Are you releasing knight update today? Also, did u fixed the knight? i mean, did u fixed the fire, the attacking bandits bug and did u fixed the arms? cuz it look like a re-skinned skeleton
Please reply and can't wait for more mobs :smile.gif:
Are you releasing knight update today? Also, did u fixed the knight? i mean, did u fixed the fire, the attacking bandits bug and did u fixed the arms? cuz it look like a re-skinned skeleton
Please reply and can't wait for more mobs :smile.gif:
Yes I'm going to post the update in several minutes.
Are you releasing knight update today? Also, did u fixed the knight? i mean, did u fixed the fire, the attacking bandits bug and did u fixed the arms? cuz it look like a re-skinned skeleton
Please reply and can't wait for more mobs :smile.gif:
Yes I'm going to post the update in several minutes.
Hehehe, thanks bro, u rock, also, i love ur crab mod
As promised, knight updated to Beta 1.2_01 with audio mod, spawnlist, and modloader support and new a.i., texture and sounds.
amazing, but, when r u releasing the new mobs?
btw, the new knight texture looks amazing
I just got the orc released, Im going to try a giant ogre this week with its own custom model.
dude, why u r so amazing? lolz
amazing, ill download the orc tomorrow, jsut what i needed to my RPG map, dude, ur turning minecraft into oblivion lol
But just a thing, does orcs attacks you on sight? or he is neutral, and, does he also spawns on caves (with a mob spawner), cuz i just planned a quest with the orcs
Please reply and yes, release giant orcs :smile.gif:
amazing, ill download the orc tomorrow, jsut what i needed to my RPG map, dude, ur turning minecraft into oblivion lol
But just a thing, does orcs attacks you on sight? or he is neutral, and, does he also spawns on caves (with a mob spawner), cuz i just planned a quest with the orcs
Please reply and yes, release giant orcs :smile.gif:
Also, minotaurs would be amazing
1. Currently, the orc attacks when attacked and I will change according to feedback
2. You can install Risugami's GUI Mob Spawners and set them to spawn Orcs
3. Another developer is making one so I don't want to compete right now
These look pretty neat. Orc has gotta be the creepiest mob I've seen. Anyone know if this plays well with Humans+?
This does not edit any standard Minecraft files, only adds them since I'm using modloader for this. So yes this is compatible with Mo' Creatures, Humans+, etc.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 755a1172 --------
Generated 1/30/11 12:15 AM
Minecraft: Minecraft Beta 1.2_02
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series version 4.0.10243 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: EntityDwarf
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at bp.a(SourceFile:123)
at dn.j(dn.java:1771)
at net.minecraft.client.Minecraft.i(SourceFile:1238)
at net.minecraft.client.Minecraft.run(SourceFile:642)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: EntityDwarf
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 9 more
--- END ERROR REPORT 74619d4b ----------
Wood Dwarf There appears to be a problem with spawning on the dwarves, download at your own risk until an update tomorrow
These surface dwarves have been chopping trees for lumber ever since they emerged from the caves and are too greedy to negotiate with you and will kill if attacked.
The dwarves will NEVER instantaneously combust!
-height = one head shorter than you
-spawn = anytime, anywhere
-type = neutral(evil)
-hold = stone axe
-drop = 1-2 stone axes Link Removed
*note* this mob requires ModLoader, Spawnlist, and AudioMod to work
Knight Mob
This adds a knight mob to the game.
These Knights, though mysterious, are very powerful. Just two strikes from these guys will kill you, and their armor is as tough as steel so attacking is not advisable as they kill off all the dwarves from your world. However, they cannot swim and will eventually drown if chasing you through water.
They drop either coal, a steel helmet, or a steel blade.
-spawn = at knight [/pun], anywhere
-type = neutral(good)
-hold = steel blade
-drop = coal, steel blade, steel helmet
Link Removed
*note* this mob requires ModLoader, Spawnlist, and AudioMod to work
Orc Mob
This adds orcs to your game.
These barbarians have been roaming the earth ever since they were created. They have slightly more health than knights and will kill them on sight.
Link Removed
*note* this mob requires ModLoader, Spawnlist, and AudioMod to work
Installation Instructions:
1) If you haven't already, install Risugami's modloader, AudioMod, and spawnlist, this mod MUST have those two installed in order to work
2) Open up the .rar with Winrar/7zip
3) Move the files from "filesaddtominecraft.jar" into minecraft.jar
4) Move the files from "filesaddtoresources" into resources
6) Delete the META-INF folder inside of Minecraft.jar
More creatures coming soon...
