I hope to bomb bad guys with the plane mod. Just saying... Also, I think it'd be cool if Orcs would chop down trees and place logs to make villages... :biggrin.gif:
is the Honour guard's skin based of the Bruma guards from Oblivion? they look very familiar :smile.gif:
I knew somebody would finally find out ;D
Anyway, 1.4 IS OUT DOWNLOAD AT OP
To Daveyx0, I couldn't update it because i had lost all the files for the crab months ago, I didn't really like the model but it was a great learning experience for me :smile.gif: I may or may not do a remake now that i know how to model much better.
...so I'm guessing your idea is to turn the nether into Oblivion? In that case rock on man. :smile.gif:
The Dehrunes Magon(name change for copyright's sake) will spawn inside of lava in the nether, they are a very rare spawn, I will definitely code a feature to allow them to traverse through portal gates if encountered(think of them as oblivion gates)
I was wondering if there is any way these mobs would chatter less as guards? almost every 5 seconds or less gets annoying . Its nice when you have activated or when changing something but place 4 to 6 guards and its incessant chatter :tongue.gif:
Ugh I LOVE the new guard return to post thing. IMO, total success. I just wish it didn't use up a gold bar I don't find that many :smile.gif:
Edit: and there's a kind of a weird glitch that if you use the gold bar on the guard while he is in the air he kinda floats there, not a big deal tho
That's not a glitch. Right-clicking with a gold bar is supposed to make them stay put in one area.
For everyone who is asking me to recreate Oblivion in Minecraft, I will not do it directly. I aim to be original on much of my work so I'm working off of a Tolkien-esque, Half Oblivion mod with other rpg game (no jrpg's, I'm not going to add Chocobos) elements included where needed. I constantly visit the lotr and uesp wiki's.
I'm going to update this soon so that guards will stay 5-12 blovks away from you when in follow mode. In the mean time for peace-sakes please leave your guards at the cave entrance or at least away from here you are mining and
r-click him to get him to follow you again :smile.gif:
Found another bug/feature: When the wizard dies, it spawns a spider in his place. I don't know if you did that on purpose, but it's kind of cool, if slightly random. And thanks for making staff last forever :smile.gif:
Random Add on- OMG this bad gateway thing is pissing me off!
I have a slight problem...
when i get a guard to an honor or higher they rock but when i have to go do something(i mean get off)
and when i come back on they de spawn so i just have a regualr guard that was alaways regular i dont get to have my imperial guards...
id appreciate some help or info on this cause i really like this mod
Is there any way I could download the friendly mobs like gaurds, but not the evil mobs?
Download, no. Play with, yes. In the download there is a "put in .minecraft" folder, which contains a "RPGmobs.properties". Open this with notepad, then put a # in front of any mob you don't want to spawn, save it, then place the properties file in the bin folder. This will prevent those mobs from spawning, but NOT force them to despawn if they are already in the world.
this mod looks promising but i havent downloaded it because idk if its compatible with humans and other mods i own
P.S. you and the guy who made humans+ should work together that would be pretty epic
this mod looks promising but i havent downloaded it because idk if its compatible with humans and other mods i own
P.S. you and the guy who made humans+ should work together that would be pretty epic
This mod is compatible with most if not all mods, this includes Humans+, Mo Creatures(1.4 Beta), Minecolony and all the other famed mods out there.
Also, UPDATE
Mages no longer drop staffs, instead Knights occasionally drop Guard Helms which can be crafted together with a stick and redstone to create the staff.
Cause i dont wanna wait any longer im exicited :smile.gif:
Anyway, I like how this has references to Oblivion al over the place. Can't wait to see more of your work.
I knew somebody would finally find out ;D
Anyway, 1.4 IS OUT DOWNLOAD AT OP
To Daveyx0, I couldn't update it because i had lost all the files for the crab months ago, I didn't really like the model but it was a great learning experience for me :smile.gif: I may or may not do a remake now that i know how to model much better.
Sorry for being trouble.
I'll just leave this here...
...so I'm guessing your idea is to turn the nether into Oblivion? In that case rock on man. :smile.gif:
The Dehrunes Magon(name change for copyright's sake) will spawn inside of lava in the nether, they are a very rare spawn, I will definitely code a feature to allow them to traverse through portal gates if encountered(think of them as oblivion gates)
Edit: and there's a kind of a weird glitch that if you use the gold bar on the guard while he is in the air he kinda floats there, not a big deal tho
That's not a glitch. Right-clicking with a gold bar is supposed to make them stay put in one area.
For everyone who is asking me to recreate Oblivion in Minecraft, I will not do it directly. I aim to be original on much of my work so I'm working off of a Tolkien-esque, Half Oblivion mod with other rpg game (no jrpg's, I'm not going to add Chocobos) elements included where needed. I constantly visit the lotr and uesp wiki's.
I'm going to update this soon so that guards will stay 5-12 blovks away from you when in follow mode. In the mean time for peace-sakes please leave your guards at the cave entrance or at least away from here you are mining and
r-click him to get him to follow you again :smile.gif:
Random Add on- OMG this bad gateway thing is pissing me off!
when i get a guard to an honor or higher they rock but when i have to go do something(i mean get off)
and when i come back on they de spawn so i just have a regualr guard that was alaways regular i dont get to have my imperial guards...
id appreciate some help or info on this cause i really like this mod
P.S. you and the guy who made humans+ should work together that would be pretty epic
This mod is compatible with most if not all mods, this includes Humans+, Mo Creatures(1.4 Beta), Minecolony and all the other famed mods out there.
Mages no longer drop staffs, instead Knights occasionally drop Guard Helms which can be crafted together with a stick and redstone to create the staff.