No, no Forge here. I find that if I am stuck, I am forever stuck(unless enabling mode 1 and flying up a tad) no matter how many times I log in, beyond the 1st login.
Have also discovered that you seem to be sinking, at a very steady yet slow pace. It isn't perceptible to the eye though but shows in eclipse when coded in to show the Y coordinate.
So that eliminates forge as the problem source, I'm doubting the mods are the root cause (Truthfully I'm glad to see your having the problem too, I thought I somehow broke the server and was unsure where to start looking)
I never thought to check the y value, knowing the players are sinking might help who ever find the problem.
EDIT:
Just checked with a modded client and unmodded server, the problem does not exist.
So that eliminates forge as the problem source, I'm doubting the mods are the root cause (Truthfully I'm glad to see your having the problem too, I thought I somehow broke the server and was unsure where to start looking)
I never thought to check the y value, knowing the players are sinking might help who ever find the problem.
No, I too doubt the Mods being the cause. The common denominator seems to be ModLoaderMP, though I can not be sure.
BTW I also realise you can actually dig your way out of the blocks. Obviously not an ideal solution
I am sure between them, these guys will figure it out. I'll just sit here and vibrate a while, hehe.
Got thinking ...
did you get ModLoaderMP from SDK or Flan?
I never had the java.lang.NegativeArraySizeException error that others had, and when thinking about it I remember getting Flan's version because SDK's wasn't updated.
Flans did not have this issue, but SDKs did, until he updated it to v2.
The jumping is a separate issue though :/
Well there goes the idea its a problem with Flan's and SDK's works.
Quote from pinkemma »
Bascially, we've narrowed it down to modded/deobfuscated server. Something breaks when deobfuscating it seems. Stock jars in eclipse after deobfuscating has the issue. And I'm guessing the recompiled files used in modloader/mp introduces this issue into jars when applied.
OK changed the ID numbers on server and it still comes up the same. Canged 136 to a different number in Prop. Restarted server server and it is still trying to use 136
hi sdk, this is probley going to be the bigest ask of your modding carrer and i understand if you go off chops at me for this but i would realy appreciate it if you could email me a lone installation of rocket/missile turret for 1.1 thats complatible with portal gun mod 1.1 portal 2 gels mod 1.1 and tmi 1.1. i would vary much appreciate this. thanku
I have no idea if you'll even read this, but I just wanted to give you some suggestions. I'm not sure if either of those are possible to code, but it would be cool if you fixed those things.
- When you zoom in with the sniper, you shouldn't be able to see the crosshair thing in the middle of the screen. The only way I can fix that is to press F1, but it would just be nice if you could possibly remove that when you zoom in.
- You shouldn't be able to punch mobs with the guns. If you switched it so you shoot when you left click, you could make it so you right click to zoom in with the rifle.
Awesome mod by the way, I've been using it for several months now. I'm sorry if these have already been suggested to you, but I don't feel like going back several pages to check.
Hi SDK. The issue me and ShetiPhian were discussing has been solved by the awesome MCP guys. Alas, as it changes several files, ModLoaderMP will have to be recompiled with these changes. pretty please? *flutters eyelashes* (use updatemcp.bat to get the changes)
It did quite the number on Forge too, LexManos had quite a bit to fix.
I am having IC conflicts and the Prop file does not seem to change the ids on srver. PLease help
I am Having ID problems with SDK Gund and Eloraam's Mods.
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BuildCraftBuilders 2.2.12
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_Forestry 1.2.6.4
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerWorld 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BuildCraftTransport 2.2.12
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BuildCraftCore 2.2.12
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_zAdditionalPipes Rev32.3
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_IC2 v1.64
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerLighting 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BuildCraftEnergy 2.2.12
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerWiring 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BetterFarming 1.1.0
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_AdditionalBuildcraftObjects 0.9-71 (MC 1.1, BC 2.2.12)
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerCore 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerArray 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftAutomation 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftBuildcraft 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftCore 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftExtras 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftFactory 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftIC2 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftInfrastructure 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftRails 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerLogic 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerMachine 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BuildCraftFactory 2.2.12
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_MinecraftForge 1.3.2.4
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_SdkFps 1.1v4
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_SdkGrapplingHook 1.1v4
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_SdkGuns 1.1v4
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_SdkUtility 1.1v4
2012-03-07 18:15:21 [INFO] ModLoaderMP 1.1 Initialized
2012-03-07 18:15:21 [SEVERE] Unexpected exception
java.lang.RuntimeException: ModLoader has failed to initialize.