PLEASE report ANY errors or bugs with a complete error report and a list of mods installed :smile.gif:
knights spawn everywere! i mean, make them spawn 1 by 1, not in groups, cuz its lags game like hell
Both fixed. Please re-download again at the main download link.
alright, and, when are u releasin the new mobs, also, u should change the orcs and also make them spawn in caves (near rock), coudl you? in oblivion, orcs spawn in caves and in a lot of others RPG's
knights spawn everywere! i mean, make them spawn 1 by 1, not in groups, cuz its lags game like hell
Both fixed. Please re-download again at the main download link.
alright, and, when are u releasin the new mobs, also, u should change the orcs and also make them spawn in caves (near rock), coudl you? in oblivion, orcs spawn in caves and in a lot of others RPG's
WUT! DWARVE FINALLY UPDATED!
Are you releasing knight update today? Also, did u fixed the knight? i mean, did u fixed the fire, the attacking bandits bug and did u fixed the arms? cuz it look like a re-skinned skeleton
Please reply and can't wait for more mobs :smile.gif:
Yes I'm going to post the update in several minutes.
Hehehe, thanks bro, u rock, also, i love ur crab mod
And, are you releasing today the other new mobs?
or only the knight?
amazing, but, when r u releasing the new mobs?
btw, the new knight texture looks amazing
I just got the orc released, Im going to try a giant ogre this week with its own custom model.
dude, why u r so amazing? lolz
amazing, ill download the orc tomorrow, jsut what i needed to my RPG map, dude, ur turning minecraft into oblivion lol
But just a thing, does orcs attacks you on sight? or he is neutral, and, does he also spawns on caves (with a mob spawner), cuz i just planned a quest with the orcs
Please reply and yes, release giant orcs :smile.gif:
Also, minotaurs would be amazing
1. Currently, the orc attacks when attacked and I will change according to feedback
2. You can install Risugami's GUI Mob Spawners and set them to spawn Orcs
3. Another developer is making one so I don't want to compete right now
This does not edit any standard Minecraft files, only adds them since I'm using modloader for this. So yes this is compatible with Mo' Creatures, Humans+, etc.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
Mods loaded:
ModLoader Beta 1.2_02v2
mod_AdvancedTools 7.00
mod_BattleTower 1.2_02v1
mod_cactuscraft Beta 1.2
mod_chisel Beta 1.2
mod_CreeperLarva 7.00
mod_CreeperQueen 1.0
mod_DarkArmor 7.00
mod_DarkBow 7.00
mod_DarkTools 7.00
mod_DragonArmor 7.00
mod_DragonTools 7.00
mod_FallenDrake 7.00
mod_GiantCreeper 7.00
mod_HumansPlus 1.0
mod_Knight Beta 1.2_02
mod_MagicRunes 7.00
mod_Minerals r17
mod_mocreatures 2.5.4
mod_moreHealth Beta 1.2
mod_Netherhound 7.00
mod_ObsidianArmor 7.00
mod_ObsidianCrystal 7.00
mod_ObsidianTools 7.00
mod_Orc Beta 1.2_02
mod_PortableWorkbench 7.00
mod_SandCreeper 7.00
mod_SlicedCake 7.00
mod_SnowCreeper 7.00
--- BEGIN ERROR REPORT 755a1172 --------
Generated 1/30/11 12:15 AM
Minecraft: Minecraft Beta 1.2_02
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series version 4.0.10243 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: EntityDwarf
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at bp.a(SourceFile:123)
at dn.j(dn.java:1771)
at net.minecraft.client.Minecraft.i(SourceFile:1238)
at net.minecraft.client.Minecraft.run(SourceFile:642)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: EntityDwarf
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 9 more
--- END ERROR REPORT 74619d4b ----------
Oh thank you for pointing that out! Im afraid I can't fix it until tomorrow :/
PLEASE report ANY errors or bugs with a complete error report and a list of mods installed :smile.gif:
Both fixed. Please re-download again at the main download link.
alright, and, when are u releasin the new mobs, also, u should change the orcs and also make them spawn in caves (near rock), coudl you? in oblivion, orcs spawn in caves and in a lot of others RPG's
You sure your not talking about goblins?