to see the current ID's that are used in your game to find a free slot. When you run MC it generates a text file modloader style showing your used game and mod based ID's.
http://mcmodcenter.net/infusions/pro_download_panel/download.php?did=186
That txt will show you what ID's are used so you can pick ones that are not, but it won't help you fix conflicts. IE it won't show if 2 mods are fighting for an ID and black-screening, it will just show one or the other. Backing up before adding a slew of mods, or any mod, is as always recommended. Modloader.txt will still show you where your ID conflict is. Using IDList.txt, and modloader.txt you can resolve ID conflicts pretty fast, provided the mod has a props file like this one does, which he was kind enough to include... TYVM. :smile.gif: And as you add new mods their default ID's may conflict with the ID's you change as well. It's a vicious cycle, I cannot emphasize how much frequent backing up can save your ass really.
Plasticraft was using the ID first as I recall and that really does matter, in the sense that if you had plasticraft stuff in your world, you'd want that mod to keep the ID, or end up with a bunch of portal stuff in your inventory and your old world. That's why mod authors are hesitant to switch ID's when a new mod's IDs overlaps their own. In this case it can clearly be said that the portal mod is overlapping the plasticraft mod. I don't know if the portal mod has a props file, but if it does and you have had plasticraft for a while, edit that mods props file. Same with any mods you have had when adding a new one.
Hopefully with the modding API ID's will be name based, and the grab-bag approach won't apply like it does now. Because a big problem I can see in the future with prop changing is peeps getting different results with the same shared maps with the same mods installed, especially on SMP maps. It can't be that much more strain on an average PC to call off an aptly named alpha numeric ID. And if the game requires numeric for in game play, then a big change needs to be made for future modding... If I made a new mod with 10 new ID's today, how should I pick their ID's? Especially if I was a new modder.
As always, love your mods TehKrush, and props for the fast update. Sorry for the wall of text, I've been drinking and I get wordy.
- C4 and TNT can now be fired from Dispensers.
- Fixed recipes for records.
Mod Archive