I'm not sure if this is the best place to ask, but is anyone else having a problem with aquatic mobs not showing up? I don't even have squids... If I try spawning them in myself, nothing happens, but I can still get stung by jellyfish even though I can't see them. I tried looking for a fix, but they were all for older versions of Minecraft.
I'm not sure if this is the best place to ask, but is anyone else having a problem with aquatic mobs not showing up? I don't even have squids... If I try spawning them in myself, nothing happens, but I can still get stung by jellyfish even though I can't see them. I tried looking for a fix, but they were all for older versions of Minecraft.
need more information, what version of MC, MoC, forge, etc.
If you want you can go to the mocreatures.org page as Zhark suggested since most of the updates and bug fixes to MOC and CMS are there. I know Blood has put out a lot of updates in the past few days.
I have mo's creatures for 17.10 and recently I changed the "hurt" sound to my own (hit1, hit2 and hi3) on the resource pack I use ("Conquest Resource Pack").
But now, everytime I kill any kind of bug, be it moth or butterflies, crickets, ants... they all use that sound when I hit them or kill them!
The bees still buzz normally... please someone help me!
I have mo's creatures for 17.10 and recently I changed the "hurt" sound to my own (hit1, hit2 and hi3) on the resource pack I use ("Conquest Resource Pack").
But now, everytime I kill any kind of bug, be it moth or butterflies, crickets, ants... they all use that sound when I hit them or kill them!
The bees still buzz normally... please someone help me!
There's no 1.12 version it's 1.12.1 and 1.12.2 and all the older versions are on here. There's no 1.11 because Zhark said he's not backporting anymore.
No well maybe some, it really depends if the mod is set to require a later version.. but I don't understand why you wouldn't update to 1.12.1 or 1.12.2 I have several 1.12 mods in my mc 1.12.2 instance working fine. There is no reason I can see to stay on 1.12 as the majority of mods seem to work in the later versions anyway.
Is there a way to let the vanilla mobs spawns with its own logic? I made a Creeper Farm Before installing this mod, and now it spawns nothing. And I really love breeding horses..... D:
I made a room with light 0 and mobs spawns anywhere else but inside that room. I put torches arround the area. but no luck
Is there a way to let the vanilla mobs spawns with its own logic? I made a Creeper Farm Before installing this mod, and now it spawns nothing. And I really love breeding horses..... D:
I made a room with light 0 and mobs spawns anywhere else but inside that room. I put torches arround the area. but no luck
need more information, MC version, forge version, MoC version, and CMS version (if using it)
did CMS stay optional when MoC was updated past 1.7.10? I can't remember if it did or not and I'm still in 1.7.10 due to some other mods not updated yet/at all.
Yes cms is optional past 1.7.10 I can confirm the 1.10.2,1.12.1 and 1.12.2 will work without cms however I always end up adding it back due to the mo creatures config not having any effect of controlling spawns I don't want.
Well getting a crash trying to load a save game with the latest version of Mo Creatures and Custom Spawner: https://pastebin.com/utyVHunw
MC 1.12.1
Forge: 2479
MoCreatures: 12.0.1
CustomMobSpawner: 3.11.1
Blood, my man, glad you were able to get in touch with Zhark.
I'm not sure if this is the best place to ask, but is anyone else having a problem with aquatic mobs not showing up? I don't even have squids... If I try spawning them in myself, nothing happens, but I can still get stung by jellyfish even though I can't see them. I tried looking for a fix, but they were all for older versions of Minecraft.
need more information, what version of MC, MoC, forge, etc.
I'm running MC 1.12.1, MoC 12.0.2, CMS 3.11.2, and Forge 1.12.1-14.22.1.2478
That's what it seems like, yeah! I'm not on a server, just playing single-player.
If you want you can go to the mocreatures.org page as Zhark suggested since most of the updates and bug fixes to MOC and CMS are there. I know Blood has put out a lot of updates in the past few days.
Dude really where is 1.12, if you have all the other types where is 1.12 ugh, add 1.12 plz I have been waiting for this to come out
It's out already, check the front page. There is also and update to 1.12.2 on the mo creatures forum.
hey I still get bug "literally" in 1.7.10:
I have mo's creatures for 17.10 and recently I changed the "hurt" sound to my own (hit1, hit2 and hi3) on the resource pack I use ("Conquest Resource Pack").
But now, everytime I kill any kind of bug, be it moth or butterflies, crickets, ants... they all use that sound when I hit them or kill them!
The bees still buzz normally... please someone help me!
that is because the bugs use that sound. WAI.
There's no 1.12 version it's 1.12.1 and 1.12.2 and all the older versions are on here. There's no 1.11 because Zhark said he's not backporting anymore.
No well maybe some, it really depends if the mod is set to require a later version.. but I don't understand why you wouldn't update to 1.12.1 or 1.12.2 I have several 1.12 mods in my mc 1.12.2 instance working fine. There is no reason I can see to stay on 1.12 as the majority of mods seem to work in the later versions anyway.
Is there a way to let the vanilla mobs spawns with its own logic? I made a Creeper Farm Before installing this mod, and now it spawns nothing. And I really love breeding horses..... D:
I made a room with light 0 and mobs spawns anywhere else but inside that room. I put torches arround the area. but no luck
need more information, MC version, forge version, MoC version, and CMS version (if using it)
Everything should be latest Except for MC which is 1.12.1
MC: 1.12.1
Forge: 14.22.1.2485
MoC: 12.0.3
CMS: 3.11.3
Hope this helps.
did CMS stay optional when MoC was updated past 1.7.10? I can't remember if it did or not and I'm still in 1.7.10 due to some other mods not updated yet/at all.
Love this mod; thanks so much!