sjorsdude2 wrote:can i have a minecraft.class file that works with sdk´s gun mod v1.1 because i got a black screen
lol spam.....
if you go back a few posts there is one.
Specifically page 26, towards the bottom...
Quote from Z0mb1n3 »
Looks awesome, except one tiny detail: it doesn't work .
Installed it all, get a black screen, leave out the net folder, minecraft runs fine but the mod doesn't work.
Help please.
Sounds like you have a conflicting mod installed, try installing this on a clean version of minecraft and see if the problem still occurs. Then add your other mods as necessary.
Quote from Steveice10 »
I need a Minecraft.class to work with Zen's Minimap Mod.
Provide a direct link to the minecraft.class from Zen's minimap and I will make a compatible class.
Quote from Onyx180 »
I installed it right I thing but I cant even open my console even if I tap T so what do I do
You didn't overwrite minecraft.class with the modded one. Make sure you overwrite it.
Quote from Xedric »
Hey, is there a way to merge the Minecraft Class file that comes in both this and SDKs gun mod? The Mineclass file keeps colliding.
There is a merged one on page 26 towards the bottom in one of my posts.
Quote from deknahs »
Quote from Xedric »
Hey, is there a way to merge the Minecraft Class file that comes in both this and SDKs gun mod? The Mineclass file keeps colliding.
HOLY CRAP....how many people can't look at the last to pages of posts...geez, normally I would link people to the exact post...but no...just go looking through pages 25-27 [Hint]
simo, you should just put that link in your compatibility section...and hopfully people can atleast check the first post for these things.....aggravating
Lol I know, but up until a few days ago no one had requested it so I didn't think many people used it. I will consider putting it in the OP, but I will need to look at SDK's previous releases first and see how frequent they are and how frequent the minecraft.class changes, as I don't want to have to update that minecraft.class every few days due to a new SDK release...
Quote from DVortex »
I'm not sure if anyone posted this, but whenever I use the explode command I glitch and I go down to the void and fall,
I do /home and and there was no explosion...
I hope you fix this so I can have damage off and teach that creeper a lesson it will never forget!
Yeah I have been told about this, thanks for letting me know though. I will try and have it fixed in 1.8, try using "/ascend" to get back up...
ok i done all the steps and loaded minecraft loin in and it was a black screen any help? :smile.gif:
It is due to one of four reasons:
1. META-INF wasn't deleted.
2. You are playing in browser mode, standalone only works
3. You are using the wrong version of minecraft with the mod
4. You have a conflicting mod installed.
Quote from FrankenPC »
For the /spawn command alone, I love you!
Lol, glad you like it =)
Quote from SpencerS145 »
Very good mod. I love this. I have a bug, and a few suggestions.
BUGS:
When using /explode, after doing the explosion if you survive you will float midair and cannot move, and if you use a moving command like /goto or /home while stuck, walking sounds do not work but you will move normally.
SUGGESTIONS:
/create [BLOCK ID] [circle|square|diamond] [SIZE] Adds a block to the area the player is looking at if shape is not specified, if it is, creates shape of the block ID and size.
/remove [all] [BLOCK ID] [SIZE AROUND PLAYER|xyz] Removes the block the player is looking at, if all is specified, removes all with the size around player (Block Id required; Size required) if xyz is specified, removes block at xyz position.
/removeL [lava|water] [SIZE AROUND PLAYER|xyz] Removes liquid specified a distance around the player, if xyz is specified, removes liquid from position of xyz if a liquid exists.
/light [lightlevel] [SIZE AROUND PLAYER|xyz] turns the light around the player into specified light level, or the block the player is looking at, if xyz is specified, then makes the light level of that block the specified light level.
/drill [depth] [width] Makes a line in the block the player is looking at out of air with the specified coordinates.
/create
[]
/remove
[] []
/removeL
[]
to
[] []
/light
[]
/drill
[] []
[]
[]
[]
Thanks for the feedback. I will look at implementing some of those commands in a future release =)
Quote from FrankenPC »
Is there a keystroke to bring up a command history? At the very least the last command?
No. With the Command History mod, (in OP) it allows you to cycle through previous commands using the up and down arrow keys.
