Grrr, the Vanilla horses mingling with my Mo'creature horses is so annoying! I can't slap a mo'creatures saddle onto a vanilla horse, so i have to use a lead to get it where i want it to breed it. That dosn't even take the Mo'creatures recipie and asks for a gold apple, then they don't seem to want to mate with mo'creature horses =,=
I don't know if this question has already been asked before but i'm going to ask it anyway.
If I were to kill a wyvern, say a red one, and it drops an egg, will that hatched wyvern be red? Or is the color just completely random?
entitySpawnRange - "must be equal to or greater than view-distance"
When using Optifine, how does this relate to distances such as "normal + 16"? Does it only account for the "normal" (8) or would I need to include the +16 (24)?
lightLevel - "threshold used to determine wether or not to spawn a creature"
Is this a min (levels above would cause spawns) or a max (levels below would cause spawns) value?
despawnLightLevel - "threshold used to determine wether or not to despawn a creature
Is this a min (levels above would cause spawns) or a max (levels below would cause spawns) value?
Depending on the min / max answer, If you set this at 16 (above max light) or -1 (below min light), will this disable despawning completely?
Fantastic mod, really adds a lot of dimension to the game. I do however think the comments in the config. for the above fields could use a little more depth.
how i make a server with this mod, anyone can tell me how make it? help me pls.. is for me and my girlfriend i try but i can´t make it work , is for the version 1.6.2 thanks
Ever since i downloaded the mod and other files, my enderman farm like docm77's in the end has suddenly stop, NOTHING spawns on normal, does one of the files have to do with this? (1.6.2)
Edit: It IS one of the files, after removing all 3 files, the farm was working again.
Block ids 255 and 254 aren't Mo Creatures items. Make sure you both have the same version of all the mods, and try clearing you config folder and let it generate new configs for everything.
I'll attempt clearing the configs but when I type in those ID's I receive Wyvern blocks. That isn't part of the mod? I thought it was.
[6.0.0] DEV R5
-fixed null pointer exception caused by attacking mobs while riding mounts
-fixed birds, certain insects, deers not being afraid of player
-fixed textures of blocks used by golems
-fixed wraiths and deers not moving
-fixed attributes given to subtypes of creatures (i.e. different bigcat speeds)
-some improvements on mount / riding code
Thanks to all the testers, we're getting close to the full release as the bugs are being fixed. Please continue testing and report any new bugs.
Another thing, silver skeletons aren't dropping silver swords at all. I've killed literally a hundred and not a single one has dropped anything except bones. Have they been removed and has werewolf weakness been switched back to gold?
I'm probably missing something simple, but im trying to do this when im wiped out tired. So, I keep getting this: java.lang.NoClassDefFoundError: de/matthiasmann/twl/Widget , and I don't know what it means. I've tried pretty much everything I can think of. Please help
I do not get this crash. Please post your crash report.
C:\Users\<User>\AppData\Roaming\.minecraft\crash-reports
If I were to kill a wyvern, say a red one, and it drops an egg, will that hatched wyvern be red? Or is the color just completely random?
Ahh that's awesome! Thanks so much for the response :D!
Edit: It IS one of the files, after removing all 3 files, the farm was working again.
I'll attempt clearing the configs but when I type in those ID's I receive Wyvern blocks. That isn't part of the mod? I thought it was.
But Can You Add Frogs And Seahorses Please?
I SEA what you CROAKED there
I've updated the MoCreatures DEV to R5:
[6.0.0] DEV R5
-fixed null pointer exception caused by attacking mobs while riding mounts
-fixed birds, certain insects, deers not being afraid of player
-fixed textures of blocks used by golems
-fixed wraiths and deers not moving
-fixed attributes given to subtypes of creatures (i.e. different bigcat speeds)
-some improvements on mount / riding code
Thanks to all the testers, we're getting close to the full release as the bugs are being fixed. Please continue testing and report any new bugs.