The other thing is Dr. Zhark not letting people use his mod in mod packs. That sucks out all the fun of people using Mo' Creatures, and it makes them (downdate and) turn to AtmosMobs.
Jeez, not THIS again, can we just leave it at the fact that he wont, without ANY further bickering?
Started a fresh world with mo creatures, and twice now, as I was battling a crocodile, it picked me up and then turned invisible such that I couldn't attack it while it killed me. Has anyone else experienced this?
The other thing is Dr. Zhark not letting people use his mod in mod packs. That sucks out all the fun of people using Mo' Creatures, and it makes them (downdate and) turn to AtmosMobs.
SHEESH, NO ONE TURNS TO ATMOS MOBS BECAUSE DR.ZHARK DOES NOT ALLOW MOD PACKS! I KNOW ABOUT 6 MOD PACKS AT LEAST THAT HAS MO CREATURES AS A REQUIREMENT AND SENDS THE DOWNLOADERS TO THIS POST. I GET ANNOYED BY YOU EVERYTIME I CHECK MO CREATURES FOR UPDATES! ARE YOU HIRED BY THE DEVELOPERS OF ATMOSMOBS? SHEESH.
BUT I HIRELY DOUBT THAT BECUZ Daveyx0 EVEN PUTS MO CREATURES IN THE RECOMMENDED TO USE WITH ATMOSMOBS.
Besides, I don't know about you but I like my animals HD
Rollback Post to RevisionRollBack
A double resolution texture pack that stays faithful to the original Minecraft textures.
Dr take you time with the next update but if i may suggest that you add that vanalia horse jupming and speed mechanics to your horses and possible as a balanceing for the buff, make them need food to go at fasters speeds and do their new tricks?
Really though I know what you have planed is going to be awesome take your time and make it to the best of your ability, Mo creatures is like a triple A mod
Mod order matters. You don't mention which mods you are using, but I'm guessing that you are at least using the most popular mods like XtraBiomes, BOP, MoC (naturally), Twilight Forest, Project Zulu, Grimoire of Gaia? In Magic Launcher (hint, hint), the order of the first 12 mods is what really mattered for me:
I'm using the 5.1.5 port for MC 1.4.7, and I seem to only be spawning (naturally and with the spawn egg) ostriches that look like males, but act like females (sticking their head in the ground) and don't appear to lay eggs. Is this a usual issue for this version?
Item the first:
The download link for the Bloodshot back-port of v5.1.5 to Minecraft 1.4.7 does not work, as the file has been removed by MediaFire for alleged terms-of-service violations. Does anyone have an alternate download link for it?
Item the second:
If I am reading the install instructions correctly, Mo'Creatures needs to be installed ONLY on the client, and no server-side installation is required. Is this understanding correct?
Item the first:
The download link for the Bloodshot back-port of v5.1.5 to Minecraft 1.4.7 does not work, as the file has been removed by MediaFire for alleged terms-of-service violations. Does anyone have an alternate download link for it?
Item the second:
If I am reading the install instructions correctly, Mo'Creatures needs to be installed ONLY on the client, and no server-side installation is required. Is this understanding correct?
CustomMobSpawner and Mo creatures need to be installed client and server sides. GUI API should only be on the client.
This mod must be pretty old, cause the golem is now called the big golem, probably because the iron golem was added. I think the iron golems and snow golems might have been inspired by them. And my god how many pages are there in this topic?!
Actually yes, this mod is VERY old. At the same time, no, the big golem came out in the 1.4.6 update, whilst the little golem came in the 1.5 update. Finally, there are 2723 pages in this topic as of right now.
Paging the Amazing Dr. Zhark --
Asking here since your comments at the top of the thread say you are ONLY responding in forums, no PMs at all. Sorry if this is a FAQ or previously-asked question; if it is, perhaps someone can point me to a previous reply.
Short and sweet: Does your prohibition on inclusion in modpacks extend to a private pack for a single small, whitelist-only private server?
(I ask because I'm working on a custom server for my kids and one or two of their school friends, probably never more than about 6 to 7 total players including myself, and they LOVE Mo'Creatures. I would like to be able to make client setup as simple as possible for them, as some of their friends are not particularly technically adept, and I will GLADLY donate to make up for any lost ad.fly revenue.)
Paging the Amazing Dr. Zhark --
Asking here since your comments at the top of the thread say you are ONLY responding in forums, no PMs at all. Sorry if this is a FAQ or previously-asked question; if it is, perhaps someone can point me to a previous reply.
Short and sweet: Does your prohibition on inclusion in modpacks extend to a private pack for a single small, whitelist-only private server?
(I ask because I'm working on a custom server for my kids and one or two of their school friends, probably never more than about 6 to 7 total players including myself, and they LOVE Mo'Creatures. I would like to be able to make client setup as simple as possible for them, as some of their friends are not particularly technically adept, and I will GLADLY donate to make up for any lost ad.fly revenue.)
From experience, I don't see anything really "against code" there, but either way, you might wan't to keep this post alive, for Dr.Zhark himself to aprove
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Joseph\AppData\Roaming\.minecraft\crash-reports\crash-2013-07-18_20.07.48-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 3ee2bc65 --------
Full report at:
C:\Users\Joseph\AppData\Roaming\.minecraft\crash-reports\crash-2013-07-18_20.07.48-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.NullPointerException
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1067)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT e46b7611 ----------
Rollback Post to RevisionRollBack
Big idiot. Most likely leaving this dead, I hate this username lol
there should be no spawn creature option in the global option... IMO
i do not know if it disabled on newer version... since i play 1.2.5 version
some creature should be rare to find if it set to be rare... but when i find the option to spawn a creature instantly, rare setting are just ridiculous.
however this still a great mod... i like it
We plan on starting work on our 1.6.2 update this weekend =) We will keep you updated as we progress since it involves many changes on our end.
