I have some problems with the mod. The installation seems to be correct and it displays the version of single player commands and worldedit in the console. The most world-edit commands like pos1, pos2, set 1 ... works fine. But some commands arent exist ... outline didnt work. I try to use the ingame help with //help - but even there is no outline command??
BOTH of you!
READ... Your very problems are discussed in the last few pages.
Can you please make this available for forge? Because with the way this is, this mod will restrict you to non forge/whatever mod loader mods, and even then, some mods which don't require a mod loader still can't operate with this in place. It would be really useful, as some mods have mobs which are unobtainable without spawning them, and without this mod I have no clue how to spawn mobs. I love this mod, and I think this would help in creating a bigger audience, and I promise you would receive more downloads. Thanks for reading!
Can you please make this available for forge? Because with the way this is, this mod will restrict you to non forge/whatever mod loader mods, and even then, some mods which don't require a mod loader still can't operate with this in place. It would be really useful, as some mods have mobs which are unobtainable without spawning them, and without this mod I have no clue how to spawn mobs. I love this mod, and I think this would help in creating a bigger audience, and I promise you would receive more downloads. Thanks for reading!
I already use it with Forge.
I add both to MagicLauncher (Forge, SPC, everything else except, Optifine (last)).
There is a bunch of discussion about it in this thread around the MC 1.4.7 release.
Use my signature and search for it.
World edit is a little messed up.
By the way, I think you should add "/spawner" because when you have that command you can change a spawner to any kind of mob.
For example:
/spawner ghast
This means my spawner will change into a ghast.
I cannot get unbindid to work. I accidentally bound 200 to "say 200" ... 200 is my forward walking button. So every time I go forward, it says 200. When I try to unbindid 200, it says java.lang.string cannot be cast to java.lang.integer. I browsed the forum thoroughly and I cannot find another with this problem. Sorry if this question has been answered.
I tried reinstalling Minecraft and SPC... still the binds are persistent.
I cannot get unbindid to work. I accidentally bound 200 to "say 200" ... 200 is my forward walking button. So every time I go forward, it says 200. When I try to unbindid 200, it says java.lang.string cannot be cast to java.lang.integer. I browsed the forum thoroughly and I cannot find another with this problem. Sorry if this question has been answered.
I tried reinstalling Minecraft and SPC... still the binds are persistent.
Any advice???
Wait I think I figured it out! There is a file in Application Data/Minecraft/Mods/SPC for binding properties. I am going to delete the lines I do not want and try. If this does not work, I will inform the forum thusly. Otherwise everything is peachy here.
hi, great mod but i am having trouble using some of the commands - for example '/reach [number]', '/chest get', '/cyclepainting', '/falldamage'. There are more in world edit as well but these are the main ones. All of the above commands don't show up when i type '/help' either. i am pretty sure that i have downloaded the latest and correct build of this mod. please help because I would donate but this is letting it down! other than this major problem it is a great idea and I love the layout of the mod!
You didn't READ page 1, post 1. Those commands were broken by MC 1.3.0!
This is also posted one or two times per page!
Current SPC Command list. http://www.mediafire.com/view/?2tpr042jc34ei7v
Learn to READ, then you can help yourself.
So , ive also got an issue with the wand tool , and yes , I read pg 1 and the last friggin five pages of this post .
I tried to use the wand in a NON FLAT survival AND in an creative (again , non flat) world , but somehow it did not work . Hpos 1 and hpos 2 commands do not work for me either . I tried it with the automated Installation version AND the manual one , but it didnt worked one any of those versions .
It sounds as though the WE.jar isn't in the correct place. Are you using a launcher/patcher? If yes YOU must put the WE.jar where it belongs. Not one launcher/patcher I've seen does. WE won't work if not. That too is posted once or twice per page!
Copy WorldEdit.jar to the bin folder, Or better, Use the installer!
( If a mod screws up re install it, it usually only happens to me if i have forge installed.)
Thanks but i do use the Forge Mod Loader for this should i use it or not?
(by the way when ever i use forge my mc doesnt crash all it does is that fml doesnt register the SPC mod it just acts like its not even installed.(i did follow the correct instructions))
I have a problem. I have installed the mod properly and everything works... except the wand tool. I have to type //hpos1/2 or //pos1/2 to set positions for world edit. Is there anyway I can fix this?
But where is /listwaypoints ?
And why old waypoints (1.2.5) doesn't work on new version?
BOTH of you!
READ... Your very problems are discussed in the last few pages.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
//wand spawns an axe and //pos1 & //pos2 work but my axe doesn't set postion. Help please?
Learn to READ!!!
Pay attention to creative in the last few pages!!!
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
.
I already use it with Forge.
I add both to MagicLauncher (Forge, SPC, everything else except, Optifine (last)).
There is a bunch of discussion about it in this thread around the MC 1.4.7 release.
Use my signature and search for it.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
By the way, I think you should add "/spawner" because when you have that command you can change a spawner to any kind of mob.
For example:
/spawner ghast
This means my spawner will change into a ghast.
Copy WorldEdit.jar to the bin folder, Or better, Use the installer!
( If a mod screws up re install it, it usually only happens to me if i have forge installed.)
R.I.P Minecraft Forum (2009-2019)that's an oofR.I.P. Minecraft (2009-2014)we don't talk about what happened between 2014 and 2018I tried reinstalling Minecraft and SPC... still the binds are persistent.
Any advice???
Wait I think I figured it out! There is a file in Application Data/Minecraft/Mods/SPC for binding properties. I am going to delete the lines I do not want and try. If this does not work, I will inform the forum thusly. Otherwise everything is peachy here.
You didn't READ page 1, post 1. Those commands were broken by MC 1.3.0!
This is also posted one or two times per page!
Current SPC Command list.
http://www.mediafire.com/view/?2tpr042jc34ei7v
Learn to READ, then you can help yourself.
It sounds as though the WE.jar isn't in the correct place. Are you using a launcher/patcher? If yes YOU must put the WE.jar where it belongs. Not one launcher/patcher I've seen does. WE won't work if not. That too is posted once or twice per page!
That's exactly what I'd do. It's much simpler than /unbind.
If you need it, you can find an illustrated Key Code List here:
http://www.minecraftforum.net/topic/680231-125-minecraft-console/
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Thanks for this, and especially adding no-clip back.
A free way to say thanks is to click the [↑] at the bottom right of any q3hardcare's (coder that added it) posts.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Thanks but i do use the Forge Mod Loader for this should i use it or not?
(by the way when ever i use forge my mc doesnt crash all it does is that fml doesnt register the SPC mod it just acts like its not even installed.(i did follow the correct instructions))