It may be LAN but this still means when playing single player, you are actually playing on an internal server. A server is a server whether it is LAN or not. (Hamachi can also be used to create a LAN and play with distant people) By this I mean, if something works in single player and single player is a kind of server than it should work for normal servers, too. Jeb also said it would be easier to make multiplayer mods in 1.3 because the modders wouldn't have to make the mod seperately for server and client, like one mod to rule them all. That's why I still don't understand why we need to make the same mod differently for server and client, like before and so why we need to use a mod like ModLoaderMP (thanks to SDK for this great mod by the way) instead of using only one ModLoader.
Jeb is right, our Thirst Mod works with Open to LAN. Only need a server version for the "minecraft_server.jar" if a person is planning to open the server to a wider community. ModLoader also added most of MLMP's stuff into the BaseMod class including packets. But this does not work for the server jar. MLMP is still needed unless Risu ports to server as well.
ModLoaderMP will be out tomorrow (Saturday the 4th) and the gun mods will follow shortly after. Would have been sooner but ModLoader just came out and have no time tonight.
As I understand, server uses different obfuscation mappings so to make simple mods work serverside you just need to copy your code to server project in MCP and compile. This will use server mappings. (This means that, for example, Block.class is called differently in your client jar and server jar)
But a lot of things don't exist on the server jar and we need to use packets. And we won't use forge cause it sucks
i have a question, as single player now runs a server in the background do you even need the normal modloader?
i mean couldnt you install modloaderMP in the server side of single player and skip all the normal client side requirements?
i have a question, as single player now runs a server in the background do you even need the normal modloader?
i mean couldnt you install modloaderMP in the server side of single player and skip all the normal client side requirements?
he's talking about one for the server jar and one for the client jar.
You know that a 1.9 beta for the Aether is available for 1.2.5, riiiiiiight?
Your answer,
Like Srg. Shultz says:
Soon, please don't ask again.
i mean couldnt you install modloaderMP in the server side of single player and skip all the normal client side requirements?
Yes do!
Like Srg. Shultz says:
Umm... Dante we have a problem.
Also is it for 1.3.1 because the link says "sdk's mods 1.2.3"
Like Srg. Shultz says: