Ok after a bit of tinkering I found part of my problem was because SOMEHOW I forgot to delete that stupid meta-inf file in the GuiAPI mod, I thought I deleted it before.
But the game still crashed, here's the new error.
---- Minecraft Crash Report ----
// Don't do that.
Time: 5/12/14 9:17 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access field drzhark.customspawner.CustomSpawner.verboseConsole from class drzhark.mocreatures.MoCProxy
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalAccessError: tried to access field drzhark.customspawner.CustomSpawner.verboseConsole from class drzhark.mocreatures.MoCProxy
at drzhark.mocreatures.MoCProxy.readConfigValues(MoCProxy.java:1616)
at drzhark.mocreatures.MoCreatures.updateSettings(MoCreatures.java:1348)
at drzhark.mocreatures.MoCreatures.postInit(MoCreatures.java:486)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I don't get this illegal access crap, this same thing happened to me when I tried to get Forestry to work with IC2 in order to get the most out of the forestry mod, what the heck is the point of this if I get this kind of error when using a mod that requires the custom mob spawner?!
Looks like a nice mod But Why is it that the Installer whats in INSTALL MORE THEN JUST THE MOD? I'm just saying
It's because it's still trying to install Custom Mob Spawner, even though it is no longer required. So, just don't use the installer, use the non-installer, download it, and put the file in your Mod folder, simples
Ok after a bit of tinkering I found part of my problem was because SOMEHOW I forgot to delete that stupid meta-inf file in the GuiAPI mod, I thought I deleted it before.
But the game still crashed, here's the new error.
---- Minecraft Crash Report ----
// Don't do that.
Time: 5/12/14 9:17 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access field drzhark.customspawner.CustomSpawner.verboseConsole from class drzhark.mocreatures.MoCProxy
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalAccessError: tried to access field drzhark.customspawner.CustomSpawner.verboseConsole from class drzhark.mocreatures.MoCProxy
at drzhark.mocreatures.MoCProxy.readConfigValues(MoCProxy.java:1616)
at drzhark.mocreatures.MoCreatures.updateSettings(MoCreatures.java:1348)
at drzhark.mocreatures.MoCreatures.postInit(MoCreatures.java:486)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I don't get this illegal access crap, this same thing happened to me when I tried to get Forestry to work with IC2 in order to get the most out of the forestry mod, what the heck is the point of this if I get this kind of error when using a mod that requires the custom mob spawner?!
you don't delete meta-inf in mods, only in the MC jar file.
btw, you did put GUIAPI in the core mods folder right? pre 1.6.x there is a coremods folder that has to be used by some mods and GUIAPI is one of them.
you don't delete meta-inf in mods, only in the MC jar file.
btw, you did put GUIAPI in the core mods folder right? pre 1.6.x there is a coremods folder that has to be used by some mods and GUIAPI is one of them.
Even if I left meta INFs in any mod folder it wont work so I delete them anyway.
And even though I am using 1.5.2 not even ONE mod that counts as a core mod will ever be registered in the core mod folder for some reason, I have tried over and over with many different cores and no core mod, not even GuiAPI, will work in that folder. They only want to be registered int he main mods folder for some reason. It didn't used to do this, I was able to manage core mods fine when I first began playing minecraft a few months ago, but the game began crashing horribly claiming the core mods weren't being read for whatever screwed up reason.
I wanna apologize I realize I've been stupid this entire time, yeah the INf is what the issue was I shouldn't have deleted it at all. Its also why the core mods wont work. God I can be such an idiot, I'm sorry everyone.
I'm reffering to ALL the weapons. I have a glitch that causes all the weapons to do but one damage.
I was coming to report the same exact thing. I just disabled all the recipes for these items on my game until it can be fixed.
Unfortunately, even if it is fixed, I use 1.6.4 so I doubt I'll see a fix for that issue on that.
Hmm. Ok what settings should I have on the custom mob spawner to help reduce game lag? Given the sheer number of new mobs I forgot this can cause pretty bad lag if one isn't careful. I use a windows vista with 32X resolution so if one can recommend the right tick count and spawn frequency I'd appreciate it.
Hmm. Ok what settings should I have on the custom mob spawner to help reduce game lag? Given the sheer number of new mobs I forgot this can cause pretty bad lag if one isn't careful. I use a windows vista with 32X resolution so if one can recommend the right tick count and spawn frequency I'd appreciate it.
need to also look at the overall numbers too. lower those first and see about upping your allocated RAM to MC. maybe even the permgen space.
need to also look at the overall numbers too. lower those first and see about upping your allocated RAM to MC. maybe even the permgen space.
Well I can't afford to buy a new ram installation at the moment, but I plan to get a new computer at the end of the year I hope but barring that I'll lower those overall numbers as you said. The rest of the things I dunno if I can do right now.
For some reason I can't get optifine to work even though I installed it properly, if it was working right that would give me a few other options to work with outside the mob spawn controls. I'll have to go to the optifine thread to ask about this part of course but at least I have a few ideas to work with.