Quote from deknahs »
Aside from the /explode glitch's (Floating and Falling through ground) I do like the command. Though, I think it should change the blast radius of Explosives rather then having the player explode. Either change /explode or (since it can be fun to explode) add another command:
/blastradius [0-####] - I would say put a cap on it, but probably not because people are going to want to set it to a really big number...just to see lol
Shortened:
/br [0-####]
So do you mean create an explosion at another location, rather than where you are standing?
Quote from Xedric »
Dunno, but I'm asking this because the edited Minecraft Class file doesn't work.
Erm... it does work... make sure you install it correctly and no other mods conflict with it.
Quote from TreasureSniper »
Seems it's not working with SDK's Gun Mod.
Quote from sexykorn »
The last two posts beat me to the punch on the Minecraft.class problem (Yet again :biggrin.gif:).
I do hope its fixed though, commands+guns+Kings mods+Shockas Mods+A few other things that i dont care to mention = Win, Now all i need is a backpack mod due to the fact that new items = More inv space taken D:
Make sure you follow the install instructions carefully, double check that you are following the steps correctly on a fresh version of minecraft.
Quote from G. Maximus »
do you plan on adding a world-namer sometime in the future simo_415?
I remember your request and I asked the question as to how it would work? Like... does it rename the worlds in the world load screen or does it show a message on the screen or something? Not quite sure what you meant by this, some more explanation would help.
Quote from Irish_Wafflez »
Can you put up the minecraft.jar with the mod already on it so we can just download it?
As deknahs mentioned this will come in V1.8 along with what you requested.
/item stone
/item diamond chestplate
etc
Will work in the next release, the names are the same names found when hovering over the item in your inventory. Although one downside is that you can't specify the quantity if you use a name rather than an ID.
Quote from zaffe »
fix your mod please
i can't get back to the game after i died, it says minecraft crashed and that's because i have your mod!
when i start with a fresh minecraft.jar, THE GAME GETS UBEEEEER SLOW and i don't want to start all over again!
FIX
YOUR
MOD
SO
I
CAN
RESPAWN
EDIT:
ok i just respawned BUT GUESS WHAT, EVERY 5 SECOND, I GET MINECRAFT CRASHED ERROR!
f*** you
It sounds like you created too many blocks with cuboid, that is the only known thing which could cause your world not to load.
and saying "f*** you" makes me inclined to ignore any further posts you have here asking for help.
Quote from Captain Crazy »
Idea: could you make it so I could spawn a quantity of mobs? Say, Slime 50 would spawn 50 slimes.
I am thinking of changing the current /spawn command to /spawnstack then introducing a new command /spawn which allows you to spawn a quantity of that NPC. This will probably come in either V1.8 or V1.9
Quote from deknahs »
Quote from zaffe »
fix your mod please
i can't get back to the game after i died, it says minecraft crashed and that's because i have your mod!
when i start with a fresh minecraft.jar, THE GAME GETS UBEEEEER SLOW and i don't want to start all over again!
FIX
YOUR
MOD
SO
I
CAN
RESPAWN
EDIT:
ok i just respawned BUT GUESS WHAT, EVERY 5 SECOND, I GET MINECRAFT CRASHED ERROR!
f*** you
It's not his fault...you can't blame anyone but yourself because all of the mods will work one way or another...if it doesn't it is almost ALWAYS user error
If you try once and it doesn't work, then complain its not working, don't expect alot of help. I love to help anyway I can, but I can only help the people that want to help themself.
Give more of a description of you problem...people aren't just going to know what your issue is.
Thanks deknahs for explaining =)
Quote from sexykorn »
@Deknahs
Ah but that's the problem, I've checked all the files and the only incompatibility seems to be the minecraft.class file, ill try a fresh install again just to make sure its not due to low intelligence on my part.
Edit 3: Yep, first 2 mods installed are commands and sdk's, black screen upon game-start and ive checked all the files twice
Make sure you install SDKs first, Commands second, then patch it with the alternate minecraft.class
Ah, thank you for the quick reply. Was always putting commands in before SDK's o=. Any who, Ive been making sweet love to this mod ever since it came out. (Thats a compliment :biggrin.gif:)
Ah, thank you for the quick reply. Was always putting commands in before SDK's o=. Any who, Ive been making sweet love to this mod ever since it came out. (Thats a compliment :biggrin.gif:)
Oh, yes, we must have a version that is compatitable with sdk's mod.
the only class that conflicts is minecraft.class, and i will give you the linky in a ssssecond.