at ModLoader.ThrowException(ModLoader.java:1249)
at ModLoader.init(ModLoader.java:658)
at ModLoader.Init(ModLoader.java:1312)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
at cz.run(SourceFile:465)
Caused by: java.lang.RuntimeException: RedPowerCore: BlockID 136 exists, autoAssign is disabled.
at forge.MinecraftForge.killMinecraft(MinecraftForge.java:357)
at eloraam.core.Config.getBlockID(Config.java:114)
at RedPowerBase.initMicroblocks(RedPowerBase.java:246)
at RedPowerBase.initialize(RedPowerBase.java:324)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:30)
at mod_RedPowerWorld.initialize(mod_RedPowerWorld.java:32)
at mod_RedPowerWorld.ModsLoaded(mod_RedPowerWorld.java:16)
at ModLoader.init(ModLoader.java:647)
... 4 more
I have Changed the IDs in the Mod_SdkFps.Properties to free IDs. But as you can see the Mod does not seem to use the settings that are in the Prop File?
java.lang.NoSuchMethodError: ModLoader.SetInGameHook(LBaseMod;ZZ)V
at SdkBaseModMp.load(SdkBaseModMp.java:19)
at ModLoader.init(ModLoader.java:890)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2f32feb4 ----------
I got an error whenever I try starting Minecraft, I've installed every mod execept SDK's Gunmod and it works.
sdk theres a server problem here ill give u the code
[INFO] ModLoader Server 1.2.3v3 Initializing... [INFO] Mod Initialized: mod_SdkFps 1.2.3v1 [INFO] Mod Initialized: mod_SdkGrapplingHook 1.2.3v1 [INFO] Mod Initialized: mod_SdkGuns 1.2.3v1 [INFO] Mod Initialized: mod_SdkUtility 1.2.3v1 [SEVERE] Unexpected exception java.lang.RuntimeException: ModLoader has failed to initialize. at ModLoader.throwException(ModLoader.java:1577) at ModLoader.init(ModLoader.java:609) at ModLoader.initialize(ModLoader.java:1640) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:160) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425) at dm.run(SourceFile:490) Caused by: java.lang.RuntimeException: Exception occured in ModLoader at ModLoader.throwException(ModLoader.java:1577) at ModLoader.throwException(ModLoader.java:1582) at ModLoader.addMod(ModLoader.java:156) at ModLoader.readFromModFolder(ModLoader.java:993) at ModLoader.init(ModLoader.java:578) ... 4 more Caused by: java.lang.VerifyError: (class: mod_ComputerCraft, method: HandlePacket signature: (LPacket230ModLoader;Lft;)V) Incompatible argument to function at java.lang.Class.getDeclaredFields0(Native Method) at java.lang.Class.privateGetDeclaredFields(Unknown Source) at java.lang.Class.getDeclaredFields(Unknown Source) at ModLoader.setupProperties(ModLoader.java:1271) at ModLoader.addMod(ModLoader.java:140) ... 6 more
there's a bug where the lighter top takes the position of the jungle wood (I.E There is no jungle wood texture) same with the nuke sides and the jungle sapling (and I only downloaded the guns too)
hi sdk, this is probley going to be the bigest ask of your modding carrer and i understand if you go off chops at me for this but i would realy appreciate it if you could email me a lone installation of rocket/missile turret for 1.1 thats complatible with portal gun mod 1.1 portal 2 gels mod 1.1 and tmi 1.1. i would vary much appreciate this. thanku
So that eliminates forge as the problem source, I'm doubting the mods are the root cause (Truthfully I'm glad to see your having the problem too, I thought I somehow broke the server and was unsure where to start looking)
I never thought to check the y value, knowing the players are sinking might help who ever find the problem.
EDIT:
Just checked with a modded client and unmodded server, the problem does not exist.
No, I too doubt the Mods being the cause. The common denominator seems to be ModLoaderMP, though I can not be sure.
BTW I also realise you can actually dig your way out of the blocks. Obviously not an ideal solution
I am sure between them, these guys will figure it out. I'll just sit here and vibrate a while, hehe.
did you get ModLoaderMP from SDK or Flan?
I never had the java.lang.NegativeArraySizeException error that others had, and when thinking about it I remember getting Flan's version because SDK's wasn't updated.
Well there goes the idea its a problem with Flan's and SDK's works.
sounds like its time to bug the mcp guys
In the highly unlikly case of a yes my email is [email protected]
- When you zoom in with the sniper, you shouldn't be able to see the crosshair thing in the middle of the screen. The only way I can fix that is to press F1, but it would just be nice if you could possibly remove that when you zoom in.