Hey i have a problem, i can't change the spawn rate of anything in the mod i see the "Mod options button" but it says (in red lettering on the side of the screen) "Test 1, Test 2, DISABLED" PLEASE HELP srsly i love this mod and i don't want to uninstall it! but i'm srsly considering it if i can't get this fluffing problem to go away!!!
Well I can't afford to buy a new ram installation at the moment, but I plan to get a new computer at the end of the year I hope but barring that I'll lower those overall numbers as you said. The rest of the things I dunno if I can do right now.
For some reason I can't get optifine to work even though I installed it properly, if it was working right that would give me a few other options to work with outside the mob spawn controls. I'll have to go to the optifine thread to ask about this part of course but at least I have a few ideas to work with.
/facepalm
no, not add more RAM to comp, allow MC to use more RAM. it defaults to something like 128-512MB no matter how much RAM you actually have.
Hey i have a problem, i can't change the spawn rate of anything in the mod i see the "Mod options button" but it says (in red lettering on the side of the screen) "Test 1, Test 2, DISABLED" PLEASE HELP srsly i love this mod and i don't want to uninstall it! but i'm srsly considering it if i can't get this fluffing problem to go away!!! ~Catlover21
GUI in 1.7.2 is WIP, use commands or modify the config files, and since you have CMS installed you must modify the CMS files and not the MOC files
Hey i got a problem with this mod i had a lot of lag spikes and i removed the mod! now my world is not spawning any mob someone told me that the mobs from this mobs are still there but not visible or something like that and is affecting the spawnrate(really low) Sorry for any grammar mistakes i don't have neglish as main language:)
nope, if you removed the mod you just have to do this
/gamerule doMobSpawning true
exactly like that, including the capitalization.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/15/2013
Posts:
57
Minecraft:
HorseLover682
Member Details
I have a question - When I try to breed horses, it's not working. That's when I realize that 'Easy Breeding' isn't on. So, when I go to the mod options, all it says is:
Test 1
Test 2
DISABLED
Can someone please help me figure out this problem?
Thanks
But the game still crashed, here's the new error.
// Don't do that.
Time: 5/12/14 9:17 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access field drzhark.customspawner.CustomSpawner.verboseConsole from class drzhark.mocreatures.MoCProxy
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalAccessError: tried to access field drzhark.customspawner.CustomSpawner.verboseConsole from class drzhark.mocreatures.MoCProxy
at drzhark.mocreatures.MoCProxy.readConfigValues(MoCProxy.java:1616)
at drzhark.mocreatures.MoCreatures.updateSettings(MoCreatures.java:1348)
at drzhark.mocreatures.MoCreatures.postInit(MoCreatures.java:486)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 102326360 bytes (97 MB) / 339116032 bytes (323 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 50 mods loaded, 50 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CarboniferousMod{v1.0.2a} [Carboniferous Mod] ([1.5.2] Carboniferous Mod - v1.0.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Doggy Talents{v1.3.0} [Doggy Talents] ([1.5] Doggy Talents - v1.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Backpack{1.8.9} [Backpack] (Backpacks-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Core{3.5.1} [BuildCraft] (buildcraft-A-3.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Builders{3.5.1} [BC Builders] (buildcraft-A-3.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Energy{3.5.1} [BC Energy] (buildcraft-A-3.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Factory{3.5.1} [BC Factory] (buildcraft-A-3.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Transport{3.5.1} [BC Transport] (buildcraft-A-3.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Silicon{3.5.1} [BC Silicon] (buildcraft-A-3.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ChestTransporter{1.1.6} [Chest Transporter] (Chest-Transporter-Mod-1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CoFHCore{1.5.2.5} [CoFHCore] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CoFHWorld{1.5.2.5} [CoFHWorld] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ComputerCraft{1.53} [ComputerCraft] (ComputerCraft-1.53.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CCTurtle{1.53} [ComputerCraft Turtles] (ComputerCraft-1.53.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
eplus{1.15.6} [Enchanting Plus] (EnchantingPlus-1.15.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ExtrabiomesXL{3.14.1} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.14.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FoodPlus{2.2} [§bFood Plus MOD] (FoodPlus[Multi] 2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
fossil{1.5.2 Build 5.3} [Fossil/Archeology] (Fossil-Archaeology 1.5.2 Build 5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Hats{1.3.3} [Hats] (iChuns-Hats-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
HatStand{1.2.1} [HatStand] (HatStand-1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
iChunUtil{1.0.1} [iChunUtil] (iChunUtil-1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ThermalExpansion{2.4.6.0} [Thermal Expansion] (ThermalExpansion-2.4.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2{1.116.364-lf} [IndustrialCraft 2] (industrialcraft-2_1.116.364-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IronChest{5.2.8.446} [Iron Chest] (Iron-Chests-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LogisticsPipes|Main{0.7.3.ftb.631} [Logistics Pipes] (LogisticsPipes-MC1.5.2-0.7.3.ftb.631.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MoCreatures{5.2.5} [DrZhark's Mo'Creatures Mod] (Mo-Creatures-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