Until then, I am still looking for more players to join our official MoCreatures server where you can get inside info on our 1.6.2 update =).
Please send me a PM if you are interested.
Rollback Post to RevisionRollBack
Help me support Mo Creatures SMP by donating for my time and effort=)
1. spoilers tags not quotes
2. that log really reveals nothing, really need the FML-client-0.log file, but some things I noticed:
I. both CMS and MOC are a version behind
II. You seem to have two instances of GUIAPI, make sure there is only one copy inside the coremods folder and no where else
SHEESH, NO ONE TURNS TO ATMOS MOBS BECAUSE DR.ZHARK DOES NOT ALLOW MOD PACKS! I KNOW ABOUT 6 MOD PACKS AT LEAST THAT HAS MO CREATURES AS A REQUIREMENT AND SENDS THE DOWNLOADERS TO THIS POST. I GET ANNOYED BY YOU EVERYTIME I CHECK MO CREATURES FOR UPDATES! ARE YOU HIRED BY THE DEVELOPERS OF ATMOSMOBS? SHEESH.
BUT I HIRELY DOUBT THAT BECUZ Daveyx0 EVEN PUTS MO CREATURES IN THE RECOMMENDED TO USE WITH ATMOSMOBS.
Besides, I don't know about you but I like my animals HD
A double resolution texture pack that stays faithful to the original Minecraft textures.
Really though I know what you have planed is going to be awesome take your time and make it to the best of your ability, Mo creatures is like a triple A mod
Mod order matters. You don't mention which mods you are using, but I'm guessing that you are at least using the most popular mods like XtraBiomes, BOP, MoC (naturally), Twilight Forest, Project Zulu, Grimoire of Gaia? In Magic Launcher (hint, hint), the order of the first 12 mods is what really mattered for me:
minecraftforge-universal-1.5.2-7.8.1.738.zip
OptiFine_1.5.2_HD_U_D5.zip
GuiAPI-0.15.6-1.5.2.jar
CustomMobSpawner 2.2.2.zip
ExtrabiomesXL-universal-1.5.2-3.13.1.jar
Biomes-O-Plenty-0.5.5.zip
twilightforest-1.18.1.zip
ProjectZuluCorev1.0.3.8.zip
ProjectZuluDungeonv1.0.3.8.zip
ProjectZuluMobsv1.0.3.8.zip
[1.5.2]GrimoireofGaia2 1.3.0.zip
DrZharksMoCreatures-v5.2.3.zip
1.5.2_Jammy_Furniture_Mod_V4.4.zip
Netherrocks1.5.1.zip
Railcraft_1.5.2-7.3.0.0.jar
SimpleOres 1.5.2_1.zip
WeaponMod.1.12.zip
backpack-1.9.11-1.5.2.zip
doubledoor-forge-v4.6.zip
traincraft-4.0.0_035.jar
WirelessRedstone-PowerConfig-v1.0.zip
WirelessRedstone-Universal-v1.7.zip
industrialcraft-2_1.117.385-lf.jar
buildcraft-A-3.7.1.jar
ZansMinimap1.5.2.zip
If any of the first twelve mods are out of order, I end up with ticking entity crashes, usually on the bears for some reason. Hope this helps.
May I introduce your mod in Taiwan?
I'll tag you as the author and show your website.
Thanks.
The download link for the Bloodshot back-port of v5.1.5 to Minecraft 1.4.7 does not work, as the file has been removed by MediaFire for alleged terms-of-service violations. Does anyone have an alternate download link for it?
Item the second:
If I am reading the install instructions correctly, Mo'Creatures needs to be installed ONLY on the client, and no server-side installation is required. Is this understanding correct?
CustomMobSpawner and Mo creatures need to be installed client and server sides. GUI API should only be on the client.
Asking here since your comments at the top of the thread say you are ONLY responding in forums, no PMs at all. Sorry if this is a FAQ or previously-asked question; if it is, perhaps someone can point me to a previous reply.
Short and sweet: Does your prohibition on inclusion in modpacks extend to a private pack for a single small, whitelist-only private server?
(I ask because I'm working on a custom server for my kids and one or two of their school friends, probably never more than about 6 to 7 total players including myself, and they LOVE Mo'Creatures. I would like to be able to make client setup as simple as possible for them, as some of their friends are not particularly technically adept, and I will GLADLY donate to make up for any lost ad.fly revenue.)
Err0r.
Big idiot. Most likely leaving this dead, I hate this username lol
i do not know if it disabled on newer version... since i play 1.2.5 version
some creature should be rare to find if it set to be rare... but when i find the option to spawn a creature instantly, rare setting are just ridiculous.
however this still a great mod... i like it
Until then, I am still looking for more players to join our official MoCreatures server where you can get inside info on our 1.6.2 update =).
Please send me a PM if you are interested.
Help me support Mo Creatures SMP by donating for my time and effort=)
1. spoilers tags not quotes
2. that log really reveals nothing, really need the FML-client-0.log file, but some things I noticed:
I. both CMS and MOC are a version behind
II. You seem to have two instances of GUIAPI, make sure there is only one copy inside the coremods folder and no where else