Does anyone know how to increase the health/damage/attack speed etc. of the mobs? For, currently I find some of the animals weaker than they should be, thank you
Does anyone know how to increase the health/damage/attack speed etc. of the mobs? For, currently I find some of the animals weaker than they should be, thank you
Couples questions. Any way (via config?) to change whether certain mobs are aggressive towards the player by default?
Also, would it be possible to allow (again, via config?) for certain mobs to be tameable?
I find myself wondering why more things aren't settable via config file(s)....
Thanks for a wonderful mod, and look forward to any changes you make in future!
1-.No you cant.
2.-Ni you cant too.
3.-because cms ignores the vanilla config.
4.-yeah its one of the best mods i have played with.
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 24.01.15 18:15
Description: Exception in server tick loop
java.lang.NoSuchMethodError: drzhark.customspawner.CustomSpawner.doCustomSpawning(Lnet/minecraft/world/WorldServer;Lnet/minecraft/entity/EnumCreatureType;IIZ)I
at drzhark.mocreatures.MoCServerTickHandler.onTickInGame(MoCServerTickHandler.java:74)
at drzhark.mocreatures.MoCServerTickHandler.tickEnd(MoCServerTickHandler.java:126)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:608)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Is there a reason why most animals hop up and down like a rabbit or kangaroe when they encounter a fence and keep hopping... Pathfinding error or as intended. ? If it is intended I find it weird.. Never seen pigs or most of the other animals jump...
It makes things very, very unrealistic... Too bad becaue the mod itself adds some nice realism and life to the world.
Also mobs are constantly falling and walking through the floor....
The vanilla animals did jump a lot too in minecraft 1.1 and pre 1.1
So I'm using mo'creatures with galacticraft, and it's totally killed off the spawning of the "evolved" variants of spiders, creepers et al on the moon and other planets. Doesn't seem to matter what I do or change in the config files, I cannot get them to spawn. Has anyone else had this issue?
Rollback Post to RevisionRollBack
Give a man a fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.
firsts its safari nets and that comes from galactic craft
it is this line:
java.lang.RuntimeException: Unknown character ' ' in 'C:/Users/Ty/AppData/Roaming/.minecraft/config/MoCreatures/MoCSettings.cfg:1'
that happens when you use the wrong program to edit the cfg files. do not use notepad. Wordpad or notepad++ work.
not possible
Also, would it be possible to allow (again, via config?) for certain mobs to be tameable?
I find myself wondering why more things aren't settable via config file(s)....
Thanks for a wonderful mod, and look forward to any changes you make in future!
1-.No you cant.
2.-Ni you cant too.
3.-because cms ignores the vanilla config.
4.-yeah its one of the best mods i have played with.
Help?
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 24.01.15 18:15
Description: Exception in server tick loop
java.lang.NoSuchMethodError: drzhark.customspawner.CustomSpawner.doCustomSpawning(Lnet/minecraft/world/WorldServer;Lnet/minecraft/entity/EnumCreatureType;IIZ)I
at drzhark.mocreatures.MoCServerTickHandler.onTickInGame(MoCServerTickHandler.java:74)
at drzhark.mocreatures.MoCServerTickHandler.tickEnd(MoCServerTickHandler.java:126)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:608)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 249049776 bytes (237 MB) / 646971392 bytes (617 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 5483 (307048 bytes; 0 MB) allocated, 3254 (182224 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 Optifine OptiFine_1.5.2_HD_U_D5 34 mods loaded, 34 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BigTrees{1.5.2} [BigTrees] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights{1.1.9} [Dynamic Lights] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems{1.0.2} [Dynamic Lights on ItemEntities] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers{1.0.2} [Dynamic Lights Other Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer{1.0.4} [Dynamic Lights Player Light] (DynamicLights_1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.26.29} [Backpack] (backpack-1.26.29-1.5.x (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterDungeons{1.8} [Better dungeons] (BetterDungeons.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.3.3} [BiblioCraft] (BiblioCraft[v1.3.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.5} [Natura] (Natura_1.5.2_2.1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{0.5.9.4} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.9.4-1.5.2 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomSpawner{2.2.5} [DrZhark's CustomSpawner] (Custom-Mob-Spawner-Mod-1.5.2 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (Damage-Indicators-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{1.0.1} [iChunUtil] (iChun-Util-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{1.5.2} [PortalGun] (filespg^PortalGun1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{1.5.1} [GraviGun] (Gravity-Gun-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_1.5.2_2.1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] (Reis-Minimap-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{2.5.2} [Special Mobs] (Special-Mobs-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Torched{1.0.1} [Torched] (Torched-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.18.2} [The Twilight Forest] (twilightforest-1.18.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.0.8} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Wandcraft{v1.0.0} [Wandcraft Mod] (Wandcraft-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (WeaponMod v1.12.0_srg (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 717 (40152 bytes; 0 MB) allocated, 436 (24416 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Daniel_Pedersen'/1420, l='NAGLO', x=-141,50, y=61,25, z=227,50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I hate the vanilla horses
The vanilla animals did jump a lot too in minecraft 1.1 and pre 1.1
I'm back from my hibernation. Most likely gone so don't pm me.
correct, private setups are fine.
public are fine so long as you make everyone DL the mod from here.