Mystcraft{0.10.5.00} [Mystcraft] (mystcraft-uni-1.5.2-0.10.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Natura{1.5.1_2.0.21} [Natura] (NaturaMod1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamWeeeFlowers{1.1} [Pam's Weee! Flowers] (Pam's Weee Flowers 1.03 - MC 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ProjectRed{${build.release.mod.version}.@BUILD@} [Project: §4Red] (Project-Red-Mod-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ProjectZulu|Core{1.0.4.13} [Project Zulu Core] (ProjectZuluCorev1.0.4.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ProjectZulu|Blocks{1.0.4.13} [Project Zulu Block and Items] (ProjectZuluBlockv1.0.4.13-1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ProjectZulu|World{1.0.4.13} [Project Zulu World] (ProjectZuluWorldv1.0.4.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Railcraft{7.3.0.0} [Railcraft] (Railcraft_1.5.2-7.3.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_521_magicalRepair{1.4} [mod_521_magicalRepair] (Superior-Enchantment-System-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_521_superior_enchanting{1.16Unofficial} [mod_521_superior_enchanting] (Superior-Enchantment-System-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TConstruct{1.5.2_1.4.2.1} [Tinkers' Construct] (TConstruct_1.5.2_1.4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.5.2_1.4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TC{4.0.2_003} [Traincraft] (traincraft-4.0.2_003.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TwilightForest{1.18.0} [The Twilight Forest] (twilightforest-1.18.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
UndergroundBiomes{0.4.2} [Underground Biomes] (UndergroundBiomes 1.5.x - 0.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
WildCaves3{0.4.2} [Wild Caves 3] (WildCaves3-0.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LWJGL: 2.9.0
OpenGL: GeForce 6150SE nForce 430/integrated/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDcraft 32x MC15.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I don't get this illegal access crap, this same thing happened to me when I tried to get Forestry to work with IC2 in order to get the most out of the forestry mod, what the heck is the point of this if I get this kind of error when using a mod that requires the custom mob spawner?!
It's because it's still trying to install Custom Mob Spawner, even though it is no longer required. So, just don't use the installer, use the non-installer, download it, and put the file in your Mod folder, simples
you don't delete meta-inf in mods, only in the MC jar file.
btw, you did put GUIAPI in the core mods folder right? pre 1.6.x there is a coremods folder that has to be used by some mods and GUIAPI is one of them.
702: MoCTallGrass from MoCreatures - MoCWoodPlanks from MoCreatures
Suggested Ranges: 2268-4095 (1828 IDs), 703-2255 (1553 IDs), 422-699 (278 IDs)
Every time I try to play, that's the error I get in IDConflicts.txt
Even if I left meta INFs in any mod folder it wont work so I delete them anyway.
And even though I am using 1.5.2 not even ONE mod that counts as a core mod will ever be registered in the core mod folder for some reason, I have tried over and over with many different cores and no core mod, not even GuiAPI, will work in that folder. They only want to be registered int he main mods folder for some reason. It didn't used to do this, I was able to manage core mods fine when I first began playing minecraft a few months ago, but the game began crashing horribly claiming the core mods weren't being read for whatever screwed up reason.
I'm reffering to ALL the weapons. I have a glitch that causes all the weapons to do but one damage.
I was coming to report the same exact thing. I just disabled all the recipes for these items on my game until it can be fixed.
Unfortunately, even if it is fixed, I use 1.6.4 so I doubt I'll see a fix for that issue on that.
Use the Ring Luke, he who controls the Ring controls the raptors~ Dumbledore
v Scroll down for great GIFs! V
need to also look at the overall numbers too. lower those first and see about upping your allocated RAM to MC. maybe even the permgen space.
Well I can't afford to buy a new ram installation at the moment, but I plan to get a new computer at the end of the year I hope but barring that I'll lower those overall numbers as you said. The rest of the things I dunno if I can do right now.
For some reason I can't get optifine to work even though I installed it properly, if it was working right that would give me a few other options to work with outside the mob spawn controls. I'll have to go to the optifine thread to ask about this part of course but at least I have a few ideas to work with.
~Catlover21
/facepalm
no, not add more RAM to comp, allow MC to use more RAM. it defaults to something like 128-512MB no matter how much RAM you actually have.
GUI in 1.7.2 is WIP, use commands or modify the config files, and since you have CMS installed you must modify the CMS files and not the MOC files
nope, if you removed the mod you just have to do this
/gamerule doMobSpawning true
exactly like that, including the capitalization.
Well excuse me, no need to treat me like I'm stupid I'm very new to this game.
Test 1
Test 2
DISABLED
Can someone please help me figure out this problem?
Future co/owner of Apollo Society