Alright cool. minecraft.class is easy to fix I will have it up within 5 minutes of when I get the link =p
No problem :tongue.gif:, im now hunting down sdk's thread.
Ediyt: SDK's Guns
so we should have it within a few mins?
yay, ye olde minegunner is getting boring now
If it doesn't work, I will fix it in the morning. I'm off now =p
Simo can you tell me how to exactly make this mod compatible with sdk's? I tried 3 different ways and all 3 of them got me this error:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/10/11 8:24 AM
Minecraft: Minecraft Beta 1.1_02
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8500 GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.ExceptionInInitializerError
at r.a(SourceFile:73)
at r.<init>(SourceFile:57)
at ei.<init>(EntityPlayer.java:22)
at bs.<init>(EntityPlayerSP.java:15)
at jj.b(SourceFile:93)
at net.minecraft.client.Minecraft.a(SourceFile:1345)
at net.minecraft.client.Minecraft.a(SourceFile:1304)
at net.minecraft.client.Minecraft.b(SourceFile:1241)
at lv.c(SourceFile:79)
at lv.a(SourceFile:65)
at br.a(SourceFile:69)
at br.e(SourceFile:116)
at br.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile)
at net.minecraft.client.Minecraft.run(SourceFile:677)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at fz.<init>(SourceFile:30)
at mod_SdkGuns.AddRecipes(mod_SdkGuns.java:283)
at ModLoader.AddAllRecipes(ModLoader.java:93)
at eu.<init>(eu.java:24)
at eu.<clinit>(eu.java:9)
... 16 more
--- END ERROR REPORT e2b80609 ----------
I put all the files in a folder and then it says the net folders are the same so i merge them and then i go into client and i see sdk's folder so i delete his minecraft.class and replace it with your custom class. Then i take the minecraft.class from your mod and add it in there also. What am i doing wrong? Any help would be appreciated.
Rollback Post to RevisionRollBack
The winds of Anger blows out the lamp of Intelligence!
do you plan on adding a world-namer sometime in the future simo_415?
I remember your request and I asked the question as to how it would work? Like... does it rename the worlds in the world load screen or does it show a message on the screen or something? Not quite sure what you meant by this, some more explanation would help.
ok you know when you run minecraft, you get in the main menu, you go to the single player menu and you see the "world 1, world 2, world 3" etc. saves? i'm talking about an option to change that "world #" for a custom name, in other words, renaming the save
I really like your mod!
Dont know if it has been suggested yet, but how about adding a command so items/blocks stop dropping (from blocks/mobs) and another command which removes all items/blocks laying around - to remove lag?
Removing the items from the ground is a good idea, they really annoy me at times lol. As for stopping stuff from dropping altogether this would probably be a little more difficult... but ill see what i can do..
Oh, yes, we must have a version that is compatitable with sdk's mod.
the only class that conflicts is minecraft.class, and i will give you the linky in a ssssecond.
Alright cool. minecraft.class is easy to fix I will have it up within 5 minutes of when I get the link =p
No problem :tongue.gif:, im now hunting down sdk's thread.
Ediyt: SDK's Guns
so we should have it within a few mins?
yay, ye olde minegunner is getting boring now
If it doesn't work, I will fix it in the morning. I'm off now =p
Simo can you tell me how to exactly make this mod compatible with sdk's? I tried 3 different ways and all 3 of them got me this error:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/10/11 8:24 AM
Minecraft: Minecraft Beta 1.1_02
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8500 GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.ExceptionInInitializerError
at r.a(SourceFile:73)
at r.<init>(SourceFile:57)
at ei.<init>(EntityPlayer.java:22)
at bs.<init>(EntityPlayerSP.java:15)
at jj.b(SourceFile:93)
at net.minecraft.client.Minecraft.a(SourceFile:1345)
at net.minecraft.client.Minecraft.a(SourceFile:1304)
at net.minecraft.client.Minecraft.b(SourceFile:1241)
at lv.c(SourceFile:79)
at lv.a(SourceFile:65)
at br.a(SourceFile:69)
at br.e(SourceFile:116)
at br.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile)
at net.minecraft.client.Minecraft.run(SourceFile:677)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at fz.<init>(SourceFile:30)
at mod_SdkGuns.AddRecipes(mod_SdkGuns.java:283)
at ModLoader.AddAllRecipes(ModLoader.java:93)
at eu.<init>(eu.java:24)
at eu.<clinit>(eu.java:9)
... 16 more
--- END ERROR REPORT e2b80609 ----------
I put all the files in a folder and then it says the net folders are the same so i merge them and then i go into client and i see sdk's folder so i delete his minecraft.class and replace it with your custom class. Then i take the minecraft.class from your mod and add it in there also. What am i doing wrong? Any help would be appreciated.