- You shouldn't be able to punch mobs with the guns. If you switched it so you shoot when you left click, you could make it so you right click to zoom in with the rifle.
Awesome mod by the way, I've been using it for several months now. I'm sorry if these have already been suggested to you, but I don't feel like going back several pages to check.
It did quite the number on Forge too, LexManos had quite a bit to fix.
I am Having ID problems with SDK Gund and Eloraam's Mods.
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BuildCraftBuilders 2.2.12
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_Forestry 1.2.6.4
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerWorld 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BuildCraftTransport 2.2.12
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BuildCraftCore 2.2.12
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_zAdditionalPipes Rev32.3
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_IC2 v1.64
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerLighting 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BuildCraftEnergy 2.2.12
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerWiring 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BetterFarming 1.1.0
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_AdditionalBuildcraftObjects 0.9-71 (MC 1.1, BC 2.2.12)
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerCore 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerArray 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftAutomation 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftBuildcraft 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftCore 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftExtras 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftFactory 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftIC2 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftInfrastructure 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RailcraftRails 3.3.1
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerLogic 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_RedPowerMachine 2.0pr4d
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_BuildCraftFactory 2.2.12
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_MinecraftForge 1.3.2.4
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_SdkFps 1.1v4
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_SdkGrapplingHook 1.1v4
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_SdkGuns 1.1v4
2012-03-07 18:15:21 [INFO] Mod Loaded: mod_SdkUtility 1.1v4
2012-03-07 18:15:21 [INFO] ModLoaderMP 1.1 Initialized
2012-03-07 18:15:21 [SEVERE] Unexpected exception
java.lang.RuntimeException: ModLoader has failed to initialize.
at ModLoader.ThrowException(ModLoader.java:1249)
at ModLoader.init(ModLoader.java:658)
at ModLoader.Init(ModLoader.java:1312)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
at cz.run(SourceFile:465)
Caused by: java.lang.RuntimeException: RedPowerCore: BlockID 136 exists, autoAssign is disabled.
at forge.MinecraftForge.killMinecraft(MinecraftForge.java:357)
at eloraam.core.Config.getBlockID(Config.java:114)
at RedPowerBase.initMicroblocks(RedPowerBase.java:246)
at RedPowerBase.initialize(RedPowerBase.java:324)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:30)
at mod_RedPowerWorld.initialize(mod_RedPowerWorld.java:32)
at mod_RedPowerWorld.ModsLoaded(mod_RedPowerWorld.java:16)
at ModLoader.init(ModLoader.java:647)
... 4 more
I have Changed the IDs in the Mod_SdkFps.Properties to free IDs. But as you can see the Mod does not seem to use the settings that are in the Prop File?
at SdkBaseModMp.load(SdkBaseModMp.java:19)
at ModLoader.init(ModLoader.java:890)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2f32feb4 ----------
I got an error whenever I try starting Minecraft, I've installed every mod execept SDK's Gunmod and it works.
Please help me, thank you.
You finally got back to this mod!
I really missed it.
Nom... Nom... Nom...
[INFO] ModLoader Server 1.2.3v3 Initializing...
[INFO] Mod Initialized: mod_SdkFps 1.2.3v1
[INFO] Mod Initialized: mod_SdkGrapplingHook 1.2.3v1
[INFO] Mod Initialized: mod_SdkGuns 1.2.3v1
[INFO] Mod Initialized: mod_SdkUtility 1.2.3v1
[SEVERE] Unexpected exception
java.lang.RuntimeException: ModLoader has failed to initialize.
at ModLoader.throwException(ModLoader.java:1577)
at ModLoader.init(ModLoader.java:609)
at ModLoader.initialize(ModLoader.java:1640)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:160)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
at dm.run(SourceFile:490)
Caused by: java.lang.RuntimeException: Exception occured in ModLoader
at ModLoader.throwException(ModLoader.java:1577)
at ModLoader.throwException(ModLoader.java:1582)
at ModLoader.addMod(ModLoader.java:156)
at ModLoader.readFromModFolder(ModLoader.java:993)
at ModLoader.init(ModLoader.java:578)
... 4 more
Caused by: java.lang.VerifyError: (class: mod_ComputerCraft, method: HandlePacket signature: (LPacket230ModLoader;Lft;)V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1271)
at ModLoader.addMod(ModLoader.java:140)
... 6 more
No error report = no help, simple
also can i post it for download (I WILL NOT TAKE CREDIT OR USE ADFLY) on my topic here. also if yes can u make the turret hostile.