Ok.
Install SDKs
Install COmmands Mod
Install the custom minecraft.class (this HAS to be last)
do you plan on adding a world-namer sometime in the future simo_415?
I remember your request and I asked the question as to how it would work? Like... does it rename the worlds in the world load screen or does it show a message on the screen or something? Not quite sure what you meant by this, some more explanation would help.
ok you know when you run minecraft, you get in the main menu, you go to the single player menu and you see the "world 1, world 2, world 3" etc. saves? i'm talking about an option to change that "world #" for a custom name, in other words, renaming the save
Ah ok I understand. There is already a mod that does this though, and does it quite well. It's called "More Worlds" here is the thread: viewtopic.php?f=25&t=80246#p1223009
/blastradius [0-####] - I would say put a cap on it, but probably not because people are going to want to set it to a really big number...just to see lol
Shortened:
/br [0-####]
So do you mean create an explosion at another location, rather than where you are standing?
Is there some way to get this to somehow show a preference for material blocks over blank/air blocks?
I'd love to be able to copy a shape, say a pyramid, and paste it anywhere, say a cliff-face, and instead of having the cliff disappear and give way to all the empty air around the pyramid I copied, it just throws the pyramid into the side of the cliff. I would think you'd somehow give the copied material preference over present material, but then present material preference over copied air.
*EDIT* and explode kinda messes up. I turn damage off, then when I explode I stay alive, but I can't move anywhere, and I fall straight through the whole level into the void. I can look around, but can't actually move.
Hey, here's a few suggestions for the next version
New commands:
BlockID: shows every blocks data value
Replenish: mainly used with ammunition such as arrows, will set your ammo count back to full (e.g: from 1 arrow to 64 again)
Undo: undoes the last command, type undo again to redo
And also, compatibility with SDK's newest version of his mod
You don't have to do this, but it would be greatly appreciated if you did :biggrin.gif:
Specifically page 26, towards the bottom...
Sounds like you have a conflicting mod installed, try installing this on a clean version of minecraft and see if the problem still occurs. Then add your other mods as necessary.
Provide a direct link to the minecraft.class from Zen's minimap and I will make a compatible class.
You didn't overwrite minecraft.class with the modded one. Make sure you overwrite it.
There is a merged one on page 26 towards the bottom in one of my posts.
Lol I know, but up until a few days ago no one had requested it so I didn't think many people used it. I will consider putting it in the OP, but I will need to look at SDK's previous releases first and see how frequent they are and how frequent the minecraft.class changes, as I don't want to have to update that minecraft.class every few days due to a new SDK release...
Yeah I have been told about this, thanks for letting me know though. I will try and have it fixed in 1.8, try using "/ascend" to get back up...
It is due to one of four reasons:
1. META-INF wasn't deleted.
2. You are playing in browser mode, standalone only works
3. You are using the wrong version of minecraft with the mod
4. You have a conflicting mod installed.
Lol, glad you like it =)
Thanks for the feedback. I will look at implementing some of those commands in a future release =)
No. With the Command History mod, (in OP) it allows you to cycle through previous commands using the up and down arrow keys.
So do you mean create an explosion at another location, rather than where you are standing?
Erm... it does work... make sure you install it correctly and no other mods conflict with it.
Make sure you follow the install instructions carefully, double check that you are following the steps correctly on a fresh version of minecraft.
I remember your request and I asked the question as to how it would work? Like... does it rename the worlds in the world load screen or does it show a message on the screen or something? Not quite sure what you meant by this, some more explanation would help.
No. Distributing the JAR is illegal.
As deknahs mentioned this will come in V1.8 along with what you requested.
/item stone
/item diamond chestplate
etc
Will work in the next release, the names are the same names found when hovering over the item in your inventory. Although one downside is that you can't specify the quantity if you use a name rather than an ID.
It sounds like you created too many blocks with cuboid, that is the only known thing which could cause your world not to load.
and saying "f*** you" makes me inclined to ignore any further posts you have here asking for help.
I am thinking of changing the current /spawn command to /spawnstack then introducing a new command /spawn which allows you to spawn a quantity of that NPC. This will probably come in either V1.8 or V1.9
Thanks deknahs for explaining =)
Make sure you install SDKs first, Commands second, then patch it with the alternate minecraft.class
***quotes sum douche that makes a funny***
Make sure you copy the modded minecraft.class over the one in minecraft.jar.
What do you mean?
You can load a config saved from another world into a different world...
No worries, I'm glad you like the mod =)
Simo can you tell me how to exactly make this mod compatible with sdk's? I tried 3 different ways and all 3 of them got me this error:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/10/11 8:24 AM
Minecraft: Minecraft Beta 1.1_02
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8500 GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.ExceptionInInitializerError
at r.a(SourceFile:73)
at r.<init>(SourceFile:57)
at ei.<init>(EntityPlayer.java:22)
at bs.<init>(EntityPlayerSP.java:15)
at jj.b(SourceFile:93)
at net.minecraft.client.Minecraft.a(SourceFile:1345)
at net.minecraft.client.Minecraft.a(SourceFile:1304)
at net.minecraft.client.Minecraft.b(SourceFile:1241)
at lv.c(SourceFile:79)
at lv.a(SourceFile:65)
at br.a(SourceFile:69)
at br.e(SourceFile:116)
at br.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile)
at net.minecraft.client.Minecraft.run(SourceFile:677)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at fz.<init>(SourceFile:30)
at mod_SdkGuns.AddRecipes(mod_SdkGuns.java:283)
at ModLoader.AddAllRecipes(ModLoader.java:93)
at eu.<init>(eu.java:24)
at eu.<clinit>(eu.java:9)
... 16 more
--- END ERROR REPORT e2b80609 ----------
I put all the files in a folder and then it says the net folders are the same so i merge them and then i go into client and i see sdk's folder so i delete his minecraft.class and replace it with your custom class. Then i take the minecraft.class from your mod and add it in there also. What am i doing wrong? Any help would be appreciated.
ok you know when you run minecraft, you get in the main menu, you go to the single player menu and you see the "world 1, world 2, world 3" etc. saves? i'm talking about an option to change that "world #" for a custom name, in other words, renaming the save
Removing the items from the ground is a good idea, they really annoy me at times lol. As for stopping stuff from dropping altogether this would probably be a little more difficult... but ill see what i can do..
Ok.
Install SDKs
Install COmmands Mod
Install the custom minecraft.class (this HAS to be last)
There will be a potential fix for this in V1.8. This was covered in a previous post
Ah ok I understand. There is already a mod that does this though, and does it quite well. It's called "More Worlds" here is the thread: viewtopic.php?f=25&t=80246#p1223009
Sorry, I meant explosives as in TNT blast radius.
BedSidian
I'd love to be able to copy a shape, say a pyramid, and paste it anywhere, say a cliff-face, and instead of having the cliff disappear and give way to all the empty air around the pyramid I copied, it just throws the pyramid into the side of the cliff. I would think you'd somehow give the copied material preference over present material, but then present material preference over copied air.
*EDIT* and explode kinda messes up. I turn damage off, then when I explode I stay alive, but I can't move anywhere, and I fall straight through the whole level into the void. I can look around, but can't actually move.
thank you so much bro. when is v1.8 commin out. and is there a way what commands i allow myself to do?
New commands:
BlockID: shows every blocks data value
Replenish: mainly used with ammunition such as arrows, will set your ammo count back to full (e.g: from 1 arrow to 64 again)
Undo: undoes the last command, type undo again to redo
And also, compatibility with SDK's newest version of his mod
You don't have to do this, but it would be greatly appreciated if you did :biggrin.gif:
Thanks in advance!